KOTOR Will Rise Again
Via Joystiq, an article on the Next Generation site profiling the future of LucasArts. Aside from the corporate vision on the whole, LucasArts VP of global sales and marketing Nancy MacIntyre discusses the much-drooled over 'Star Wars 07' (you may have already seen the tech demo online). She also goes on record as saying that successful franchises like BattleFront and KOTOR will return on next-gen systems. "We typically work on these games about eighteen months out. We really treat these games like they are a theatrical release from the perspective of mapping everything out. We know that we need to be out there talking early and often and so you will see us handling the basic things like [fan] websites, but we'll also do web-docs and developer diaries and behind the scenes and all the kinds of information that these core fans really want to know."
How long until the Wii has lightsabre modifications [if it doesn't already]? I don't really keep my finger to the pulse of gaming, but it seems like a natural for the controls you can wave around.
Oh You POS
KOTOR was amazing. KOTOR2 was..... unsatisfying. It had a lot of potential, but was not finished. Please, Lucasarts, finish the job. Follow the KOTOR paradigm, not the KOTOR2 paradigm.
"Times have not become more violent. They have just become more televised."
-Marilyn Manson
... welcome our new KOTOR overlords.
You can go about your business. Move along.
"Which reminds me...I have something for you..."
*unzip*
Your father wanted you to have THIS when you were old enough...
If they make number three, number ten won't be that far off.
This just screams for a special wiimote that looks, feels, and sounds like a lightsaber. Of course, it'll be a $100 add-on, but how bad-ass would it be to see your on-screen character swinging around a lightsaber, matching every one of your real movements. Of course, you'd still be able to play with the regular controls, but having a functional lightsaber remote as a limited-edition add on would probably generate a lot of interest. Of course, methinks a lot of people in the target demographic would get winded after about 30 seconds of gameplay, and give up...
Holy crap, the stormtroopers have no feet! He cut off their feet! What kind of sick bastard would do something like that? That's just despicable. I can't believe they would even put something like that in a game.
https://www.eff.org/https-everywhere
.. such as a branching plot where Kreia could be saved, the factory making HK47 clones and more. There's apparently a project in the offing to restore some stuff which can be found in the game's files. But I doubt it'll be able to raise KOTOR 2 to the point where it's actually a worthy sequel to KOTOR.
This is the same person that said there was "too much reading" in Star Wars Galaxies which is why they had to rip the game apart and target the ADD crowd. I would go on another SWG rant, but it's been said. Just a reminder that she's the PR person that helped kill the game.
Maybe they'll actually finish the next one.
Probably too much to hope for...
is competition good, or is duplication of effort bad?
Love and hate the KOTOR games. The storyline really sucks me in. (maybe I'm prone to it, hence the nickname) However, there are a couple major problems that need to be addressed.
BUGS!!!
Do not release another bug filled KOTOR game, please! KOTOR 2 had so much going for it until you hit bugs that completely ruin the game.
The second complaint is that as soon as you become a Jedi with all the cool moves and gear, the game is done. I don't mind the progression, but give the player more time to be a Jedi.
Finally, give the player a chance to branch off from the main story for a bit and gain XP. Let certain enemies respawn and let players go back to other planets before finishing off the game. You're forcing someone through an RPG like it's a shooter.
This can be a good thing if they finish it, and bring HK47 back again, i loved KOTOR and liked KOTOR 2, as far as i see, finishing it up properly and giving us a bit more of the KOTOR story should at least keep hopeless addicts like me quiet for a while.
Waits for audience applause... not a sausage.
When I played it I REALLY tried to like it, but just couldn't. I found it abominally(sp?word?) slow paced and just simply not fun.
My god, that would be awesome. Left hand motions execute force powers, right hand swings the saber. Or dual sabers.
if it's half-finished like KOTOR2 was.
Would it be too much to ask for Obsidian to actually go and fix the bugs/add the missing content as a game update/patch? That would satisfy me..
As it is, maybe I'll pick up KOTOR3 when it's in the bargain bin. But I won't be going out on release day to pick it up like I did with KOTOR2.
I am the maverick of Slashdot
"Seems like a natural fit. I loved playing Jedi Knight with my flightstick, a Wii-mote making lightsabre noises in my hand might be enough to make me actually play another Star Wars game."
Wow! You can get all that with your left hand. What do you get with your right?
My wife loves the Knights of the Old Republic games (despite not being a Star Wars fan), so it'd be great to see them continue. The depth of plot and attention to detail is amazing on the Xbox, so I'll be expecting at least as much from the next gen consoles. :)
biopowered.co.uk - catalytically cracking triglycerides for home automotive use since 2008. Just say no to big oil!
From memory, the two KotOR games used a heavily modified Neverwinter Nights engine. If they do a new one, I really, really hope they can use a new engine. Not because the graphics began to look a bit dated, but because of the ludicrously high loading times. Compare them against most PS2 RPGs and the loading times are an order of magnitude slower in KotOR, and that's without taking into account the auto-save time. It was really frustrating when you'd need to walk through two or three areas to get somewhere, and you would spend more time watching the loading screen than you were playing the game itself. The areas never even seemed to be big enough to warrant the long loading times, either. A more optimised engine could probably have handled much larger areas, or even gotten some kind of streaming / load-on-demand setup working.
Just for fun and to ease what you said about the first game being a gimick.. the first game should be a LEGO Star Wars game. Then the plot dosen't matter as much.. the focus would be on having fun!
KOTOR == Knights of the Old Republic We shouldn't have to google this. Put it in the summary.
nothing
Alright Harry Potter, chill out.
The way your dad looked at it, this LIGHT SABER was your birthright. He'd be damned if any of the SITH were gonna get their greasy GREY hands on his boy's birthright. So he hid it in the one place he knew he could hide something: TATTOINE. Five long years, he wore this watch ON TATTOINE. Then when he died of dysentery, he gave me the LIGHT SABER. I hid this uncomfortable piece of metal ON TATTOINE for two years. Then, after seven years, I was sent home to my family. And now, little man, I give the LIGHT SABER to you.
From the Next gen article http://www.next-gen.biz/index.php?option=com_conte nt&task=view&id=4236&Itemid=32&limit=1&limitstart= 1
"Star Wars games, nowadays, are almost always good games."
This shows you how arrogant Lucasarts is. I personally love Star Wars but the majority of the games created under the franchise are crap. There have been a few absolute gems, but the company needs to take some cues from the companies that actually complete their games before releasing them.