Computer Characters Tortured for Science
Rob Carr writes "Considered unethical to ever perform again with humans, researcher Mel Slater recreated the Milgram experiment in a immersive virtual environment. Subjects (some of whom could see and hear the computerized woman, others who were only able to read text messages from her) were told that they were interacting with a computer character and told to give increasingly powerful electric shocks when wrong answers were given or the 'woman' took too long to respond. The computer program would correspondingly complain and beg as the 'shocks' were ramped up, falling apparently unconscious before the last shock. The skin conductance and electrocardiograms of the subjects were monitored. Even though the subjects knew they were only 'shocking' a computer program, their bodies reacted with increased stress responses. Several of the ones who could see and hear the woman stopped before reaching the 'lethal' voltage, and about half considered stopping the study. The full results of the experimental report can be read online at PLoS One. Already, some (like William Dutton of the Oxford Internet Institute) are asking whether even this sanitized experiment is ethical."
So when does this come out for the Wii?
There are no loopholes. It's either legal or it's not.
Test subject Andrew "Ender" Wiggin was reported to say, "It took a while to master this VR, but I'm getting better. The simulated victim spills the beans 70% of the time now, but I want to try for 75%."
As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
Ha ha, you fail. The REAL objective of the study was to test literacy in slashdot posters.
FTFA...
"For those 12 in the VC who wanted to stop before the end, 5 claimed to be well-acquainted with the original Milgram study"
The secondary objective was to test for the proportion of slashdot readers that RTFA.
There's a big difference: Since the participants were well aware that the subject was a computer character this experiment seems to be basically about psychological/physiological responses from the participants, while the original experiment was much more interesting as people really believed they were hurting human beings.
That's why the original experiment, IMHO, is so important: because it exposed the risks of "obedience-without-thinking".
But then again, I have little knowledge about the whole thing, so these are just my impressions.
Er Galvão Abbott - IT Consultant and Developer
Speaking as a cognitive scientist, I can tell you that dealing with IRBs (internal review boards) for getting experimental approval gives you a different appreciation of the term "ethics" than might be understood by someone trying to live a morally sound lifestyle (for which, btw, I applaud you).
Essentially, in order for an IRB to approve a study to be performed using human subjects, one of two requirements must be met: either there is ABSOLUTELY NO RISK involved on the part of the subject (i.e. simple psychophysical tests of perception and so forth), or the risks must be outweighed by the potential gain in scientific knowledge that the experiment offers (i.e. clinical trials of drugs that, while risky, hold the promise of curing serious illnesses).
All studies require that subjects sign an IRB-approved consent form that enumerates the risks inherent in the experiment (or lack thereof), and IRBs require a submission of experimental intent and aim so that they may weigh the potential risks and benefits of the experiment. Some people would argue that *any* experiment is ethical as long as you can find subjects willing to be a part of them and sign a liability waiver, but the reality of the situation is that before any subject even has the option to sign their life away an IRB must first approve that such a situation would be ethically sound. Without IRB approval, you won't get published, and without being published, you won't get funding. That's the cycle.
Milgram's original experiments were deemed unethical because of the psychological trauma experienced by the subjects being ordered to up the voltage. They were put in the emotionally distressing situation of having to choose between following the experimenter's (i.e. authority figure's) orders and their own moral code, and this situation has since been deemed unacceptable. The reason for this is that the experiment's potential insights into the frailty of human morality in the face of authority simply weren't interesting or essential enough for the advancement of science to justify the risks of seriously traumatizing the subjects.
As far as I can tell, the reason this experiment is more experimentally justifiable is simply because the "victim" is explicitly virtual--a fact of which subjects are aware--so the situation, as it doesn't involve hurting actual people, isn't as emotionally traumatizing.
I left my wallet in El Sigundo!
And instead of becoming accustomed to the virtual person and ceasing to empathise, many volunteers became more anxious as the study continued. Measures of stress, such as heart rate and sweatiness of palms, increased. These measures are nearly impossible to fake, and confirmed for Slater that the volunteers were actually feeling uncomfortable, rather than performing as they thought the experimenter would expect.
I've got to wonder what the participants' exposure to video games or other "virtual environments" would have on their responses. To a gamer, I'm not sure rapid heart rate, and sweaty palms indicate increased anxiety. They might have just been "getting into the game."
I remember when Half-Life first came out my friend and I spent a lot of time running around beating the innocent bystanders with our crowbars and watching them beg for forgiveness. We weren't doing it because we were sadists, just curious gamers. We'd never seen NPC's react in such a realistic way before, and thought it was "cool". My girlfriend came into the room while we were doing this and was horrified, got really upset and asked us to stop. Not being as avid a gamer, I don't think she was used to dissociating her emotions from video game characters.
I don't think video game violence numbs players to real world violence, but it sure numbs them to video game violence. Seems to me like prior experience would play a major role in your reaction to this experiment.
People for the Ethical Treatment of Avatars.
When they gave the test to Donald Rumesfeld it took three techs to pry the button out of his hand. They said it was the giggling that was really creepy.
I consider myself as having more ethics than the average. I am a Christian (yeah, hold your slams, that's not the point). I try to live consistent with what Christianity teaches.
Funny. So were most of the original test subjects in Milgram's 1963 experiments. This stands an an irrelevant comment except to basically brag about how you feel morally superior to most people -- and then you have the sheer, unmitigated gall to ask that people "hold [their] slams." That's Pride. We are all sinners; remember that, and you'll do far better as a Christian than to parade around like a Pharisee waving your religiousity around like it's a badge, proclaming that you have "more ethics than average."
I don't see what's morally or ethically wrong with the experiment, even with a real human subject. I mean, the "victim" isn't actually being shocked, whether the "victim" is human or virtual.
The victims are the test subjects -- the people being pressured into harming other people in spite of their normal moral inclination to avoid such a thing. They are being put under stress and are being led to sincerely attempt to cause mortal harm to another to avoid the displeasure of an authority figure. They are caught between their conscience and the pressure to conform. In the end they are harmed in two ways: (a) they are put under immense stress, (b) they are led to commit a deeply wrong act that they would've never considered.
If tempting people to hurt others and causing distress and emotional turmoil (and in one subject seizures) aren't unethical in your worldview, then I think you need to hit the Good Book a little harder and work some more on those superior ethics of yours.
If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
Riiight. The difference between the Milgram experiment and Nazi Germany is pretty significant I think. Last time I checked, the Milgram experiment didn't involve guys in trenchcoats threatening to kill you and your entire family if you don't do your "duty".
That's what is so ground-breaking/terrifying about Milgram. He showed you don't need all those coercive techniques to get "normal" people to do terrible things. You just need someone who is an apparent authority to guide them and absolve them while they're doing it.
He showed that you don't need a whole lot of evil people to do those evil things. You just need a lot of normal people with a few evil people in authority. There was nothing special about the Nazis - we are all (collectively) capable of attrocities, and it doesn't even take much prompting.