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Shigeru Miyamoto to Keynote Game Developer's Conference

Gamasutra is reporting that legendary Nintendo designer Shigeru Miyamoto will be headlining a GDC keynote during the event this March. Jamil Moledina, the director of GDC, covers what Miyamoto will be talking about and a bit of his long history in a post to the GDC blog. From that post: "Getting him back to GDC has been tricky. While having spoken at GDC in 1999, Miyamoto-san's commitments are considerable. Thankfully his boss gets what GDC is for. As you may know, Satoru Iwata has inspired the GDC audience two years in a row, with iconic and revealing addresses. Both instances mapped to surges in developer interest in and support for Nintendo's platforms, which speaks to the dramatic symbiosis between platform and developer -- as well as the effectiveness of the GDC biosphere in enabling the productive sharing of knowledge and experience."

35 comments

  1. Nintendo's Speakers by HappySqurriel · · Score: 4, Interesting

    Something I have seen commented on several times is that Nintendo has the most insightful and entertaining public speakers in the entire videogame industry.

    A friend of mine who is a developer for a company which "Works Closely" with Microsoft on XBox 360 games saw Iwata's keynote (2 years ago I think) and he said when the presentation was done he wanted to stop developing FPS and create some unique game for the DS; he didn't, but it was how he felt. Honestly, I can't wait to see what he talks about and shows off ... I imagine he will argue that unique games which people find fun sell well not shiny graphics; he will demonstrate this trend by showing DS and Wii sales.

    1. Re:Nintendo's Speakers by GigsVT · · Score: 5, Funny

      Do Nintendo games have a weakspot you can hit for MASSIVE DAMAGE, though? I didn't think so. I'll stick to Sony keynote speeches thank-you-very-much.

      --
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    2. Re:Nintendo's Speakers by NosTROLLdamus · · Score: 0, Funny

      Exactly. You need the power that only the PS3 can provide to do envelope pushing features such as "Real Time Weapons Change".

    3. Re:Nintendo's Speakers by Aladrin · · Score: 2, Interesting

      No, but I think it should be noted that Viva Pinata for the x360 does. It also has 'realtime tool change'. I kid you not. You can talk to the characters and one of them states that you can hit Seedos' weakpoint for massive damage and that it has realtime tool change. (If you hit him with a shovel, he drops seeds.) It's got to be one of the funniest references in that game.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    4. Re:Nintendo's Speakers by Thansal · · Score: 1

      compleatly true.

      Even Regie, the angriest man on earth, can really captivate an audiance when he gets going.

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    5. Re:Nintendo's Speakers by Poltras · · Score: 1

      Even Regie, the angriest man on earth[...] You mean more angry than this man?
    6. Re:Nintendo's Speakers by HappySqurriel · · Score: 1

      After seeing Steve Ballmer dance I'm pretty sure Reggie could take his name.

    7. Re:Nintendo's Speakers by Anonymous Coward · · Score: 0

      Actually, it's a loading screen game tip and you hit his weakspot for massive seedage.

    8. Re:Nintendo's Speakers by rkanodia · · Score: 1

      Contact for the DS makes the same joke during an early boss fight.

    9. Re:Nintendo's Speakers by Guppy06 · · Score: 1

      "Something I have seen commented on several times is that Nintendo has the most insightful and entertaining public speakers in the entire videogame industry."

      I miss Yamauchi.

  2. YES! by Anonymous Coward · · Score: 0

    YESSSSSSSSSSSSSSSSSSSSSS ssss ssssssssssssss sss sss!!!

  3. Um...what's the news? by xxxJonBoyxxx · · Score: 0, Offtopic
    ...legendary (game) designer (name) will be headlining a Game Developers Conference keynote...
    Um...what's the news? This doesn't seem that surprising to me.
    1. Re:Um...what's the news? by Anonymous Coward · · Score: 1, Informative

      "Getting him back to GDC has been tricky. While having spoken at GDC in 1999, Miyamoto-san's commitments are considerable. Thankfully his boss gets what GDC is for."

      That is what the news is. Sure, it would be great to have him there every year, but he's a busy man. This year he's there. Maybe not worth breaking into a TV program to announce, but still news none the less.

    2. Re:Um...what's the news? by poot_rootbeer · · Score: 5, Informative

      The news would be that this particular legendary game designer hasn't spoken at this developers' conference (or any other) in eight years. Rare occurances are newsworthy.

  4. I'm certainly excited by CaptCommy · · Score: 2, Interesting

    I for one have usually cared more about things like the GDC than E3, because it's more interesting to hear theory from the brains of the industry than the flash and tech demos of E3. Now, with E3 gone, I have a feeling stuff like this will get a lot more press coverage, which I see as a very good thing. At the very least, the GDC looks more professional than E3, which might help kick off some of our stereotypes as just a bunch of kids messing around.

    1. Re:I'm certainly excited by PhoenixOne · · Score: 1

      I think GDC looks more professional than E3 in part *because* of the lack of media coverage. Add TV cameras, even to a GDC event, and everything changes...

      --
      Spell cheek you've failed me four the last thyme!
  5. Speaking by MeanderingMind · · Score: 2, Interesting

    Satoru Iwata is an excellent English speaker. It may not be perfect, but it's extremely good for anyone who isn't a native speaker. However, I haven't had the opportunity to hear any public speaking of significant duration from Shigeru Miyamoto that was in English. Small amounts here and there, but not entire keynotes.

    I suspect that while his English is good, he just isn't comfortable speaking much of it in front of a large audience.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    1. Re:Speaking by Anonymous Coward · · Score: 1, Funny

      It will probably sound something like this:

      It's-a me! Miyamoto!

    2. Re:Speaking by 7Prime · · Score: 1

      Ya know, it might not be the language barrier. In every interview I've heard with him, he seems like he's a kinda timid guy. He's always seemed very gratious, and wanted to be there for his projects, but his wording always gave me the impression that he lacks a bit of confidence.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    3. Re:Speaking by Duds · · Score: 1

      He's actually only been really learning english the last few years so maybe he's continued to make progress with that.

  6. Mod parent up, please. by xxxJonBoyxxx · · Score: 0, Redundant

    Mod parent up, please. That's what I was looking for. (I have mod points today; but I can't use them here because I already wrote in.)

  7. its funny by astrokid · · Score: 0, Troll

    hearing how inspired developers get after hearing Miyamoto or Iwata speak only to have their 'creativity' result in shovel-ware on the wii or ds.

    --

    Chewie does not get a medal. Come on, George. Can a Wookie get a medal?
  8. Shigeru Who? by Anonymous Coward · · Score: 0

    Seriously, has anyone ever heard of this guy?

    1. Re:Shigeru Who? by Anonymous Coward · · Score: 0

      Shigeru Miyamoto ( , Miyamoto Shigeru?, born November 16, 1952) is a Japanese electronic game designer. He is the creator of the Mario, Donkey Kong, The Legend of Zelda, Star Fox, Wave Race, and Pikmin video game series for Nintendo game systems.

      He is one of the world's most celebrated game designers, and is often called one of the fathers of modern video gaming. His titles are characterized by refined control-mechanics and imaginative worlds in which the players are encouraged to discover things for themselves, as well as basic storylines, which had been almost unheard of before he introduced one of the first, featuring Mario.

      Employed by Nintendo (then a Hanafuda manufacturer) as an artist, in 1980 he was given the task of designing one of their first coin-op arcade games. The resulting title Donkey Kong was a huge success and the game's lead character, Jump Man -- later renamed Mario -- has become Nintendo's mascot. Miyamoto quickly became Nintendo's star producer designing many franchises for the company, most of which are still active and very well-regarded.

      link

      Honestly, if you don't know who Shigeru Miyamoto is you probably don't know what the GDC is about and this entire article would make no sense to you anyways.

    2. Re:Shigeru Who? by Anonymous Coward · · Score: 0
    3. Re:Shigeru Who? by argux · · Score: 1

      It's funny, laugh!

  9. Yawn by nuclearpenguins · · Score: 0

    Wake me when there is talk of gaming on a PC and not these silly little consoles. I couldn't care any less about consoles and their simple games. Or wake me when there is a quality RTS game on a console.

    --
    Anonymous Coward: "This is slashdot. Accuracy is second class citizen here, unlike King Bias."
    1. Re:Yawn by MeanderingMind · · Score: 2, Interesting

      Honestly, I could care less about PCs and their overly complicated games.

      Column A: Spore is exciting because it's being made in such a way that anyone can play around with it. It'll be a simple game, but a one with great depth.

      Column B: Supreme Commander disappointed me because the last time I tried the beta the emphasis remained on the same micromanagement I saw in WarCraft II, StarCraft, WarCraft III, any C&C etc. SupCom was supposed to be about macromanagement and moving away from needless complications. Unless things have dramatically changed I haven't seen that.

      To boot, the consoles have their fair share of both Column A and Column B. Unless RTS games are all you play, I don't see where you're coming from calling all console games "simple".

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  10. Damn, who left the door unlocked? by Alzheimers · · Score: 3, Funny

    Get his ass back in the office, chain him to the desk, and tell him to finish Mario Galaxy!

    Two Nintendo consoles in a row without a Mario launch title?! Who's in charge there?

    1. Re:Damn, who left the door unlocked? by trdrstv · · Score: 2, Interesting
      Two Nintendo consoles in a row without a Mario launch title?! Who's in charge there?

      Though it's not new... Techically, the Wii (and the DS) got Mario64 at launch...

      Honestly I'm not expecting Mario Galaxy until Q4 2007.

    2. Re:Damn, who left the door unlocked? by Coucho · · Score: 0

      Who's in charge there? Obviously you forgot, since you seem to have Alzheimers.
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      *pSig = NULL;
    3. Re:Damn, who left the door unlocked? by Anonymous Coward · · Score: 0

      > Two Nintendo consoles in a row without a Mario launch title?! Who's in charge there?

      Somebody sick of Mario. Thank god for whomever that is.

  11. It's really more of a... by bluemonq · · Score: 1

    "Wow, that's really cool! I bet we can do all sorts of cool things with that," but when they gel back to the office they find they don't have the computing power/money/time/resources/personnel/ incentive to pull it off.