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eBay Delisting All Auctions for Virtual Property

The growing popularity of Massively Multiplayer games has brought the issue of ownership rights in virtual worlds, and the appropriateness of what is called 'real money transfer' (RMT) into an increasingly public light. The success of the company IGE, as well as the launch of Sony Online Entertainment's 'Station Exchange' service would seem to indicate that RMT is now an acceptable part of Massive gaming. The well-known auction site eBay has recently made a policy decision that may throw these assumptions into a different light. Following up on a rumour that's been going around I spoke today with a media representative for the company, who confirmed that eBay is now delisting all auctions for 'virtual artifacts' from the site. This includes currency, items, and accounts/characters; not even the 'neopoints' used in the popular Neopets service is exempt from this decision. Read on below for the company's rationale for this decision, and a few words on the impact this could have on future RMT sales. Mr. Hani Durzy, speaking for eBay, explained that the decision to pull these items was due to the 'legal complexities' surrounding virtual property. "For the overall health of the marketplace" the company felt that the proper course of action, after considerable contemplation, was to ban the sale of these items outright. While he couldn't give me a specific date when the delistings began, he estimated that they've been coming down for about a month or so. Mr. Durzy pointed out that in reality, the company is just now following through with a pre-existing policy, as opposed to creating a new one. The policy on digitally delivered goods states: "The seller must be the owner of the underlying intellectual property, or authorized to distribute it by the intellectual property owner." Given the nebulous nature of ownership in online games, eBay has decided the prudent decision is to remove the possibility for players to sell what might be the IP of other parties via their service. Mr. Durzy made it a point to say that initial listings of virtual property would not have punitive actions. Their assumption, he said, is that most users break with policies because they're unaware of them, rather than maliciously. Initial infractions will result in a delisting of items, and an attempt to educate the user on the policy. Persistent disregard for the policies, of course, will result in a removal of the seller's account.

We've spoken before on the possibility of taxation of virtual goods in the U.S. and abroad, as well as the economic impact these sales can have. With the removal of a very popular, very public source of virtual currency and goods from the market, what does this mean for the future of RMT? Will small businessmen who previously worked via eBay now turn to larger independent sites like IGE? Given that eBay is ipso facto declaring virtual goods to be the property of the game makers and not the players who 'earn' them, what does this mean for the future of virtual rights in general?

15 of 324 comments (clear)

  1. Just Sell the Time by eldavojohn · · Score: 5, Insightful
    So, I'm aware that things like this have been implemented in the past. But the easy way to get around them is to not offer the item, gold or online property but instead offer to the bidders your personal time and service to acquire the items.

    Examples:
    • "level 60 epic gear warrior for sale" => "leveling services to get you a epic gear warrior"
    • "5000 gold on Thunderlord" => "the five days of playing time it takes me to get you 5000 gold"
    • "1337 item" => "time it took me to farm this item and give it to you"
    I mean, are they safe guarding against this also? Because, in the end, what's wrong with selling people your time or services to them? Once they complete the service, you pay them. I don't know how they could find some way around this or tell which auctions for services need to be revoked.
    --
    My work here is dung.
    1. Re:Just Sell the Time by beakerMeep · · Score: 4, Insightful

      Because, in the end, what's wrong with selling people your time or services to them? Because it's a thinly veiled end run around the rules. I would imagine that since this isnt law, but rather a TOS policy, ebay can easily just say "Selling virtual items or services to provide virtual items is prohibited." Especially since the items aren't the intellectual property of the seller. I'm sure some clever folks will still sell this stuff more subtly. But having to be subtle will decrease your exposure to your customers, and thus your profits.
      --
      meep
    2. Re:Just Sell the Time by maxume · · Score: 5, Interesting

      That's like saying people shouldn't be allowed to practice with their shitty bands or write shitty novels.

      The good news is that the damn fool who is farming is lowering the amount of time the damn fool spending money on virtual goods is spending on the game, freeing up the spender to do other actual work in the economy.

      Entertainment is an economic sink, it disappears productivity into the (supposed) well being of the person being entertained. Placing a silly regulation on a form of entertainment because it is extra stupid is a bad idea.

      --
      Nerd rage is the funniest rage.
    3. Re:Just Sell the Time by ivan256 · · Score: 5, Insightful

      It's just eBay being stupid. IGE and all the other sites that cater specifically to gold/equipment/character farmers are just going to get more business because eBay is "worried about the legal complexities" of selling virtual property.

      It's not eBay being stupid, but it's not what they're saying it is either. If eBay thought they could make money providing this service, they would. The real reason is that the associated costs and risks exceed the profit available from these transactions. I'm sure that internally they have statistics that show the rates of disputed transactions, and the administrative costs of dealing with them along with the cost of liability insurance for the potential litigation associated with these transactions. They compared those numbers with the projected revenue and one side won.

      This isn't a philosophical issue, or eBay trying to prevent anything. Companies don't work that way (usually). This is almost certainly purely economic.

    4. Re:Just Sell the Time by KevMar · · Score: 4, Insightful

      I can spend 3 hours in the game farming (not doing the fun stuff) to earn 300 gold

      or I can spend 3 hour working extra (or overtime) to make $30.00 and purchase 1000 gold.

      what is your time worth to you?

      What if it took you 3 hours to make 50 gold?

      each game and even game server are different, but that was the exact exchange that many world of Warcraft players would face. Recently the market has shifted around, but at one point it was more economical to just purchase the gold.

      --
      Im a gamer, not a grammer major. This post is full of spelling and grammer mistakes.
    5. Re:Just Sell the Time by beakerMeep · · Score: 4, Insightful
      Wait what? Why is it stupid to drive away business that opens you up to potentially being sued by game makers for facilitating the sale of someone else's intellectual property? are you claiming it's stupid to get out of bad business practices because "other people will just pick where we leave off"? Also how is ebay "messing with supply and demand"? it's not like they are deleting items from WoW's database. or charging extra fees based on demand for vitual goods. they are just getting out of the business of facilitating transactions for these items.

      The only way to prevent the sale of in-game artifacts is to make them non-transferable, and that's never going to happen.

      some games actually do this for a substatial number of items. While they couldn't do it for all items it has an added benefit of requiring people to grind for items themselves.

      I'm no fan of ebay, but your argument makes no sense.

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      meep
    6. Re:Just Sell the Time by xeromist · · Score: 5, Insightful

      Ebay isn't saying you can't sell things of subjective value. Where they have a problem is that they aren't sure who the item belongs to. Sure there are issues of hacked accounts having stuff sold off. However the real issue is that they're not sure whether you or Blizzard owns that epic gear.

      You paid for the game time and put the effort in to earn that copy of an item, so maybe it is yours. Artists at Blizzard created the item and it, just like everything else in that virtual world, is the intellectual property of Blizzard. Maybe the item belongs to them then.

      There is also the issue that many MMO games have explict prohibitions against selling items. All it would take would be one publisher deciding Ebay was promoting violations and deciding to sue. Would they win? Doesn't matter because Ebay doesn't need the headache. They figure the listing fees wouldn't weigh against the cost of a court battle.

      --
      This sig is exactly seventy characters long and a real waste of space!
    7. Re:Just Sell the Time by AArmadillo · · Score: 4, Insightful

      Here's an even better solution: spend one hour finding a game that does not require you to work in order to have fun. Then spend the extra two hours actually enjoying playing that game.

  2. How about Chinese Counterfeit goods? by P3NIS_CLEAVER · · Score: 5, Insightful

    Good to see they are pulling virtual goods, how about the real junk coming from China (this has been a real problem, especially with things like musical instruments)

    --
    Please sign petition to restore sanity to our banking system!!!

    http://financialpetition.org/
    1. Re:How about Chinese Counterfeit goods? by Barny · · Score: 4, Informative

      there's no reason why I shouldn't be allowed to sell my character
      One thing they point out is that its not YOUR CHARACTER, its never your character, you are paying your little fee each month to use their character in their game.
      --
      ...
      /me sighs
  3. But by definition, they have permission by Colin+Smith · · Score: 4, Insightful

    or authorized to distribute it by the intellectual property owner. How could you hand over an item in a game unless you have that authorisation. The game producers are as close to omnipotent gods as you can get, if they want to stop it, they can.

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    Deleted
  4. What about domain names? by bokmann · · Score: 4, Interesting

    Does this mean they are also going to delist auctions for domain names, downloadable software, and other, not-so-game-oriented property that also happens to be virtual?

  5. Is this a great country or what? by sfjoe · · Score: 4, Insightful



    Not only can we buy crap we don't need, now we can buy crap that doesn't even exist. Whattacountry!

    --
    It's simple: I demand prosecution for torture.
  6. Re:Dangerous Precedent. How about CD sales? by drinkypoo · · Score: 4, Interesting

    So, can I not sell used books, cd's, artwork or games?

    Jesus H. Christ, have you never heard of First Sale Doctrine? I assure you that ebay's lawyers have, and will not be advising that they cut out a truly absurd percentage of their revenue over something that is legal. Anyway the two situations are not remotely similar. In the case of a book, cd, artwork, or game, you are selling physical media which contains some data.

    In the case of a digital asset, you are selling a promise to make an alteration to a game world. There is no physical good and furthermore there is no intellectual property to transfer! It's not even like you exported an item out of the game world and are transferring the file representing the object. You are trying to sell something that clearly does not belong to you. You are not your character in world of warcraft. That's not even a representation of you. It's more like you've paid a monthly fee to play with someone else's action figures, in their sandbox.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  7. Lucky for me my hunter was so epic by boarder · · Score: 4, Interesting

    EBay tried to de-list my auction back in October for the character I played. I put up my fully epic hunter for $375 buyout, and it sold in under 12 hours.

    The kicker is that about 6 hours after I got the paypal payment for it, eBay sends me an email saying they have taken my auction down because it violated Blizzard's IP. The auction was already done! Hilarious work, eBay... not only did I get the money for my character, but I didn't have to pay eBay for the auction cost.

    The other guy got my account;
    I got money for the time I put into the character;
    Blizzard got the money for the game CDs and my monthly subscription;
    Paypal got their bite out of our transaction;
    eBay lost money for the bandwidth, site design and hosting.

    --
    IANAL, but I play one on /.