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MacHeist "Week of Mac Developer" Causes Schism

ernesto99 writes "MacHeist began selling a software bundle of ten highly sought-after OS X applications last week with the stated goal of raising the profile of Mac shareware developers. 25% of the money brought in goes to charity. The bundle sale will go down as possibly the biggest success in Mac shareware history, as total revenues are approaching $650,000 after only six days. But some observers, including Daring Fireball's John Gruber, have called into question the ethics of MacHeist. MacHeist advertises itself as 'The Week of the Independent Mac Developer,' yet the MacHeist organizers stand to make vastly outsized gains relative to the very developers they have championed. Gruber calculates that MacHeist will record double, if not triple, the profits of all ten participating developers combined. (In fact the promotion has done so well that the promoter-to-developers profit ratio now stands at about four to one.) In an interview, Delicious Library developer Wil Shipley defends his involvement in MacHeist, saying that the publicity and reach of MacHeist has already paid him dividends. The whole affair has created a heated dialogue, resulting in a direct clash among some of the biggest names in the Mac community."

34 of 227 comments (clear)

  1. I fail to see why there is any controversy by brokeninside · · Score: 4, Insightful

    While I've never worked on a retail shrink-wrap piece of software, I've yet to work on any piece of commercial software in a corporate setting where the developers get anywhere near a quarter of the revenue generated from the sale of that software.

    1. Re:I fail to see why there is any controversy by Anonymous Coward · · Score: 4, Insightful

      Bullshit. This may be true for large corporations like Adobe or Microsoft, but what we're talking about here is small developers. These are typically one-man shops that rely on these sales for a living. Piracy does hurt them. If their software isn't selling due to piracy, they're forced to go out of business, meaning the people who did pay are now screwed, as there will be no support, no upgrades, nothing. All because someone decided that it "hurt no one". You, my friend, are a fuckwit.

    2. Re:I fail to see why there is any controversy by bluephone · · Score: 4, Insightful

      I'm not sure if this is poor sarcasm, or if you're real. If you're real, you are the posterboy for software piracy. Small software shops of one or a few people are significantly hurt by software piracy. Granted, MS isn't going to wind up laying off 25% of it's workforce if a million copies of Vista are pirated, but a small shop that sells their ware for $25 a pop is missing out on $1,250,000 if only 50,000 people get a copy of Widget 3.0 via bittorrent, and that's more than enough lost revenue to go out of business. Now, I know, you're going to say "They still have the software to sell! They lose nothing!" But if even HALF those people were going to buy it, but decided not to because, meh, it's already here... That's $625,000 that they DO lose.

      I'm not going to be stupid and say software piracy support terrorism or drug use, but to say it hurts no one is a fallacy.

      --
      jX [ Make everything as simple as possible, but no simpler. - Einstein ]
    3. Re:I fail to see why there is any controversy by Jahz · · Score: 2, Insightful

      Yeah, I agree. You have to remember that MacHeist coordinators handled the PR, advertising, coordination and web site of this thing. They did it really well, and the result is pretty spectacular. I even bought a software pack... I've had a Mac for years, and I knew about most of this software, but was never really interested. MacHeist convinced me to spend my money, the dev's did not. Seems like a win-win to me.

      --
      There are 10 types of people in the world. Those who understand binary and those who do not.
  2. If the individual developers have agreed..... by chevman · · Score: 5, Insightful

    If the individual developers have agreed to the terms and conditions of participation, and said terms and conditions were clearly stated, what's all the rucus about? I'm failing to see how this is newsworthy....

    1. Re:If the individual developers have agreed..... by John+Nowak · · Score: 5, Insightful

      Exactly.

      1. MacHeist makes a lot of money. They obviously win.
      2. The developers agreed to participate because they thought it was a good deal. They win too.
      3. Customers are buying this package like crazy. They also win.

      What's the problem exactly? Yes, it could be "more fair", but as it stands now, all participants are voluntary (in a true sense) which certainly makes it fair in my book.

    2. Re:If the individual developers have agreed..... by Thenomain · · Score: 3, Insightful

      It's newsworthy because people who aren't involved are trying to be heard. MacHeist claimed to be promoting Mac Independent Developers, so really they stuck their foot into it with this line. Gruber (and others) are saying that MacHeist has no interest in the general state of Mac Independent Developers (and/or asks MacHeist to prove it). MacHeist claims that these people are sour-grapes for not being invited and are riding on the coat-tails of Mac Heist's success, plus that any popularity is good for everyone so quit yer bitchin'. It became a pissing match on a grand scale, and that's only half of what makes it newsworthy.

      Of all this, only two things are really known:
      1. MacHeist bundled a bunch of apps, made a bunch of hype, paid out a flat fee to developers, and gets to keep everything else.
      2. Some people are very vocal that this is a bad model to follow.

      Most of the Pro-MacHeist defense comes to, "Who loses?" I think this is disingenuous because the best answer is, "We don't entirely know yet." This is not a reason to stop talking about it. In fact, that's a only a good reason to continue talking about it.

      And that's the other half of what makes this newsworthy.

      --
      This now concludes our broadcast day.
    3. Re:If the individual developers have agreed..... by Anonymous Coward · · Score: 3, Insightful

      That's what the involved developers say also; and yet...

      I've read most of the articles and threads about the controversy and I think it's great. Yeah, I think the controversy is great, not the 'success' of MacHeist. I think it's great because many of the purchasers are now aware of how poorly the developers were compensated, and (while defending their purchase) will demand more equitable compensation for the creators next time.

      Many people who bought the bundle initially felt good about supporting independent Mac developers. Now the feeling is that the promoter pulled a fast one.

    4. Re:If the individual developers have agreed..... by clifyt · · Score: 3, Insightful

      "Who has been wronged, exactly?"

      Just because someone makes a stupid decision, all of free will, doesn't mean they have not been wronged.

      I co-owned a company that does the occasional software development that got involved (not of my doing) of something entirely similar to this. All in all, the partners thought it was a GREAT idea and pulled enough votes to get past my normal roadblock. Ended up devaluing the software to the point folks felt it was only worth a couple bucks and then the piracy rates went up (thats another story). Ended up just licensing the stuff wholesale to someone else and cutting the losses. Come to think about it, I think that was why the business went under.

      As for folks being wronged, from what I get, the developers were told they were all getting exactly the same deal -- yet were told not to discuss the details with anyone else. Turns out, they were all getting different 'equal' deals...or so some of the developers have hinted. Sounds a bit like fraud to me if this is true.

      Having said this, I picked up a bundle. Sounds like crap to the developers, but you know what -- their ain't no law to stop people from making bad deals (nor should there be).

    5. Re:If the individual developers have agreed..... by Paradise+Pete · · Score: 4, Insightful
      What's the problem exactly?

      It hurts the industry. For one, it reveals how much those developers who participated really value their work. I was rather disappointed to see TextMate in there. It is an extraordinary editor, and the "retail" price of it is higher than the price of the entire bundle. I bought it before this bundle. It was pricey, but eventually I accepted that the developer really thought it was worth that much. OK, so I paid.

      And now I see that he really doesn't think it's worth all that much. I can't see it as being promotional - I think pretty much anybody in his target audience is already aware of it.

      And the developers who chose not to participate - who think their product is worth more - will be hurt. I will be a lot more hesitant to pay full price for something else. Because I will remember the foolish feeling of having paid full price when I saw this bundle.

      I think basically it says that shareware is not really worth what people are asking. And shareware is in a funny position. It's not simply fighting "should I pay or do without," but it also struggles against "should I pay or should I find a serial number." The greater the "overpriced" perception, the more like people are to choose the latter.

    6. Re:If the individual developers have agreed..... by xwinter · · Score: 2, Insightful

      You forgot #4: 4. MacHeist gives 25% of proceeds to a variety of worthy charities. Charity wins.

    7. Re:If the individual developers have agreed..... by nettdata · · Score: 4, Insightful

      And how have they NOT helped the shareware community?

      I bought one of these, and now have copies of software I've never even heard of before.

      When it comes time to update to the next version, who's getting the cash? Macheist? No.

      People are just pissed off that they aren't sharing the profits as a percentage of the gross income. That's stupid and short-sighted.

      Maybe it was the simplest arrangement to deal with in the long term? Maybe there was no guarantee that they would sell ANY of these packages, but still had to pay the devs the cash, regardless? Maybe they took all the risk for the sales/marketing? Maybe they didn't want to deal with the headaches of any future royalty payments for upgrades, etc?

      How about the fact that the developers entered into the agreement and THEY seem to be happy with it, so everyone else mind their own business and quit making a stink where there isn't one?

      --



      $0.02 (CDN)
    8. Re:If the individual developers have agreed..... by nettdata · · Score: 2, Insightful

      No.. I felt good about getting some good software at a very cheap price.

      If I'd wanted to "demand more equitable compensation for the creators" I would have bought from them directly, at the increased price.

      --



      $0.02 (CDN)
    9. Re:If the individual developers have agreed..... by khallow · · Score: 2, Insightful

      It onl sounds like that if you ignore most of what I wrote.

      Indeed. I summarized what I thought were the relevant parts of your post. I ignored for example, your comment about how much the developer of TextMate thought his product was worth. There are a number of reasons why a person would change the price of a piece of software. Maybe the author's opinion of the worth TextMate had changed in the meantime. More likely they lowered the price so they could sell a large number of units with this bundled package. Also, my take is that most people (in the shareware business) would price their software to maximize profit or to break even. It sounds to me like he probably attempted to do the latter. The high price was due to the low number of customers. Ie, the cost was divided up over a small number. However, with the MacHeist bundle, he can sell a lot more copies and divide the costs of production over a far larger number of customers. I apologize if I was mistaken, but your comments seemed to indicate that you didn't understand this aspect of selling software and recovering costs of labor and other overhead.

    10. Re:If the individual developers have agreed..... by bnenning · · Score: 2, Insightful

      Sellers sometimes offer discounts, film at 11. In the specific case of TextMate, the current version is nearing the end of its life cycle and the next major release will be Leopard only. The developer probably figured that most people who would be willing to pay full price already have, and that MacHeist is a good way to get more potential upgraders. Maybe he's wrong, but he's in a better position to judge than you.

      It was pricey, but eventually I accepted that the developer really thought it was worth that much. OK, so I paid.

      You seem to be under the impression that there is an objective measure of what a product is "worth". There is not. You presumably valued a copy of TextMate more than what you paid for it, so you came out ahead. Most of the MacHeist customers did not value TextMate more than its full retail price, or else they would have bought it already. Neither they nor you are right or wrong.

      And the developers who chose not to participate - who think their product is worth more - will be hurt.

      How is this different from any other seller of any other product offering a discount?

      --
      How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
  3. Compared to retail sales it's likely very fair by topham · · Score: 4, Insightful

    Compared to typical Retail sales, unless they reach there $400K target, it is approaching, or at least similar to typical Retail markup.

    If you ask these developers what they expect to make in a typical week, and it's less than $5-8K then the fact is, they are increasing their cash flow.

    Which may increase their sales in the next Upgrade cycle.

  4. John Gruber/Daring Fireball to blame by cshbell · · Score: 5, Insightful

    Speaking as a devoted Mac user and advocate for the platform, this whole affair has shown the worst aspect of the Mac community and why so many people continue to write off the platform (an assembly of particular hardware and software) because of a small percentage of the user base (an assembly of people who use the hardware and software).

    Ultimately, though - and I say this as a more-than-daily reader of the Daring Fireball website - John Gruber of Daring Fireball is to blame for this. He is the one that posted the initial exposé of what he perceived the financial situation of the MacHeist promotion to be, even though he admitted multiple times in the article that he didn't have any first-hand knowledge of how the thing was actually structured. John is often a fine voice for the Mac-core community, which is why I read his site, but this is one of those times (and there have been others) where his sharply-worded articles have done much more harm than good.

    Ultimately, it benefits no one for developers to be running around calling each other four-letter names because of perceived injustices. Both sides - but especially the anti-MacHeist side - need to stop talking at a volume and profanity level that makes casual observers think somebody is being tortured. Perhaps both sides should just stop talking about it period.

    One thing is very clear from this: while the Mac-core constitutes probably fewer than 5% of all Mac users, they continue to give a bad name to the entire assembly of very well-designed and nice-to-use software and hardware. As they've done practically since day one. Am I the only one that thinks they sound like televangelists sometimes?

    1. Re:John Gruber/Daring Fireball to blame by smallpaul · · Score: 2, Insightful

      What does "equitable" mean? Does everyone have to get exactly the same cut? Or is John Gruber in charge of deciding who makes what?

    2. Re:John Gruber/Daring Fireball to blame by nettdata · · Score: 2, Insightful

      Who cares?

      Both parties involved were happy, and they're the only ones who matter.

      If they didn't like it, they didn't have to enter into the agreement.

      It's not like anyone forced them to sign up for this promotion.

      --



      $0.02 (CDN)
    3. Re:John Gruber/Daring Fireball to blame by cpt+kangarooski · · Score: 2, Insightful

      If MacHeist took 10x the risk of the developers, then it would be equitable for them to take a proportionately larger share of the reward. Don't assume that even a significant disparity in the cut is equitable. Equity isn't quantitative, it's qualitative.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  5. The interesting thing here by The+Bungi · · Score: 2, Insightful

    I really didn't know about this and besides this "schism" thing I think it's incredibly interesting that they managed to sell $100K+ worth of software per day for six days. This tells us a lot about the relative size of the OS X installed base and the willingness of said base to buy software. I think the shareware model could do a lot for the Mac, much as it did for the Windows platform 10+ years ago. The more quality software (applications) available for a platform, the more people will be able to consider switching to it.

  6. margins attract competition by rfmobile · · Score: 2, Insightful
    "Gruber calculates that MacHeist will record double, if not triple, the profits of all ten participating developers combined."
     

    Where there's a good margin, competition will follow.

  7. 20% of lots or 100% of nothing by EmbeddedJanitor · · Score: 4, Insightful

    Quite. The developers should look at this as money that they'd otherwise not have got. That someone else made more money at the same time is largely irrelevant.

    --
    Engineering is the art of compromise.
  8. Re:Users too by John+Nowak · · Score: 2, Insightful

    Oh please, you paid what you thought was a fair price. Now you're upset because someone else gets a better one than you did, completely by chance? There's no reason to begrudge anyone because they got lucky or because the developers found a way to pick up some extra cash -- You got exactly what you paid for.

  9. Re:Users too by shepmaster · · Score: 5, Insightful

    But, why? You obviously were willing and able to pay the price you did for a product you felt you needed. If in a week he offered a sale, would you be as outraged? What about if in 6 months he has a new version but continues to sell the old version for half-off? Differential pricing doesn't hurt anyone (at least for this type of product and this type of differentiation).

    Video game consoles sell at a premium when they first come out, and people are willing to pay that premium. Later on, the price goes down, people who wanted it but couldn't afford it before pick it up. The manufacturer still turns a profit, but a smaller one. They still get more product out into the marketplace.

    What if he sold at a different price to China, Zimbabwe, and the US? It it still as heinous?

  10. Re:GPL by smallpaul · · Score: 2, Insightful

    According to what theory does the price of production need to be reflected in the price of purchase? Is movie popcorn also "completely irrational?" Bottled water? Novels? Perhaps sports franchises should not charge per seat because after the first seat is sold it costs the same amount to play the player's salaries? There are many business models out there and Richard Stallman does not define which are rational and which irrational.

  11. promotion is hard by arete · · Score: 2, Insightful

    I generally agree with the parent, that if I as a developer agree to give away my product for free to increase visibility, no one should complain about that. And as the sibling post says, everyone wins in this deal...

    TFA is highly misguided.

    But this deal is much BETTER than that. First, promotion is hard. The idea that promotion bringing much greater sales isn't worth anything implies the speaker doesn't know anything about business. I bet there's NO product where you couldn't spent 100,000 in advertising correctly and manage to get 10,000 in sales. (Obviously, that would be stupid.) But the better you do it AND the more money you spend on it the more sales you get. The idea that MacHeist didn't bring TREMENDOUS value to the table in terms of successful marketing.

    Second, MacHeist put up all the money for it. They took a gamble on their successful promotion. If they hadn't sold enough, they'd have lost a lot of money. The developers only risked the possibility that a lot of people might get licenses to their software... adding to their mindshare and marketshare in historically valid software marketing. (The traditional downside is that people will see your software as valueless if you gave it away... but wait, in this case they paid for it.) The other way to run MacHeist (the only really different one I can think of) is to COLLECT a bunch of money from each developer for marketing and then split the profits. The analogy of a "manager or agent" from TFA is NOT appropriate. An agent MIGHT loan some money to an artist for advertising expenses, but they DO take that money back out of the artist's cut.

    Third, TFA's quote: "...developers a flat fee in exchange for an unlimited number of licenses tilt grossly in the favor of the MacHeist team" is OBVIOUSLY wrong. _Perhaps_ the AMOUNT of the flat fee was too low... But $1,000,000 would still be a flat fee, and no one is claiming that would've been unfair to the developers. This deal is structured how it should be: The developers have no differential say in the success or failure of the sales numbers. Their contribution is static (existing software) and unchanging. But everyone wants MacHeist to have a strong incentive to sell a lot of copies. SO MacHeist should get the vast majority of the value from the Nth copy sold as N approaches a high number, to make them make maximum marketing effort to get to high numbers.

    Entire TFA is based on the idea that MacHeist being really successful makes them evil. Profitable marketing and distribution engines without heavy developer investment are EXACTLY what shareware needs. The more profit they can make without costing the devs, the better.

    --
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  12. Re:MacHeist made me spend money by tetsuo29 · · Score: 2, Insightful

    Same here. I just bought the bundle. I can honestly say that I would probably never have purchased any of these apps at their individual prices, but couldn't resist the thought of getting all of them for $49. So far I've only tried Disco. The smoke rising off of the window as it burns CDs is a total gimmick, but really darn cool nonetheless.

    --
    english is my first language, but my only formal education in it was from U.S. public schools, so you may forgive me for
  13. I'll call the WAAAAHbulance. by The+Monster · · Score: 3, Insightful
    Differential pricing eh? $40 for me, $1 for someone else so you can get an extra $1? Just doesn't sit right with me.
    Was the software worth what you paid for it? If so, you made a good decision. What someone else paid is Ear Elephant. Most products are sold at different prices at different times (ever hear of a SALE?), for volume discounts, or even humanitarian reasons (drug companies routinely charge much more for their products in the US than they do in Africa, where the patients can't afford to pay as much.

    Business as usual. get over it.

    --

    [100% ISO 646 Compliant]
    SVM, ERGO MONSTRO.

  14. Re:How many.. by zaxus · · Score: 3, Insightful

    We don't speak out against MacHeist because they're not treating paying customers like criminals.

    --
    /. zen: Imagine a Beowulf cluster of Beowulf clusters...
  15. Re:How many.. by ottothecow · · Score: 2, Insightful
    and a 4:1 ratio for developers isnt so bad. It's far better than what the RIAA pays.

    Also, with software there are a LOT of costs in QA and support that simply don't exist for music. I'm sure there is someone somewhere that you can call that will tell you which side of the CD goes down in the CD player but for the most part once a disk is sold, the RIAA is done with it (unless you try to copy it...).

    I would venture to say that software companies have significantly higher costs than the RIAA, at least in those regions where they havnt forced themselves to have higher costs (such as paying people to play your music, paying lawyers to sue your fans, etc).

    --
    Bottles.
  16. Noooo, that wasn't the crime by goldcd · · Score: 3, Insightful

    Their crime was to take on upfront risk against a potentional profit - and succeeding.

  17. Re:How many.. by symbolic · · Score: 3, Insightful

    QA and support don't apply here - these apps already exist, have already been in distribution, and have already won awards and whatnot. Any support and/or QA issues are the sole responsibility of the developer- the one getting only 25%. It's not like MacHeist has any distribution costs, either, as the software is downloaded, and licenses are acquired through email.

  18. Re:Motivations. Pure and Otherwise. by mmeister · · Score: 4, Insightful

    I'm fine with business is business, as long as it is represented honestly.

    The MacHeist folks were pushing this bundle as being much more beneficial to the independent developers than it really was. Case in point, several folks have said "Hey, I wouldn't normally buy this -- so they got an extra sale from me and I feel better about supporting the developer." The reality is that independent developer got maybe a $1 (if they're lucky) from the guy and can only pray that they won't have to answer a single support call.

    While I don't agree with the terms of the bundle (and would decline the offer myself), I don't have an issue with them making the deal. I *DO* have an issue with them marketing it as benefiting the small independent developers. If they would have left that out -- I think it wouldn't be the issue that it currently is in the community.

    Business is business and being dishonest about your motives is being dishonest about your motives. But of course, the whole point of their "Week of the Independent Developer" was to take advantage of the belief that buying this bundle was a way to support the efforts of the developers involved. The facts thus far seem to question whether this is actually the case.

    It's not unlike a charity that claims to help some disadvantaged kids/group and it turns out only 5% or less of the contributions ever makes it to those kids/group. Would you be as willing to partake in that charity if you knew that 95% of it went to pay for lofty salaries, corporate perks, and what not?