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Star Trek Legacy's Plot Left Behind on Away Mission

Much like the deleted content from KOTOR 2, Xbox 360 fanboy has word that Star Trek: Legacy's storyline has been cut as well. Derek Chester, a writer for the game, spoke up on the official boards for the game: "[Forum poster] Star Dagger is correct, a lot of what was intended was cut. From rendered cinematics and interstitial cutscenes to a great deal of backstory and events that took place between the eras to tie them together. The total portrayal of the intended story was incomplete. Dorothy and I wrote a lot for this game...but not everything made it in. As a result there may be some difficulty in following the motivations for characters or the reasons for crucial events. The story as was written, tied together a great deal of Trek history and events to make it seem more substantial than it came across in the final game."

24 of 79 comments (clear)

  1. well by jrwr00 · · Score: 3, Interesting

    Its the attack of the trekkies! on that note, it happens, There has to be a balance of story and pure game play, a game can only be so long,

    1. Re:well by Amouth · · Score: 5, Insightful

      I miss the days of long games.. i don't want something with 8-12 hours of game play.. i want stuff with alteast amonth.. remember C&C how long it took to play through.. and the Orginal Unreal dear god how the hell they put that much story line on a single CD still blows my mind compared to the crap that comes out today..

      I don't need photo realistic c's i want a damn story - if you can give both i will take them but if you don't have a story and lots of game play then i woln't bother

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    2. Re:well by Tackhead · · Score: 4, Insightful
      > There has to be a balance of story and pure game play, a game can only be so long,

      "The needs of the shareholders outweigh the nerds with a clue, or the fun."

    3. Re:well by another_fanboy · · Score: 2, Insightful

      balance of story and pure game play
      Good point. There are too many games that ignore gameplay altogether. Beautiful graphics and intruiging storylines are great, but awkward control schemes and pathetic camera angles can kill. However, many wonderfully designed RPGs have little to no plot.

    4. Re:well by MBraynard · · Score: 2, Insightful

      Oblivion. I think I have 40 hours on my character and have not even done the main step of the first quest. I have become Master of the Fighter's Guild and Arena Grand Champion, and done a bunch of really cool, innovative quests.

    5. Re:well by XenoRyet · · Score: 2, Interesting
      Well, technicaly, just because the extra story was written, doesn't mean it ever made it to any kind of production. It could have been cut in the very early stages, before much money was spent on it.

      Giving the choice to the player would nessesitat that you put all the spit and polish of a final product on all the uber long content, not just the regular stuff. So, though I would dearly love such an option, I don't really see lots of publishers deciding it's a good idea.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
  2. Director's Cut needed by eviloverlordx · · Score: 2, Funny

    Sounds like we need a Director's Cut...

    --
    'Loose' is when your pants are three sizes too big. 'Lose' is when you misuse 'loose'.
    1. Re:Director's Cut needed by __aaclcg7560 · · Score: 2, Funny

      Sounds like Windows Vista.

    2. Re:Director's Cut needed by HTH+NE1 · · Score: 2, Insightful

      I suspect that the rights tied up in games may preclude a Director's Cut as we're used to seeing for movies on DVD. At best we might get a Director's Supplementary disk, which might include a patch for the game to incorporate the extra material. Or even just the extra material in printed screenplay format.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  3. Sadly, this only shows... by DragonPup · · Score: 2, Insightful

    ...that 'Bad Strek Game' tends to be redundant these days. :-(

    --
    "Useless organic meatbag" -HK-47
  4. Fix: Uninstall Legacy, install Bridge Commander by Phoenixhunter · · Score: 4, Interesting
    http://www.gamespot.com/pc/sim/startrekbridgecomma nder/index.html/

    It may not have the All-Star voice acting, but it is fun, and significantly more realized as a game than Star Trek: Legacy.

  5. Re:Fix: Uninstall Legacy, install Bridge Commander by FooAtWFU · · Score: 2, Interesting

    Blah, forget that, install a true Star Trek classic: EGATrek. Plot? PLOT? We don't need no stinkin' plot! The Klingons are invading, and it's your job to blow 'em up, in spectacular 16-color 640x350 EGA graphics. THAT'S your Plot. (Just make sure that you get the one with the real names, and not the stupid "Mongols/Vandals" version. This page has a link.)

    --
    The World Wide Web is dying. Soon, we shall have only the Internet.
  6. But... by SuiteSisterMary · · Score: 2, Interesting

    I'm still waiting for Secret of Vulcan's Fury, damnit.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  7. As long as they release the full story line... by BTWR · · Score: 4, Insightful

    They should release the full story line on some web page (either in text form, unfinished cinematic scenes, etc). It's like deleted scenes in a movie that actually do add to the movie (ex: Superman Returns special edition dvd), you can enjoy them and have a richer experience if you want it. However, the cut-story should still be made to stand on its own.

  8. Maybe like KotoR2 by C0R1D4N · · Score: 3, Interesting

    Maybe we'll get lucky and they'll leave all the half-finished stuff and voice recordings by the actors on the disc like Obsidian did in KotoR2 and an intrepid mod team can finish the game for them. You'd think they would've learned from KotoR2 though, it's friggin Star Trek, it doesn't matter if you release it during the holidays or the middle of March, the same number of Trekkies are going to buy it regardless. And more people are likely to buy it if they believe it's finished.

  9. Re:Fix: Uninstall Legacy, install Bridge Commander by ptbarnett · · Score: 3, Interesting
    Blah, forget that, install a true Star Trek classic:

    For the true classic, you have to go back farther than that:

    Super Star Trek.

    Although it was reportedly inspired by an earlier version, it will always be the "classic version" for me, as it's one of the first computer games I ever played (the other was Colossal Cave Adventure).

    Download and compile it, and experience the awe-inspiring sight of motion rendered on an 80x25 green-screen CRT!

  10. Hard to Find by StarWreck · · Score: 2, Interesting

    Legacy was supposed to be released on December 5th but it sure has been hard to find. Starting on December 6th I started checking stores on a daily basis and nobody had any in stock until December 11th, at least not in Metro-Atlanta, Georgia. I can't wait to install it and play it.

    Too bad about the cut story line, I like it when it seems like a movie sometimes. (Anyone remember Traffic Department 2192?)

    --
    ... and in the DRM, bind them.
    1. Re:Hard to Find by Quarters · · Score: 2, Informative

      The PC version was in stores the week of 12/4. The 360 version was released a week later and has been in stores since 12/11 or 12/12.

  11. Low quality accepted as Par by Jakuta · · Score: 3, Insightful

    It's really our fault for accepting the low quality by purchasing the games. I do blame production schedules that cut corners for holidays and such. The only real way to fight it is to not purchase it and send email to production companies voicing the displeasure of inadequate games. Change starts with the consumer.

  12. Re:Fix: Uninstall Legacy, install Bridge Commander by Wilson_6500 · · Score: 2, Informative

    First, the link's broken due to an extra slash at the end.

    Good luck finding a copy of the game. It's slightly rare, and is going for up to $70 on ebay. People are listing it on Amazon for up to $90 "Like New." There's also some kind of "Extreme 3D" version of the game, but people seem slightly reluctant to bid on it--I don't know why, but it may not use the same patches as the original or something like that.

    (Although I'd like to play the game, it's not worth $70-90 to me--especially considering that there are some very disappointing cons listed in reviews.)

  13. Ye GODS! A story that got cut during development? by Anonymous Coward · · Score: 5, Informative

    Having worked on a truckload of movie- and story-based video games, I'm just aghast that this happened.

    ...

    Actually, no I'm not. I've never seen a game story written during development that wasn't cut by at least 50% or more.

    Part of the difficulty stems, I believe, from there being no set limit to the amount of story that a game designer / writer can script in to a game. When you are writing a movie script, you know for a fact that you have 90-120 minutes with which to tell your story, and that each page of script is approximately 1 minute of screen time. This gives you a nice natural boundary to work with.

    Game scripts? Not so much. You know that the game needs to be between 10 and 40 hours long... and that most of that time will be taken up by gameplay... but there is a huge difference between a game that has 1 hour of story in it and a game that has 3 hours of story... even though the % of overall time taken up by that story is not dramatically different. So... when do you stop writing? What does a game writer limit himself to? Often, the answer is "way more than the developers can make".

    Also, game story sequences are remarkably difficult to actually construct and build in realtime 3D. Constructing in-game cinematics is hard work, there's no getting around it. This problem is only exacerbated on a movie/TV title: the audience has the quality of the show or movie to compare your in-game cinematics to, and thus the production requirements go up and up. This inevitably leads to someone (usually a producer) having to make a call (or, lots and lots of calls) between cinematic quality and story length... with predictable results.

    You put all this together, and you get the story dev path of most game projects:

    1. The designer/writer sits down and writes what they think is a very reasonable script.
    2. The production team forces them to cut that by 50% before they even show it to the developers.
    3. The developers confirm that yes, the designer/writer has dramatically underestimated how hard these cinemactics will be to make and that they can only make half of what is left over.
    4. During development, time crunches hit and things go wrong, and another 50% of the story gets left on the cutting room floor.

    What you are left with is a bare skeleton of the intended story, which is often unintelligible to the viewer.

    So, I say to ye old Star Trek writer guy: did more than 25% of what you wrote make it in the game? You're well ahead of many game writers. Quit cryin'.

  14. A Coward's Note About the Length... by Anonymous Coward · · Score: 5, Informative

    As someone who has recently finished Star Trek: Legacy for the PC (last night, actually), I should point out that the single-player campaign itself, on the medium difficulty setting, took me in total maybe three evenings to complete. This is a ballpark estimate due to replay of certain missions. That's 12 to 15 hours.

    The major hook for STL with Trekkies and sci-fi gamer officionados is that it was sold by the PR machine to be an ambitious novel-rivaling epic; An era-spanning game that charts the progress of a story from the very beginnings of Trek's Federation to the 'modern day' post-Nemesis. It featured the voice-acting talent of the five most notable captains of those eras, centered around Trek's various television shows. Yet because of time constraints (I have no proof of which, but this game WAS promised to be delivered for Trek's 40th Anniversary), It was distilled to a few evenings total gameplay. If anyone has played Star Trek: Bridge Commander, a game with not so all-encompasing a grasp as Legacy was marketed to be, I would estimate that Legacy's single-player campaign equates to roughly half of Bridge Commander's, and due to other gameplay issues which I will not go into, was half-again as immersive. Certain eras spend one mission in existence before leaping ahead with no explanation on why it was needed in the first place. And when the 'Ohhh, I get it!' moment kicks in, it's much less of a revelation and more of a sense of finally understanding a somewhat overused plot device.

    The story was not the only thing cut from the game, but for some of us it's the most missed. Like the aforementioned Knights of the Old Republic 2, the clips in Legacy's in-game story leave the story feeling disjointed and incomplete. It is transparent. It is predictable, distilled to a measure to justify the next interstellar dogfight. There is no intrigue, no suspense, and honestly little replay value in going back to it as it is now. I'm speaking as an owner of the PC version, but if I were an XBox360 owner with that copy of the game I would feel even more cheated, considering..you know...the whole OMG Next-Generation Gaming thing. Legacy's reach is evocative of the Starfleet Armada era of games, not 2006's best efforts.

    It was not an issue of trying to keep the game from 'being too long'. You can finish it in a day if you so wish (and yes, I understand that jives well with some of you, but in my opinion I prefer to long savor a game I've waited a year or so for, and three passive evenings just doesn't cut it). But all markers point to this project being rushed to coincide with the same year as Trek's 40th Anniversary (which they missed the original launch day for). Cuts were made to likely streamline the development cycle. Alas, you end up with watered-down Kool-Aid with a price tag of $59.99.

    Cheers,

    A. Coward

  15. Re:Fix: Uninstall Legacy, install Bridge Commander by eln · · Score: 2, Insightful

    The best Trek game of all time has to be Netrek. Ah, the hours I wasted away in college playing that game.

    It was the first graphical real-time multiuser game I played, we used to hog the few NeXT stations on campus (there were only 6, and they were the only color terminals we had outside of the craptacular Windows labs) playing that game.

  16. Re:I smell a lawsuit coming... by loopback_127001 · · Score: 2, Funny

    Please to be demonstrating how this is 'outright fraud'.

    Use both sides of the paper if necessary.