Sequels We'd All Like To See
Voodoo Extreme has a feature up that's a wishlist for future sequels. They run down some great game franchises that have been off the board for a little while, and wonder out loud about the possibility of new installments. Besides the usual suspects for lists like this (StarCraft, TIE Fighter, Descent, Ultima), they touch on some cult favorites that are ... less likely to show up in modern gaming. From the article: "Planescape Torment 2: The Poop -- Loved by many a forumgoer is Planescape Torment, a Dungeons & Dragons-themed RPG set in the other planes of existence. It was a dark game with evil undertones, but also lighthearted and funny at times. Just think Baldur's Gate with an M rating. The Scoop -- Odds of a sequel are equal to or greater than Elvis coming home on the mothership." Any oldies you'd like to see back on modern systems? While I really like many of the ideas listed here, the LucasArts classics Grim Fandango and Maniac Mansion are the ones I'd most like to see rehashed.
Hell, re-release those with modern graphics and upgraded online play (ala Half Life:Source) and they would sell all over again. I still play all three of those games and i cant remember a LAN party i've been to where we didnt get a game of starcraft going. Show me a gamer that doesnt have starcraft tucked away on their system somewhere.
"Sic Semper Tyrannosaurus Rex."
I liked Duke Nukem, any chance of a follow-up?
Only three things are certain; death, taxes, and apocryphal quotations - Ben Franklin.
Fallout was unquestionably the best PC game ever made.
Anyone else remember that game? man Master of Orion got 3 sequels. It deserves at least one.
Pong 2
What, are these guys new to gaming?
How about Syndicate, or Magic Carpet, or Dungeon Keeper, or Theme hospital?
How about xcom? (a real sequel, thanks.)
How about Alternate Reality the Wilderness, or the Arena, or the Palace?
// "Can't clowns and pirates just -try- to get along?"
- A proper update to Elite and/or Frontier
- A better sequel to 1998's Battlezone. Heck, just update the graphics and let it run on a modern PC and I'd be happy
- Baldur's Gate III, Icewind Dale III
- Another Max Payne installment
- An updated Alpha Centauri: Alien Crossfire that will run stably on a modern PC
Oh, yeah, and I want a pony too....http://www.gamasutra.com/features/designers_noteb
But what's most interesting about Planescape: Torment, and what most deserves our attention as designers, is its setting, its characters and its plot. The phrase "fantasy role-playing game," of course, immediately conjures up images of a group of Tolkienesque characters marching through the forest in search of dragons. Planescape is blessedly free of these stereotypes - I've played for several hours now and there's not an elf or dwarf in sight, nor, for that matter, a forest. The designers of the Planescape universe have at long last abandoned Northern European mythology and devised something perhaps richer, definitely darker, and altogether fresher. If Baldur's Gate is a lager, Planescape is a homemade stout.
The story centers around a nameless, immortal character who is searching for his forgotten past. It uses the hackneyed "amnesia" device to explain why he doesn't seem to know anything about the world he lives in, but I have to say that it's handled at least as well in Planescape: Torment as in any book or game I've seen it in. Our hero is seeking the information that will explain, and then end, his immortality and allow him at last to die permanently. At least that's what I think he's looking for; motives and morals in Planescape are nothing if not ambiguous.
It might not be an official X-Com sequel, but Laser Squad Nemesis is a really good spiritual successor by the same designers, with more of a multiplayer focus.