Raph Koster's New Studio Unveiled
Gamasutra reports on veteran MMOG designer (and sometimes Slashdot Games commenter) Raph Koster's new studio. The company, called Areae, is gearing up for a new title in the Massive space. Raph's comments in the article are overly coy, and despite his statements that 'you can find some tidbits if you look on the site', there's not a whole lot of details yet on what exactly they'll be doing. From the article: "We're going to run quiet for a little while and finish building out the platform so we can actually start talking about what it is that we're going to put out there. I would guess that you'll be hearing from us again in three months or so.'"
...some kind of middleware, world building platform. Kosters games have consistently been sandboxes, and don't see that he will change focus on this. There were some quotes on the site about having a a couple of worlds on the back burner, and also about making frontier spaces available for players to colonize. A more game orientated second-life?
The graphic on the site certainly indicates a genre neutral social MMO.
You ruined Star Wars Galaxies for 300,000 people. None of them trust you anymore, backstabber.
the Political Inquirer
It's a bit like .hack, where you have players playing games playing players playing games. Raph's character is a hybrid Armchair Psychobabbler/MMOG Designer. His specials include getting Cheetos orange powder on everything he touches, and beard growth.
We got purty close but we need some guru's on board I think.
3 9
Could some of the people interested buy a developer an account.. yeah, that might be possible.
http://appdb.winehq.org/appview.php?iVersionId=27
Bringing liberty to the masses. - http://freetalklive.com/
...sounds like they don't even have a programmer on board yet. Game companies are made every day; let's wait until they actually release something other than a press release.
hookers and grits.
... to trust Mr. Koster with his IP or money anymore?
Ultima Online? - Sandbox, without the Ultima
SWG ? - Huge, buggy and unbalanced Sandbox without actual fun or anything Star Wars in it.
He's great at enthralling people with Big Ideas, distracting them from the fact that he even managed to tank a nearly unsinkable IP such as Star Wars. It apparently wasn't apparent enough how much SWG sucked until WoW showed how much potential there is in MMOs (without overemphasizing the Sandbox Aspect).
Ever since WoW has been released, Mr. Koster has been consistently trying to look the other way, ignoring the obivous.
WoW was successful because the people who made it were NOT veterans of the MMO industry, they were able to take a fresh look at a genre dominated by aging dictators such as Raph who think only they get it - wrong. If anyone doesn't get it, it's Raph, be it on the topic of Player Government (aka Lord of the Flies) or be it on simple mechanics such as Death Penalties.
If Blizzard had listened to the ramblings of these increasingly unimportant figures, they would have been in serious danger of tanking WoW.
They have programmers...
There's also a post on TechCrunch about this now.
o -merge-mmog-web-20/
http://www.techcrunch.com/2006/12/17/areae-aims-t
When Star Wars Galaxies game out, I had never played an MMORPG before. Several friends of mine purchased it, and I finally caved and bought it.
I signed up, created a brawler, and entered the game. I despised it from the moment I started. I finally got a mission, headed out of town and ran for what seemed an unreasonable amount of time. Finally I met a bug, and it killed me immediately. It happened again shortly after that. This wasn't fun in the least - it was just stupid and boring.
I cancelled my account, deleted the game, and that was that. Much later I would read that the brawler was the worst character in the game. That screams "broken design".
Ralph couldn't have ruined it. It was pre-ruined.
Apparently I can't read names properly today.