Mac OS X Versus Windows Vista
An anonymous reader writes "With Macworld set to start Jan. 8, InformationWeek has a detailed comparison that pits Mac OS X against Vista. According to reviewer John Welch, OS X wins hands down. The important point: he doesn't say Vista is bad, just that technically speaking, OS X remains way ahead. Do you agree?"
Use [tab] to select and [space] to "click". You need to look after the faint blue highlight around the button though, and if you press [Enter], the blue button is selected, not the higlight.
Not by default. First you have to go into the Keyboard & Mouse preferences and select the full keyboard access for "All controls".
#naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
Wrong. http://apple.slashdot.org/article.pl?sid=06/08/07/ 2359256
#naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
The thing about PC gaming is that games on PC don't really use the operating system at all
Except for the sound, video, keyboard, mouse, monitor, network card, hdd, cd/dvd and other drivers the OS provides.
Windows isn't just the fancy GUI, it's a standard interface to non-standard hardware. Anyone who used DOS for gaming will remember the absolute nightmare of getting sound, video, network and CD drivers all running for every game.
I don't know about Java, but you can do much of this in .NET:
.NET by design. You can't allocate anything on your own.
1. Enumerate all the subclasses of a given class, or classes that implement a particular interface, including those supplied in plug-ins, at runtime.
** You can, through reflection
2. Call methods by name.
** You can, through reflection
3. Query whether a delegate object implements a given method, allowing for informal protocols.
** You can, through reflection
4. Handle the case where an object tries to call a method on my object that doesn't exist, to allow the simple creation of generic proxy objects.
** That can never happen in C#
5. Add methods to a class, even if it's part of the standard library and I don't have the source code (I can even do this at runtime, although it's messier, and I haven't ever needed to).
** What's wrong with inheritance?
6. Separate the allocation and initialisation of an object into separate methods, to allow different allocation policies to be implemented (e.g. pools for commonly re-cycled objects) transparently to users of the class.
** Not needed in
Highlight and [cmd]- C to take data from X11 to the apple side.
Hold down [opt] and click to paste from the apple side into X11 (That's the middle-click emulation)
I had this question earlier today, and looked it up.