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Inside Bungie - Living The Spartan Life

Straight from the latest issue of Edge, a great feature all about the life inside Bungie studios. The article gets into a good bit of detail on the mindset of this insular part of Microsoft's development network. Interviewed developers discuss what it is like working for Microsoft, and how hard it is not to be hard on themselves. Specifically, the developers have some surprisingly harsh criticism of their own opus - Halo 2. From the article, comments by technical lead Chris Butcher: "One of the things that stuns me when I think about it, and I can't believe this is true - we had [no time to polish] for Halo 2. Take that polish period and completely get rid of it. We miscalculated, we screwed up, we came down to the wire and we just lost all of that. So Halo 2 is far less than it could and should be in many ways because of that. It kills me to think of it. Even the multiplayer experience for Halo 2 is a pale shadow of what it could and should have been if we had gotten the timing of our schedule right. It's astounding to me. I f***ing cannot play Halo 2 multiplayer. I cannot do it. And that's why I know Halo 3 is going to be so much better."

58 comments

  1. It's good that they accept it in public by Calinous · · Score: 1

    Hopefully an update to the game will solve the multiplayer issues.
          Anyway, this isn't the first of the last game to come to market with issues, not enough tested, not polished. Too bad this happens, and PS3 wouldn't have been a real danger to XBox360 market share even without Halo2

    1. Re:It's good that they accept it in public by jfclavette · · Score: 2, Informative

      You're confused. Halo 2 came out for the original XBox a good while ago. You're thinking Halo 3, which is still in development.

    2. Re:It's good that they accept it in public by Anonymous Coward · · Score: 0

      that may be but he is still correct on the fact that halo2 was rushed and not fully polished before release... im looking at you unfinished single player campaign...

  2. Nice by Aladrin · · Score: 4, Insightful

    I liked the first half of Halo 1. The parts where you could jump on a jeep (whatever) and a guy would climb in and drive, or gun, or whatever you didn't do. It really felt like a war game where there was some tactics and such.

    The last half completely dropped that and was boring.

    Halo 2... I never bothered with it. My nephews played it, and I heard a little on the web about it, but not much. So I left it alone.

    I'm hoping Halo 3 really DOES have the 'polish time' they need to make it right and fun in single player. (I don't give a rat's ass about multi, despite liking the 'work together' stuff with the NPCs.) I'm not really holding my breath, though.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    1. Re:Nice by vaksion · · Score: 1

      I don't think this has anyting to do with Halo. Last time I checked these names weren't in Halo. Just saying. Sounds very cool though.

  3. Historic Bungie games still going by Anonymous Coward · · Score: 1, Informative

    You can download Marathon Aleph One for free, the FPS predecessor of Halo.

    And you can still play Myth II online for free (serial number not needed if you forgot yours).

  4. Poor Bungie. by Kirin+Fenrir · · Score: 2, Funny
    --
    Caffeine is my anti-drug!

    Duranin - A NWN2 Roleplaying Persistent World
  5. Developers are NEVER happy by elrous0 · · Score: 4, Interesting
    Given the opportunity, a developer would keep "polishing" a game forever. It would never get released if you just gave them an "open-ended" development timeframe. But, set a hard deadline, and they end up complaining that there wasn't enough time to "polish" it; to add in every feature; to include x, y, and, z, and so on...

    Show me a developer that's ever completely happy with the finished game and I'll show you a director that's completely happy with the final theatrical cut of his film.

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Developers are NEVER happy by andrewd18 · · Score: 1

      I have a love/hate relationship with the developers I work with (I'm a tech writer). Without deadlines, the programs get revised and rewritten on a weekly basis, which means the manuals are always in need of being updated. Drives me crazy. I heart deadlines just for that reason. If I had mod points, you'd get +1 insightful. 3

    2. Re:Developers are NEVER happy by larry+bagina · · Score: 1

      Duke Nukem Forever.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    3. Re:Developers are NEVER happy by PresidentEnder · · Score: 3, Interesting

      Quentin Tarantino always claims to be happy with the theatrical cuts of his films.

      --
      I used to carry a bottle of whiskey for snake bite. And two snakes. -Nefarious Wheel
    4. Re:Developers are NEVER happy by nasch · · Score: 2, Informative
      But, set a hard deadline, and they end up complaining that there wasn't enough time to "polish" it; to add in every feature; to include x, y, and, z, and so on...
      If you RTFA (a lot to ask I know) one of them said that for Halo everything came together perfectly in the end, and basically they had exactly the right amount of time. That is to say, I'm sure there was more they would have liked to do, but his message was more "we had the right amount of time" than "we needed more time".

      "We had about four to five weeks to polish Halo at the end. No more than that. And that last five per cent is responsible for 30 per cent of the success of the game, or more. That's the period in which we really had a perfect storm. The team was all there, everything was working great, the Xbox hardware was finally there and good, and we just were able to relentlessly execute on that. The entire game came together within that four- to six-week period."

    5. Re:Developers are NEVER happy by localman · · Score: 1

      Simply not true. A creative person may not be completely satisfied with every aspect of what they've created (which is often the impetus for the next creative project), but despite this stuff gets completed all the time without being cut short. As a creative person (developing, music, and film) I've completed many things without someone else telling me when it had to be done. There are a percentage of people like you describe, and yes, they do need someone to just give them a hard deadline. But there are many creative people who know when something has got as good as it's going to get and to mark it "complete" and move on. Don't judge everyone because of a few experiences you've had.

    6. Re:Developers are NEVER happy by Noxx · · Score: 1

      Didn't he change the Pulp Fiction - Special Edition so that Marvin shot at Vincent Vega first?

      Wait, maybe I'm thinking of something else...

      =P

      --
      Study everything, you'll find something you can use - Jason Bourne
    7. Re:Developers are NEVER happy by Pink+Tinkletini · · Score: 1

      I remember when Bungie used to take pride in their "it's done when it's done" attitude towards game development. That's what they were famous for in the Mac community.

      Then they sold out to Microsoft, promised nothing would change. Look at them now.

    8. Re:Developers are NEVER happy by Khuffie · · Score: 1
      Ya. They totally rushed out Halo 3 so it can be a launch title for Microsoft...wait...no...that didn't happen. I mean, they totally rushed out Halo 3 to counter the PS3's launch for Microsoft...

      Hey...waitagodarnfrigginminute...

    9. Re:Developers are NEVER happy by jackbird · · Score: 1

      No, but his cut of True Romance had the Christian Slater character dying among the falling feathers, and no coda on the beach in Mexico...

  6. Bull by ObiWanStevobi · · Score: 3, Interesting

    Halo 2 is still one of the most played and most stable games. And one of the best looking for its generation. This is just marketing to try to hype up expectation for Halo 3. Halo 2 is not perfect, no game is. But to say there isn't any polish on it is just a flat out lie.

    1. Re:Bull by Freewill · · Score: 3, Informative

      There's *planned* polish, and there's *accidental* polish. Halo 2 had plenty of the latter, a little of the former. Make no mistake, if you're known for above-average output, then even your less-then-perfect work is still a step above the rest. What Halo 2 missed on (as repeated in the article) is agreed on by the developers themselves. This is a *good* thing. This is not 'marketing trying to hype' Halo 3. If you knew how Bungie worked, you'd know they have an adverse reaction to typical corporate 'marketing'. But you can dismiss me out of hand, since I would fall into the 'fanboi' category, I guess.

      --
      n/a
    2. Re:Bull by ObiWanStevobi · · Score: 2, Insightful

      Well, I would find it believable that they are perfectionists and hypercritical of their own work, however, when they all of a sudden now say that Halo 2 was not polished and Halo 3 is, doesn't that suggest a bit of a marketing job?

    3. Re:Bull by ObiWanStevobi · · Score: 1

      Don't get me wrong, I'm a huge Halo fan myself. Based on the commercials made with the Halo 3 game engine, and the 2 other games that proved they know what gamers like in a shooter (dual weapons, balanced weapon selection, storyline, etc.) I'm quite sure Halo 3 is going to be a great game. However, all they need to do is say they improved on what the felt Halo 2 was lacking. To go and say its unplayable and unpolished is far too much of a stretch of the imagination. An game with no polish time does not have all the details that Halo 2 does. Easter eggs, ambient lighting schemes, sound FX, etc.

    4. Re:Bull by Golias · · Score: 1, Insightful

      It's classic Microsoft speak.

      Bash your current product to show how "honest" and humble you are about your past errors, while creating demand for the much "better" the next one will be because you have learned from your horrific mistakes.

      Rinse, repeat.

      --

      Information wants to be anthropomorphized.

    5. Re:Bull by mgabrys_sf · · Score: 1

      You're fanboy arguing with the CREATOR of the game. That's funnnnyyyyy. You're a funny guy.

    6. Re:Bull by Sibko · · Score: 1

      Halo 2 is still one of the most played and most stable games. And one of the best looking for its generation. This is just marketing to try to hype up expectation for Halo 3. Halo 2 is not perfect, no game is. But to say there isn't any polish on it is just a flat out lie. Maybe you didn't read the article, but its a Bungie developer who said they didn't have time to polish the game. Pretty sure he isn't lying.

      Besides which, I'm an avid Halo fan, and I can tell you straight up that the game has an overall unpolished feel. From some lame weapon sounds, to the lack of medals when you complete the game on various difficulties. I for one, am very happy that Bungie is admitting they've gotten some things wrong. Compared to other studios I've seen, Bungie aught to be commended. At least they know when their shit stinks and have the courage to come out and say it.
  7. Bungie made some good stuff... by d3ac0n · · Score: 1, Interesting

    But since they were bought by Microsoft, they aren't really relevant to the gaming community at large anymore (other than as a vehicle for the Roosterteeth guys). The problem is that Microsoft basically boxed them into the X-Box. (no pun intended) Those of us who are PC gamers (and we are legion) are essentially being shut out of the HALO franchise unless we meet certain Microsoft criterion. A) we must own an X-box or X-box 360, or B) we must own Vista.

    Now, that's all fine and good, Microsoft can do what it pleases with it's products. But make no mistake that this immediately relegates the HALO franchise to irrelevancy with HUGE sections of the gaming community. As noted by an earlier /. article, there are some very influential people in the gaming community that just don't see a compelling reason to drink the Microsoft DX10 koolaid. With the availabilty of inexpensive and fully compatible alternative engines, it's becoming less and less compelling to even bother with Direct X, other than as a convenience because it's what many programmers are already used to. Put all these factors together, and the PC gaming community isn't likely to be rushing to Vista any time soon.

    What does this mean for the HALO franchise? Well, since they are locked into Vista and the X-Box, that pretty much relegates them to that minority section of the market. Which means for the vast amount of gamers, Bungie might as well be non-existent for the amount of effect they have on those gamers. Halo 1 was nice. Halo 2 did OK considering it's an X-Box only title. Halo2 Vista and Halo3 should do a small amount better, but not much. Until the majority of PC's are Vista (at least 4 years, if not longer) Bungie is a non-entity in the PC gaming market.

    --
    Official Heretic from the "Church of Global Warming". Proven right thanks to whistle blowers. AGW = Flat Earth Theory
    1. Re:Bungie made some good stuff... by bunions · · Score: 2, Insightful

      > Those of us who are PC gamers (and we are legion)

      PC games are about 1/6th of the console market. It's still significant, but decreasingly so every day. Don't get me wrong, I'm a PC gamer too, but I don't have any illusions of it's importance in the grand scheme of things.

      > But make no mistake that this immediately relegates the HALO franchise to irrelevancy with HUGE sections of the gaming community.

      PC gamers are sort of notorious for upgrading at the drop of a hat. I think you're vastly underestimating the willingness of people to move to vista if there's something makes it worth their while to move.

      --
      there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
    2. Re:Bungie made some good stuff... by GeckoX · · Score: 2, Insightful

      PC gamers follow the games and the tech. They're traditionally on the (relative) bleeding edge of the industry.

      If the industry isn't going there, the gamers won't be either. It's that simple.

      Until the moment there's a must have DX10 game, and the must have hardware to match, there simply won't be mass upgrading. Actually, there's a heck of a lot of room at the top of the DX9 stack still. Most people that look into this stuff KNOW that the best cards right now are DX9. And for the foreseeable future those cards will be getting cheaper as well as better. Now is the time to build that smokin rig. There is simply no point whatsoever in jumping on to the DX10/Vista bandwagon as it's completely empty, and headed out into the desert for the next couple years.

      --
      No Comment.
    3. Re:Bungie made some good stuff... by GeckoX · · Score: 3, Insightful

      Sorry, forgot to mention one more important thing. The PC gamer market may be small percentage wise, but that segment drives just about the entire market.

      Think of it this way: Most people don't drive expensive high-tech vehicles. Those vehicles are only a very small part of the vehicle market. However, just about ALL of the tech in the vehicle you DO drive started out on those vehicles.

      So we may be (relatively) small in numbers, but we created the market, and we're still the driving force behind it.

      Think of it another way: Why does the Halo franchise exist? Simply because the console market had had FPS envy for over a decade. It took that long for consoles to be able to do FPS's well enough to be viable.

      And last, just another point about the impact of PC Gamers on the industry. WoW is a juggernaut in the industry. And it's PC only. Not just a hiccup. Not just a blip on the radar. It's huge, it's massive, it's changed the gaming market across the board. All this from a _subset_ of 1/6th of the console market.

      We're a LOT more important than you give credit for.

      --
      No Comment.
    4. Re:Bungie made some good stuff... by Caffeinate · · Score: 2, Informative
      Halo 2 did OK considering it's an X-Box only title.
      I think "OK" might be a bit of an understatement. Halo 2 had the best opening night in the history of the entertainment industry, earning $125M US in the first 24 hours of its release.
      --
      Godless heathen.
    5. Re:Bungie made some good stuff... by realmolo · · Score: 0

      Not really.

      There is simply more money to be made on the consoles. Plus, they're easier to develop for.

      I like PC games, but they aren't mainstream, and they really aren't important to the "gaming" market-at-large.

    6. Re:Bungie made some good stuff... by GeckoX · · Score: 1

      Did you read at all? Or are you just looking for an argument just for it's own sake?

      What did I say? And all you can offer is 'Not Really'. No counter points whatsoever. Just a totally (obviously) biased opinion. Nothing more.

      Move along please, nothing to see here.

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      No Comment.
    7. Re:Bungie made some good stuff... by bunions · · Score: 1

      There wasn't really anything to your argument either. A lot of assertions and the obligatory car analogy. MMOGs are pc-only (mostly) because console keyboards aren't widely available. I also deny that pc games "created" the market. I'd say Atari or Nintendo did, and those games were modeled after arcade consoles.

      --
      there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
    8. Re:Bungie made some good stuff... by GeckoX · · Score: 0

      Dude, you really _really_ don't know your video game history.

      --
      No Comment.
    9. Re:Bungie made some good stuff... by bunions · · Score: 1

      your insightful arguments have totally won me over.

      --
      there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
    10. Re:Bungie made some good stuff... by FinchWorld · · Score: 2, Informative
      I've just been watching scrubs hence, For the of God, nooby. Halo, and soon to be Halo 2 would have been luckly to even hit the PC without M$, hell I can M$ hate with the best of them, when theres a good reason, so lets go down the bungie hall of memories. Marathon, whats that Mac games? OMFG did you not get that on your PC? Until recent open sourcing I believe there was only a very limited, LIMITED, run of Marathon 2 for PC, and that seemed more for the novelty. As for halo the orginal intention for it was to be a mac game, but you know that right? It was even a RTS, then it became a 3rd person shooter, at about which time M$ took a big interest which had the game published on a big format (no, don't smirk, no, really, Xbox gamer numbers > Mac gamer numbers).

      Moral of it all, Halo of PC, far more likely with M$ then without.

      --
      "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
    11. Re:Bungie made some good stuff... by Lemmy+Caution · · Score: 1

      No, actually, he does. And if you put Japan into the equation, the role of the PC diminishes even more.

      In a couple of genres - RTS, simulation, FPS - the PC is historically more important, although again the Japanese game industry has a large history of simulation on consoles. Halo is a 3rd person shooter, a genre which essentially skipped the PC. RTS and especially FPS have become somewhat moribund genres, as well.

      What the PC drove, until recently, has been the quality of graphics. We're getting to an epoch of diminishing returns with that.

    12. Re:Bungie made some good stuff... by scot4875 · · Score: 1

      You conveniently forget Myth and its sequels.

      Bungie had been doing quite well on the PC platform, pre-MS buyout -- I can't imagine why Halo wouldn't have made it to the PC as well.

      --Jeremy

      --
      Jesus was a liberal
    13. Re:Bungie made some good stuff... by FinchWorld · · Score: 1
      Halo, pre M$ was only ever shown at Mac Expos, as a Mac game. Its also worth noting that although the myth games were released on PC, it was after Mac release, I know Marathon 2 for PC came a year later than the Mac version. Given the impact Halo would have had on the Mac against the xbox (not as much, smaller customer base), a PC port would have been longer in the works.

      And if I recall Myth III may have come out on PC first, but Im sure M$ gave the rights to Take2 or similar and wasn't developed by Bungie.

      --
      "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
    14. Re:Bungie made some good stuff... by GeckoX · · Score: 1

      Think about _why_ 3rd person shooters skipped the PC. 3rd person shooters were adopted for consoles because FPS controls don't translate all that well to consoles.

      --
      No Comment.
    15. Re:Bungie made some good stuff... by BakaHoushi · · Score: 1

      What you say is true.

      Truly, the "homefront" of gaming is in the Land of the Rising Sun. It's where most of the truly BIG names in gaming comes from, and where the biggest sellers are made. I know it's just anecdotal evidence, but let's take a look at my gaming library:
      Wii: 6 games, 2 US made, 4 Japan
      PS2: 35 games, 12 US, 23 Japan
      GCN: 41 games, 12 US, 29 Japan
      DS: 22 games, ALL Japanese

      So, it looks to me that since the Japanese PC game market seems to consist mostly of porn games and little more, which hardly has the greatest graphic ever, it is unlikely that the Japanese gaming market is thanks to the PC gaming market.

      I can't speak for what's on Japanese shelves, but it would seem to me that the Japanese easily hold the majority of big name franchises (I say to exclude MY LITTLE PONIES: RAINBOW FUNLAND ADVENTURE(tm) and other abysmal titles) in the west. I don't know why. Maybe it's Japan's apparent preference for swords over guns (whereas in Western games, swords are a last resort, usually, when your long-range weaponry is out of/low on ammo) and RPGs.

      I'm not saying I hate the PC gaming market. I play City of Heroes/Villains, Neverwinter Nights 1&2, Hitman... I love so many PC games, but the hassle of using them is often quite frustrating. The keyboard was NOT designed for many types of games (just as a console controller, save the Wii) was not designed for shooters or RTS. And most casual players aren't going to want to have to replace their otherwise-fine desktop to play the newest Half-life. If they mainly use their computer for Internet tube exploration and typing up papers, why should they buy $500 minimum in upgrades to play a game when they can spend ~$50 for a new game for their console and still (ultimately) have fun?

    16. Re:Bungie made some good stuff... by Lemmy+Caution · · Score: 1

      FPS are hardly the stem and core of videogame history. The original poster was correct: home systems came directly from the arcade, and were in widespread use while most people still did not have PCs. The Atari VCS (later called the 2600) was ubiquitous while home PCs (Altairs, Commodores, Apples, Tandys, etc) were still a rarity - and before the age of MS-DOS, the PC market was fractured. Not until the early/mid-90s did PC gaming really pick up, when one could actually upgrade the graphics card for a moderate price and the dominance of MS created a sort-of kind-of "stable" target for development.

      In Japan, the Famicom and other consoles actually replaced the PC for some functions, as well.

      The arcades are more important to the history of videogames than the PC is, and the genres which came from the arcades are the ones that are more central to the console. As keyboards become more common on consoles and HD televisions become more widespread, I think we'll see more of those genres which rely on them also expand there. In any case, the PCs role in videogame history is not completely insignificant, but it is still peripheral.

      Is that substantial enough a reply to you?

    17. Re:Bungie made some good stuff... by GeckoX · · Score: 1

      Much better, thanks.

      There's been some level of confusion in this entire thread. Mostly because people chose to make statements without backing them up in any way.

      I certainly agree with your history on video games. It is definitely correct and accurate. However, I would have to suggest that it was the PC game market that revolutionized the industry. Pre-PC, the market was for kids for the most part. Video games were toys. They looked like toys, they played like toys. Once the PC entered the equation, that all changed. PC's drove the upshift in graphical quality. PC's brought 3D to the table. PC's brought gaming to the masses, though somewhat indirectly. FPS, TPS, simulators etc etc. Hardly anything new or revolutionary has happened on a console first in the past 15 years or so. Actually, the Wii-mote is about the first. Everything else in the console market has been striving to catch up to the state of the art of PC games. And the consoles simply still are not there.

      Now we're getting to a point though where platforms have stabilized and it's reasonable to release games for the PC and a console or two, since consoles are becoming more and more like PCs every generation. However, the consoles are still behind. Still lower resolution and detail. Still somewhat contrived control schemes in the land of 3D. Better, certainly usable now, but definitely NOT superior to PC.

      What I'm finding interesting now is that while the 360 and the PS3 are quite obviously striving to meet PC standards for games, the Wii has gone the complete opposite direction and IMHO, is really the only true console out there right now, from a historical perspective.

      --
      No Comment.
    18. Re:Bungie made some good stuff... by be-fan · · Score: 1

      WoW is pretty big, but to put it into perspective, it wouldn't even break the top 10 of highest selling console games.

      --
      A deep unwavering belief is a sure sign you're missing something...
    19. Re:Bungie made some good stuff... by be-fan · · Score: 1

      Pre-PC, the market was for kids for the most part.

      It was the original PlayStation that did that. Back in 1994, when it came out, the PC gaming market was not nearly big enough to have that kind of impact.

      PC's brought 3D to the table.

      It was arcades that brought 3D to the table, and even 3Dfx first became successful because of their involvement in making arcade hardware. The Voodoo 1 was the first popular 3D chipset for PCs, and it came out in October 1996, a full year and nine months after the PS1 brought arcade-style 3D gaming into the home. Even the much-delayed Nintendo 64, which was fully competitive with the Voodoo 1 courtesy of its SGI-designed graphics chip, came out several months earlier. And of course the N64 had Mario 64, which was the first game to fully utilize the 3D environment in ways most FPSs still don't allow you to do.

      --
      A deep unwavering belief is a sure sign you're missing something...
  8. grrr, content filter by ajdowntown · · Score: 1

    Can some one post the article on here? I am behind a content filter...

    1. Re:grrr, content filter by Anonymous Coward · · Score: 0

      "Yeah, sometimes it feels like I'm still the new guy," says Bungie's Jaime Griesemer, drumming restlessly on the conference-room table. "Like, sometimes I feel like I can just say whatever I want because they'll just ignore me, because I'm the new guy."

      Griesemer has been at the firebrand US studio since 1999. Only ten others have been there longer.

      It makes no sense, because to all intents and purposes, the curly-haired, fidgety, scattershot design lead is Bungie. He's hardly a founder member, having arrived less than a year before the Chicago independent was acquired by Microsoft to develop Halo as an Xbox launch title in 2000. And he can't be singled out as the outstanding talent in this outstandingly talented team, although he's tasked with preserving the precious core of the Halo experience -- the infamous 30 seconds of fun' that he labelled and helped to create, that freeform, looping interplay between the weapons, vehicles and shields.

      "It's impossible to feel stable and entrenched here," Griesemer continues. "The newest designer will be sitting in a design meeting and challenge me on something that's been an established part of the Halo gameplay for years and years and years. I like having those discussions, sitting in a room and having a bunch of people just go at me. For me it's really fun if your ego can survive it, and the ideas that come out of the other side are vastly improved."

      Within these walls, Griesemer can say anything, and anything can be said to him. That's one unusual thing about Bungie; one clue to the mysteries we're here, at the studio's Seattle offices, to unravel. How, exactly, do you go about making a 10/10 game? And perhaps even more crucially -- how do you hold your studio together when that game balloons into a cross-media entertainment phenomenon, when you become a strategic asset in a consumer electronics war, when your self-contained world is transformed overnight into a drop in the ocean of the world's richest company? In the face of all that, how does Bungie stay Bungie?

      Building your own private fortress certainly can't hurt. After completing Halo and Halo 2 on Microsoft's Millennium Campus in nearby Redmond, Bungie was the first part of Microsoft Game Studios (discounting UK-based Rare) to be allowed to break away and establish its own base of operations.

      The building is a discreet, low-slung, converted warehouse store on a quiet retail park, neighboured by pancake houses and coffee shops. But step inside the huge main office space and the dark is studded with the bluish highlights of a hundred LCD panels; with two storeys of solid, free-standing closed offices at the back, it's like nothing so much as stepping right inside a Halo structure. Hardly surprising, since one of the trained architects on Bungie's art team contributed to the design.

      The move wasn't just about privacy, though. "It was to get a space that was open, that felt comfortable to be in, that worked with our collaborative nature, allowing us more flexibility," says studio manager Harold Ryan, a stout, impenetrable wall of Microsoft-trained muscle who is Bungie's operational chief. "Initially I thought it was a funny joke when someone suggested we put the desks on wheels. And now, the desks are on wheels. You want to do a desk move, you just unplug from your floor box and plug back in." The desks are arranged in circles around rough disciplines, employees' physical locations shifting with their working relationships.

      Art director Marcus Lehto, soft-spoken giant and veteran of the Chicago days, says free speech and inter-disciplinary freedom have always been vital to Bungie's creative health. "From the very beginning when it was just three or four of us sitting in an old Catholic Girls' School with mice coming out of the desks, to this, it's been about keeping that open communication and the structure of disciplines -- we don't ever break engineering apart as a completely separate entity from art, from design." He recalls the temporary office

  9. Bad scenario... by __aaclcg7560 · · Score: 1

    And that's why I know Halo 3 is going to be so much better

    As someone who worked in the video game industry for six years, the next time around the schedule will be caught in half. If they thought losing the polish time was time was bad, losing time to finish the game is even worse.

    1. Re:Bad scenario... by Anonymous Coward · · Score: 0

      Apparently Bungie, as a company, doesn't suck. That seems to distinguish it from your six years of being a click-monkey.

  10. 300 by tont0r · · Score: 1

    Guy 1: This is insane! This is madness!!
    Guy 2: Madness? This is BUNGIE!!
    [Guy 1 kicked into a well]

    1. Re:300 by DimGeo · · Score: 1

      You mean: "Guy 1: This is blasphemy! This is madness!"

  11. Old? by Admodieus · · Score: 1

    This is not news to me, nor should it be to anyone who watched the Making of Documentary that came with the special edition Halo 2. Basically, Bungie sat around on their asses doing nothing until about a year/6 months before the release date, and then started working like crazy. It shows you that the New Mombasa E3 demo was not built on the existing game engine and had to be completely scrapped. I doubt this will happen again, as it sounds like they're far into production already, but if it should, I doubt I'll buy the game.

    --
    "It's a reverse vampire...they....they crave the sun!"
  12. That's not the latest issue by goldcd · · Score: 1

    That's last month's story.

  13. Goldeneye by tepples · · Score: 1

    Why does the Halo franchise exist? Simply because the console market had had FPS envy for over a decade. It took that long for consoles to be able to do FPS's well enough to be viable.

    Console first-person shooting was viable in 1997. See Goldeneye.

    1. Re:Goldeneye by GeckoX · · Score: 1

      There's viable, and there's usable.

      Any PC FPSer will know exactly what I'm talking about. Any console FPS fanboys...we'll, you still don't know what you're missing ;)

      --
      No Comment.
    2. Re:Goldeneye by tepples · · Score: 1

      Any PC FPSer will know exactly what I'm talking about.

      How much does it cost to build a home theater PC that can handle four-player first-person shooting? Or does it take a cluster?