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John Carmack Discusses 360's Edge, Considers DS

Via a Gamasutra post, John Carmack's comments on upcoming id choices. Game|Life has a few quick comments on Carmack's hope to bring Orcs and Elves to the DS. This would be id's first game on a Nintendo platform in some time. Likewise, he makes it clear that he considers the 360 the dev platform of choice due to the ease of development on the console. From the article: "the honest truth is that Microsoft dev tools are so much better than Sony's. We expect to keep in mind the issues of bringing this up on the PlayStation 3. But we're not going to do much until we're at the point where we need to bring it up to spec on the PlayStation 3. We'll probably do that two or three times during the major development schedule. It's not something we're going to try and keep in-step with us. None of my opinions have really changed on that. I think the decision to use an asymmetric CPU by Sony was a wrong one."

2 of 244 comments (clear)

  1. Re:Well... by Nyeerrmm · · Score: 0, Offtopic

    Armadillo's stuff is pretty cool. I guess that's a bit off-topic though.

  2. Re:Am I in bizarro world?! by everphilski · · Score: 0, Offtopic

    It was before relase 5 of DirectX or so when he had his criticisms but by DirectX 8 Carmack was saying he had reconsidered and that DirectX was worth looking into (partially due to him not liking 'contrived use of P-buffers' in OpenGL, partially due to the increase of maturity in DirectX, from what I've seen)

    And yes, more recently he has gone on the books to advocate developing in DirectX to hit both Windows boxes and XBOX 360's.