IEEE Spectrum On The PS3 Learning Curve
An anonymous reader writes "The Insomniacs is the cover article in the December issue of IEEE Spectrum, discussing developers ramping up to the PS3 hardware. The article features Insomniac Games, who developed the PS3 launch title Resistance: Fall of Man. Despite mixed reports in the press, the Insomniac folks are delighted to be working with Sony's technology, and describe the process of helping to make or break a console launch." From the article: "Despite the delays, there's something inside the PS3 that burnished Sony's reputation as a hardware company. The heart of the machine is the powerful new Cell Broadband Engine microprocessor. Developed over the last five years by Sony, IBM, and Toshiba on a reported budget of $400 million, the Cell is not just another chip: it is a giant leap beyond the current generation of computer processors into a nextgen muscle machine optimized for multimedia tasks."
The only thing I've seen for the PS3 that looks even remotely impressive is White Knight, and I won't believe that would be impossible on the 360 for a second. If the PS3 has any edge at all over the 360, its the one year newer Nvidia graphics chip. The PS3 MAY have more memory speed than the 360, but the 360 has twice the capacity (512 vs. 256), so I'd say that's a wash, especially since I'm not sure how the RAMBUS components in the PS3 compare latency wise to the GDDR3 in the 360. I'm sick of the Sony Hype Machine. Of course I'm also tired of the Final Fantasy Fanboys that keep Sony alive in the console market. Both Sony and Squeenix need to be taken down a notch or two.