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The Xbox Live Arcade - One Year Later

Via Joystiq, an article at GamePro asking is Live Arcade worth it? One year after its launch, the service has been transformed by lots of retro classics, some brand new games, and the addition of the (now working) movie and television download service. What parts are good, what parts are bad, and ultimately, is it worth it? From the article: "Many of XBLA's original games draw their inspirations from classic video games, and the poster child for XBLA originals is Bizarre Creations' Geometry Wars: Retro Evolved. Released with the launch of Xbox 360, Geometry Wars showed a skeptical world just how cool original yet classically styled downloadable games could be. It plays like a crazed combination of all-time classics Asteroids and Robotron: 2084, with your lone, triangular spaceship pitted against literally endless hordes of nasty geometric shapes. The level of onscreen carnage is legendary; never has a game had more spectacular or over-the-top particle effects, showing that even simple games can be flashy."

57 comments

  1. Geometry wars reminds me of Tempest 2000 by mozumder · · Score: 1

    Lots of graphical feedback elements and action..

    1. Re:Geometry wars reminds me of Tempest 2000 by Is0m0rph · · Score: 1

      Minter is releasing a upgraded Tempest 2000 type of game for Live Arcade!

  2. Is it worth what, exactly? by Control+Group · · Score: 4, Insightful

    Via Joystiq, an article at GamePro asking is Live Arcade worth it?

    Worth what? The nothing extra you have to pay if you hve a 360 and a broadband connection? Acquiring a broadband connection if you don't already have one? Acquiring a 360 if you don't already have one? (The answers are yes, maybe, and no, incidentally).

    I don't really know what question the article is trying to answer.

    --

    Reality has a conservative bias: it conserves mass, energy, momentum...
    1. Re:Is it worth what, exactly? by Anonymous Coward · · Score: 0

      . . .

      You have to pay MONEY to download the games.

    2. Re:Is it worth what, exactly? by everphilski · · Score: 1

      I don't really know what question the article is trying to answer.

      The question of "how much money can I make off my advertisers today" :)

    3. Re:Is it worth what, exactly? by CaymanIslandCarpedie · · Score: 4, Informative

      Yes... and no. They all have free trials. So if you just want a little fix of Froger, Pac Man, Street Fighter, etc without needing to play all the way through (just the first couple levels), then you can play for free. I tend to do that with lots of the games. They are fun and nice to have on hand, but don't really care to buy the whole thing (how long until MS puts a time limit on the demo versions I wonder?).

      Anyway, yes you have to pay to download the full games but then the question would be "Is game xxxx worth it?" not "Is Live Arcade worth it?" as Live Arcade (just the distribution system and interface) is free (with a 360 and internet connection). So I'm with the OP. Just not sure what the heck they are asking.

      --
      "reality has a well-known liberal bias" - Steven Colbert
    4. Re:Is it worth what, exactly? by Anonymous Coward · · Score: 0

      They're trying to see if it's worth it that the service exists at all as opposed to doing away with these small games altogether on the XBox 360 or even just boxing them on the shelf for cheap (~$10 titles).

    5. Re:Is it worth what, exactly? by SilentChris · · Score: 1

      The third one.

      All 3 systems are trying to find their niche right now. They're all marketing their strengths.

      Wii: Innovative controller.
      Xbox 360: Strongest online. Strongest library (at the moment).
      PS3: Raw power.

      For many, the Xbox 360 is a selling point. If you're not interested in online gaming (quite frankly, I feel as if most games are half-baked if they don't include some kind of online element nowadays), then you don't need an Xbox 360.

  3. Geometry Wars by Stavr0 · · Score: 5, Interesting

    ... is what comes out when you put Space Duel, Tempest and Robotron 2084 in a blender and press the 'Puree' button. And there's still a (discontinued,banninated) Win32 version floating out there on the InterTubes

    1. Re:Geometry Wars by Anonymous Coward · · Score: 1, Interesting

      Yes I am completely addicted to the Banninated Win32 version, Grid Wars 2. I think it is one of the best games ever made.

    2. Re:Geometry Wars by MooseMuffin · · Score: 1

      Geometry Wars has gotten more playtime than any of my full price 360 games. And I really like those other games games too. Its just that its impossible for me to not begin and end my 360 gaming sessions with a few games of geometry wars.

    3. Re:Geometry Wars by Anonymous Coward · · Score: 1, Interesting
      addicted to the Banninated Win32 version
      That's interesting... just knowing that it's banned somehow made me inherently more interested in it. If this was just some average freeware I may, or may not have looked for it. Knowing it's in some way taboo makes it all the more appealing.
    4. Re:Geometry Wars by SScorpio · · Score: 2, Interesting

      I didn't care for Geometry Wars, though I only played Grid Wars 2. I do wonder what would happen if Microsoft released this Japanese Guy's stuff on XLA. Parsec47 is one of my favorite shoot'em ups and you can beat the price he charges.

      http://www.asahi-net.or.jp/~cs8k-cyu/index_e.html

    5. Re:Geometry Wars by StillAnonymous · · Score: 2, Informative

      You talking about Grid Wars 2?

    6. Re:Geometry Wars by Anonymous Coward · · Score: 0
      and you can beat the price he charges.
      You can?
    7. Re:Geometry Wars by SScorpio · · Score: 1

      Grr... can't. And for the people who haven't looked at his site. All of the games are free downloads and they are very fun.

  4. Great Idea, Great Execution, Not enough content by Xest · · Score: 4, Informative

    I do love the Live Arcade and I love many games on it, but for my taste the release of arcade games is too slow, MS struggle to hit their target of one a week, whilst Nintendo is throwing out 5 - 10 a week. Some may argue that Nintendo has a bigger library but I don't think that's the case - MS has a massive library of PC games as has been demonstrated by the release of Doom and the upcoming release of Worms and such, there's plenty more PC classics they could throw out there, I can't beleive getting the IP holders to allow and follow through with this is the bottleneck here.

    The other issue regarding content is the fact they've tried to shove a patch for Texas hold 'em and a set of Kameo Uno card decks on us as the supposed weekly game, that really does sound like they're clutching at straws some weeks to get any content at all out (some weeks have missed any kind of release entirely). From what I've read and what I've gathered the bottleneck seems to be MS' certification process if anything, god only knows what it involves but the speed it takes almost makes me wonder if they do a full source code audit of every submission couple with rigorous beta testing - that's no bad thing if you have the resources on the task to get it done rapidly.

    I'm hoping with XNA people will start churning out stuff that MS will see and say "Hey, we need to get this onto the arcade ASAP", but even XNA is bottlenecked right now in that the only distribution method is to zip up your XNA project source and assets and e-mail them or whatever to whoever you're distributing to so that they can compile them using their copy of VC# and deploy it to their 360 themselves but if I've got a game I want to sell on the arcade, I don't want to be handing out source so I'm not entirely sure how MS expects anyone to get a game to be popular enough whilst at the same time not handing out your source when that's the only distribution method. You could use XNA and deploy a commercial version of your project for Windows but that's hardly an option if you're designing around the 360 controller, the 360 controller does work on Windows but I doubt many people would buy one to play games on their Windows machine.

    MS is getting there and they're well ahead of Sony, but only just up with Nintendo on the whole downloadable games thing - XNA has potential though so let's hope they can convince the MS execs that XNA is good so that the XNA team is given permission to make a proper process for game distribution as well as permission to add networking support to XNA - something that it sorely needs!

    1. Re:Great Idea, Great Execution, Not enough content by JFMulder · · Score: 1

      Well, you could make the game for the PC using the 360 controller and then pitch it to Microsoft, saying : "I am interrested to selling this on Marketplace. Let's make a deal." And apparently this is what Microsoft is looking for, so it could work.

    2. Re:Great Idea, Great Execution, Not enough content by Thraxen · · Score: 2, Insightful

      It's not really fair to compare MS to what Nintendo are currently doing. If you have seen the selection on the Wii's virtual console (VC) then you know that the majority of the games are tiny NES, TG16, SNES, and Genesis games. The larger N64 games are still few in number. Also, Nintendo are adding NOTHING to these games yet. Right now they are exactly how they were on their original consoles. The XBLA classic titles, on the other hand, support HD, have achievements, leaderboards, online multipler, and some have enhanced graphics. Then you have the new games like Small Arms which are original titles... and Nintendo's VC has none of those yet.

      I too would like to see more content, but you can't fairly compare what MS are doing to what Nintendo are doing.

    3. Re:Great Idea, Great Execution, Not enough content by Anonymous Coward · · Score: 0

      It's slower than Nintendo's for a few reasons -

      1. The biggest factor is these are more than just taking an existing game and throwing them online running in an emulator. Nintendo is throwing up straight ports of their old games, no online multiplayer, no updates, just the ROMs playing on your Wii. MS's arcade games are overhauls, updating graphics, making games online, enhanced game play elements, etc.

      2. One could flood the market with games but things get lost in the flood. One a week is good since that gives players a chance to check out the games at a nice pace. There are a lot of new games that need some time to gain a player base whereas your older games already have a player base.

      With XNA - in the near future, members will be able to share games via XBox live - you'll be able to upload your game and members will be able to download games - all right there. There is also going to be a XNA Professional - geared more towards making legit commercial games for the 360 in the near future. Give it time, it just came out a few days ago :)

      You can also code any game in XNA to use any joystick or keyboard/mouse. You just use DirectInput like any other game you'd program - they've just made it easier to code for the XBox controller - which makes it easy to port your PC game to XBox 360.

      I think the Virtual Arcade for the Wii is garbage. Why not update the games to at least make them all multiplayer online? Of course without voice chat, online multiplayer is almost pointless as well. Not to mention I already have these NES cartridges lying around (yes, I, like many people still have the old systems at home) - why should I pay $5 - $10 for a game that I can pick up for $1 used in cartridge form? - or for a game I already paid $30 for in the past? Like many other users, I've already paid for (or have) these games so I have no reservations playing ROMs of the games on my Dreamcast or PC or other system running an emulator.

    4. Re:Great Idea, Great Execution, Not enough content by bigman2003 · · Score: 1

      One game a week is enough- possibly more than enough.

      Part of the whole plan is to actually make XBLA developer friendly. If Microsoft pushed out loads and loads of games each week, then the resulting sales for each would be much lower.

      With even XBLA games taking 8-12 months, the developers need to get a return on their games, otherwise it just doesn't make sense as a platform. So, limit the number of games, and each will sell a little better.

      Personally, I check the system every Wednesday to see if the new game appeals to me. About half of the time, it does. (RoboBlitz is decent, I really liked Cloning Clyde...I hated Small Arms)

      The worst thing Microsoft could do for me is to open the gates and release 3 or 4 games a week. I wouldn't even bother checking for games anymore.

      --
      No reason to lie.
    5. Re:Great Idea, Great Execution, Not enough content by The-Bus · · Score: 3, Interesting

      I do love the Live Arcade and I love many games on it, but for my taste the release of arcade games is too slow, MS struggle to hit their target of one a week, whilst Nintendo is throwing out 5 - 10 a week. The difference is that the MS Arcade games need to be ported. Even simple games like Pac-Man or Frogger get some kind of graphical flourish, some get online gameplay, etc. Not terribly complex stuff, but it's something.

      Nintendo, as I understand, basically has emulators in the Wii. All they need to dump is the game image, the control manual, and fix some control mapping schemes. It's not like you can use the motion sensing of the Wiimote in Ecco the Dolphin.

      Nintendo, at least from what I've heard announced, has 0 truly new games coming to the VC. Microsoft has had Geometry Wars, RoboBlitz, Small Arms, Assault Heroes, Cloning Clyde, Outpost Kaloki, and Wik: Fable of Souls (some of these are also PC games, some are purely on the Xbox 360). And there's more on the way.

      Does this mean Microsoft gets a free pass? No. At E3 there were a ton of titles that they said were going to hit XBLA before year's end. They're not here yet. And some games aren't worth even $5.00 (or "400 points").

      I'm glad XBLA exists. A lot of those games are more fun than their $50 or $60 counterparts.
      --

      Small potatoes make the steak look bigger.

    6. Re:Great Idea, Great Execution, Not enough content by LKM · · Score: 1
      Part of the whole plan is to actually make XBLA developer friendly

      See, that's part of the problem. Microsoft makes a games console for developers, a music player for music labels, a video player for movie studios when in fact, it should make all of these things for its customers.

  5. Is it worth it? Yes. Is it being mismanaged?Yes by kinglink · · Score: 3, Interesting

    First off let me start by explaining who owns the Xbox Live Marketplace. Microsoft. Period. This is like someone drawing a comic (the developer) and I own a shop. If I think you're charging too much, not giving enough, or not being nice, you're not in my shop. PERIOD. So all the fault with the problems come back to Microsoft in that Microsoft allowed them to happen.

    Now let's get into the Xbox Live Arcade. There's a large amount of good games on it. Let's start with Geometry wars, Marble blast, and Mutant storm. These are three excellent games that came out almost at launch. Each of them are great in different ways.

    But not all games were great at launch, the biggest problem child is Bankshot Billards 2, which they gave away for free with the 12 month live boxes. That's a 15 dollar value! Except it's not. Backshot billards 2 is a below average game for anyone who doesn't REALLLLY like pool. And this brings us to the big problem, the value of the games are skewed.

    Can someone tell me why I'm paying 5 dollars for Contra, or Defender? I can shell that out for sinstar easily, but when you don't even know if the co-op online is going to work. Why am I paying 15 dollars for Small Arms (though fun, isn't worth that much single player)? There's a great many games that are overpriced, and the biggest problem is that those prices will NOT go down, why should they? Microsoft has a monopoly on the market.

    In addition Microsoft has allowed really shady customers (sharks) into the kiddie pool. Lumines Live for instance is stated as being a full game. However when you pay 15 dollars for it you find out "It's not a full game". You miss out on mission/Puzzle/ Vs. Cpu, and other modes. So really all you get is base mode and skin mode. Nice. Then you shell out even more for Advanced mode (Btw if you paid for Lumines, that's actually worth it). A better system would have been to give away the entire engine for free, but only allow full play if you buy the base pack or advance pack or another pack (which hasn't even been released yet). Microsoft should have just said no to that idea. All told a consumer will have to pay almost 40 bucks for what they can get on the PS2 for 20 or the PSP for 20? Not a good move.

    And to make matters more complicated, Microsoft has screwed the developer by placing rules in place to make sure your Arcade game is no bigger then 50 megs. Which results in Developers screwing consumers by charging more for the second download so they can get around that rule (See Lumines again). Many good games won't be able to exist on the Arcade, but easily will exist on PS3's marketplace style stuff. How they will do Symphony of the Night on the Arcade will be interesting.

    This isn't to say Microsoft doesn't have good choices. The limit in price for a Xbox Live game is 1200 points I believe (might be 1600 but I don't think so). They only give out a certain amount of tickets so no matter how much people want to flood the arcade with retro crap they can't just do it. But still Microsoft has a huge boone and they need to focus their energies on new games.

    That being said there has been a turn around recently from a week marketplace to a good one. Small Arms while over priced is interesting, Assault heroes this week is a great buy, and Roboblitz is a really interesting game. However right around any corner is a pile of Retro games waiting to junk up the month.

    The biggest boone out of all the rubble is demos. Wii needs to get something like that. Ps3 should already have it. The marketplace demos are good, but the Arcade demos sell more games then anything. And that's the core of the solution. Try before you buy and enjoy what's worth money. Geometry wars and mutant storm, yes. Retro games, probably not.

    There's a lot of other Microsoft flaws with marketplace operations (microsoft points, themes and pictures for sale even though you buy the game, overcharging for themes and pictures) but that's the core of the marketplace, not the arcade itself.

  6. Live is great by Is0m0rph · · Score: 2, Insightful

    I just bought a 360 a couple months ago after getting an HDTV. I really enjoy the games on Live. Recently the Wed releases have been really good originals. Small Arms, Roboblitz, and the excellent Assault Heroes released this morning have all been good. $10 for Small Arms and Assault Heroes isn't bad at all. Roboblitz for $15 is pushing it. I also like being able to play Defender, Galaga, etc. without using discs or having a hacked Xbox running MAME. Marble Blast is pretty much liked by everybody that plays it. With board games like Carcassonne and Settlers of Catan coming to the Live arcade it's getting more diverse. And that's not even talking about all the other games on there.

  7. 360 Still Needs A Web Browser by Bones3D_mac · · Score: 1

    Granted, the XBox Live Arcade is well executed, but it lacks timely content releases. One or two XBLA titles per month and a few 360 game demos just isn't enough by itself to make me buy content for XBLA yet.

    In the meanwhile, Nintendo has beaten Microsoft to the punch just by simply including a basic web browser. Combined with Flash and Java, one could easily pump out dozens of multi-console games to play within the web browser. All Nintendo or Microsoft would have to do is monitor the popularity of such games, then purchase the rights to create a console native version that supports all of the controller's buttons, along with console specific effects and support for things like Xbox Live's gamerscore feature.

    It'd give every aspiring game developer a distinct voice on the next gen consoles, and would allow the end users to determine what games are worth cleaning up and designed specifically for their system of choice.

    Hell, I'm a flash developer that has a game in the works and I'd love to see it get adopted onto a major console based on user choice, once it'ss ready to be released!

    --


    8==8 Bones 8==8
    1. Re:360 Still Needs A Web Browser by badboy_tw2002 · · Score: 2, Informative

      They sort of have that with XNA Creators Club, but the barrier to entry is high ($49 for 4 months, $99 for a year) and there's no easy download solution just yet (you have to download from a 3rd party and run it yourself). Still, it gives you native access to develop on the console and use the full power of the hardware. Not the top priority for casual games, but the option is still there.

    2. Re:360 Still Needs A Web Browser by Bones3D_mac · · Score: 3, Informative

      Yeah, though the problem is that you have to learn yet another technology/software package to participate, and most likely anything you produce can't be distributed to other users outside of the club.

      With Flash or Java, you'd simply have to code once and export straight onto the web for any user that wishes to play the game within a browser that's formatted specifically for their TV. Niintendo hopefuls would only have to export to NTSC, while 360 or PS3 hopefuls could support a wide range of displays as needed.

      Also, Microsoft/Nintendo/Sony could add a meta tag code parser to assign certain characteristics/buttons on their controller to computer keys/mouse movements as properties the flash/java player understands, so the developers can focus on design and testing on their computer using the keyboard and mouse that would carry over accurately to their console playable versions.

      --


      8==8 Bones 8==8
    3. Re:360 Still Needs A Web Browser by badboy_tw2002 · · Score: 1

      Of course, MS hopes that XNA will be the standard you'll want to know, and you can export it to any platform you want as long as its Microsoft :)

      Kidding aside, it does seem odd to me that MS decided to charge for access to the club, and at a subscription rate at that. The whole C# express/XNA thing for free seems like a great idea to win the hearts and minds of future developers (get 'em while they're young) and XNA (from my impression) overall is a pretty solid and easy to use toolkit. But charging for one of its coolest features - free direct access to console hardware through a first party SDK? I'm guessing they wanted to prevent exactly what you are describing - a system where people have open access to free content thus canabalizing the XBLA market, or even worse, pay content where MS doesn't get its cut.

      If that's truly the reason, then when you think about it, it goes against MS goals with XNA in the first place. One of the reason you'd want to develop a game with it is a) learning, but b) impress your friends. If I can't send my friend something I made, then why bother? For them to worry that someone's free homebrew project is going to eat into profits from a quality for-pay game is sensless. There are a ton of free game sites on the web, yet places like Pogo still do a tidy business.

      As far as flash games, the one big draw back I can see for Nintendo is that you can't make something for its best feature - the Wiimote! Hopefully some of the reverse engineering work will fix that out and then we'll see some really cool hobby games.

    4. Re:360 Still Needs A Web Browser by MooseMuffin · · Score: 4, Insightful

      Right now, your xbox can access xbox live, a closed system whos content is controlled and regulated by Microsost. Everything on it can be verified to be safe, and to work on your xbox. Opening up this secure, closed network to the hostilities of the public internet can't be something they're in a hurry to do. A web browser, especially if its Internet Explorer (and it certainly would be on the xbox) opens up the possibility of arbitrary content and code to be viewed and downloaded. I imagine there are people on this very website who would love to be able to exploit a browser bug and attack a Microsoft console.

      I'm guessing that Microsoft has enough web browser experience to know not to include one.

    5. Re:360 Still Needs A Web Browser by Bones3D_mac · · Score: 1

      Also, Microsoft/Nintendo/Sony could add a meta tag code parser to assign certain characteristics/buttons on their controller to computer keys/mouse movements as properties the flash/java player understands, so the developers can focus on design and testing on their computer using the keyboard and mouse that would carry over accurately to their console playable versions.

      Just to further expand on this, here's one possible scenario:

      Let's say you want to created a game for the Wii similar to Hogan's Alley, only it'd be more of an archery title that would use the nunchuck/remote as the bow. In this game, you could control the horizontal/vertical aim of the bow, the cocking/power of the bow string and the shot release. as long as the Wii's flash/Java player had properties that could be tie the Wiimote/nunchuck to keystrokes or mouse movements for each possible motion type, a simple flash game you designed could play like a full-fledged Wii title.

      For example, here's how one might map such a game:

      Bow Aim: mouse movement --> integer value for Nunchuck horizontal/vertical position
      Bow cock/power: Keystroke --> integer value for distance between Nunchuck/Wiimote
      Hold/Fire Arrow: Keystroke/Mouse Click --> Boolean value for Wiimote "A" button

      This would simulate the rough sensation of shooting a bow, using only a few pre-defined properties on the Wii flash player to map the computer equivalents.

      --


      8==8 Bones 8==8
    6. Re:360 Still Needs A Web Browser by Anonymous Coward · · Score: 0

      Where is this Wii web browswer of which you speak? I have a Wii, and I still get the "internet channel" coming soon when I check Wii Ware. Wii's Virtual Console is nothing like Xbox Live Marketplace or even Xbox Live Arcade. I know, it's about as criminal on /. to criticize Wii as it is to praise Microsoft, but where are the game demos on the Wii VC? Why do I have to pay $5 for NES Soccer? Why do I have to pay $8 for Columns? Seems like some common misconceptions about the Wii either haven't been addressed, or the sunshine pumpers have their heads in the sand.

    7. Re:360 Still Needs A Web Browser by Bones3D_mac · · Score: 1

      The Wii is supposed to include a copy of the Opera brower free for the first half-year once it's available.

      --


      8==8 Bones 8==8
    8. Re:360 Still Needs A Web Browser by Creepy+Crawler · · Score: 0, Troll

      ---I imagine there are people on this very website who would love to be able to exploit a browser bug and attack a Microsoft console.

      BLINKS..

      A Microsoft Console? What? Do they retain ownership when I BOUGHT it, bought the software, buy the electricity to keep it on, have the space in my apartment to keep it in, and buy the bandwidth to keep it on the internet??

      It is MY CONSOLE, not anybody elses property. If I want to crack it open, solder wires to the busses and interconnects, I'm damned if anybody will stop me. Its a different issue if they dont want me playing on their private network, but thats fine. I dont want on their god-damned network. I bought a computer that mainly plays games, and Ill have the right to do whatever I want with it.

      --
    9. Re:360 Still Needs A Web Browser by MooseMuffin · · Score: 1

      You misunderstand me. I don't care what you do to YOUR console. I just don't want you or anyone else getting your potentially exploitative code to MY console.

    10. Re:360 Still Needs A Web Browser by MemoryDragon · · Score: 1

      to be released end of next week in europe

    11. Re:360 Still Needs A Web Browser by Babbster · · Score: 1
      They sort of have that with XNA Creators Club, but the barrier to entry is high ($49 for 4 months, $99 for a year)...


      Are you being sarcastic here? $99/year is not a "barrier to entry." It's virtually a "nominal fee" in terms of game development, particularly game development for a console. Sometimes I think exposure to open source free software makes people real rightwads...
    12. Re:360 Still Needs A Web Browser by Creepy+Crawler · · Score: 1

      Simple answer: For any device that isn't accessibly patchable by the end user, there should be a firewall watching in and outbound data to verify 2 things.

      1: That the device is not "hacked" by some third entity via an exploit aimed at the general classes of devices (game consoles).
      2: To verify that the device is NOT corrupting or sending private information about your private network or datastores.

      If I cant "play with it whatever I like", it's not trusted and going behind a nice wall.

      My key is that there's only a few devices that that out there. Mainly, you know whats running on your BSD's and Linuxes and SysV... Thats it.

      --
    13. Re:360 Still Needs A Web Browser by badboy_tw2002 · · Score: 1

      You're right of course in regards to game development (I plan on signing up after I get a 360 at home). I was speaking more from the players who want hobbyist content. Currently the only way to play XNA games created by other people is to load them yourself from the XNA launcher, which you get only as a member of the club. That of course isn't preventing them from having a download option for everyone later on.

    14. Re:360 Still Needs A Web Browser by Babbster · · Score: 1

      Ah, okay, I didn't understand that you were talking about playing non-official XNA-developed games. You're right that $100 a year is too much for that, but even that's understandable since Microsoft wants people to buy games from Xbox Live.

      Oh yeah, and off-topic, how about my lack of preview skills? "Rightwad"??? :)

    15. Re:360 Still Needs A Web Browser by I_LV_MSFT · · Score: 0

      Hell No. I need no viruses on my 360 thank you, I have a PC for that purpose.

    16. Re:360 Still Needs A Web Browser by Anonymous Coward · · Score: 0

      MS doesn't want a web browser on the 360 because they don't want to compete with Windows. They could have done it if they wanted - there was one on the Dreamcast. And every other current-gen console and even the handhelds have one.

      As for your point about aspiring game devs, check out Every Extend/Every Extend Extra, Snood, Tringo, fl0w... If you put a decent original (or not so original, looking at Snood) game on the PC there is already a fair chance it'll get picked up and given a console or handheld release. Or at least that someone will hire you to make a second project, e.g. the Rag Doll Kung Fu or Narbacular Drop teams.

    17. Re:360 Still Needs A Web Browser by Anonymous Coward · · Score: 0

      As of right now, there is no web browser for the Wii. Not one that can be easily accessed or has been released to the public.

  8. Re:Is it worth it? Yes. Is it being mismanaged?Ye by zpapasmurf · · Score: 1

    I think you've done some bad math my friend. The cost of an average game on the XBMP is around $5. Lumines was like $8 for the base and $8 more for the advanced pack.

    Where are you getting that it costs like $40?

    If anything its a bargain.... I paid $40 for it on PSP and that is without many of the modes that the 360 version has. You need to check your math my friend.

  9. Re:Is it worth it? Yes. Is it being mismanaged?Ye by kinglink · · Score: 1

    Check your numbers again. Lumines was 1200 points for the "base" (full game). Which is 15 american dollars. 600 for advance is around 8 dollars. There's talks of at least 2 if not 3 more packs (Vs. CPU, Puzzle/Mission, artist pack) which has rumored prices of around 600-1200 points (depending on the source).

    All three packs that I meantioned that arn't out, have been announced by Microsoft and confirmed by others.

  10. Microsoft Doesn't Set the Price by Anonymous Coward · · Score: 0

    You made one mistake with your comment; Microsoft is not setting those prices. Microsoft offers the XLBA service to indy developers who want to launch small titles for the XBox and the XBox 360. Microsoft provides the financial transaction system in way of "points." But Microsoft does not at all set the value of any of the material on XLBA. That value is set by the publishers themselves. So if you think a game is overpriced, or game content is too expensive, or there are too many micro-payments to play a game, bitch at the publisher, not Microsoft.

    As for size, I'm fairly sure at least one or two of those games is about 75MB. Although I do think a size limitation is probably fine.

    1. Re:Microsoft Doesn't Set the Price by kinglink · · Score: 1, Informative

      First off, no. Microsoft offers three price plans for games developers they are 400, 800, 1200, no game will go out of that range with out permission from Microsoft. Add ons are a different story. This is the only prices full games will cost currently. Microsoft and developers both confirmed this.

      Now re-read the opening paragraph , Microsoft has full control of the market, if they think a price is unfair they don't allow that seller. This is an extreme move but if Microsoft feels strongly they can do it. Nintendo has very strict policies on this as well, I'm sure Sony does too.

      And finally no, the size limitation is in place again it's a known quantity. Again no game is above the size of a standard memory card, it's a rule because Microsoft makes developers support people with out Hard drives (a mistake). So there's a limit, it's around 50 megs, but some games are slightly bigger as memory cards are 52 megs. However remember save data and a gamertag probably needs to be saved on a single memory card as well as the game.

    2. Re:Microsoft Doesn't Set the Price by toiletsalmon · · Score: 1

      I still don't see how making sure that people without a hard drive can still download and use arcade games is a bad thing. After all, once you pay for it, you can download it as many times as you want, so you only ever really need that one memory card. Complaining about the fact thet the HDD is optional in the first place is an unrelated (but valid) issue.

  11. Re:Is it worth it? Yes. Is it being mismanaged?Ye by Anonymous Coward · · Score: 0

    Except that the base pack contains modes that weren't in the original PSP game. Add in the advanced pack and you have much MORE content and play modes (like online) in $23 worth of Lumines Live than you did in the $40 Lumines that was released at the PSP launch. You can't really count expansion packs as a "total cost". If you did, you could say the "Sims" is actually a $1000 game. No one makes you buy extra content and the demo explicitly says what content is in each pack when you try to play them. Just because you can't read isn't Microsoft's fault. Similarly, if you don't like retro games, don't buy them. At least on XBLA you get a free demo to figure out if you like something. On the Wii, you are SOL if you realize that the game isn't your cup of tea. Worse, on the Wii your downloads are tied to your individual console so you can't take them to a friends house and you have to hope Nintendo allows you to transfer them if your Wii is bricked by the latest store update.

  12. Re:Is it worth it? Yes. Is it being mismanaged?Ye by Creepy+Crawler · · Score: 1

    Interesting strategy... That they use a "points system" to obfuscate how much you're really paying.

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  13. Re:Is it worth it? Yes. Is it being mismanaged?Ye by valathax · · Score: 1
    It is interesting, until you realize that Xbox Live is a global system and that means many different currencies from different countries. This creates a large number of problems as currency exchange rates are constantly fluctuating. The provider needs to adjust game prices for each region depending on the currency, or your balance changes.

    If you fix the game prices and balance to a single currency and do not change them, then you have people using multiple regional accounts to shop around for arcade games depending on the currencies value. This must be allowed because there are people that move their console from country to country, thus they must be allowed to legally purchase content in that region when they are physically located there.

  14. how many copies sold? by angrymilkman · · Score: 1, Interesting

    Does anyone know how many copies of this game have been sold? I mean the business model behind this game should be a motivation for any indie game developer out there! e.g. 1 million copies times $4 dollars (assuming microsoft gets $1 on a $5 sale) is 4 million dollars thats not bad for a couple of month work I guess.

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    ...what matters is what you like, not what you are like...
    1. Re:how many copies sold? by Anonymous Coward · · Score: 0

      Judging by your moderation, some Xbox fanboy must know the answer is not very many.

  15. Re:Is it worth it? Yes. Is it being mismanaged?Ye by bigman2003 · · Score: 1, Flamebait

    Your post was interesting. Your writing skills remind me of the opening few paragraphs in all of the game FAQs I've read: like a 14 year old attempting to appear intelligent and worldly.

    The post started out with a bang by providing an explanation of who owns the Xbox Live Marketplace. I don't believe anyone here was questioning that fact. And yes, as in your hypothetical comic book store, the owner makes the rules of what will go on sale because it is their store. (But if you really think a successful business bases its stock availability on whether someone is 'nice', you're nuts. They will offer whatever they believe people will buy.) (Yes, I know your comic book store has its own guidelines, but I said 'successful.')

    In the next few paragraphs of your post you pontificate upon which games are worth the price Microsoft charges, and which are not. You state your opinions as though they are fact.

    Just as in your ill-fated comic book store merchandising plan, you make the false assumption that the entirety of the XBLA population feels exactly the same as you do. This *might* not be true. In fact, some people may feel that Contra was a great bargain, while their overall feeling toward Small Arms may have been, "Fuck you and the wires you rode in on."

    Lastly, I applaud your efforts to craft an interesting and well-written post. While you succeeded in a few cases, (I particularly liked your use of 'rubble') you failed miserably in others. Most notably your repeated misspelling of the word 'boon' exposes a weakness in your facade. But most importantly, thank you very much for putting so much thought into your post.

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    No reason to lie.
  16. Great idea, urine-poor sync by tepples · · Score: 1

    The XBLA classic titles, on the other hand, support [...] online multipler

    If by "multipler" you mean "multiplayer", then avoid Konami's multiplayer games. XBLA Contra in 2-player cooperative mode is notorious for desynchronizing.

  17. Re:Is it worth it? Yes. Is it being mismanaged?Ye by geminidomino · · Score: 1

    This must be allowed because there are people that move their console from country to country, thus they must be allowed to legally purchase content in that region when they are physically located there.

    You keep using that word. I do not think it means what you think it means. If you carry your unmodded PS2, or even DVD player, from California to Australia, good luck purchasing content.