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Inside Bungie - Living The Spartan Life

Straight from the latest issue of Edge, a great feature all about the life inside Bungie studios. The article gets into a good bit of detail on the mindset of this insular part of Microsoft's development network. Interviewed developers discuss what it is like working for Microsoft, and how hard it is not to be hard on themselves. Specifically, the developers have some surprisingly harsh criticism of their own opus - Halo 2. From the article, comments by technical lead Chris Butcher: "One of the things that stuns me when I think about it, and I can't believe this is true - we had [no time to polish] for Halo 2. Take that polish period and completely get rid of it. We miscalculated, we screwed up, we came down to the wire and we just lost all of that. So Halo 2 is far less than it could and should be in many ways because of that. It kills me to think of it. Even the multiplayer experience for Halo 2 is a pale shadow of what it could and should have been if we had gotten the timing of our schedule right. It's astounding to me. I f***ing cannot play Halo 2 multiplayer. I cannot do it. And that's why I know Halo 3 is going to be so much better."

15 of 58 comments (clear)

  1. Nice by Aladrin · · Score: 4, Insightful

    I liked the first half of Halo 1. The parts where you could jump on a jeep (whatever) and a guy would climb in and drive, or gun, or whatever you didn't do. It really felt like a war game where there was some tactics and such.

    The last half completely dropped that and was boring.

    Halo 2... I never bothered with it. My nephews played it, and I heard a little on the web about it, but not much. So I left it alone.

    I'm hoping Halo 3 really DOES have the 'polish time' they need to make it right and fun in single player. (I don't give a rat's ass about multi, despite liking the 'work together' stuff with the NPCs.) I'm not really holding my breath, though.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  2. Poor Bungie. by Kirin+Fenrir · · Score: 2, Funny
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    Duranin - A NWN2 Roleplaying Persistent World
  3. Developers are NEVER happy by elrous0 · · Score: 4, Interesting
    Given the opportunity, a developer would keep "polishing" a game forever. It would never get released if you just gave them an "open-ended" development timeframe. But, set a hard deadline, and they end up complaining that there wasn't enough time to "polish" it; to add in every feature; to include x, y, and, z, and so on...

    Show me a developer that's ever completely happy with the finished game and I'll show you a director that's completely happy with the final theatrical cut of his film.

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Developers are NEVER happy by PresidentEnder · · Score: 3, Interesting

      Quentin Tarantino always claims to be happy with the theatrical cuts of his films.

      --
      I used to carry a bottle of whiskey for snake bite. And two snakes. -Nefarious Wheel
    2. Re:Developers are NEVER happy by nasch · · Score: 2, Informative
      But, set a hard deadline, and they end up complaining that there wasn't enough time to "polish" it; to add in every feature; to include x, y, and, z, and so on...
      If you RTFA (a lot to ask I know) one of them said that for Halo everything came together perfectly in the end, and basically they had exactly the right amount of time. That is to say, I'm sure there was more they would have liked to do, but his message was more "we had the right amount of time" than "we needed more time".

      "We had about four to five weeks to polish Halo at the end. No more than that. And that last five per cent is responsible for 30 per cent of the success of the game, or more. That's the period in which we really had a perfect storm. The team was all there, everything was working great, the Xbox hardware was finally there and good, and we just were able to relentlessly execute on that. The entire game came together within that four- to six-week period."

  4. Bull by ObiWanStevobi · · Score: 3, Interesting

    Halo 2 is still one of the most played and most stable games. And one of the best looking for its generation. This is just marketing to try to hype up expectation for Halo 3. Halo 2 is not perfect, no game is. But to say there isn't any polish on it is just a flat out lie.

    1. Re:Bull by Freewill · · Score: 3, Informative

      There's *planned* polish, and there's *accidental* polish. Halo 2 had plenty of the latter, a little of the former. Make no mistake, if you're known for above-average output, then even your less-then-perfect work is still a step above the rest. What Halo 2 missed on (as repeated in the article) is agreed on by the developers themselves. This is a *good* thing. This is not 'marketing trying to hype' Halo 3. If you knew how Bungie worked, you'd know they have an adverse reaction to typical corporate 'marketing'. But you can dismiss me out of hand, since I would fall into the 'fanboi' category, I guess.

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      n/a
    2. Re:Bull by ObiWanStevobi · · Score: 2, Insightful

      Well, I would find it believable that they are perfectionists and hypercritical of their own work, however, when they all of a sudden now say that Halo 2 was not polished and Halo 3 is, doesn't that suggest a bit of a marketing job?

  5. Re:It's good that they accept it in public by jfclavette · · Score: 2, Informative

    You're confused. Halo 2 came out for the original XBox a good while ago. You're thinking Halo 3, which is still in development.

  6. Re:Bungie made some good stuff... by bunions · · Score: 2, Insightful

    > Those of us who are PC gamers (and we are legion)

    PC games are about 1/6th of the console market. It's still significant, but decreasingly so every day. Don't get me wrong, I'm a PC gamer too, but I don't have any illusions of it's importance in the grand scheme of things.

    > But make no mistake that this immediately relegates the HALO franchise to irrelevancy with HUGE sections of the gaming community.

    PC gamers are sort of notorious for upgrading at the drop of a hat. I think you're vastly underestimating the willingness of people to move to vista if there's something makes it worth their while to move.

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  7. Re:Bungie made some good stuff... by GeckoX · · Score: 2, Insightful

    PC gamers follow the games and the tech. They're traditionally on the (relative) bleeding edge of the industry.

    If the industry isn't going there, the gamers won't be either. It's that simple.

    Until the moment there's a must have DX10 game, and the must have hardware to match, there simply won't be mass upgrading. Actually, there's a heck of a lot of room at the top of the DX9 stack still. Most people that look into this stuff KNOW that the best cards right now are DX9. And for the foreseeable future those cards will be getting cheaper as well as better. Now is the time to build that smokin rig. There is simply no point whatsoever in jumping on to the DX10/Vista bandwagon as it's completely empty, and headed out into the desert for the next couple years.

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  8. Re:Bungie made some good stuff... by GeckoX · · Score: 3, Insightful

    Sorry, forgot to mention one more important thing. The PC gamer market may be small percentage wise, but that segment drives just about the entire market.

    Think of it this way: Most people don't drive expensive high-tech vehicles. Those vehicles are only a very small part of the vehicle market. However, just about ALL of the tech in the vehicle you DO drive started out on those vehicles.

    So we may be (relatively) small in numbers, but we created the market, and we're still the driving force behind it.

    Think of it another way: Why does the Halo franchise exist? Simply because the console market had had FPS envy for over a decade. It took that long for consoles to be able to do FPS's well enough to be viable.

    And last, just another point about the impact of PC Gamers on the industry. WoW is a juggernaut in the industry. And it's PC only. Not just a hiccup. Not just a blip on the radar. It's huge, it's massive, it's changed the gaming market across the board. All this from a _subset_ of 1/6th of the console market.

    We're a LOT more important than you give credit for.

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    No Comment.
  9. Re:Bungie made some good stuff... by Caffeinate · · Score: 2, Informative
    Halo 2 did OK considering it's an X-Box only title.
    I think "OK" might be a bit of an understatement. Halo 2 had the best opening night in the history of the entertainment industry, earning $125M US in the first 24 hours of its release.
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    Godless heathen.
  10. Re:Bungie made some good stuff... by FinchWorld · · Score: 2, Informative
    I've just been watching scrubs hence, For the of God, nooby. Halo, and soon to be Halo 2 would have been luckly to even hit the PC without M$, hell I can M$ hate with the best of them, when theres a good reason, so lets go down the bungie hall of memories. Marathon, whats that Mac games? OMFG did you not get that on your PC? Until recent open sourcing I believe there was only a very limited, LIMITED, run of Marathon 2 for PC, and that seemed more for the novelty. As for halo the orginal intention for it was to be a mac game, but you know that right? It was even a RTS, then it became a 3rd person shooter, at about which time M$ took a big interest which had the game published on a big format (no, don't smirk, no, really, Xbox gamer numbers > Mac gamer numbers).

    Moral of it all, Halo of PC, far more likely with M$ then without.

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    "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson