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Gamers Don't Need Vista or DX 10 Says Carmack

Freshly Exhumed writes "In an interview with Marcus Yam at Daily Tech legendary PC/Console game creator John Carmack holds forth on DirectX 10: 'Personally, I wouldn't jump at something like DX10 right now. I would let things settle out a little bit and wait until there's a really strong need for it.' and then zings Microsoft's marketers over DX10's mandatory use of the Vista OS: 'Carmack then said that he's quite satisfied with Windows XP, going as far to say that Microsoft is artificially forcing gamers to move to Windows Vista for DX10.' There are a few good tidbits on Xbox 360 vs. PS3 development, and a fairly clear disinterest in Wii as a platform for his company's products is shown."

18 of 257 comments (clear)

  1. Interesting that he's not interested in Wii dev. by xantho · · Score: 5, Insightful

    Considering that he's got a long history of doing incredible graphics on relatively garbage hardware, e.g., real scrolling, platformer style on a PC that just couldn't do it using conventional means, using ray tracing to render a 3d looking scene in 2d, I'd think that pushing out gorgeous graphics on the Wii would be a nice challenge for him. Then again, why tackle that problem for the third (fourth, fifth?) time. It gets old hat after a while.

  2. Not Daily Tech's Interview by mewsenews · · Score: 4, Informative

    This is a summary of an interview conducted by Game Informer.

  3. Gotta respect the man. by Anonymous Coward · · Score: 5, Insightful

    Not only does he make kick arse engines, he's a straight talker in a world a spin merchants. He's helped Microsoft improve Direct X (while supporting OpenGL), praised them for their Xbox 360 development tools, but can call a spade a spade. Objectivity. Love it, live it.

  4. Re:Interesting that he's not interested in Wii dev by dalmiroy2k · · Score: 4, Interesting

    He may still be a little angry towards Nintendo because of Wolfenstein 3d for SNES. Id Software had to remove blood, Nazi stuff and more in order to port the game. I still remember he said he will never port a game to a Nintendo platform again, but then again Quake and QuakeII eventually got released for N64.

  5. Re:Interesting that he's not interested in Wii dev by AKAImBatman · · Score: 5, Insightful
    I'd think that pushing out gorgeous graphics on the Wii would be a nice challenge for him.

    You need to keep in mind that Id Software has made a business out of driving better graphical performance out of more and more advanced hardware, generally planning their engines to target the hardware available in the future rather than at the time of engine creation. So for them, the Wii is 90 degrees offset from their core competency while the XBox 360 and PS3 are more along the lines of what Id has long been interested in. To that end, the Wii is going to seem like too simplistic a device to be of interest to Id.

    I think you'll find that it will take quite a while before the industry as a whole gets used to the idea of the Wii. It was a somewhat unexpected development (in comparison to the years of advance notice they're used to), leaving developers wondering what exactly should they be doing with this thing? If the Wii continues to deliver in the long term, however, you may see Id warm up to the idea a lot more. Not to mention that the next generation of consoles will be fought without a gamepad in sight. ;)
  6. Re:One thing.. by PygmySurfer · · Score: 5, Insightful

    No DX10 on WinXP could be a real killer for DX, if developers feel the need to target both Vista and XP users, OpenGL could be the way to go....

    Or DX9 ...

  7. Re:Interesting that he's not interested in Wii dev by CastrTroy · · Score: 4, Interesting

    Things aren't the same as they used to be. The video game landscape has changed. Nintendo has plenty of games with blood now, and probably wouldn't stop you from killing Nazis in a game, which I fail to see anything wrong with. If you're going to have a shooter where you kill people, you might as well be killing Nazis. And not all of Carmacks games were bloodfests either. There's plenty of games that he could have ported to Nintendo without making any changes. Think of Commander Keen. Anyway, Nintendo isn't the family friendly system it used to be. Well, it's probably still the most family friendly system, that contains the most games playable by the entire family, but that doesn't stop it from having it's share of violent games.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  8. Re:Interesting that he's not interested in Wii dev by Zebra_X · · Score: 4, Insightful

    Not really, Carmack is a polygon guru. The Wii is decidedly not about the graphics and more about the gameplay and usability. Thus, Carmack is not interested because his skills lay in making games that use traditional interaction methods.

  9. Re:OpenGL by Lazerf4rt · · Score: 5, Interesting

    That just shows he's objective. I work in game development, and back when he said OpenGL was better (vs. DX6) I believe he was right, and now that he prefers DX9, I believe he's right too. His integrity is pretty good. He focuses on the technology right in front of him, without being distracted by politics or favortism.

  10. Re:Interesting that he's not interested in Wii dev by AKAImBatman · · Score: 4, Informative
    Why don't he push the graphical limits on cell phones then?

    Um... he did?

    http://www.doomrpg.com/

    Here's an interview with him on his role in its development:

    http://www.eurogamer.net/article.php?article_id=62 343
  11. Re:OpenGL by EastCoastSurfer · · Score: 4, Interesting

    Exactly. It also shows that the slowness with with OGL incorporates new features in a huge hinderence. Back when he was making those statements OGL was much better to develop for than DX. DX though didn't stand still and has eclipsed OGL for the most part.

  12. Re:Make up your mind, Carmack... by ichigo+2.0 · · Score: 4, Informative

    DX10 by itself doesn't require Vista, but they decided to get rid of the legacy cruft and re-wrote the entire graphics system. This allows neat things like multi-tasking and virtual memory handling for GPUs, but requires completely new drivers. This also supposedly enables a much higher performance, a game running on DX10 should be a lot faster than the same game running on DX9, assuming that they both use the exact same shaders. So yes, they could port DX10 to XP, but this would require two different kinds of DX10, with different features (no virtual GPU memory on XP = lame), and with different levels of performance. IMO the clean break is a good thing, but the HDCP bloat makes me hesitate to upgrade.

  13. Disinterested is a little strong by Pablo+El+Vagabundo · · Score: 5, Informative

    "You can get ten times the graphics power, and you can make a prettier picture, but when somebody makes a new IO device that really changes the way that people interact with the game, that's going to have a larger benefit there.

    "So I'm really pleased with what they're (Nintendo) doing with the Wii and with the DS-and they're doing innovative things,"

    "But our current generation of game technology is not targeted at the Wii. Maybe that was a mistake on our part originally, but we have been looking strictly at the 360, PS3 and PC as what we want to simultaneously develop on. We probably aren't going to be able to hit the Wii with the same technology platform."

    I think he is very interested in the Wii. Just the projects and engines they have are not a fit for the platform.

    Personally I believe the GFX on the Wii are grand. I luv the controller and the who package is sweet.

  14. Re:Interesting that he's not interested in Wii dev by Thansal · · Score: 5, Informative
    Carmack: You know, we've never had a good relationship with Nintendo, from really early products we did a long time ago. And for the most part, we just said, "Fine." We're busy with other stuff, and we just haven't been that tight with Nintendo. On the up side, I really do respect what they're doing, where for years, I've been saying--you probably heard me at QuakeCon--I will go on about how IO devices are where the really big differences are going to be made in gaming. You can get ten times the graphics power, and you can make a prettier picture, but when somebody makes a new IO device that really changes the way that people interact with the game, that's going to have a larger benefit there. So I'm really pleased with what they're doing with the Wii and with the DS--and they're doing innovative things. But our current generation of game technology is not targeted at the Wii. Maybe that was a mistake on our part originally, but we have been looking strictly at the 360, PS3 and PC as what we want to simultaneously develop on. We probably aren't going to be able to hit the Wii with the same technology platform.

    Source.

    This is actualy a dupe of an older /. report of the orginal article, as opposed to this one where it is a /. report of a summery of the original article.

    So yes. Carmack (and thus ID) have stayed away from Nintendo because of bad dealings, and no real NEED to work with them. This time around he is thinking it might have been a bad idea to stay away from the Wii.

    My bet is that once they have the current Tech that they are working on up and running he will look into making stuff for the Wii. And I for one look foward to it.

    Also, he is looking to port Orcs and Elves to the DS. Source
    --
    Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
  15. Re:Interesting that he's not interested in Wii dev by UnknownSoldier · · Score: 4, Informative

    I can understand John's sentiment. I just started doing Wii development this week. It doesn't have stencil support, pixel shaders, or vertex shaders -- even the PS2 had vertex shaders; which I'm already missing the general "funkiness" of the PS2. Faking the stencil with such hacks as the alpha buffer is getting kind of tiring.

    One of our other developers jokingly called it a "GameCube 1.5" -- which is very appropiate.

    The nunchuck (controller) is cool, and while it would be up to design to come up with some innovate uses, the hardware by itself, just isn't that impressive. Of course, it is always the games (or lack of them) that make (or break) a platform.

    Cheers

  16. Re:MMORPG by WhiteWolf666 · · Score: 4, Insightful

    As it stands, that's all irrelevant.

    World of Warcraft IS the bulk of the MMORPG market. World of Warcraft has an active OS X user base. The OS X client uses OpenGL, exclusively.

    World of Warcraft will never require DirectX 10 exclusively; it will always have an OpenGL client.

    Ergo, the bulk of the MMORPG market will not require DirectX 10.

    --
    WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
  17. Two things by Sycraft-fu · · Score: 4, Interesting

    One is bringing the PC in line with the 360 and making ports easy. Apparently it's pretty minimal effort to port from the 360 to a Vista/DX10 system (I say apparently because the information is second hand to me, I'm not a game programmer I just chat with them).

    However the main thing is just new API with new features for new hardware. Graphics card companies want to keep pushing forward with more features, game devs need an easy way to use those, DX10 is the answer. The biggie is unified shaders. The idea is rather than having discrete pixel and vertex shaders, which are kinda two sides of the same coin, with different APIs you unify all that. In the case of nVidia's 8800 card it's not just unified in the API but the actual hardware. There's just general shaders on the card, that can be tasked to do whatever's needed. That means that if you have a scene that's geometry heavy but pixel effect light you get more shaders working on that, and you can swap around in teh very next scene.

    So it's just more new shit, like all the past DirectXs. DX7 brought hardware T&L, DX8 brought programmable shaders, DX9 brought fully programmable shaders (there were more advances in them as well) this is just the next step.

  18. Re:Interesting that he's not interested in Wii dev by AKAImBatman · · Score: 5, Insightful
    Not everyone who plays video games is physically capable of using the Wii.

    Actually, it's the other way around. If you've got enough mobility to use a gamepad, you've got enough mobility to use the small motions that the Wii requires. (The whole "standing up and jump around" thing is just for fun.) Since many games only require the Wiimote and not the Nunchuck, it represents the first time in history that one-armed players can use a video game console - with some footnote exceptions like light guns.

    I forget exactly where I saw it, but there was a fellow doing charity work who saw a one-armed kid get a Wii to play with. He said that the kid enjoyed it immensely, and that it was the first time he had ever been able to actually play video games. The problem was that Gamepads and Joysticks had been inaccessable to him because they required two, fully functional arms and hands.

    Something to think about, anyway.