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Gran Turismo HD for PS3 Impressions

fistfullast33l writes "On Christmas Eve, Sony released the Gran Turismo HD demo to the U.S. and Japan Playstation 3s. The downloadable demo is about 650mb in size and I let it download while I was at church for Christmas. The following are my own impressions.

Visually, the game is by far one of the best for the PS3. The graphics really are top notch including some extremely visually impressive effects like the sky reflecting off the roof of your car. The crowds are a little static, but look alive enough to be believable. There are no weather effects, but the shine of the sun off the road is realistic as well. All in all, this is arguably the pinnacle of graphics on the console at this moment, and it sets the standard pretty high."
Read on for the rest of this concise review -- and chime in below with comments on any other games of this season that you'd like to praise or pan. "The game is integrated right into the Playstation network, but sadly does not allow you to race against other drivers. Instead, you are limited to time and draft attack trials. However, the gameplay will keep you busy. You are allowed to save your replays and upload your times to the network, but only the top 10 or so are viewable from the track portion of the game. On the main menu there is an option to view where you rank per car. Not surprisingly, the U.S. version definitely had some large gaps between times as of December 25th so if you're really competitive there are some great opportunities to make a name for yourself. I think I was ranked as low as 4000 on some of the tracks as I was just trying to unlock the cars, so there are a lot of competitors out there.

There are 10 cars in all. The IGN article above links to the list if you're interested. You start with the Suzuki Cappuccino and work your way up by beating goal times for each car on the given track. There is only one track, but it's challenging enough that it might take you a few tries initially to beat the times. IGN says it took them about half an hour to unlock the cars, but I turned off a lot of the driving aids such as stability control and automatic shifting so it took me closer to a few hours. Plus, I'm a horrible driver.

From a control standpoint, the game is pretty standard in that you use the buttons to accelerate and brake and the L1 and R1 buttons to shift. The left analog allows you to steer. Contrast this with the F1 Championship Edition demo which uses the Left analog to steer and the Right analog to accelerate and decelerate. I actually prefer the F1 method better as it gives you a little more control over the pace of acceleration, similar to a gas pedal in a real car.

Overall, the game is a lot of fun when you've played out the launch titles and want something that you can show off to your friends. It might not be the most exciting title but it's definitely a challenge for casual gamers and experts alike, and the ability to record your times online adds a bit of fun to the title. Hopefully it will satiate those who need a GT5 fix and there is a rumor that more content will be released later on.

As a side note, my parents wanted to try out the PS3 so I let them play the F1 Championship Edition, Motorstorm, and GT HD demos, and they preferred F1 because it was easier to drive. GT was second hardest and Motorstorm totally confused them as the tracks aren't well defined."
Thanks to fistfullast33l for this review.

1 of 257 comments (clear)

  1. Re:On control schemes by Heir+Of+The+Mess · · Score: 4, Interesting

    I don't see what use it would be in a computer game as it's more to do with the mechanics of downshifting at speed. From wikipedia:

    Heel-and-toe is a driving technique used in performance driving. It involves operating the throttle and brake pedals simultaneously with the right foot, while facilitating normal activation of the clutch with the left foot. It is used when braking and downshifting simultaneously (like when going around a turn), and allows the driver to "blip" the throttle to raise the engine speed and smoothly engage the lower gear.

    Heel-and-toe is used before entry into a turn while a vehicle is under braking, preparing the transmission to be in the optimal gear to accelerate out of the turn. One benefit of downshifting before entering a turn is a jolt to the drivetrain, or any other unwanted dynamics, will not upset the vehicle as badly when going in a straight line; the same jolt while turning may upset the vehicle enough to cause loss of control if it occurs after the turn is begun. Another benefit is "heel-and-toeing" allows you to downshift at the last moment before entering the turn, after you have started braking and the car has slowed, so the engine speed when the lower gear is engaged will not be too high.

    Performance vehicles are usually modified (if necessary) so that the heights of the brake and accelerator pedals are closely matched to permit easy use of heel-and-toe, and that the pedals are not too far apart.

    The name, stemming from earlier automotive designs where the accelerator pedal was on the left and could be actuated with the heel while the brake pedal was actuated with the toe, is misleading regarding how the technique is carried out in modern cars, i.e., operating the brake with the left edge of the foot, while rocking it down and to the right to operate the throttle. With practice, it becomes possible to smoothly and independently operate both pedals with one foot. The technique is common in all forms of motorsport, especially rallying.

    Heel and toe braking has the following steps:

    Brake with the ball (left edge) of your right foot while the car is in gear
    Disengage (press) the clutch once the car has slowed down significantly (if double clutching, shift to the neutral position and engage the clutch)
    Blip the throttle to match the engine rpm to the rpm needed for the selected gear using either the heel or the right edge of your right foot
    Shift the gear lever to correct gear (disengage the clutch first if double clutching)
    Engage the clutch, release the brake and roll your foot onto the accelerator

    --
    Australian running a company that does C# / C++ / Java / SQL / Python / Mathematica