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7 Game Franchises They Drove Into the Ground

Via the ever-excellent Game|Life, a post on Games Radar that details seven destroyed game franchises, taken from us in their prime by callous game publishers. Running the gamut from the venerable Sonic (of whose decline we've already spoken) to the good-to-crappy-in-two-years Viewtiful Joe, these are all games that just deserved better. I personally lament the decline of the Tomb Raider series (number 7 on the list) the most. Her most recent outing was much better than previous iterations, and I definitely hope that Eidos can keep up the momentum. Are there any series that you feel have fallen from heights that should have made the list?

9 of 275 comments (clear)

  1. More have died... by LinuxGeek · · Score: 4, Informative

    Aside from games that have fizzled, I lament the passing of both the Thief and System Shock series. Company (mis?)managment has probably killed most of the great gaming franchises that died in their prime. Hopefully Bioshock will make it to release and System Shock will kinda, sorta live again...

    Remember that several game developers had their funding cut so Daikatana could see the light of day ( at a burn rate of $1,000,000US per month).

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    1. Re:More have died... by Daemonstar · · Score: 4, Insightful

      I always loved the Wing Commander series, but, sadly, it seems to be no more.

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    2. Re:More have died... by Ford+Prefect · · Score: 4, Insightful

      Deus Ex. Fantastic to cack in just two games. Alas...

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  2. My Picks by AKAImBatman · · Score: 4, Informative

    Wing Commander - We should have had Privateer Online. Instead, EA dropped it for their new hotness over at Blizzard. Thus one of the greatest series of all time ended.

    Command & Conquer - C&C was good. I mean, darn good. But then Westwood failed to deliver Tiberium Sun as promised, and gave us Red Alert instead. Ok, fine. A lot of people liked Red Alert even though it wasn't as good as the original. So we kept waiting for Tiberium Sun. 4 and a half years later, Westwood just kicked it out the door, merely a shadow of what it was intended to be. From then on out, C&C was nothing more than a "property" in which vaguely related games were released one after another, with no real connection to the gameplay that made the original famous.

    Graphical Adventure Series - While not really a game series in of itself, the concept of Graphical Adventures has been mostly dropped by the industry, depsite the fact that it was a great way to tell a story. Nearly all the Lucas Arts games sold well, and never really showed a decline in the market. The concept just... fell into the ether, seemingly in favor of "more adult" gameplay. (Boo! Hiss!)

  3. Re:Duke Nukem? by nuzak · · Score: 4, Funny

    You have to actually achieve movement in order to drive something into the ground.

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  4. Can you say Sierra? by PygmySurfer · · Score: 4, Insightful

    King's Quest, Space Quest, Quest for Glory, Leisure Suit Larry, Police Quest/SWAT, Gabriel Night, Earthsiege/Starsiege/Tribes, Front Page Sports, The Incredible Machine, Dr. Brain, Caesar, 3-D Ultra Pinball, Homeworld, Outpost, Freddy Pharkas, Betrayal at Krondor... Sierra practically defines this topic, and it's not even mentioned.

  5. X-COM by borfast · · Score: 4, Interesting

    The X-COM series (actually, just the first two, IMHO) was probably the best strategy game I have ever played. Sometimes I even think it was the best game I ever played. It's a shame they ruined it starting with the third installment in the series.

    UFO: Aftermath, Aftershock (and soon, Afterlight) are pretty cool games but they're nowhere near the coolness of X-COM: UFO Defense (or, for those of us in Europe and other parts of the world, UFO: Enemy Unknown) and X-COM: Terror From The Deep.

    Those were the days... :)

  6. Turok by Sciros · · Score: 4, Interesting

    I haven't read the article ("games" blocked :-P) but if they didn't mention the Turok series then they've overlooked one of the biggest losses to gamers in history. (If they mentioned Turok then sweet.)

    Turok: Dinosaur Hunter and Turok 2: Seeds of Evil for N64 set new standards for console FPS games in terms of both graphics and weapon design. In my opinion, Turok 2 is yet to be outdone by any FPS as far as hardcore weapon lineups are concerned. Sure there is the occasional gem like HL2's gravity gun, but nothing has had as many great hurting machines as the Turok games.

    Those first two games rocked. Great levels, awesome bosses. Turok 2 even had a half-decent multiplayer.

    I don't know what went wrong after that, but the games just underdelivered in every way possible. There was Turok: Rage Wars which was the dumbest thing ever because when you have Perfect Dark (or Goldeneye) on your console, like heck you're gonna care about a multiplayer-combat-oriented Turok game. Whoopee. And it just went downhill from there.

    They're trying to resurrect this franchise nowadays, so we'll see what happens. But my expectations at this point are quite low.

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  7. Re:Blizzard? by AKAImBatman · · Score: 4, Informative

    *snaps fingers*

    That's right. It's coming back to me now. It wasn't Westwood that was the problem, it was Ultima Online. EA decided that they'd rather sink the money into the Ultima series than into the Wing Commander series, which they felt hadn't been doing so well since they took over Origin. (Gee. Surprise, surprise.) So they killed Privateer Online in favor of doing the sequel (WTF?) Ultima Online 2. In the process, EA made a huge mess of things.