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2006 Edge Awards

As Famitsu is to Japan, Edge is to the U.S. and Britain. The much-respected games magazine has released their surprisingly short list of awards, for the 'best of' 2006. The winners are: "Best Game - Final Fantasy XII. Best Innovation - Nintendo Wii. Best Visual Design - Okami. Best Audio Design - Dragon Quest: The Journey Of The Cursed Kin. Best Developer - Nintendo. Best Publisher - Take Two. Best Online Experience - Test Drive Unlimited. Best Hardware - Nintendo DS."

12 of 56 comments (clear)

  1. Console Centric? by Jonah+Hex · · Score: 2, Interesting

    Of course everyone has a "Best of..." list, but this doesn't exactly help me decide what to get for my kid's DS Lite or PS2, and even less so for my WinXP machine.

    Jonah HEX

    1. Re:Console Centric? by Cadallin · · Score: 3, Interesting

      I think its more that mainstream industry PC gaming sucks lately, there's been a lot of cool indie stuff coming out this year. Defcon (a minimalist RTS by the makers of Darwinia) looks awesome. Lots of other stuff by Garage Games, Big Fish Studios, Introversion Software, etc.

    2. Re:Console Centric? by k_187 · · Score: 2, Informative

      Umm, Oblivion? its not everybody's cup of tea, but it is very good.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    3. Re:Console Centric? by Guppy06 · · Score: 2, Insightful

      "and around 20 years (of modern games) for the PC."

      Ehh... anything much beyond 10 will require some goofy application to slow down your CPU. And even then, it seems you're far more likely to find used console games from that period than used PC games, unless you want to go the warez route.

    4. Re:Console Centric? by Jackmn · · Score: 2, Informative
      Ehh... anything much beyond 10 will require some goofy application to slow down your CPU.
      If they're DOS based then why not just use DOSBox?
    5. Re:Console Centric? by Jackmn · · Score: 2, Informative
      Even so, most of the tittles 10 years ago and beyond, do not control timing at all. If you run them in "fast" computers (more than 60Mhz) they will go crazy. Ah... what a pity for my Caesar and Theme Park :(
      I'm reasonably certain you can fiddle with the 'cycles' setting of DOSBox in order to control how quickly it emulates the game. If the game is running too fast, try lowering 'cycles'.

      A link for you if you haven't heard of DOSBox (and you thought I was referring to 'a DOS box' rather than 'DOSBox').
  2. As Famitsu is to Japan, Edge is to the U.S. and UK by ApacheVE · · Score: 3, Informative

    I don't think Edge is very popular in the US. It's more of a Brit thing. Not to sound negative or anything.

  3. Final Fantasy XII by brkello · · Score: 3, Informative

    FFXII is a very good game. It is what happens when someone takes ideas from another genre (in this case, MMORPGs) and applies them to their own game. Most of it is very good...I wish I had more power with the Gambits (sort of if-then statements that you use to control your characters basic functionality) but I think with time we will see that system be more fleshed out.

    What really concerns me about this game, though, is that it takes some ideas from MMORPGs too far (or so I thought at first). For example, some treasure chests have a chance to drop really good loot. This sounds really good, but it isn't. Early on in the game you encounter an optional boss. If you choose to defeat this very tough boss, you are rewarded with access to a treasure. The problem with the treasure is that it has something like a 30% chance to drop a really good sword or a 70% chance to drop garbage. This makes getting it a pain as you need to save your game and try a few times before you get it.

    I at first thought this was just an MMORPG concept that went too far. But after thinking about this, and finding out some other things about the game (e.g. that to get the best spear you have to not open 4 treasure chests in the game) is that this has nothing to do with MMORPGs. This has to do with selling strategy guides. There is no way you would even know to do a lot of these things without a guide or by going on gamefaqs. And this really bothers me. It's fine if you have some secrets in the game. But there should be some in-game hints that will lead you down that path. Making a game have secrets that you can only find out by forcing a player to buy a guide is wrong.

    Other that that, I really don't have any complaints. It is a great game that I am enjoying. It is just slightly diminished because I know I am missing content that there is no way to know unless I rely on external sources.

    --
    Support a great indie game: http://www.abaddon360.com
  4. Exsqueeze me? by Guppy06 · · Score: 2, Informative
    "As Famitsu is to Japan, Edge is to the U.S. and Britain."

    Except that:
    1. I've known of Famitsu for years, but have never heard of Edge, and
    2. According to Wikipedia they're not published in the UK and the US, but the UK and Spain. Some of its content was carried in a US magazine that went defunct four years ago.
    Really, the fact that you feel the need to make an analogy to try to show that something is well-known should itself demonstrate that it's not well-known.

    On a tangent, I can't think of any gaming magazines available in the US worth paying money for.
    1. Re:Exsqueeze me? by NeutronCowboy · · Score: 2, Informative

      Edge used to have a sister magazine in the US, which was called Next Generation. It was the only magazine to which I ever bought a subscription: quality news, interviews, articles and game reviews. It wasn't condescending, had no fanboy tones, and was just a great resource for all kinds of info on games and the industry. Then it went downhill, and the relationship must have been severed a couple of years ago.

      So yes, Edge/Next Generation was present in the US as well, and it was THE Game Magazine. The fact that you don't know about them makes me ponder how much you've sampled the gaming literature - or whether you've had a chance to sample it very much.

      --
      Those who can, do. Those who can't, sue.
  5. I'd add... by Stormwatch · · Score: 3, Funny

    Most surprising game: Trigger Heart Exelica, by Warashi. Makes you go "WTF, they still make Dreamcast games?!"

  6. Nice list... by 7Prime · · Score: 3, Insightful

    Holy shit, I like these guys' picks! It's nice to see Okami get some more recognition, that game deserves a lot more accolades than it has. The only thing is that I would have given Game of the Year to Twilight Princess (which is currently in the running for "best game of all time" on my list), but FF12 is a damn fine game too. I think Zelda was bound to be highly scrutinized, even more than FF12, since it A) had an entire console launch riding on it, B) is a lot easier to compare to the rest of it's series than FF games are to each other, C) was specifically created to go up against the "best game of all time" (Ocarina of Time, on pretty much all major game ranking sites), while there are no particular "expectations" for FF12, other than "to be good." Either way, both games deserve emmense accolades.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.