Gran Turismo HD for PS3 Impressions
fistfullast33l writes "On Christmas Eve, Sony released the Gran Turismo HD demo to the U.S. and Japan Playstation 3s. The downloadable demo is about 650mb in size and I let it download while I was at church for Christmas. The following are my own impressions.
Visually, the game is by far one of the best for the PS3. The graphics really are top notch including some extremely visually impressive effects like the sky reflecting off the roof of your car. The crowds are a little static, but look alive enough to be believable. There are no weather effects, but the shine of the sun off the road is realistic as well. All in all, this is arguably the pinnacle of graphics on the console at this moment, and it sets the standard pretty high." Read on for the rest of this concise review -- and chime in below with comments on any other games of this season that you'd like to praise or pan. "The game is integrated right into the Playstation network, but sadly does not allow you to race against other drivers. Instead, you are limited to time and draft attack trials. However, the gameplay will keep you busy. You are allowed to save your replays and upload your times to the network, but only the top 10 or so are viewable from the track portion of the game. On the main menu there is an option to view where you rank per car. Not surprisingly, the U.S. version definitely had some large gaps between times as of December 25th so if you're really competitive there are some great opportunities to make a name for yourself. I think I was ranked as low as 4000 on some of the tracks as I was just trying to unlock the cars, so there are a lot of competitors out there.
There are 10 cars in all. The IGN article above links to the list if you're interested. You start with the Suzuki Cappuccino and work your way up by beating goal times for each car on the given track. There is only one track, but it's challenging enough that it might take you a few tries initially to beat the times. IGN says it took them about half an hour to unlock the cars, but I turned off a lot of the driving aids such as stability control and automatic shifting so it took me closer to a few hours. Plus, I'm a horrible driver.
From a control standpoint, the game is pretty standard in that you use the buttons to accelerate and brake and the L1 and R1 buttons to shift. The left analog allows you to steer. Contrast this with the F1 Championship Edition demo which uses the Left analog to steer and the Right analog to accelerate and decelerate. I actually prefer the F1 method better as it gives you a little more control over the pace of acceleration, similar to a gas pedal in a real car.
Overall, the game is a lot of fun when you've played out the launch titles and want something that you can show off to your friends. It might not be the most exciting title but it's definitely a challenge for casual gamers and experts alike, and the ability to record your times online adds a bit of fun to the title. Hopefully it will satiate those who need a GT5 fix and there is a rumor that more content will be released later on.
As a side note, my parents wanted to try out the PS3 so I let them play the F1 Championship Edition, Motorstorm, and GT HD demos, and they preferred F1 because it was easier to drive. GT was second hardest and Motorstorm totally confused them as the tracks aren't well defined." Thanks to fistfullast33l for this review.
Visually, the game is by far one of the best for the PS3. The graphics really are top notch including some extremely visually impressive effects like the sky reflecting off the roof of your car. The crowds are a little static, but look alive enough to be believable. There are no weather effects, but the shine of the sun off the road is realistic as well. All in all, this is arguably the pinnacle of graphics on the console at this moment, and it sets the standard pretty high." Read on for the rest of this concise review -- and chime in below with comments on any other games of this season that you'd like to praise or pan. "The game is integrated right into the Playstation network, but sadly does not allow you to race against other drivers. Instead, you are limited to time and draft attack trials. However, the gameplay will keep you busy. You are allowed to save your replays and upload your times to the network, but only the top 10 or so are viewable from the track portion of the game. On the main menu there is an option to view where you rank per car. Not surprisingly, the U.S. version definitely had some large gaps between times as of December 25th so if you're really competitive there are some great opportunities to make a name for yourself. I think I was ranked as low as 4000 on some of the tracks as I was just trying to unlock the cars, so there are a lot of competitors out there.
There are 10 cars in all. The IGN article above links to the list if you're interested. You start with the Suzuki Cappuccino and work your way up by beating goal times for each car on the given track. There is only one track, but it's challenging enough that it might take you a few tries initially to beat the times. IGN says it took them about half an hour to unlock the cars, but I turned off a lot of the driving aids such as stability control and automatic shifting so it took me closer to a few hours. Plus, I'm a horrible driver.
From a control standpoint, the game is pretty standard in that you use the buttons to accelerate and brake and the L1 and R1 buttons to shift. The left analog allows you to steer. Contrast this with the F1 Championship Edition demo which uses the Left analog to steer and the Right analog to accelerate and decelerate. I actually prefer the F1 method better as it gives you a little more control over the pace of acceleration, similar to a gas pedal in a real car.
Overall, the game is a lot of fun when you've played out the launch titles and want something that you can show off to your friends. It might not be the most exciting title but it's definitely a challenge for casual gamers and experts alike, and the ability to record your times online adds a bit of fun to the title. Hopefully it will satiate those who need a GT5 fix and there is a rumor that more content will be released later on.
As a side note, my parents wanted to try out the PS3 so I let them play the F1 Championship Edition, Motorstorm, and GT HD demos, and they preferred F1 because it was easier to drive. GT was second hardest and Motorstorm totally confused them as the tracks aren't well defined." Thanks to fistfullast33l for this review.
Blat!
The reason the default changed, which IIRC happened with Gran Turismo 3, is that having accel and brake at opposite ends of an axis precludes heel-toe braking, which is a necessary technique out in the real world, and thus useful to get the best possible times in gran turismo.
I can't heel-toe in the real world (feet too big, legs too long) and I can't drive worth a fuck in computer racing games (no buttometer makes it much harder - I need the ass dyno for assistance) so I've never employed it myself. I find that preloading is usually enough. But it does make sense.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
You must be a Unitarian. Fucking Catholics have no wireless access and the powerstrip situation is abysmal.
When someone tells me a game looks realistic, it makes me think they don't go out all that often. Honestly the screenshots don't look bad as long as you only look at the thumbnails, still I'm sure plenty of people will buy this title 'cause the graphics look "realistic." Woe to the gamer that desires gameplay.
I wonder what a car crash looks like in HD? Guess we'll still be waiting to find out! And isn't it funny that there isn't any weather effects. Any console can make pretty, but static environments. Let me know when "fake" backgrounds become something more than a pretty painting that you get to look at.
Are there any plans to release this for other hardware and OSs? Speaking as an Amiga OS 4 user it's one of my concerns.
"You know you don't act like a scientist, you're more like a game show host." Dana Barret
The whole piece reads like one of those shill adverts you get from some marketing drone.
The OP doesn't work for Zipatoni by any chance?
It looks fantastic very detailed and relistic rendering, but the gameplay and response are crap, the controls just felt realy slugish Maybe I'm just used to more arcade style mechanics but I realy didn't like the demo that much.
I realized that it was a fake review only trying to boost the PS3 image against the popularity of the Wii and how older non-gamers are getting into it.
No. It's either "one of the best", or it's "by far the best", it can't be both. Make up your mind and get back to us.
Oh no... it's the future.
some extremely visually impressive effects like the sky reflecting off the roof of your car.
Haha, well I guess we shouldn't mention that the sky has been reflecting off cars' roofs ever since Gran Turismo on the PSX? Ahh, hype, gotta love it.
I love GT, GT4 is the reason I finally broke down and picked up a Slimline PS2, but until a working car damage system is implemented-- something Sega GT on the Dreamcast holds to this day over the Gran Turismo games-- it's really hard to take GT HD seriously anymore. And that's not even getting into other advancements made such as driving lines, more than six cars on the track and working driver AI.
A few impressions ... GT:HD is decent, but I don't know if I'd call it the best-looking game the PS3 has to offer, but I can't comment too much on this as I'm still sadly playing in standard def. However, people previously commenting on how this was a high-res GT4 need to take a closer look. Any criticism directed toward it is rather silly, though; it's free, it's fun, and it looks good. You may want more, but come on, it's free.
That said, Resistance has been my main focus. I don't even like first-person shooters, normally. The polygon count is nice, but since I'm playing this in SD it's not really of primary concern; a really solid Insomniac shooter is. If you've ever played Ratchet and Clank, you know how Insomniac can put together a level and pace things: though far different than R&C, their style and skill is very evident. They toss lots of things to shoot at you, and give you lots of stuff to shoot with, which are the two fundamental things a shooter needs; they did this in R&C, and they did it again in Resistance. It's not some fundamentally different, revolutionary game; but it is a very fun FPS that has kept even me, who gets bored after minutes of play with other FPS's, interested enough to keep playing. I guess it gets a lot of the little things right.
The other game I have at the moment is Full Auto 2. This is a blast, too, pun not entirely unintended. To summarize, the game is basically the bastard child of Need for Speed and Twisted Metal. The races can feel intensely fast-paced, and the battle arenas play out much the same way as TM. The story is ignorable; I have. The one noticeable annoyance is what seems to be stuttery audio/video ... but strangely, this only occurs during menu sequences and cutscenes. If it's an intentional effect, it's not a good one. Fortunately it's not a nuisance when you actually play the game.
Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
The launch PS3 titles are comparable with the Xbox 360 launch titles, but cannot touch recent releases such as Gears of War/NFSC. How does this game stack up?
Did you get the US Army advertisement when you clicked for videos?
What a nice touch of Christmas there. "Son, you've changed." Well, yah, having one's left leg blown off by an IED can do that to a person.
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Don't like it? Respond with words, not karma.
There are no weather effects
does not allow you to race against other drivers
There are 10 cars in all. You start with the Suzuki Cappuccino and work your way up by beating goal times for each car on the given track. There is only one track
ONE track, ONE car to choose from on startup (plus unlockable 9), single-player only, driving against time.
Is it more fun than Lotus Esprit Turbo Challenge series for Amiga 500? (playable for 4 players in real time - 2 split screens, about 10 tracks to choose from plus unlockables, 2 cars, weather effects affecting driving experience, including snowfall making the road almost invisible, 20 opponents sometimes displaying unfriendly behaviour, various sceneries and good music)
45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
What's the point of having in-game videos available for download for a game called Gran Turismo HD when the video resolution is so far from HD quality that it isn't even funny? Seriously, how is anyone able to determine if the game looks good from those videos?
I heard someone talking about the guys from Bizarre(Project Gotham Racing) got their first look at the demo and are despondent. Not really surprising when an early demo comes out and your own fans are going nuts over the driving model and graphics.
They had to run PGR3 in low rez(1024x600) just to get the game to run at 30fps and now GT is running at 1080p and 60fps and graphically blows it away. That's over three times the resolution for GT.
It is scary to think what PS3 games are going to look like a year from now.
Yeah, I'm sure the guys at Bizarre are heartbroken thier launch day arcade racer released a year ago isn't getting the same attention as a free edition of the GT series. No, wait-- if the guys who make the PGR games are racing game fans (and logic dictates they must be)-- what they're really dispondent over is that after 10 years, all Polyphony Digital has really been able to do is put better reflective surfaces onto thier cars than Bizarre.
I heard someone talking about the guys from Bizarre(Project Gotham Racing) got their first look at the demo and are despondent. Not really surprising when an early demo comes out and your own fans are going nuts over the driving model and graphics.
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I simply don't believe you
As a general rule, anything an Anonymous Coward says on Slashdot which doesn't have a source is a lie.
They had to run PGR3 in low rez(1024x600) just to get the game to run at 30fps and now GT is running at 1080p and 60fps and graphically blows it away. That's over three times the resolution for GT.
I don't know too much about PGR3 specifically, but I do remember that up until the final month before the XBox 360's launch most developers were still using their "Alpha Dev-kits" (PowerPC 970MP dual core and Radeon based GPU) which would compile the same code but were very different in performance than the XBox 360; being that PGR 3 was a launch game it wouldn't surprise me to find out they didn't have the opportunity to optimize the engine to the system before it was released (meaning it underperformed by quite a bit).
It is scary to think what PS3 games are going to look like a year from now.
We have hit a point of diminishing returns in graphics, even if you had a system that was 4 times as powerful as the PS3 you probably would not notice a dramatic improvement in the graphics of games being released for it. The PS3 and XBox 360 will have games which look (basically) identical on both systems because neither system is that much more powerful than the other.
Wow, gotta say that from reading this, the wii and 360 fanboys need to just shut the hell up. Its a DEMO you cant expect to see everything the game offers effect-wise in a 650meg download.
PGR3 was plagued with framerate issues until just before it launched. I have to imagine lowering the resolution to 1024x600 was a last minute desperation move to get the game to 30fps. I can imagine it is disheartening to see a new racing game on vastly more powerful hardware come along, 1920x1080 at 60fps with graphics that have never seen before is amazing for what is essentially code running right near launch for the PS3. I would assume that the PGR3 guys are seriously looking at making games for the PS3. Being stuck working on the weaker 360 hardware is probably more depressing to the Bizarre guys than any single game demo.
The crowds are a little static, but look alive enough to be believable
What's with that? Last time I watched a race, they had this gorilla throwing barrels down a series of ramps, and all the fans had to climb ladders or jump over the barrels on the ramps. When a fan reached the top, the ramps rearranged themselves, and it all started over again. What's with these lasy fans nowadays?
Who would win this election: Andrew Weiner vs Andrew Weiner's weiner.
"I let it download while I was at church for Christmas."
This is Slashdot!
Who let the Christ-lover in here?
Why don't you go off and talk to your imaginary friend in the sky, Christ-lover?
We are all reasonable, morally superior, open-minded, non-bigoted Democrats here. No need for your Jew-loving, Christ-loving homo-hating Republican ass here, or your buddy The Jew Puppet Bu$Hitler Chimpy McHaliburten.
F'ing, Christ-lover.
You can keep making the shinier graphics, but eventually (like whats happening these years) it really, really, REALLY, doesn't really matter much, in comparison to games with poorer graphics.
This may (or may not) be true in terms of what the graphics card/chip can deliver, however the larger Disk capacity might mean more variation in pre-rendered assets that can be loaded on the fly to create a more visually diverse scene.
This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
... church and Christmas? Obviously astroturfing by Sony PR Flacks. This could not be an actual slashdot participant.
----- There are two kinds of people in this world, my friend; those with loaded guns, and those who dig.
A lot of you are pretty fucking dumb.
I've seen several comments on here mentioning the lack of weather effects, the single player mode, and the apparent slowness of the game. I think the point that is being missed is that the GT is series is a driving simulator first and a racing game second. Of all the racing games I've ever played, none is as close to how a car really behaves as the GT series of games. The focus is not on cool explosions or stunts like most other racing games, but on becoming a better driver. The challenge and fun part to me is finding that perfect line and the perfect braking point. Almost everything else is a distraction.
The game is also absolutely gorgeous. The details in just the asphalt are amazing. And these kinds of details are much appreciated as every visual clue helps me understand the characteristics of the road which better enables me to drive a quicker lap.
I don't know you, but this is the first time I hear about a downloadable demo for a console. I guess the PS3 doesn't have some of the copy protection mechanisms the PS2 has, at least for CDs. If this is true, is the PS3 able to play PS2 backups as well? Some light on this might be interesting.
Now I am sad.
I doubt it. Any assets used in a scene would still have to be loaded into ram and since both units have similar amounts of ram I doubt one will support a greater variety of textures in a single scene than another.
So, were you born insane, or did it just happen as you got older, or did you do a lot of drinking, or what?
I guess you probably don't know the answer, being completely nuts and everything.
My cousin brought over his PS3 the other day so I could check it out. All in all I wasn't impressed with the system. COD3 looks pretty good (and gameplay was good) and Resistance is alright but not that great. He also showed me the Gran Turismo Demo this article is referring to. It looks like CRAP. I mean this looks like regular Playstation graphics...the only thing that looks decent is the the replay mode but normal game play sucks. $650 for a Next Gen console? Please, my P4 gaming comp I built 4 years ago looks better than this thing. PC gaming FTW IMO.
Bite my shiny metal ass.
What?
The PS3 isn't an x86 pc where you effectively have to dump all your level/working set of textures over a slow bus that is under control of a third party driver writer.
Modern graphics systems like the PS3 are constantly streaming lookup tables into both the RSX and Cell side of the system in a just in time manner. (Unless you are pc developer porting your DirectX code to the PS3 of course...)
Texture working set on consoles is roughly equivalent to RAM x effective bandwidth. The PS3 has a massive advantage thanks to the very developer friendly architecture.
I have owned a Suzuki Cappuccino for the last 8 years and I can say first hand, the one in the game handles very close to the real thing. Only problem is the one in GT:HD doesn't accelerate nearly as quickly as my real one and the engine sounds are totally different.
The graphics for this game are excellent in my opinion, even though I am still in standard def.
Need to get one of those force feedback steering wheel thingies and give it a try.
Oh, BTW, the right analog stick CAN be used for gas and brakes.
"Freedom in the USA is not the ability to do what you want. It is the ability to stop others from doing what THEY want"
You know, it looks fine in 320x240 trailers, but in HD screenshots you can see it looks like any other game.
It's not good enough for me you guys! I don't wanna see stretched textures and low-polygon models anymore! I mean, it's next gen!
COME ON! And on top of that half the scenery is precomputed and static. For example, going into a tunnel of course drops shadows on your car since otherwise it'd be too jarring. But when outside and crossing the shadow of a tree on the street, the shadow magically remains below your car, as if it's a piece of black paper versus a FRIGGIN SHADOW.
Am I being a negative bastard? Are my expectations way too high? Do I want the impossible?
Well, forgive me for being hyped up by sony for years and years about how amazing PS3 gaming will be.
Why play Gran Turismo when you could play GTR2? It's ten times the simulation that GT is.
This is by far the best driving game I've ever seen or experienced. If you live for driving games and have an HD display the free demo is worth the cost of a ps3. Nothing comes close. Keep up the good work Sony!
The PS3 has a massive advantage thanks to the very developer friendly architecture.
Oh, that's amusing. Very amusing. Where I work, we're all rolling our eyes at the PS3 architecture because unless we do a whole pile of custom work for it (like redesigning most of the engine we've licensed), our game will run on PS3 at about 1/3rd the speed of XBOX 360.
Wait, let me get this straight...
A bunch of DirectX hacks are crying over the fact that you can't dump your shitty code onto the PS3...
I'm shocked! And to think of all that kewl code you've scavenged from NVidia's site and leaked Valve code to make things 'shiny' with 'teh shaders'!
Please, stick with the dying PC and flouring Xbox platforms, the PS3 isn't interested in another crappy FPS or RTS.
I bought a PS2 just for GT4. I will buy a PS3 for GT5... I may even buy one juste to play this demo :-)
This does not negate the fact that the PS3's "amazing blu ray optical disc!" at 50gb is effectively useless because the machine has 256/256mb of ram to work with, so all that extra storage space is BUNK unless the disc / drive is terrifyingly fast (it's not) and streams like GTA3 OR if the machine has / had more ram (it doesn't)
The PS3 may or may not be cool in some other areas but from a game perspective, unless you're talking FMV, the huge optical drive is abso-freaking-loutely useless.
Why do people feel the need to tell us they "downloaded while at church" and other irrelevent data. In fact, in this case, it may make us think less of the person writing. ;)
-- pupkick
I heard someone talking about the guys from The Rest Of The World, and they don't care about whether or not the sunlight reflects off the roof of each car. They're too busy having fun, playing Nintendo.
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PGP Key ID 0xCB8FF658
The history behind this game was that it was more or less Gran Turismo 4 on the PS3. Of course it was drawn out trying to figure out what else they could do with GT4 plus some more bells and whistles when someone realized that this was a dumb idea. Instead of putting more time into this game which would just be recycling, they stopped work on the game at this demo level and proceeded forward on a completely redesigned stuff that will be Gran Turismo 5.
The subtext in all of this is that "concepts" like this which are "stillborn" are often just squirreled away into servers and backup and never see the light of day. This stuff however was just quickly turned around into a great little demo that not only shows off the PS3 but gives a taste of what the future holds for GT5. The fact that it is *free* also goes a ways to generating good will. A win-win for all.
Since when is a game rated by its reflections off shiny surfaces? Or the dynamic generation of lifelike crowds on a race track?
While it is all nice and good to have more lifelike characters and scenery, is that now a way to rate a game? Sure, it is a way to rate its technical ability. But I remember when a game was judged for its diverse characters, weapons and levels, etc.
I guess Pac-Man would be a better game if they were in 3d and had shadows rendered beneath them. Or if the wind affected pigeons thrown in Duck Hunt, it would be a more entertaining game.
GTR 2 doesn't have that problem.
I own both the 360/ps3 (and the wii, I know, stupid :)
:)
I had an older style hdtv I picked up about 4 years ago. So I got the ps3 a few weeks back, hooked it up and was really not impressed with the ps3(no upscaling which really screwed me). Then gran turismo came out, i downloaded it, again. Bleh, not impressed at all.
So, today I decided to pick the Sony SXRD 50" LCD Projection TV, and after hours of dealing with boxing day lines I finally got it home, unpacked and set up (many hours later).
All I have to say is WOW! Gran Turismo looks amazing, I can really tell the difference now. At first I thought PGR3 looked better but now it's a totally different story. And when it comes to 1080p at first I was not a believer, but from what I've seen so far that's changed significantly. Damn, it's been mind boggling, hell even Rainbow 6 for the 360 looks way better.
So that got me thinking, the ps3 isn't so bad if you have a new tv, it's only bad when you have older style tv's(dont' like that personally) but now I'm not so pissed at the ps3(I like the 360 controller better though
And Gran Turismo is free and it does have a few things to do even if it's the same track over and over again..
MrJynx
Coincidentally, I'm in the midst of playing GT4 right now on the PS2. I'm trying to complete the 24hr Nurburgring event and for those of you not familiar with the series, this really means 24 hours. You can't save and come back to it later. You *can* pause the game, so it's not like you have to sit there for 24 hours, but still. My PS2 has been on for 3 days straight and I'm only 12:32:28:250 in.
Which illustrates, I think, where the GT franchise has gone wrong. I've been a huge fan of the series since the first edition, on PSX. It's made a wannabe riceboy out of me, in particular my fascination with the beast of a car called the Skyline. I even own one now, albeit the North American domestic market version. I don't play games as much as I used to and really, my PlayStations have become Gran Turismo machines. I bought my PS2 only after GT3 came out; I bought GT4 shortly after release more than a year and half ago.
And as I sit there, circling Nurburgring over and over and over (on lap 102 now), it's clear to me that this isn't fun anymore. Polyphony Digital lost sight of the "fun" aspect in GT3, I think. Endurance races existed before then, but in GT3, they got ludicrous and now, it's just completely insane. 24 hours??? For a single race??? And this is not the only one- there's another 24h hour one, plus a bunch of 8 hours. 2-4 hours was bad enough in the earlier versions.
I enjoy the technical aspects of the game - finding the line, the brake points, the differences between cars. But I can't also help think about all the things I don't like about the game while mindless doing this event. Like the utter shit AI in computer controlled cars. They drive like you don't exist, ramming you from behind as if you were invisible. And they make the same mistakes over and over. The lack of balance in the races - very few are actually challenging when you take a LM Fairlady against tuned production cars, or as in this case, a Minolota Toyota race car against LM cars. You could argue that I should pick cars that are more competitive and sometimes I do, but they don't make it easy to figure out what you are up against and with the potential "penalty" to have to do another 24 fucking hours if I lose, no, I'm not going to pick a competitive car.
Polyphony's strength, obviously, is their graphics wizardry- each new version takes your breath away. But they really need to rethink gameplay. Lose the ridiculous endurance races. Pare down the total number of events - it's ungodly and without the sense of satisifaction of "completing" a game, I feel less anticipation for the next one. Do something to make races more competitive - perhaps chose the opposing field based on the car the player brings in. Make the computer controlled cars mercy to the same physics as the player. Create bigger penalties for crashing (much has been said about how the auto manufacturers won't allow damage to appear on their cars, but there are other ways). And so on.
Buying the next GT edition has always been an automatic for me, but after this, I'm not so sure. When a game is more work than fun, what's the point?
This does not negate the fact that the PS3's "amazing blu ray optical disc!" at 50gb is effectively useless because the machine has 256/256mb of ram to work with, so all that extra storage space is BUNK unless the disc / drive is terrifyingly fast (it's not) and streams like GTA3 OR if the machine has / had more ram (it doesn't)
The PS3 may or may not be cool in some other areas but from a game perspective, unless you're talking FMV, the huge optical drive is abso-freaking-loutely useless.
The 360 has a similiar limitation of 512 megs of system ram shared between CPU/GPU. The 360 has 700 mhz GDDR3 ram, while the Ps3 has 256 of 700 GDDR3 RAM and 256 of XDR DRAM. It's split betewwn GPU and CPU but the GPU can access the XDR ram. The HD will basically make your argument useless as the slow optical speeds would be offset byt the universal availability of of an HD. The blu ray just make multi disc games less likely. With dialogue being a major part of most RPGS and Adventures games we may see a lot more of the space on a DVD taken up by that, and perhaps HD textures. Although a you sort of pointed out the low memory size would require either sophisticated texture caching.
I think this community is a bit hard ont he machine. It will be a bitch to program for well. But it does have a slight apparent lead over the 360 with a bigger distinction possible if they can work out what to use those 6 available SPU's for.
"There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
Wait, let me get this straight...
A bunch of DirectX hacks are crying over the fact that you can't dump your shitty code onto the PS3...
I'm shocked! And to think of all that kewl code you've scavenged from NVidia's site and leaked Valve code to make things 'shiny' with 'teh shaders'!
Please, stick with the dying PC and flouring Xbox platforms, the PS3 isn't interested in another crappy FPS or RTS.
Funny... we primarily developed for PS2 last console cycle, so you really don't know what you're talking about. It also doesn't help that the PS3 compiler (based on egcc) takes about an hour and half to compile what takes 30 minutes for XBOX/PC. Not exactly developer friendly.
Gran Turismo HD has provided me with HOURS OF ENTERTAINMENT already. This game is going to be fantastic when it is released, but for now, even though the graphics are spectacular, I still expect more from Polyphony Digital when this game is released. The game is missing good tire tracks, smoke effects, and shadowing could be improved. The car models are incredible, and the lighting on the cars is great. I really wish that there was a way for Anti-aliasing to be used, but with the 1920x1080 resolution at 60fps, I assume that using any form of Anti-aliasing would likely be asking too much from the RSX GPU.
This game is once again going to be the benchmark for racing simulators, and will be reason enough for many to purchase a PS3 (it was why I bought one, along with the Bluray drive).
"we primarily developed for PS2 last console cycle"
Bullllllllllllllllllllllllllllllllllllllllshit.
Funny how all the other real console developers are kicking ass with the PS3 devtools...
Go back to the pc and xbox directx ghetto retards.
As good as Gotham 4 will when it turns up around the same time, perhaps? Bizarre are getting a LOT more out of the 360 now they've had some more time with actual units; the resolution drop was a last-minute fudge to get the game out of the door for launch, and won't be needed for 4.
Not that it looks anything less than completely gorgeous anyway, if you ask me.
"I Know You Are But What Am I?"
Funny how all the other real console developers are kicking ass with the PS3 devtools...
Really? Coulda fooled me. Do they have some kind of super secret Sony dev tools that we didn't get or something? Because Sony's are buggy, slow and shite.
My feet are too big to actually blip the gas with my heel, so I just slide my foot to the right a bit and blip the gas with the right side of my foot. You can also buy pedals that extend further to the side to help facilitate heel-and-toeing.
In GT4 you can use the right analog for accel/brake. I don't think heel-and-toeing applies to GT at all, as there's no clutch to control and the game provides smooth shifts whether on the gas or braking. I could certainly be wrong, as I'm not quite that into the game, but I've never heard anyone really good at it mention it either.
Sticking feathers up your butt does not make you a chicken - Tyler Durden
Endurance races really exist you know, in the real world. Playing them on the game is a great way to practice.
In the real world, you get 3-4 drivers and take turns. Do you have any friends?
DG
Want to learn about race cars? Read my Book
in most cars nowadays you don't need to actually heel/toe. with proper pedal placement, or by installing pedal covers, you slide the foot halfway between both pedals and simply just rollover the foot.
the mechanics are simple, its rev matching which is far more difficult, otherwise you strain your syncrhos and you get that lurching motion.
Bring back the old version of slashdot.
Sorry, I need more than "AWSUM GRAFIX!!!!" to have fun. The "review" here mentions little else.
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Sorry, I'm only a 1336 h4x0r.
I hope its good for the sake of these people.
Not to discount your experience, but you're complaining that an engine your company licensed for the XBox 360 (I assume previously licensed), will not run on a new platform.
It sounds like your engine was not designed to run on the PS3, or does not run "as advertised" on a PS3.
Did the engine claim it would run on the PS3?
If so, then I think your complaints should be taken up with whoever designed the engine. Perhaps they hadn't optimized for the platform, or perhaps they have a new release with a better support. In either case the problem is with the engine maker.
If not, then I think your complaints are misplaced. Trying to run software on a platform it wasn't designed to work on is always risky. It may run, but there is no guarantee.
Can you elaborate on which engine and version (or the release date of the engine) your having problems with?
This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
"We have hit a point of diminishing returns in graphics..."
I really don't believe you. Certainly, doubling the clockspeeds on your components doesn't give you graphics that are "twice as good", because our perception of "good" isn't linear. It's always been that way.
But if you don't think more power doesn't mean noticably better graphics, you're insane. Have you seen Gears of War? Dark Messiah? Do you really think they're comparable to the best-looking PC games of 2003 (on 2003 hardware)? Four times the power is a big improvement - I don't know what you consider "dramatic" but both the games I mentioned definitely had me spending some time sightseeing instead of just playing them.
Oblig: yes, I prefer gameplay to graphics and still play stuff like NES roms. But having both is nice too.
I really hope this is not the best the PS3 has to offer in regards to driving simulations. Looks great and does have a fun factor but I have played $20 PC sims that are more realisic. I was actually having fun trying to set records against others online until I watched some of the 1st place replays. Its bad enough that there is no damage to the cars are surroundings but to see a 1st place record set by using the indestructable wooden stake/ribbon barriers during their run kind of kills it for me. At the very least a touch on the barrier should result in an instant time penalty. Guess consoles sims will never change.