The Many and Varied Games We Play
foghorn666 writes "Forbes.com has posted a sprawling special report on games, which tackles the subject from several angles, looking at everything from gambling to playing games in a relationship. There is, naturally, a lot on video games, including an original episode of Red Vs. Blue and a funny piece on the dangers of Warcraft addiction. Particularly cool are the interviews with video game luminaries like Peter Molyneux, Sid Meier, and John Romero. Even Duke Nukem came out of hiding to answer a few questions."
I particularly liked the article on Game Theory in which this gem is put out for all to see. "...game theory is all about "asking yourself what is the other man going to think I mean to do." Von Neumann's approach assumed that the "other man" was another Von Neumann, another brilliant calculating machine. But if the other man is a regular Joe who didn't grasp all the complexities of the game, Von Neumann's super-sophisticated game theory is not much use." This misapprehension is what sidelines many "game theorists" from making any useful predictions. Just as in international diplomacy the "other guy" is not always intelligent, reasonable, or even sane!
Laborare Est Orare
No, spam poesy wins out over mindless first posting.
Laborare Est Orare
We figured since we called it Duke Nukem Forever, hell, it might as well take us forever to finish it. Am I right? Thank you, I'll be here all week. Don't forget to tip your waitress. Well, cleared that right up.
I see nothing wrong with five meals a day
Even Duke Nukem came out of hiding to answer a few questions.
Duke Nukem hides from no man or manpig, he just got tired of kicking ass without bubble gum and went to pick some up when he ran into the interviewers.
Only three things are certain; death, taxes, and apocryphal quotations - Ben Franklin.
I'm not sure that I'd call the stuff the article describes as "games" in a relationship as games...
How many people here have had a conversation like this with a girlfriend:
Me [returning from business trip]: Hi, I'm back!
Her [upset]: You never called!!!
Me: Erm, no, I didn't.
Her: Why not?!
Me: I was on a business trip. I didn't have anything interesting to tell you.
Her: You could have called!
Me: Erm, you didn't call me either.
Her [Really upset]: You don't care about me! [storms off]
Me: [confused]
Not a very fun game.
I'm confused. What is dating advice doing in the Tech/CIO section of Forbes Online? Aren't these the people who don't know anything about Technology? More specifically, why the Technology section?
Human relationships are purely analog and atechnological. Even over digital media - IM, cell phones, etc - relationships is a analog process: highly fluid and highly variable. What is funny one day can be bitterly hurtful the next. More importantly, one can be totally right and totally wrong all at the same time. It's the opposite of boolean logic.
For example, this morning I told my wife about the new season of Futurama. She got excited. Not surprising. Then I told her about Hachiko - the Akita who kept trying to meet his master at the train station years after his master's death, because Fry's dog Seymour lives sort of the same story. I thought it was a sweet, funny story. Like a Japanese version of Greyfriar's Bobby. She started crying. To her, it was a sad story, partly because it reminded her of Odysseus' dog, who waited for him, greeting him at the end of his exile with a single wag of his tail before dying. You never know what's going to happen, even with the people you know best.
and you probably are a klutz anyway.
It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
....like that "600 megabytes of Games!" CD you bought for $5 from the bargain bin, and found out it wasn't worth THAT.
I skimmed through at least a dozen of the 'articles' to find several of them were streaming video links, a couple were little more than links to other pages, and the ones that were actually written were either meaninglessly fluffy "I'm a WoW addict, and I play a lot! In fact, it's caused me to question my priorities!" (gee, THAT's news) or sophomoric rationalizations "Everyone cheats at video games, it's not a bad thing".
Each with it's page with what, at least FIFTY adlogos or paid links?
Go away, Forbes. I want my 6 minutes back. And the revenue you made from my clicks.
-Styopa
Read "Men are from Mars, Women are from Venus" and you'll see what she's really trying to say.
Pirates was a fun game that a lot of people enjoyed. Just because it wasn't yet another CIV game doesn't mean its dreck...
What the hell? Pirates was awesome. Absolutely loved that game. I played a lot of Pirates! Gold on my genesis way back when, and I'm so glad they revisited the game.
It's the kind of unique and enjoyable game experience I wish more developers could create.
Run the game on emulation! That way, you can use save states for that sort of stuff.
BTW, the ending sucks.
What a worthless story. Troll I am, but I'm drunk and this was a waste of 3 minutes.
You're out of your mind. Pirates is an absolute blast.
There is a war going on for your mind.
Check out Space Rangers 2 but make sure you get it thru Stardock (no SecuROM).
There is a war going on for your mind.
Pirates is a fun game. Besides, the original version is 4 years older than Civ I, so it's not something he did in his "old age."
I'm pretty impressed by the list of interviews they have listed..
Sure, they got computer game designers (as mentioned in the short), but this article covers is more then computer games.. just looking
From the page:
Interviews
Ralph Baer - Video game inventor
Mark Burnett - Reality producer
Orson Scott Card - Author, Ender's Game
Rob Dyrdek - Pro skateboarder
David Farbman - Professional hunter
Jose Feijoo - Cockfight organizer
Steve Jackson - RPG designer
Henry Jenkins - MIT professor
Ken Jennings - Jeopardy! champ
Thomas Killion - Chief scientist, U.S. Army
Jim Kramer - Scrabble champ
Ewa Mataya Laurence - Pro pool player
Sid Meier - Civilization creator
Peter Molyneux - Fable designer
Duke Nukem - Video game character
John Romero - Doom designer
Sherrie Schneider - Author, The Rules
Klaus Teuber - Board game designer
Terry Waite - Hostage negotiator
Jonathan "Fatal1ty" Wendel - Pro video gamer
Ethan Zohn - Survivor winner
This is pretty cool because it covers the obvious games.. video games, board games, TV reality/game shows.. but also some things that aren't normally what people classify as 'games'.. ie: the Hostage negotiator, the Hunter, and the US Army, and of course who can forget the Cock Fighter.
Asimov was a shameless self promoter, but what exactly did you consider lower tier dreck?
OSGGFG - Open Source Gamers Guide to Free Games
If you play your games merely based on a mathematical strategy (even one as elegant as von Neumann's minimax strategy), you can be beaten. This is why Nash was so important, because he was able to say something meaningful about all strategies. Wikipedia says it somewhat better than I; here's the key phrase: If each player has chosen a strategy and no player can benefit by changing his or her strategy while the other players keep theirs unchanged, then the current set of strategy choices and the corresponding payoffs constitute a Nash equilibrium.
Minimax only works if the payoff is linear. If it is nonlinear, all bets are off (so to speak). Example: you are playing chess against someone using a minimax strategy. They will be playing a very conservative, defensive game: being very careful to avoid having any of their pieces being captured. If you *also* play using a minimax strategy, the outcome is likely to be a draw. However, Nash's idea points out that you can beat them by adopting a different strategy: an offensive NONminimax strategy. From their perspective, making *any* sacrifice is "crazy"! Throw some pins, forks and pawn sacrifices into the mix, and you'll start beating them. It works because chess is a nonlinear game. A lower-ranked piece can capture a higher-ranked piece or a pawn sacrifice can lead to a knight taking a queen: the payoff can be nonlinear.
Or look at poker: a well-played bluff can cause a good hand to be worth nothing. Again: nonlinear payoff. Remember the movie "Rounders"? [spoiler warning!] At one point, John Malkovich's character screws with Matt Damon's character by throwing a fake tell into the mix, catching him off-guard. Poker, in fact, is the classic case where playing only a straightforward minimax strategy is the *worst* thing you can do, because of all the non-mathematical face-to-face data going on. Again, there is no Nash equilibrium *unless* all of the players are playing the same strategy -- which happens to be NONminimax (or, more accurately, a mixture of minimax -- knowing your mathematical chances -- and NONminimax -- playing the tells).
Overall, though, I agree with the poster's main point: playing a crazy, irrational strategy is a very low-level approach. The only "crazy" strategy that works is "crazy like a fox": a surface irrationality that covers a hidden, well-thought-out strategy. The best masters *always* operate on both levels at once: psychology plus mathematics.
DNA is a Turing machine. You, however, being dynamic and emergent, are not.