Slashdot Mirror


Virtual Reality Getting its Own Network?

loganrapp writes "We've all watched the Matrix, and regardless of how we felt about them, the concept of plugging into a virtual reality appeals greatly to us. It appears that a nonprofit group called the International Association of Virtual Reality Technologies plans to build a network purely for virtual reality. Its name? Neuronet, and the first generation is planned for 2007, with "consumer applications" planned for 2009. There is some fear, however, that the whole thing is a scam."

4 of 82 comments (clear)

  1. huh? by Swimport · · Score: 5, Insightful

    Wouldn't using an existing network like say the internet be much cheaper?

  2. Hold on... by slimjim8094 · · Score: 5, Insightful

    They're trying to create an entire new network? Not even the telco's did that (used existing telephone infrastructure). And, they plan to finance it by selling domain names in this network. But, no company will buy one (they must be expensive...) until they see a need. There's no need until the network exists...

    Anybody with any idea how they could possibly create an entire new network spanning much of the US (forget the world), with essentially no prospect of money until it's finished?

    --
    I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
  3. Visit my Neuroblog! by Quaoar · · Score: 5, Funny

    I'd tell you how to get there, but your primitive HTML tags are incapable of displaying the 3rd dimension required to visualize the hyperlink.

    --
    I'll form my OWN solar system! With blackjack! And hookers!
  4. Sounds bogus to me. by sowth · · Score: 5, Insightful

    The statement "...new standards must be created, and network hardware must support those standards..." sounds like they either don't know what they are talking about or it is compeletely bogus. Exactly what modifications to ethernet hardware would be needed for this service? In fact, what changes to IP would be needed? There are already realtime flags/protocols and multicasting built into it. They would just need to buy the right routing equipment, wouldn't they?

    I can see why they can't use normal ISPs, since most of them don't support multicast at the home user's end and their latency and bandwidth allowed is usually bad for games/vr. But why would they need to engineer whole new protocols? I just don't see it.