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Columbine RPG - How Real Is Too Real?

westlake writes "Washington Post columnist Mike Musgrove offers a rare and balanced view from the mainstream press of the Slamdance Competition and Super Columbine Massacre RPG. Surprised by the effective use of flashbacks and the authentic dialogue of the Columbine game, he goes on to say: 'But when it came time to start creating mayhem in the school's halls, I couldn't bring myself to push the buttons to continue. Odd, I suppose, because I have killed thousands of video game characters over the years. And though the game's chunky graphics are primitive...no game has ever made me feel nearly as queasy. I didn't want to be responsible for the real-world violence that happened that day, even in a game.' Ledonne figures that games will either grow into a medium in which it is acceptable to confront and challenge an audience with titles like his, or will devolve into a stagnant, failed format."

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  1. Re:Historical games? by bigdavex · · Score: 5, Interesting

    I think that's right.

    Consider the Hindenburg on the cover of Led Zeppelin I. That doesn't seem all that shocking now. Imagine 30 years from now a band putting the World Trade Center in flames on a cover.

    --
    -Dave