EA Forms Wii-Centric Studio
Despite analyst assurances that there would no longer be many console exclusives, EA is forming an entire studio for Wii titles. Larry Probst revealed this tidbit in a very interesting interview with Newsweek's N'Gai Croal. They've since acquired Headgate studios, rebranding it EA Salt Lake. From the article: "I don't think the Wii is going to be any different than all the other Nintendo platforms. Nintendo is going to have a very significant market share, and all the third party companies are going to have market shares that are single-digit or low double-digits. We think that we can be very competitive in that environment. We don't have any expectations that we're going to have a 30 percent market share, as we have had on Xbox 360, on PlayStation 2, or what we're targeting on PlayStation 3. But I think we can have a meaningful market share on the Wii platform, and be in the number two position behind Nintendo."
Ahh anonymous PS3 astroturfer. For someone who likes to paint the Wii as irrelevant, you sure seem to expend a large amount of effort spreading FUD to discredit it.
I've not heard of any friction concerning the Wii. Maybe if you had some sources, this would be more believable. But it is nice of you to pull the old "I know a lot of game developers who don't like the Wii" trick out of the hat again.
I really can't imagine anyone being so committed to a video game console. Seriously, you act like people are kicking your dog if they dare say anything short of glowing praise for the PS3 and utter disdain for the Wii.
Yes, Wii Sports is the pinnacle of the graphical power of Nvidia's chipset technology. After making the GPU that powered games like Resident Evil for GameCube they sat down to create a GPU more powerful and that could handle rendering Fisher-Price lookalike balloon-headed guys with almost no textures. I think its safe to say we'll not see a game with better graphics than the free pack-in multi-game title Wii Sports on this console.
And to further abuse -- I mean extend -- your analogy, it's as if traditionally everyone was making rhubarb pie, and trying to make better rhubarb pies to get more of the rhubarb pie eating market. Then Nintendo decided that maybe they should try making an apple pie and thus get people who might like a pie but don't find rhubarb appealing. And the other pie makers made fun of Nintendo because their apple pie wasn't as huge as their pies, and didn't have as finely textured a crust. But a lot of people don't care, they just want a pie they can sit down and eat and find tasty right off the bat without having to aquire a taste for rhubarb.
And something about how you used to have to hit buttons and levers in various sequences to get the rhubarb pie into your mouth, but Nintendo thought it'd be easier for people to be able to just move a fork through the air to get pie into their mouths.
Ooh, and Nintendo got this idea after their successfull experiment in an innovative new snack cake that came with two little fruit pies, one cherry-filled and the other not, along with a toothpick in one portable package. People thought that was a dumb idea too because everyone else was just making smaller rhubarb pies like they did for people's homes.
Okay I'm done.
The enemies of Democracy are