7 Game Franchises They Drove Into the Ground
Via the ever-excellent Game|Life, a post on Games Radar that details seven destroyed game franchises, taken from us in their prime by callous game publishers. Running the gamut from the venerable Sonic (of whose decline we've already spoken) to the good-to-crappy-in-two-years Viewtiful Joe, these are all games that just deserved better. I personally lament the decline of the Tomb Raider series (number 7 on the list) the most. Her most recent outing was much better than previous iterations, and I definitely hope that Eidos can keep up the momentum. Are there any series that you feel have fallen from heights that should have made the list?
Aside from games that have fizzled, I lament the passing of both the Thief and System Shock series. Company (mis?)managment has probably killed most of the great gaming franchises that died in their prime. Hopefully Bioshock will make it to release and System Shock will kinda, sorta live again...
Remember that several game developers had their funding cut so Daikatana could see the light of day ( at a burn rate of $1,000,000US per month).
Kindness is the language which the deaf can hear and the blind can see. - Mark Twain
Funny how he sees that the decline of Mega Man came with the Mega Max X series. When the first three games appeared while in high school, all of my friends and I were excited about them. And the easter egg that is Ryu's street fighting moves was a pleasure for all. Saying that the games were crappy seems to be a minority opinion, and possibly one based more on retrospect than on how one felt at the time of release.
What about those Kirby games? The last one I can remember is the N64 version, which was pretty bad, at least IMO. The only place you see that guy anymore is in the Smash Bros games.
Blerg.
These are apparently only console titles... If they included PC series driven into the ground, there are quite a few that would have topped the list. Command and Conquer I would call number 1, Generals very near sucked and didn't fit a C&C profile at all. I guess I'll just have to wait to see if EA comes back with a classic with the new C&C. Oh, and I know it's not a series, but I used to play Star Wars Galaxies, and SOE really killed that one with a passion.
Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
Wing Commander - We should have had Privateer Online. Instead, EA dropped it for their new hotness over at Blizzard. Thus one of the greatest series of all time ended.
Command & Conquer - C&C was good. I mean, darn good. But then Westwood failed to deliver Tiberium Sun as promised, and gave us Red Alert instead. Ok, fine. A lot of people liked Red Alert even though it wasn't as good as the original. So we kept waiting for Tiberium Sun. 4 and a half years later, Westwood just kicked it out the door, merely a shadow of what it was intended to be. From then on out, C&C was nothing more than a "property" in which vaguely related games were released one after another, with no real connection to the gameplay that made the original famous.
Graphical Adventure Series - While not really a game series in of itself, the concept of Graphical Adventures has been mostly dropped by the industry, depsite the fact that it was a great way to tell a story. Nearly all the Lucas Arts games sold well, and never really showed a decline in the market. The concept just... fell into the ether, seemingly in favor of "more adult" gameplay. (Boo! Hiss!)
Javascript + Nintendo DSi = DSiCade
Star Control: good first game, fantastic second game, AWFUL third game by different developers, then Accolade dies and we're done. More than TEN YEARS LATER, the source code for the 3DO version of Star Control 2 is released and turned into a great open source game for multiple platforms. That's love.
I'm shocked that after terrible incarnation after terrible incarnation, and umpteen-million expansion packs of mediocrity that cause the whole series to fade into obscurity, and their development not being slowed one bit despite that, it didn't make the number one spot.
Starsiege: Tribes (Tribes 1) dominated my PC gaming time until everyone moved to Tribes 2, which was good (but was no Tribes 1).
Then came Tribes Vengeance. It stole most of the community and then killed it by being a horrible game. Now the Tribes and Starsiege franchises are completely dead.
... was fantastic - take a look a the reviews all around, it was an excellent evolution on the 2d classic that made things faster and more fluid than ever.
You have to actually achieve movement in order to drive something into the ground.
Done with slashdot, done with nerds, getting a life.
King's Quest, Space Quest, Quest for Glory, Leisure Suit Larry, Police Quest/SWAT, Gabriel Night, Earthsiege/Starsiege/Tribes, Front Page Sports, The Incredible Machine, Dr. Brain, Caesar, 3-D Ultra Pinball, Homeworld, Outpost, Freddy Pharkas, Betrayal at Krondor... Sierra practically defines this topic, and it's not even mentioned.
Most of the games reviewed in TFA are console games. What about PC games like Tribes, which was successfully augered into the earth by Vivendi/Universal with the stinky "Tribes:Vengeance"? Sure, let's release a game that has broken bits (like tournament mode) and then refuse to patch it. Ever.
First they started with a great game: Tribes 1. Then the obvious thing to do was to make a sequel, which came out horrifically different from the original in terms of gameplay and feel - not to mention it was broken in the box. Endless patches ensued, until eventually the player community wrote maps and patches to make it feel and play more like the original game. After that debacle, development began on T:V, which as mentioned above was also broken.
Thanks, guys. You took a franchise which could have flourished and just buried it.
Ultima
While others have said Wing Commander, it wasn't itself driven to the ground as more or less abandoned.
Ultima however I'd qualify as driven to the ground in its last release.
Fallout
So many games after Fallout 2 claiming the "Fallout" name that basically drove to the ground.
The only hope is that Fallout 3 (now being worked on) can reclaim some of what it was.
Other ones that I consider more "abandoned" the driven to the ground -
Wizardry
Mentioned already, but the last game was still a pretty good game. It wasn't driven as much as left alone.
Most of the Bullfrog IP
Dungeon Keeper, Syndicate, Populous
Abandoned when purchased.
For that matter, doesn't it seem like most of the good PC games were killed off by EA?
The X-COM series (actually, just the first two, IMHO) was probably the best strategy game I have ever played. Sometimes I even think it was the best game I ever played. It's a shame they ruined it starting with the third installment in the series.
:)
UFO: Aftermath, Aftershock (and soon, Afterlight) are pretty cool games but they're nowhere near the coolness of X-COM: UFO Defense (or, for those of us in Europe and other parts of the world, UFO: Enemy Unknown) and X-COM: Terror From The Deep.
Those were the days...
On the PC you can't forget Masters of Orion. Versions One and Two were great, and then they waited several years before coming up with a crappy version 3.
I haven't read the article ("games" blocked :-P) but if they didn't mention the Turok series then they've overlooked one of the biggest losses to gamers in history. (If they mentioned Turok then sweet.)
Turok: Dinosaur Hunter and Turok 2: Seeds of Evil for N64 set new standards for console FPS games in terms of both graphics and weapon design. In my opinion, Turok 2 is yet to be outdone by any FPS as far as hardcore weapon lineups are concerned. Sure there is the occasional gem like HL2's gravity gun, but nothing has had as many great hurting machines as the Turok games.
Those first two games rocked. Great levels, awesome bosses. Turok 2 even had a half-decent multiplayer.
I don't know what went wrong after that, but the games just underdelivered in every way possible. There was Turok: Rage Wars which was the dumbest thing ever because when you have Perfect Dark (or Goldeneye) on your console, like heck you're gonna care about a multiplayer-combat-oriented Turok game. Whoopee. And it just went downhill from there.
They're trying to resurrect this franchise nowadays, so we'll see what happens. But my expectations at this point are quite low.
I like basketball!!1!
This article focuses only on console games, ignoring the similarly-large range of PC franchises torpedoed by bad decisions or greedy publishers.
Star Control III was nowhere the game its predecessors were. SC2 was possibly the best space exploration title ever released, better even than Starflight 1 & 2, whereas SC3 was a lame duck pseudo-RTS with a terrible plot and spaceships populated by talking puppets. Jesus wept.
Thief 3 was another PC title that fell far short of its predecessors, though a lot of the game's problems stemmed from compromises made in adapting the game for XBox, especially the division of levels into extremely small zones.
But i'm gonna add another PC game, a mod actually, Counter-strike. There I said it. Valve bought the rights to the mod, and then promptly split the community and actual game itself into 3 different (although similar) games, then they killed off the old server infrastructure making playing the original mod (non-valve IP) impossible.
What you have currently is 3 different types of "games" based on the same mod, CS, CS:Z, and CS:S, CS and CS:S cannot be played together, and I think CS:Z is only backwards compatible. And they are different, any fan of a particular "game" will tell you how much the other "doesn't feel right"/sucks, etc...
Not to mention dropping thrid party support for anticheat tools, and constant (almost weekly) "tweaks" to "improve gameplay" that make playing a standard game a near impossiblity..
I tried to play CS:S the other night on one of the varible pricing servers (were prices fluctuate due to demand) and it was quite frustrating.. how do I make my choices of what gun to buy when i have no idea how much it costs in relation to other guns without spending every week going over the pricing? I couldn't even buy armor and helmet without forking over 4500 bucks?!?! (sorry bit of a rant there).
My main gripe is that I used to be able to just jump in a game and play for a few hours, knowing the maps, knowing what my money would buy, knowing what equipment was available.. with source this is pretty much not possible.. it seems like Valve wants to kill it off completely.
*snaps fingers*
That's right. It's coming back to me now. It wasn't Westwood that was the problem, it was Ultima Online. EA decided that they'd rather sink the money into the Ultima series than into the Wing Commander series, which they felt hadn't been doing so well since they took over Origin. (Gee. Surprise, surprise.) So they killed Privateer Online in favor of doing the sequel (WTF?) Ultima Online 2. In the process, EA made a huge mess of things.
Javascript + Nintendo DSi = DSiCade
The old sierra-style ones: Space Quest, Police Quest, Quest for Glory (formerly Hero's Quest), King's Quest, etc.
However, the new Sam'n'Max game is perhaps still somewhat along these lines, and perhaps the episodic model will breath some new life into an old genre. I'd love to see a well done new version of the Space Quest series...
Ultima 7 had to be split into two parts because it was too ambitious initially, but it was worthwhile. The program itself is notoriously hacky because of its custom memory management, but it mostly works. (And Exult means it works on modern machines, better than ever.)
Ultima 8 was too ambitious and while pretty, a lot was cut from the final game, including much of the fun.
Ultima 9 is almost the definition of an over-ambitious game. So much time spent on the tech that there wasn't much game left, and the story is just atrocious.
Ultima is almost the canonical example of why I don't really like the obsession with 3D; it becomes a design straitjacket. Anything you can't do in spectacular 3D isn't done at all. (My canonical example: Imagine a full 3D Nethack for the PS3, with no compromises whatsoever, full Nethack gameplay represented in glorious 3D. Good luck with that.) That really hurt Ultima because of all the details that were the spirit of it, most of which had to be cut in a full 3D world. Ultima 7 was the story apex, and Ultima 6 was the combat apex; combat was especially hosed by 3D. All solutions I've ever seen for running a full party of adventurers in 3D is a joke. (I haven't tried FFXII yet; waiting for a price drop while I play the many other AAA games I've missed. But in some ways I still bet it's a joke. Closest thing to an exception: Grandia 2 and 3.)
- Oni - a quasi-anime third-person shooter/fighter game with a story. Hell of a lot of fun. Made by Bungie right before MS bought them; the sequel and network support they were working on were killed.
- Mechwarrior - Microsoft killed the franchise when they bought them. They had a good thing going with MechWarrior 2, but the gameplay in 3 and 4 got progressively less challenging, refined, and balanced. Ditto for the Mech Commander games, which were medicore at best to begin with. They could do a lot of awesome stuff with this franchise right now, if they did it right. Mechwarrior MMORPG, anyone (ala Mechwarrior Merc on a trans-global scale)?
- Privateer/WingCommander series - with the technology we have today, why haven't we seen this world continued in the old tradition? It was great.
- Duke Nukem - OK, so where the hell is Duke Nukem Forever? Duke3D was great fun, then the release of a couple mediocre side-scrolling games for platform and PC, and we're still waiting for DN4R, which has been in the works for like... 7 years, now?
- Descent - Descent 1 and 2 were great, and 3 was medicore at best in terms of single and multiplayer gameplay. Heck, Descent 1 and 2 are still fantastic to play with d2x and modern textures. The games were way ahead of their time technologically, as well, introducing physics systems, true 3d, and lighting in 1993, for cryin' out loud. And then they just kinda stopped making Descent IV.
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