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Lawsuits That Changed the Games Industry

Gamasutra has up a piece looking at litigation that changed the way the games industry works. Deep, interesting questions like "Is modding legal?", "Are games covered by the 1st amendment?", and "Are games protected by copyright laws?" have all been decided in legal cases within the last 20 years. The site explores these issues, and ponders issues that are likely to affect the business of the games hobby in the future. From the article: "A variety of laws have been put forth by state legislature to act toward censoring game content or controlling the sale of games. As a rule, be immediately suspicious of any legislation proposed in the name of 'security' or 'protecting our children.' The result is often a jumbo size bite taken out of artistic expression and individual liberty. To date, the ESA has fought and won nine out of nine cases on these issues, having the state laws declared unconstitutional. Furthermore, the ESA has sought and won more than $1.5 million dollars in attorneys fees."

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  1. Re:just waiting for it.... by MeanderingMind · · Score: 4, Informative

    Agreed. I don't think a lawsuit is going to solve this problem. If this is really about the children who are not of age to make rational decisions, then we must wonder where the parents were and are.

    How many kids, who aren't within shooting distance of being "legally" rational, do you know are even able to get to a McDonalds without their parents? I can't say that before age 12 at the earliest would a kid find themselves able to say, "Mom, I'm going to bike down to the McDs for lunch." That's twelve years where the parents have to make the decision to take their children to the McDonalds.

    Similarly, how many people before high school get laptops? Unless you're in a very rich family you're probably stuck using the family computer for World of WarCraft, EverQuest, EvE or whichever poison you pick. Between parental controls and the fact that the computer rests rather immobile in a major room of the house I can't see how parents aren't willfully involved in letting their children be addicted to these games.

    In my opinion, while the children may not have the rational capacity to make a decision in these matters they aren't the ones ultimately deciding. The best they can do is put the MMOG on their christmas wish list, or beg their parents for McDonalds. The parent ultimately has to give in or choose to do these things.

    Now, if we're talking about rational adults becoming addicted to these games, that's a whole different story.

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