Apple's Billion Dollar Patent & Other Stories From Patentland
DECS writes "It has been widely reported that Apple secured a patent worth a "billion dollars." According to a patent attorney involved in the issue, Apple will be "after every phone company, film maker, computer maker and video producer to pay royalties." The good news is that all the news reports were based on misleading hyperbole. " Don't let the title fool you; the essay is a good background on patents, the horror stories of some of them but also why companies feel compelled to seek patents as a business "safety" precaution.
The story contains some great facts for people who are unaware, but the author doesn't seem to be going anywhere with it. First he talks about the "billion dollar patent" then goes off on a tangent about IP without ever explaining how any of it ties back into the original issue.
I'd give it an A for research, but a C- for usefulness.
Also, what is up with the "we're being censored by Digg" bit at the end? Following his Digg links, it seems like everything is working fine. The only thing I found on the subject was this accusation claiming that Roughly Drafted is trying to game digg. The only thing I can figure is that some of the new algorithms (which favor users who have gotten stories to the front page) killed the stories from getting to the front page. Whether someone is gaming the system or not, he needs more established users in order to get his stories to the front page.
Javascript + Nintendo DSi = DSiCade
interested in initiating lawsuits except in self defense from other lawsuits.
Guess the author never heard of the "FreeType" library, I believe Apple threatened to sue them for the parts of their text rendering engine, that allowed them to effectively do things like antialiasing. Apple also, as mentioned in the article, tried to sue Microsoft for various violations.
He also never mentioned what the actual patent was about did he?
The article seems to have very little to do with the title, and the evidence is lackluster for the case, at best.
34486853790
Connection too slow for X forwarding? Try "ssh -CX user@host"
It's also been that way for all of a year now?
Then again, software these days rarely, if ever, interact directly with the hardware. APIs are what matters now, and unfortunately APIs are something Microsoft has in spades.
Microsoft pushes for developers on Windows to use DirectX so that the game they create aren't portable. If they were to use OpenGL, or even worse for Microsoft, SDL, they could build portable games. Do you really think Microsoft wants that?
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011