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Gran Turismo HD for PS3 Impressions

fistfullast33l writes "On Christmas Eve, Sony released the Gran Turismo HD demo to the U.S. and Japan Playstation 3s. The downloadable demo is about 650mb in size and I let it download while I was at church for Christmas. The following are my own impressions.

Visually, the game is by far one of the best for the PS3. The graphics really are top notch including some extremely visually impressive effects like the sky reflecting off the roof of your car. The crowds are a little static, but look alive enough to be believable. There are no weather effects, but the shine of the sun off the road is realistic as well. All in all, this is arguably the pinnacle of graphics on the console at this moment, and it sets the standard pretty high."
Read on for the rest of this concise review -- and chime in below with comments on any other games of this season that you'd like to praise or pan. "The game is integrated right into the Playstation network, but sadly does not allow you to race against other drivers. Instead, you are limited to time and draft attack trials. However, the gameplay will keep you busy. You are allowed to save your replays and upload your times to the network, but only the top 10 or so are viewable from the track portion of the game. On the main menu there is an option to view where you rank per car. Not surprisingly, the U.S. version definitely had some large gaps between times as of December 25th so if you're really competitive there are some great opportunities to make a name for yourself. I think I was ranked as low as 4000 on some of the tracks as I was just trying to unlock the cars, so there are a lot of competitors out there.

There are 10 cars in all. The IGN article above links to the list if you're interested. You start with the Suzuki Cappuccino and work your way up by beating goal times for each car on the given track. There is only one track, but it's challenging enough that it might take you a few tries initially to beat the times. IGN says it took them about half an hour to unlock the cars, but I turned off a lot of the driving aids such as stability control and automatic shifting so it took me closer to a few hours. Plus, I'm a horrible driver.

From a control standpoint, the game is pretty standard in that you use the buttons to accelerate and brake and the L1 and R1 buttons to shift. The left analog allows you to steer. Contrast this with the F1 Championship Edition demo which uses the Left analog to steer and the Right analog to accelerate and decelerate. I actually prefer the F1 method better as it gives you a little more control over the pace of acceleration, similar to a gas pedal in a real car.

Overall, the game is a lot of fun when you've played out the launch titles and want something that you can show off to your friends. It might not be the most exciting title but it's definitely a challenge for casual gamers and experts alike, and the ability to record your times online adds a bit of fun to the title. Hopefully it will satiate those who need a GT5 fix and there is a rumor that more content will be released later on.

As a side note, my parents wanted to try out the PS3 so I let them play the F1 Championship Edition, Motorstorm, and GT HD demos, and they preferred F1 because it was easier to drive. GT was second hardest and Motorstorm totally confused them as the tracks aren't well defined."
Thanks to fistfullast33l for this review.

12 of 257 comments (clear)

  1. On control schemes by drinkypoo · · Score: 5, Informative
    From a control standpoint, the game is pretty standard in that you use the buttons to accelerate and brake and the L1 and R1 buttons to shift. The left analog allows you to steer. Contrast this with the F1 Championship Edition demo which uses the Left analog to steer and the Right analog to accelerate and decelerate. I actually prefer the F1 method better as it gives you a little more control over the pace of acceleration, similar to a gas pedal in a real car.

    The reason the default changed, which IIRC happened with Gran Turismo 3, is that having accel and brake at opposite ends of an axis precludes heel-toe braking, which is a necessary technique out in the real world, and thus useful to get the best possible times in gran turismo.

    I can't heel-toe in the real world (feet too big, legs too long) and I can't drive worth a fuck in computer racing games (no buttometer makes it much harder - I need the ass dyno for assistance) so I've never employed it myself. I find that preloading is usually enough. But it does make sense.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:On control schemes by Heir+Of+The+Mess · · Score: 4, Interesting

      I don't see what use it would be in a computer game as it's more to do with the mechanics of downshifting at speed. From wikipedia:

      Heel-and-toe is a driving technique used in performance driving. It involves operating the throttle and brake pedals simultaneously with the right foot, while facilitating normal activation of the clutch with the left foot. It is used when braking and downshifting simultaneously (like when going around a turn), and allows the driver to "blip" the throttle to raise the engine speed and smoothly engage the lower gear.

      Heel-and-toe is used before entry into a turn while a vehicle is under braking, preparing the transmission to be in the optimal gear to accelerate out of the turn. One benefit of downshifting before entering a turn is a jolt to the drivetrain, or any other unwanted dynamics, will not upset the vehicle as badly when going in a straight line; the same jolt while turning may upset the vehicle enough to cause loss of control if it occurs after the turn is begun. Another benefit is "heel-and-toeing" allows you to downshift at the last moment before entering the turn, after you have started braking and the car has slowed, so the engine speed when the lower gear is engaged will not be too high.

      Performance vehicles are usually modified (if necessary) so that the heights of the brake and accelerator pedals are closely matched to permit easy use of heel-and-toe, and that the pedals are not too far apart.

      The name, stemming from earlier automotive designs where the accelerator pedal was on the left and could be actuated with the heel while the brake pedal was actuated with the toe, is misleading regarding how the technique is carried out in modern cars, i.e., operating the brake with the left edge of the foot, while rocking it down and to the right to operate the throttle. With practice, it becomes possible to smoothly and independently operate both pedals with one foot. The technique is common in all forms of motorsport, especially rallying.

      Heel and toe braking has the following steps:

      Brake with the ball (left edge) of your right foot while the car is in gear
      Disengage (press) the clutch once the car has slowed down significantly (if double clutching, shift to the neutral position and engage the clutch)
      Blip the throttle to match the engine rpm to the rpm needed for the selected gear using either the heel or the right edge of your right foot
      Shift the gear lever to correct gear (disengage the clutch first if double clutching)
      Engage the clutch, release the brake and roll your foot onto the accelerator

      --
      Australian running a company that does C# / C++ / Java / SQL / Python / Mathematica
    2. Re:On control schemes by Bastian · · Score: 4, Informative

      The entire explanation he provided actually explains exactly why you don't need it in the game. Have you ever had a poorly-executed downshift in the middle of a turn throw your car out of control while playing GT?

      It's not that there's no gears or shifting in the GT series. It's that there's no clutch, or any of the interface complexity that comes with operating a real manual transmission. Not only is the phenomenon that heel-and-toe is designed to handle not simulated in the game, but one of the key controls necessary for executing it (namely, a clutch pedal) is also absent.

  2. Download while I was at church for Christmas by Anonymous Coward · · Score: 5, Funny

    You must be a Unitarian. Fucking Catholics have no wireless access and the powerstrip situation is abysmal.

    1. Re:Download while I was at church for Christmas by Reality+Master+101 · · Score: 4, Funny

      Beats my Amish brethren, where we stare at a block of wood with a painted road scene, while thine other players make "clomp clomp" noises to simulate the horse and buggy racing.

      --
      Sometimes it's best to just let stupid people be stupid.
  3. Availability for other systems by RiotXIX · · Score: 4, Funny

    Are there any plans to release this for other hardware and OSs? Speaking as an Amiga OS 4 user it's one of my concerns.

    --
    "You know you don't act like a scientist, you're more like a game show host." Dana Barret
  4. Wow So Next Gen OMG by Anonymous Coward · · Score: 5, Insightful

    some extremely visually impressive effects like the sky reflecting off the roof of your car.

    Haha, well I guess we shouldn't mention that the sky has been reflecting off cars' roofs ever since Gran Turismo on the PSX? Ahh, hype, gotta love it.

    1. Re:Wow So Next Gen OMG by Surt · · Score: 4, Funny

      But cmon, this is an HD sky reflecting off an HD roof!

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  5. Same ol' GT by Nfinit · · Score: 5, Informative

    I love GT, GT4 is the reason I finally broke down and picked up a Slimline PS2, but until a working car damage system is implemented-- something Sega GT on the Dreamcast holds to this day over the Gran Turismo games-- it's really hard to take GT HD seriously anymore. And that's not even getting into other advancements made such as driving lines, more than six cars on the track and working driver AI.

  6. Re:Did I see it right? by imsabbel · · Score: 4, Insightful

    What part of "DEMO" didnt get into your tiny, preoccupied with "back then games were better", mind?

    --
    HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
  7. Re:I Hear The Guys From Bizarre Aren't Taking It W by HappySqurriel · · Score: 5, Insightful

    I heard someone talking about the guys from Bizarre(Project Gotham Racing) got their first look at the demo and are despondent. Not really surprising when an early demo comes out and your own fans are going nuts over the driving model and graphics.

    I simply don't believe you ...
    As a general rule, anything an Anonymous Coward says on Slashdot which doesn't have a source is a lie.

    They had to run PGR3 in low rez(1024x600) just to get the game to run at 30fps and now GT is running at 1080p and 60fps and graphically blows it away. That's over three times the resolution for GT.

    I don't know too much about PGR3 specifically, but I do remember that up until the final month before the XBox 360's launch most developers were still using their "Alpha Dev-kits" (PowerPC 970MP dual core and Radeon based GPU) which would compile the same code but were very different in performance than the XBox 360; being that PGR 3 was a launch game it wouldn't surprise me to find out they didn't have the opportunity to optimize the engine to the system before it was released (meaning it underperformed by quite a bit).

    It is scary to think what PS3 games are going to look like a year from now.

    We have hit a point of diminishing returns in graphics, even if you had a system that was 4 times as powerful as the PS3 you probably would not notice a dramatic improvement in the graphics of games being released for it. The PS3 and XBox 360 will have games which look (basically) identical on both systems because neither system is that much more powerful than the other.

  8. Re:Church? by UbuntuDupe · · Score: 4, Insightful

    I guess I'd assume he's saying the download took about the time it takes to go to church for Christmas.

    Yes, and, more importantly, that you can't do anything else with a PS3 while it's downloading, unlike the Xbox 360, which will download non-disruptively in the background while you play games or something.