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eBay Delisting All Auctions for Virtual Property

The growing popularity of Massively Multiplayer games has brought the issue of ownership rights in virtual worlds, and the appropriateness of what is called 'real money transfer' (RMT) into an increasingly public light. The success of the company IGE, as well as the launch of Sony Online Entertainment's 'Station Exchange' service would seem to indicate that RMT is now an acceptable part of Massive gaming. The well-known auction site eBay has recently made a policy decision that may throw these assumptions into a different light. Following up on a rumour that's been going around I spoke today with a media representative for the company, who confirmed that eBay is now delisting all auctions for 'virtual artifacts' from the site. This includes currency, items, and accounts/characters; not even the 'neopoints' used in the popular Neopets service is exempt from this decision. Read on below for the company's rationale for this decision, and a few words on the impact this could have on future RMT sales. Mr. Hani Durzy, speaking for eBay, explained that the decision to pull these items was due to the 'legal complexities' surrounding virtual property. "For the overall health of the marketplace" the company felt that the proper course of action, after considerable contemplation, was to ban the sale of these items outright. While he couldn't give me a specific date when the delistings began, he estimated that they've been coming down for about a month or so. Mr. Durzy pointed out that in reality, the company is just now following through with a pre-existing policy, as opposed to creating a new one. The policy on digitally delivered goods states: "The seller must be the owner of the underlying intellectual property, or authorized to distribute it by the intellectual property owner." Given the nebulous nature of ownership in online games, eBay has decided the prudent decision is to remove the possibility for players to sell what might be the IP of other parties via their service. Mr. Durzy made it a point to say that initial listings of virtual property would not have punitive actions. Their assumption, he said, is that most users break with policies because they're unaware of them, rather than maliciously. Initial infractions will result in a delisting of items, and an attempt to educate the user on the policy. Persistent disregard for the policies, of course, will result in a removal of the seller's account.

We've spoken before on the possibility of taxation of virtual goods in the U.S. and abroad, as well as the economic impact these sales can have. With the removal of a very popular, very public source of virtual currency and goods from the market, what does this mean for the future of RMT? Will small businessmen who previously worked via eBay now turn to larger independent sites like IGE? Given that eBay is ipso facto declaring virtual goods to be the property of the game makers and not the players who 'earn' them, what does this mean for the future of virtual rights in general?

56 of 324 comments (clear)

  1. Just Sell the Time by eldavojohn · · Score: 5, Insightful
    So, I'm aware that things like this have been implemented in the past. But the easy way to get around them is to not offer the item, gold or online property but instead offer to the bidders your personal time and service to acquire the items.

    Examples:
    • "level 60 epic gear warrior for sale" => "leveling services to get you a epic gear warrior"
    • "5000 gold on Thunderlord" => "the five days of playing time it takes me to get you 5000 gold"
    • "1337 item" => "time it took me to farm this item and give it to you"
    I mean, are they safe guarding against this also? Because, in the end, what's wrong with selling people your time or services to them? Once they complete the service, you pay them. I don't know how they could find some way around this or tell which auctions for services need to be revoked.
    --
    My work here is dung.
    1. Re:Just Sell the Time by SatanicPuppy · · Score: 3, Insightful

      It's just eBay being stupid. IGE and all the other sites that cater specifically to gold/equipment/character farmers are just going to get more business because eBay is "worried about the legal complexities" of selling virtual property.

      Honestly, I'd thought better of them than this...eBay sells so many things of purely subjective value, you'd think that some policy maker on the inside would have cottoned to the fact that value is a fairy tale, and that their business is to make money off people's experiments with value, not to "decide" that there are some things that don't have a place in their auctions.

      Moron's who try to fight Supply and Demand by messing with supply get no pity from me. Where there is enough demand, and supply is not flat impossible, there will be supply. The only way to prevent the sale of in-game artifacts is to make them non-transferable, and that's never going to happen.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    2. Re:Just Sell the Time by Znork · · Score: 2, Insightful

      Of course, one can question the wisdom in allowing real-world money to be exchanged for what is essentially a particularly tedious and inefficient database update.

      In fact, should this type of exchange become prevalent in the economy I'd suggest anti-monopoly regulators come down on the MMORPG businesses like a ton of bricks and force them to allow many companies access to the database tables to update them so we can get a real free market evaluation of the 'goods' in question (ie, approaching zero).

      You see, someone making their living off producing strictly artificially scarce items is someone not employed producing real scarce items; ie, it is a net loss to the economy as a whole, which means we _all_ get poorer by allowing such abberations to continue.

    3. Re:Just Sell the Time by beakerMeep · · Score: 4, Insightful

      Because, in the end, what's wrong with selling people your time or services to them? Because it's a thinly veiled end run around the rules. I would imagine that since this isnt law, but rather a TOS policy, ebay can easily just say "Selling virtual items or services to provide virtual items is prohibited." Especially since the items aren't the intellectual property of the seller. I'm sure some clever folks will still sell this stuff more subtly. But having to be subtle will decrease your exposure to your customers, and thus your profits.
      --
      meep
    4. Re:Just Sell the Time by maxume · · Score: 5, Interesting

      That's like saying people shouldn't be allowed to practice with their shitty bands or write shitty novels.

      The good news is that the damn fool who is farming is lowering the amount of time the damn fool spending money on virtual goods is spending on the game, freeing up the spender to do other actual work in the economy.

      Entertainment is an economic sink, it disappears productivity into the (supposed) well being of the person being entertained. Placing a silly regulation on a form of entertainment because it is extra stupid is a bad idea.

      --
      Nerd rage is the funniest rage.
    5. Re:Just Sell the Time by Cornflake917 · · Score: 3, Insightful

      I mean, are they safe guarding against this also? Because, in the end, what's wrong with selling people your time or services to them? Once they complete the service, you pay them. I don't know how they could find some way around this or tell which auctions for services need to be revoked. There's nothing wrong with people selling their time for games like WoW. At least, there's nothing legally wrong. However, in terms of the WoW EULA, the trading of characters and gold out of game is not allowed. eBay probably feels this is unethical, and the fact that they are allowing and making it easier for people to circumvent Blizzard's contracts is borderline illegal. In fact, I wouldn't be surprised if they made this decision because Blizzard is threatening them with legal pressure.

      IIRC, almost every WoW character being sold on eBay had the same disclaimer stating something on the lines of "By looking at this webpage you are agreeing that you aren't a Blizzard employee. The sale of this auction doesn't involve any possesions, instead you are paying for my services and time that I put into this character."

      That's probably why eBay made the decision to delist all virtual goods, because people were always finding ways to circumvent their rules by changing the wording. Now they won't be able to do that.
    6. Re:Just Sell the Time by ivan256 · · Score: 5, Insightful

      It's just eBay being stupid. IGE and all the other sites that cater specifically to gold/equipment/character farmers are just going to get more business because eBay is "worried about the legal complexities" of selling virtual property.

      It's not eBay being stupid, but it's not what they're saying it is either. If eBay thought they could make money providing this service, they would. The real reason is that the associated costs and risks exceed the profit available from these transactions. I'm sure that internally they have statistics that show the rates of disputed transactions, and the administrative costs of dealing with them along with the cost of liability insurance for the potential litigation associated with these transactions. They compared those numbers with the projected revenue and one side won.

      This isn't a philosophical issue, or eBay trying to prevent anything. Companies don't work that way (usually). This is almost certainly purely economic.

    7. Re:Just Sell the Time by KevMar · · Score: 4, Insightful

      I can spend 3 hours in the game farming (not doing the fun stuff) to earn 300 gold

      or I can spend 3 hour working extra (or overtime) to make $30.00 and purchase 1000 gold.

      what is your time worth to you?

      What if it took you 3 hours to make 50 gold?

      each game and even game server are different, but that was the exact exchange that many world of Warcraft players would face. Recently the market has shifted around, but at one point it was more economical to just purchase the gold.

      --
      Im a gamer, not a grammer major. This post is full of spelling and grammer mistakes.
    8. Re:Just Sell the Time by beakerMeep · · Score: 4, Insightful
      Wait what? Why is it stupid to drive away business that opens you up to potentially being sued by game makers for facilitating the sale of someone else's intellectual property? are you claiming it's stupid to get out of bad business practices because "other people will just pick where we leave off"? Also how is ebay "messing with supply and demand"? it's not like they are deleting items from WoW's database. or charging extra fees based on demand for vitual goods. they are just getting out of the business of facilitating transactions for these items.

      The only way to prevent the sale of in-game artifacts is to make them non-transferable, and that's never going to happen.

      some games actually do this for a substatial number of items. While they couldn't do it for all items it has an added benefit of requiring people to grind for items themselves.

      I'm no fan of ebay, but your argument makes no sense.

      --
      meep
    9. Re:Just Sell the Time by xeromist · · Score: 5, Insightful

      Ebay isn't saying you can't sell things of subjective value. Where they have a problem is that they aren't sure who the item belongs to. Sure there are issues of hacked accounts having stuff sold off. However the real issue is that they're not sure whether you or Blizzard owns that epic gear.

      You paid for the game time and put the effort in to earn that copy of an item, so maybe it is yours. Artists at Blizzard created the item and it, just like everything else in that virtual world, is the intellectual property of Blizzard. Maybe the item belongs to them then.

      There is also the issue that many MMO games have explict prohibitions against selling items. All it would take would be one publisher deciding Ebay was promoting violations and deciding to sue. Would they win? Doesn't matter because Ebay doesn't need the headache. They figure the listing fees wouldn't weigh against the cost of a court battle.

      --
      This sig is exactly seventy characters long and a real waste of space!
    10. Re:Just Sell the Time by Anonymous Coward · · Score: 2, Insightful

      We mess with supply and demand when the evolving market is heading in a direction we'd rather not go. In those cases, we correct by messing with the payoff matrix by imposing restrictions or incentives. It's a nice way to ensure that we don't get wiped out by blast when some equation blows up.

      Look at organ transfers: There is certainly demand for organs. A free market system might be a very efficient way of meeting the demand for organs, but it would put us in uncertain moral territory. In the absence of a better solution, we prohibit an open market for organs.

    11. Re:Just Sell the Time by Purity+Of+Essence · · Score: 3, Funny

      Let's just say I'm not a fan of video games where spending time doing something simple and repetitive is beneficial.
      Yeah, right. And I suppose you don't masturbate either.
      --
      +0 Meh
    12. Re:Just Sell the Time by x_MeRLiN_x · · Score: 3, Informative
      Being an ex-Neopets player, that is nothing new. eBay doesn't permit anything that copyright holders can rightfully object to and has routinely removed auctions selling Neopoints for years.

      eBay policy: http://pages.ebay.co.uk/vero/
      Neopets ToS: http://neopets.com/terms.phtml

      #5
      * requests for money by using your Neopets, Neopoints or any other Neopets property on third party sites or your personal websites (including Ebay) In my opinion, all this really means is that more will be sold on less well-known sites with an arguably higher proliferation of fraud.
    13. Re:Just Sell the Time by AArmadillo · · Score: 4, Insightful

      Here's an even better solution: spend one hour finding a game that does not require you to work in order to have fun. Then spend the extra two hours actually enjoying playing that game.

    14. Re:Just Sell the Time by Xaositecte · · Score: 3, Insightful

      Informative or Insightful as per mods discretion.

      Parent took the GP's misconception of how and why economic decisions are made (that is, the idea that what the rep says has anything to do with why the decision was made) - and explained what was likely the real reason this decision was made.

    15. Re:Just Sell the Time by aldheorte · · Score: 3, Insightful

      "but the idea that decisions a large company makes are typically based on risk analysis, balancing potential profit and risk, is not exactly something that anyone should view as insightful."

      The truly ironic thing here is that you are dismissing the original poster for making a comment that you view as so obvious it shouldn't be marked insightful, yet the original comment isn't even valid. That is how a large company works in the theoretical, academic model. In reality, any sufficiently large corporation is governed by petty egos and politics and therefore any particular decision may or may not make any economic sense. Like police, economics is a corrective force, not a preventative one, once group dynamics are considered.

    16. Re:Just Sell the Time by MysteriousPreacher · · Score: 2, Insightful

      Although burglars are on the supply side of the supply and demand system, it's probably still a good idea to go after them.

      I'd like to see both sides tackled in MMO gold selling. The only way to stop it is to make life difficult for the sellers and risky for the buyers.

      --
      -- Using the preview button since 2005
    17. Re:Just Sell the Time by raehl · · Score: 2, Interesting

      That doesn't make any sense. If the item belongs to the game publisher before you "sell" it on eBay, then it still belongs to them after the sale, so why should they care?

      There are a few reasons.

      One, they don't want to lose customers who stop playing the game because they feel other people are buying success in the game that they can't afford.

      Two, they don't want you selling things from their world when they could be selling those same things and keeping the money for themselves.

    18. Re:Just Sell the Time by MayonakaHa · · Score: 2, Insightful

      There's plenty of sites out there that have been very successful in virtual transactions. IGE being one of the most often mentioned since it seems to have a hand in every popular MMO out there. The most I've seen any game publisher do about it is mass banning accounts that are suspicious, ticking off plenty of legit customers whose accounts are banned along with the farming ones. The more successful farming companies also appear to be mostly based in Asia so that could also attribute to their percieved invulnerability.

      Really the publishers should be going after users directly since they are the ones who agreed to the TOS in the first place, not eBay. eBay is only acting as a middle man in these cases rather than being the ones holding an account with the actual money on it. But since it seems easier to sue a corporation like eBay for allowing these transactions to take place it's easier for them just to ban those transactions from happening. The RIAA and MPAA also have way more funds to throw away on individual lawsuits.

  2. How about Chinese Counterfeit goods? by P3NIS_CLEAVER · · Score: 5, Insightful

    Good to see they are pulling virtual goods, how about the real junk coming from China (this has been a real problem, especially with things like musical instruments)

    --
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    1. Re:How about Chinese Counterfeit goods? by CastrTroy · · Score: 2, Insightful

      As long as they are not misrepresenting what they are selling, then I don't see a problem. If I want to pay $100 for someone else to play the first 20 hours of World of Warcraft, so I don't have to play all those low levels, then I should be able to. At the same time, if I get bored with my character, there's no reason why I shouldn't be allowed to sell my character so that somebody else can use it. Who care's if it's not a tangible item. iTunes sells thousands of intangible items everyday, as does every software company that lets you download the product.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:How about Chinese Counterfeit goods? by P3NIS_CLEAVER · · Score: 2, Insightful

      Go check out "gibson les paul guitar" on ebay. They are selling guitars that are complete fakes as genuine. I have heard other horror stories on forums about guitars with thin veneer over chipboard and things like that. Why does ebay allow this?

      --
      Please sign petition to restore sanity to our banking system!!!

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    3. Re:How about Chinese Counterfeit goods? by Barny · · Score: 4, Informative

      there's no reason why I shouldn't be allowed to sell my character
      One thing they point out is that its not YOUR CHARACTER, its never your character, you are paying your little fee each month to use their character in their game.
      --
      ...
      /me sighs
  3. It won't stop gold traders by tepp · · Score: 2, Informative

    I doubt it will impact the various virtual economies much, considering that you can go directly to several of the larger farming groups and buy gold direct.

    For example, IGE.

    If people still want to buy/sell virtual goods, there really isn't any way to prevent them.

    Still, I salute Ebay for trying.

    --
    Tepp
    1. Re:It won't stop gold traders by louisadkins · · Score: 2, Informative

      Actually, Blizzard has previously voiced objections to RL $$ being paid for items, gold, accounts, power leveling services.. They went as far as to try and sue a company for this, at one point, and lost. That is why they (Bliz) will tell you they can't shut down the gold seller sites. OTOH, they have, do, and will continue to watch out for farm-bots, hackers, gold sellers (and purchasers.) Generally, if they catch you at such things, you are lucky to get a warning. Usually, they will track the parties and then ban their accounts. If I understand the reasoning, when they lost the case to close down a gold-seller, they clarified that the server that you play on is their private property, and anyone who logs in to the network is held to their rules(Terms of Service that you have to click through to play the game after install and each patch.) It's kind of like going to a public mall; you are still on private property, and if you fail to follow the standards for being there the owner(s) can have you removed/refuse to allow you to return.

  4. shot in the foot.. and they're to blame by User+956 · · Score: 2, Insightful

    The well-known auction site eBay has recently made a policy decision that may throw these assumptions into a different light. Following up on a rumour that's been going around I spoke today with a media representative for the company, who confirmed that eBay is now delisting all auctions for 'virtual artifacts' from the site.

    This is insane. There's clearly a market for this activity. And there's clearly a way to handle it legitimately (i.e. IGE). Instead of setting up a parallel site (like eBay motors), they just decide they're not going to handle it at all. Way to serve your investors, ebay.

    --
    The theory of relativity doesn't work right in Arkansas.
    1. Re:shot in the foot.. and they're to blame by Dutch+Gun · · Score: 2, Insightful

      Insane? Not really. Ebay is just avoiding what is essentially a grey-market area.

      I'd guess the potential costs of litigation far outweigh any profits to be made from allowing these actions. It's not like Ebay is lacking in traffic in other, more legitimate transactions. And yes, before someone makes a snarky comment, I'm aware there are plenty of illegitimate ebayers trafficking in other items. That doesn't affect this decision though.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    2. Re:shot in the foot.. and they're to blame by faloi · · Score: 2, Informative

      This is insane. There's clearly a market for this activity. And there's clearly a way to handle it legitimately (i.e. IGE). Instead of setting up a parallel site (like eBay motors), they just decide they're not going to handle it at all. Way to serve your investors, ebay.
       
      That's the thing though... IGE isn't legitimate. If a MMORPG publisher finds out you bought gold or items from them, they can ban your account. eBay is protecting their customers.
       
      It's either this, or field the "eBay should've have sold this if they knew it could cost me the account that I spent years playing because Blizzard or SOE found out I bought gold."

      --
      "It is a miracle that curiosity survives formal education." -Albert Einstein
    3. Re:shot in the foot.. and they're to blame by MBGMorden · · Score: 2, Insightful

      Doesn't matter if there's a market for a particular item; you have to look at your gain vs investment and risk. They just decided to leave it alone as the risk outweighs the gain. If there really is a market, a braver company will pop up and support it.

      If you'll remember, originally eBay allowed firearms listings on their site. As long as it is handled properly, it's perfectly legal to sell guns in such a manner (www.gunbroker.com and www.auctionarms.com both cater to this), but the number of sheer ignorant people on eBay meant that a lot of these sales WEREN'T getting handled properly (namely, if you sell out of state you have to ship to a dealer first and have the buyer pickup from the dealer so that a background check can be completed). The seller/buyer would still be legally liable for any errors in the transaction, but eBay decided that the possibility of some lawsuit out of left field simply wasn't worth the hassle, and ceded this market segment to competitors who choose to focus on this niche.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
  5. Can't you just offer real goods + virtual? by Mustang+Matt · · Score: 2, Insightful

    Could I still sell a pencil and include my WoW account with it?

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
  6. But by definition, they have permission by Colin+Smith · · Score: 4, Insightful

    or authorized to distribute it by the intellectual property owner. How could you hand over an item in a game unless you have that authorisation. The game producers are as close to omnipotent gods as you can get, if they want to stop it, they can.

    --
    Deleted
  7. What about domain names? by bokmann · · Score: 4, Interesting

    Does this mean they are also going to delist auctions for domain names, downloadable software, and other, not-so-game-oriented property that also happens to be virtual?

  8. Is this a great country or what? by sfjoe · · Score: 4, Insightful



    Not only can we buy crap we don't need, now we can buy crap that doesn't even exist. Whattacountry!

    --
    It's simple: I demand prosecution for torture.
    1. Re:Is this a great country or what? by Antique+Geekmeister · · Score: 2, Funny

      I take it you've never bought stock or insurance?

  9. Is eBay that lazy? by Cornflake917 · · Score: 3, Interesting

    The seller must be the owner of the underlying intellectual property, or authorized to distribute it by the intellectual property owner. For games such as World of Wacraft which explicity say in the EULA that all characters etc. are property of Blizzard and that the selling of these items break the terms of the license, I can see why you would want to delist them.

    What about games that do allow or will allow buying of virtual property? It seems to me that eBay would be shooting themselves in the foot by blindly delisting all virtual items.

    On a different topic, now where will I shop for a level 70 blood elf paladin?
    1. Re:Is eBay that lazy? by srvivn21 · · Score: 2, Interesting

      On a different topic, now where will I shop for a level 70 blood elf paladin? My guess would be eBay.

      Hypothetical situation:

      You buy a piece of paper. That piece of paper is imprinted with the account and password (as a "free" bonus), the seller sends said paper through the mail and sends you a confirmation email containing the same information.

      You bought a physical object, and got a virtual avatar as a bonus. If the seller "forgets" to physically mail the paper, who's going to complain?

  10. Re:Whats the problem? by UCSCTek · · Score: 2, Informative

    People who will pay for this crap: 1) Those with MMORPG's as their biggest hobby. I know people that spend thousands on other hobbies that are more...socially mainstream. 2) People with loads of money and/or little time who don't want to bother with the "unfun parts" of the game. 3) Competitive types, who derive insane pleasure from being the only one to have a "Bastard Sword of +10 Virginity", etc.

  11. Re:Dangerous Precedent. How about CD sales? by drinkypoo · · Score: 4, Interesting

    So, can I not sell used books, cd's, artwork or games?

    Jesus H. Christ, have you never heard of First Sale Doctrine? I assure you that ebay's lawyers have, and will not be advising that they cut out a truly absurd percentage of their revenue over something that is legal. Anyway the two situations are not remotely similar. In the case of a book, cd, artwork, or game, you are selling physical media which contains some data.

    In the case of a digital asset, you are selling a promise to make an alteration to a game world. There is no physical good and furthermore there is no intellectual property to transfer! It's not even like you exported an item out of the game world and are transferring the file representing the object. You are trying to sell something that clearly does not belong to you. You are not your character in world of warcraft. That's not even a representation of you. It's more like you've paid a monthly fee to play with someone else's action figures, in their sandbox.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  12. Everyone will go to PlayerAuctions.com by CrazyJim1 · · Score: 2, Interesting

    PlayerAuctions.com has no rules about who gets to list items and who's items get taken down. I used to ebay for about $2,000/month but ebay got mad at me. Apparently only certain people are allowed to list 500 auctions of gold selling, while my modest 5 listings a week got banned. I'm glad no one will be using Ebay anymore. PlayerAuctions.com seem cool and aren't capricious on the ban hammer.

  13. That's nice, but... by Guppy06 · · Score: 2

    I'd rather eBay start delisting all those "informational CDs" instead.

  14. So you're a REAL elf? by Spazoo · · Score: 2, Funny

    Got it.

  15. Re:Dangerous Precedent. How about CD sales? by jonnythan · · Score: 3, Informative

    You must be the owner of the intellectual property *if you are selling intellectual property*.

    If you're selling a physical item, you must be the owner of the physical item.

    You don't own your WoW character. You own your CDs. You can sell your CDs but not your WoW character.

    Done.

  16. Re:Dangerous Precedent. How about CD sales? by the+Brightside · · Score: 2, Informative

    The reply brings up the doctrine of first sale because it controls in your specious "slippery slope" example but not the original scenario. The reason first sale does not apply to the sale of virtual goods or characteres is because control of those virtual goods or characters is granted only under a license and not by a bill of sale. That is to say, when you buy World of Warcraft, you buy the physical artifact in the box, but you do not buy what you are logging on to. The characters, world, and all items are still Blizzard's, so you never owned them in the first place, and thus can't re-sell them. You can do that with a CD, or anything else on Half.com, because what you're selling is the physical artifact, and not the rights to reproduce the music on that CD. I'm stumped that you can tell the respondent to RTFA without understanding that your initial "precedent" is irrelevant.

  17. Still not clear. by WED+Fan · · Score: 2, Insightful

    Last time I posted about this, some Virtual Fan Boy, with some Level 38 Condescention Skill took me to task but, here goes:

    Why would someone spend good hard cash to get virtual stuff simply for the game play? This follows a question of course, after that Korean chap killed himself with exhaustion after DAYS of nonstop gaming, WHY?

    --
    Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong fix.
  18. Attention online item and gold buyers! by DogAlmity · · Score: 3, Informative
    Yes, you, you people with more money than you know what to do with!

    You DON'T need to spend hundreds or thousands of dollars on nothing!

    Here's a link to website with a huge listing of charitable organizations. I promise you that giving 2 grand to help the needy or cure a disease will make you feel better than spending 2 grand on a shiny new level 70 rogue.

    http://www.charitynavigator.org/

    Comprende?

    1. Re:Attention online item and gold buyers! by geekoid · · Score: 2, Insightful

      It's not nothing to people who do that, they have real value.

      Assuming you put a value on your time, which you should.

      Think about it, there is this great fun game, but there is one part which isn't so fun.
      You can spend 100 hour doing the unfun stuff, and then have fun..or you can spend 80 bucks and have it done for you in a few minutes. Which makes more sense in that scenerio?

      Too some people, paying 80 bucks to have 1000s of hours of fun is worth money.

      Compared to other forms of entertainment, that's pretty damn cheap.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  19. Re:Dangerous Precedent. How about CD sales? by InFire · · Score: 2, Interesting

    You guys seem very naive. Corporations do not have morals - they only care about $$$$$$money and lawsuits. The people that run them are even less likely to have morals than politicians (aka lawyers). In fact the legal system demands ("due diligence") that they do everything legally (moral or immoral) possible to maximize profit and crush any opposition.

    eBay has tried several times to shut down Half.com even though they do not have any other venue for selling rare/low turnover items profitably. They only bought it to close down what they viewed as undue competition. They don't care what impact that has on the rest of the world. Look at how they are slowly removing features (like pre-orders) and trickling catalog updates. The goal has not changed.

  20. Virtual items = informational PDF files by radarsat1 · · Score: 3, Interesting

    I hope that they can classify "informational PDF files" as "virtual items" and delist them. Ebay is just plagued with people selling "information" on how to get actual products, hoping someone will basically make a mistake and buy it thinking they are getting the product itself. This has got to stop. It's basically Ebay SPAM.

  21. Directory of Virtual Marketplaces by 1sockchuck · · Score: 2, Informative

    Virtual Economies is an MMO resource site that includes a directory of online marketplaces dealing in real-money trading of virtual assets. It also has links to services that try to track pricing trends.

  22. Lucky for me my hunter was so epic by boarder · · Score: 4, Interesting

    EBay tried to de-list my auction back in October for the character I played. I put up my fully epic hunter for $375 buyout, and it sold in under 12 hours.

    The kicker is that about 6 hours after I got the paypal payment for it, eBay sends me an email saying they have taken my auction down because it violated Blizzard's IP. The auction was already done! Hilarious work, eBay... not only did I get the money for my character, but I didn't have to pay eBay for the auction cost.

    The other guy got my account;
    I got money for the time I put into the character;
    Blizzard got the money for the game CDs and my monthly subscription;
    Paypal got their bite out of our transaction;
    eBay lost money for the bandwidth, site design and hosting.

    --
    IANAL, but I play one on /.
  23. A sucker born every minute by haggus71 · · Score: 2, Interesting

    At first I thought it was a good idea on ebay's part. On further review, it seems to me that if someone wants to pay real money for items existing only in an imaginary world(sorry, ritualist Neo, but is IS fantasy), as long as they are getting the products they paid for, let them! I mean, it can't be as bad as people paying for 'Pet Rocks' in the early '80s. As long as WOW, Guild Wars and others don't object, it shouldn't be ebay's problem. If WOW and Guild Wars DO object, then the point is moot. Your character is LEASED to you, and these companies do have copyright to all the goddies that go along with the game. If you think you do own them, I know a nice bridge off South Manhattan I'd love to sell you.

  24. There's a bigger reason by BillGatesLoveChild · · Score: 2, Interesting

    eBay is a big, profit-focused company. They don't walk away from money unless there is a reason. Either they've decided it will become a problem in the future, or more likely, it's a problem for them now. That could be the cost and ill-will of complaints for selling virtual items is now making it cost more than they're making out of it. What do you think?

    1. Re:There's a bigger reason by Sparr0 · · Score: 2, Interesting

      Preface... I buy and sell both real and virtual property on ebay, and moved my Everquest buying an selling (to the tune of USD10k/mo) to PlayerAuctions.com after ebay banned that particular game many years ago.

      That said, there is a certain amount of risk in doing any business online. Person-to-person transactions increase the risk. Transactions outside the bounds of the site's protection policies (which are mostly useless, but of measurably non-zero value) like unconfirmable virtual deliveries increase the risk significantly.

      There are many ways to decrease the risk. Only do business proportional to someone's feedback, or your own previous experience with them. Use legitimate (read: used by real auction companies) escrow services for large transactions. Follow a site's protection policy requirements to the letter.

      And, in closing... if you are waiting 3 months for packages from overseas, you're being scammed AND naive. I have never had a package take more than 2 weeks to get to me from anywhere in the world, including two trips through customs.

  25. Re:Dangerous Precedent. How about CD sales? by DDLKermit007 · · Score: 2, Interesting

    Definitely not the end user. Your leasing access to the character & the service. Stop paying for the account and see what happens. You get it taken away from you. Heck, try selling a leased car & see how far you get. It's the same thing pretty much. Only people really bitching about this are the lazy & those farming. Both of which I could a flying crap about. Lazyasses shouldn't bother & farmers need to find a day job.

  26. "item" != "artwork/IP" by s388 · · Score: 2, Interesting

    The item clearly doesn't "belong" to Blizzard or Blizzard artists in any sense that's relevant to the kind of virtual loot transactions in question. When you sell virtual loot, you (in reality) in addition to your own personal in-game character are losing something, and somebody else is gaining it, in fair exchange. As noted by other commentators here, the buying player "gains" the time and effort that somebody else invested in that item, and gains the benefits that the time and effort produced. The game designers gain and lose nothing.

    The designers INVESTED nothing in that item IN THE VIRTUAL WORLD-- only the player did. Specifically, the player invested time and effort. The designers invested all sorts of things in the "items" in the real world. They created the artwork, creating the networking code, and much of the medium of the virtual world itself. But none of that is what the ebay buyer is paying for. The item for sale (or service, or time/effort, or whatever you want to call it) shouldn't be confounded with the physical game materials themselves including images and sounds.

    When you work in-game to gain an item, you gain the privilege of possessing that item. That privilege is what other people will PAY YOU FOR.

    If on the other hand you taking a screenshot of some typical in-game item, then sell that picture as merchandise itself, then it might be more appropriate to say that you're selling somebody else's property. Or if you steal a CD package from the manufacturer and sell it, for example.

  27. Re:Dangerous Precedent. How about CD sales? by EonBlueTooL · · Score: 2, Interesting

    But you don't own the music on your CD's.

    Why wouldn't I just sell a CD that has my account info on it? After all I own the CD with my account info on it even though I don't own the account, and I would be selling a physical object. If you rip the music to your PC would it still be ok (on a legal standpoint) to sell the CD?

    Anytime lawyers are involved things get stupid. I think 90% of legal problems could be solved with common sense alone. EULA's and other frivolous agreements should have the sole purpose of giving the company no liability.