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Game Tunnel's Indie Games of the Year 2006

cyrus_zuo writes "Creating off-beat, original, and carefully crafted games is the heritage of Independent Game developers, and the Top 10 Independent Games of 2006 does its ancestry proud. Each of the 10 games selected this year is a winner in its own right, an undiscovered gem just waiting to be found. So dim the lights and warm up your modem, as Game Tunnel presents The Top 10 Independent Games of 2006." The annual Independent Games Festival will also be giving a nod to indie games from 2006, and via features you can have a look behind the scenes at some of Game Tunnel's winners. Check out the entries on Kudos , Gumboy Crazy Adventures , and Virtual Villagers .

64 comments

  1. 2010 by Swimport · · Score: 1

    The way things are going I hope there are still independent games that don't suck in 2010. Is id considered independent?

    1. Re:2010 by omeomi · · Score: 2, Insightful

      Is id considered independent?

      I'd say so...I mean, they're very small, and not under the thumb of any major publisher...they pretty much do whatever they want. They just happen to be an incredibly successful indie company...

    2. Re:2010 by Osty · · Score: 2, Insightful

      I'd say so...I mean, they're very small, and not under the thumb of any major publisher...they pretty much do whatever they want. They just happen to be an incredibly successful indie company...

      I'd disagree. Indie games are published either directly by the developer or by other smaller publishing houses. Id games are published by Activision, which is definitely "mainstream". If id went back to the Apogee days, I'd consider them indie. As it is, they're just another third-party developer building games for mainstream publishers (although id has rightly earned a lot of lee-way in their development -- id decides what they want to do and Activision publishes it, rather than having Activision tell id that they have to do a Quake 5).

      By that definition, Valve could almost be considered "indie", though they're closer to a mainstream publisher these days (publishing other developers' games on Steam).

  2. Gumboy has gum where? by Salvance · · Score: 2, Interesting

    When I read "Gumboy Crazy Adventures" by "Cinemax", my first thought was that it was some type of cartoony play on late night skin flicks. Now that would be quirky! Happy New Year everyone

    --
    Crack - Free with every butt and set of boobs
  3. My favorite game of 2006 by dangitman · · Score: 3, Funny

    It's that one where you snort cocaine from a hooker's breast. Very addictive gameplay, and great graphics. I don't play it that often though, because the ongoing fees and medical expenses are a real bitch.

    --
    ... and then they built the supercollider.
    1. Re:My favorite game of 2006 by winkydink · · Score: 0

      Usually if you have enough cocaine, you don't need paid help.. volunteers appear.

      --

      "I'd rather be a lightning rod than a seismometer." -Ken Kesey

    2. Re:My favorite game of 2006 by Anonymous Coward · · Score: 0

      I played that game, lost my shirt.

    3. Re:My favorite game of 2006 by Anonymous Coward · · Score: 0

      Paid or volunteer, a whore is a whore. Society simply despises the former for her honesty over the typical girlfriend or wife.

  4. Dawnspire by hahafaha · · Score: 1

    Dawnspire looks like a very good game. I have yet to try it, but judging by what I have so far seen, I am amazed that it was ranked so poorly (relative to the other ones, at #6), considering, especially, that Gumboy got #1.

  5. no open-source? by keeboo · · Score: 1

    Oh... I guess I'm too naive.

  6. A gumboy and his blob, perhaps? by Anonymous Coward · · Score: 0
    A boy and his blob

    It's what it made me think of anyways.

    1. Re:A gumboy and his blob, perhaps? by Total_Wimp · · Score: 1

      And I immediately thought LocoRoco. Man, I've been playing it all this time thinking it's the most unique game ever, now all these rolling blob games come out of the woodwork. It's whole freekin' genre!

      Oh well, it's still mighty fun.

      TW

    2. Re:A gumboy and his blob, perhaps? by Joelfabulous · · Score: 1

      Um, Gish comes to mind as a 'rolling blob game' that came out a year or two ago, so I don't think these games coming 'out of the woodwork' as you so put it is an entirely new thing.

      --
      Sometimes I wonder if I think too much.
    3. Re:A gumboy and his blob, perhaps? by LilGuy · · Score: 2, Insightful

      No one remembers that game anymore. Just the other day I was mentioning to my friend that I hope they release that for the Wii, and he had never heard of it before. That game RULED!

      --

      You're nothing; like me.
  7. No Defcon? by Anonymous Coward · · Score: 0

    Seriously, they put some lame-looking thing called "Gumboy Crazy Adventures" at #1 but they don't have Defcon anywhere on their list? I'm pretty sure Introversion counts as "Independent", and Defcon is fantastic, so what gives?

  8. indie or just small scale by angrymilkman · · Score: 3, Interesting

    Hmmmmm those games all look pretty professional, at least concerning graphics. What is defined as indie currently because these games are certainly not the work of a few individuals working in their basement on a game in my opinion. For me indie development are games like geometry wars or armadillorun. E.g. one person developed games with less than 10 months development time. Are small scale game developers just branding themselves as "indie" just to take advantage of the current indie hype?

    --
    ...what matters is what you like, not what you are like...
    1. Re:indie or just small scale by Doytch · · Score: 1

      Geometry Wars is indie by your definition? You are aware that Geometry Wars was developed by Bizarre, the guys who've done the Project Gotham Racing series right?

    2. Re:indie or just small scale by angrymilkman · · Score: 1

      I know it was just developed to test out/ setup the controller but my point is, it was only developed by one guy in a short time ;-)

      --
      ...what matters is what you like, not what you are like...
    3. Re:indie or just small scale by Anonymous Coward · · Score: 3, Insightful

      The game "Kudos" was developed by one guy over a mere eight months. The graphics are mostly static, save small touches like snow and rain - I don't think you can get more indie than that, by your above definition.

    4. Re:indie or just small scale by Anonymous Coward · · Score: 2, Interesting

      Well, in this case it's because one has to distribute one's game through a Game Tunnel sales affiliate to have a good chance of being reviewed on their site. So take everything about "indie" games you read at Game Tunnel with a huge grain of salt.

    5. Re:indie or just small scale by pjt33 · · Score: 1

      Indie certainly doesn't mean amateur, and it doesn't mean that the same person has to write the code and music and create the graphics.

    6. Re:indie or just small scale by ghowland · · Score: 3, Interesting

      Do you sell indie games? Because this doesnt sound like the voice of experience.

      When youre selling indie, you distribute (really market, you may only have 1 place that handles the CC transactions which is the true distribution point, but they promote affiliation generally) through EVERYONE you can, even places that take 30% of your sales usually, because even if only 5 people buy your game from that site you still made 5*70% of what you're asking that you likely would not have made selling it only on your own site.

      So that means you push info about your game everywhere, allow everyone to sell it for you that you can, making it pretty much 100% sure that a site like Game Tunnel will be able to have an affiliate link to somewhere that sells your game.

      Will Game Tunnel reject games that they cant affiliate? Why dont you ask them or post that as their listed requirements instead of making a guess.

      Game Tunnel also reviews freeware games, so it sounds to me like your guess is wrong.

    7. Re:indie or just small scale by ArmedGeek · · Score: 1

      one person developed games with less than 10 months development time. You are obviously not a game developer.

      --
      Work is punishment for failing to procrastinate effectively.
    8. Re:indie or just small scale by angrymilkman · · Score: 1

      Well not professionally but i've seen good games being developed in less than 10 months.

      --
      ...what matters is what you like, not what you are like...
  9. minions of mirth by cathector · · Score: 4, Interesting

    another notable is Minions of Mirth. It's a respectable MMORPG written by one programmer in one year. While it's not open-source, you can host your own servers, develop mods, and he's done a nice job of publishing details about the back-end.

    1. Re:minions of mirth by dircha · · Score: 1

      "another notable is Minions of Mirth [prairiegames.com]. It's a respectable MMORPG written by one programmer in one year. While it's not open-source, you can host your own servers, develop mods, and he's done a nice job of publishing details about the back-end."

      Wow. It actually looks no worse than EQ did at launch.

      Have you (or anyone else reading) played it much? How does it rate compared to, say, old school EQ or WoW?

    2. Re:minions of mirth by cathector · · Score: 1

      i bought a membership to MoM (hah, get it?) but unfortunately haven't really played it at all. these days, the only game i play other than to just Check It Out is nethack.

    3. Re:minions of mirth by Da3vid · · Score: 3, Interesting

      I have played MoM extensively. The entire "staff" of the game consists of 2 people. Their accomplishments are... amazing. I'll go ahead and admit my bias upfront: I'm also a community volunteer for the game. I'm a guardian, moderator and developer. It is definitely better than old school EQ in my opinion (I played from just past launch til mid-Kunark era), but is much more community and player driven than WoW. A lot of player input is taken and adapted into the game... a lot of mods that people have made for their own uses have been incorporated into the main servers. There's all kinds of cool little things in there... lets see... its officially supported on both OSX and Windows, but I know we have some Linux players too. Hm... no monthly fees! One time payment. You can play a single player version off-line as well as the MMO aspect online. Through quests, you can unlock monster templates you can play (ie, you can be a bear character, or even as high as a dragon!) And you can multiclass into as many as 3 classes... and you can even play a fair amount of the game for free. It is MORE than enough to decide if its worth buying or not
      hmm, guess thats the basics of what I think are some of the most interesting bullet points :) Then again, I admit my bias ;) But maybe my bias says something too. I started as a player, bought the game quickly, played and played... was enlisted to help with moderation, and then volunteering for game development as well. I wouldn't commit, devote myself to and support something that was shy of greatness.

  10. Anyone care to help identify this game? by SynapseLapse · · Score: 1

    I read about a game a few months back ( I think on /.) and I've been trying to remember the name or find it on the internet, but no luck so far. It's an indie free game developed for Linux (I think). It's a networked 2 player co-op game where the 2 players have to escape from a maze together while co-operating to solve the puzzles.
    It's a 3d third person adventure and a lot of the puzzles revolved around communicating while not necessarily being able to see the other persons screen.

    Any ideas?

    1. Re:Anyone care to help identify this game? by SynapseLapse · · Score: 1

      That's the game! Thank you so much.

      I've been wracking my brains ever since I picked up a second computer trying to remember this game.

  11. Open source game by Anonymous Coward · · Score: 0
  12. notable Mac games by _|()|\| · · Score: 1
    In addition to the top-ten list, Game Tunnel has genre and technology lists. The following are the highest-ranked Mac games in their respective categories:
    • #1 action and #4 graphics - Titan Attacks
    • #2 casual - TubeTwist
    • #3 rpg and technical excellence - Minions of Mirth
    • #3 multiplayer - Rage of Magic 2
    • #4 sim and #2 innovation - Toribash
    • Arkanoid/kid's - Fizzball
    Of all the games, I've only tried the demo of the Torque-based TubeTwist, which I liked enough to give as a birthday gift, although I have yet to purchase it for myself. Another great game in the same genre is Enigmo (which I actually like better than its three-dimensional sequel, Enigmo 2).
  13. Re:Mine didn't make it! :'( by Anonymous Coward · · Score: 0

    Hey, you stole my idea... of course, I used to have it full screen to piss off my friends. The school's security system meant there was no way to kill it!

  14. Subject by Legion303 · · Score: 1

    I see the author hasn't played Defcon.

    1. Re:Subject by cliffski · · Score: 1

      it was reviewed at the site:
      http://www.gametunnel.com/gamespace.php?id=342&tab =3
      Defcon is one of those love it or hate it games. just luck of the draw.

      --
      DRM-free indie games for the PC and Mac: Positech Games
  15. Wait a minute... by Ximba · · Score: 1

    Where's Defcon?
    If there's a game that deserves to be on that list, it's definitely Defcon.
    Or perhaps they are not indie enough? If that is the case, I really wonder what those Game Tunnel guys are thinking about.

    --
    [Enter fun stuff here.]
    1. Re:Wait a minute... by Cadallin · · Score: 1

      Apparently, the Guys at Gametunnel don't like it that much. It's in 5th place on their Strategy game of the Year page, a placement I certainly don't understand.

    2. Re:Wait a minute... by cyrus_zuo · · Score: 2, Informative

      http://www.gametunnel.com/articles.php?id=536#Defc on Defcon wasn't a big hit with the Game Tunnel panel. War on Folvos (also not on the list) got a much better response: http://www.gametunnel.com/articles.php?id=565#war% 20on%20folvos

  16. RAY-HOUND by AmiMoJo · · Score: 0

    Free shooter:

    http://www18.big.or.jp/~hikoza/Prod/

    Warning Forever is also amazingly good.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    1. Re:RAY-HOUND by slim · · Score: 1

      Oh yes, Warning Forever is great.

      Ray Hound will be great too, when it's finished. When it has sound, and a high score table...

  17. No Jardinains? by seebs · · Score: 1

    Jardinains 2 was released in 2006. It's a breakout/arkanoid game, sort of. Loosely speaking.

    It is immensely fun, and works on Mac, PC, and Linux systems.

    Hard to imagine a list of indie games not listing it; it is a wonderful game.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  18. Fizzball by aaronwormus · · Score: 2, Informative

    I bought fizzball a couple of months ago for my 5-year-old and both of us have enjoyed it a lot. It's a clever game, which appeals to both adults and kids.

    Good graphics and sound-track.

  19. Pity by pembo13 · · Score: 1

    I can't play any of them on my Linux desktop, some of them seem interesting.

    --
    "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    1. Re:Pity by Anonymous Coward · · Score: 0
    2. Re:Pity by slim · · Score: 1

      I can't play any of them on my Linux desktop, some of them seem interesting. Except number 9 and number 3. 20% - not to be sniffed at. And that's without WINE.
    3. Re:Pity by pembo13 · · Score: 1

      I stand corrected.

      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
  20. Another gem too old to be considered by CaffCoder · · Score: 1

    http://www.starportgame.com/ Starport Galactic empires is a strategic space MMO akin to Tradewars. Its free to play and has been up and running for 2 years now. Its been constantly improved and developed on and they just got a really cool soundtrack.

  21. Mount & Blade by PopeJM · · Score: 1

    best mounted combat game ever for PC and I had never heard of it before I saw a posting on a forum.

    I was suprised this game exists.

    this is the main website.

    http://www.taleworlds.com/

  22. Master of Defense by dosboot · · Score: 1

    Master of Defense looks like it follows in the footsteps of 'Tower Defense' maps for starcraft and warcraft, if not rehashing the fomrula completely. There is nothing wrong with that as far as the game is concerned, but I am disappointed that the author in TFA apparently did not know this. Given that there are thousands of Tower Defense maps it is especially important to know how Master of Defense compares to its look alikes.

    1. Re:Master of Defense by Perky_Goth · · Score: 2, Informative

      They do. This article is not a review, though. If you check the actual review here, you can see for yourself.

    2. Re:Master of Defense by Anonymous Coward · · Score: 0

      It seemed to me like the author was consciously omitting it.

  23. PC Gaming by prelelat · · Score: 1

    People are always saying that PC gamming is going the way of the doto. But when I look at this list of independent games they are all PC games. Independent games or games that most studios wouldn't pick up sometimes are great and can drive a new genre. Now I believe that the main reason why you will see more of these games on PC is that you don't a developers kit and most people have the machine already. Costs are then lower and so its nothing to a good programmer to go and develop for the PC. So I ask if PC gaming does go away where will these developers end up? Or maybe PC gaming(like I believe) will be around forever. Or maybe console makers will start making a profit off the console and release the dev kit for free like the gp2x.

  24. No linux games? by Chemisor · · Score: 1, Interesting

    Not a single one of those games runs on Linux. Curious, isn't it?

    1. Re:No linux games? by Anonymous Coward · · Score: 2, Informative

      According to TFA, two of them run on Linux.

    2. Re:No linux games? by Anonymous Coward · · Score: 1, Informative

      Apparently you didn't read the article.

      2 of the have native linux clients.. in addition I was able to get another 2 to run pretty nicely with WINE

  25. Kudos by Lord_Dweomer · · Score: 2, Interesting
    I DL the demo of Kudos and played it and I have to say it was certainly an intriguing concept and seemed to have a lot of depth....however there is absolutely no excuse for the mouse being as slow and stuttery as it was. I felt like I was playing Far Cry on a Pentium 2. However there is a fix involving tweaking one of the data files to display 16 bit color depth as opposed to the default of 32. My other gripe with it was you start out in a crappy job in a crappy life. That would be fine and all if the demo actually lasted long enough for you to actually accomplish something to make the game fun. The other thing that would be nice is if you could change your initial settings to setup your own initial starting point in life, perhaps to make it more similar to your own life.

    I'm still trying out virtual villagers, that one seems entertaining....but the graphics are horrible and I don't think I have the patience the game requires as it runs even while your computer is off.

    There's another one on that site called Tasty Planet which is kind of a down and dirty 2D version of Katamari Damacy, right down to catchy music. Its fun for a bit and amusing, and well put together, however there is little diversity between the levels, at least initially, and you end up having to hunt around for tiny insects and things that respawn frequently to get your size up instead of there being enough static objects to engulf.

    --
    Buy Steampunk Clothing Online!
  26. GameTunnel affiliates by ajschatz · · Score: 1

    Just to set the record straight - GameTunnel does not sell games. They only link to them. GameTunnel makes no money off of sales of games that originate from their website. That's why there's no GameTunnel store.

    1. Re:GameTunnel affiliates by cyrus_zuo · · Score: 1

      That's not entirely true. GT does affiliate wherever possible. Affiliates are set-up after the reviews are done, so they don't affect what is reviewed, but it probably ought to be disclosed anyway. Most indie games provide affiliate programs, some don't. GT reviews some freeware, an occasional web game and every decent indie game that is submitted to them. It does get a percentage of affiliate sales though, even if it doesn't have a store of its own (like say Manifesto games). Bulking up on advertising money could be another route...but currently the advertising has been kept inexpensive so indies could afford it.

  27. Dodo. by jotaeleemeese · · Score: 1

    The way of the fuckin dodo for bunnies sakes!

    --
    IANAL but write like a drunk one.
  28. Hehe :) by nnn0 · · Score: 0

    The best game I played last year was some stupid game I made for my niese last summer. She, age 8, designed the gameplay and drew all the graphics. I believe it was done in BlitzBasic or something during 3-4 days. Even if the game was lame and the graphics sucked, it was hours of fun for the whole family and of course, my niese loved it :)