Mysterious Games Lurk In The Future
FiringSquad has up a piece running down a bunch of games that we know are on the horizon, but have precious few details about. Without even names to describe them, the article talks about projects like Bioware's MMOG, the next original title from id, Tim Schaefer's new game for Vivendi, and whatever the premier title for John Romero's new studio. The article taken as a whole is short on details, but brings to light several titles that are sure to provoke public interest when they are finally announced. From the article: "Psychonauts was a rarity in games; a title that had a quirky and fun game design that was actually funny and original. The high sales, however, did not occur as expected. The acclaim that DoubleFine got for their first title helped to secure their publishing deal with Vivendi and that hopefully will give their next title more of a marketing boost than Majesco created for their first game. So what will it be like? Quirky, fun and original ... just like all of Tim Schafer's titles."
I'm holding out for Starcraft 2.
Or World of Starcraft...
Or... Star...craffttt.....
games lurk in the mysterious future
It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
Dead or Alive: Code Chronos has been a "mystery title" from Team Ninja for some time now. I'm not sure anyone knows what genre of game it even is, despite it having been announced years ago at this point.
Itagaki likes to concentrate on one project at a time, and I believe now that he's done wasting his time on DOAX2 he's working on Ninja Gaiden 2 for the Xbox 360. Code Chronos is supposed to follow, but what is it??
There's also the mystery of what Nintendo's next Wii-centric Zelda title will be like, but knowing Nintendo that's six years away and will probably be released concurrently on the Wii and on the, idk, Biiver or whatever they're going to call their next console.
I like basketball!!1!
Duke Nukem Forever !!!
Nah... seriously though. I'm waiting for UT 2007
Whatever happened to Vic Tokai's Wet Corpse? Yeah I know that company went under a few years ago, and that game was an N64-era title, but the name always piqued my curiosity seeing it in the "Upcoming Games" lists of videogame ublications everywhere. "Wet Corpse" isn't exactly something that sounds like Nintendo would allow on their systems...
Ur-Quan Masters: 2 (or, how you got the Mark 2)
Without even names to describe them, the article talks about projects like Bioware's MMOG, the next original title from id, Tim Schaefer's new game for Vivendi, and whatever the premier title for John Romero's new studio.
I heard John Romero was working on a sequel to his last blockbuster. That's right. Daikatana Forever, starring Samuel L. Jackson as your sidekick Superfly. The whole game takes place on an airliner full of snakes.
The theory of relativity doesn't work right in Arkansas.
Unless the list says a new game involving Ties and Fighting, you can count me out.
What's that? Free Radical does shooters? Darn.
I used to carry a bottle of whiskey for snake bite. And two snakes. -Nefarious Wheel
Reduce load times.
Seriously, if I'd reveiewed Psychonauts for the PS2, you'd have some serious down marks for the load times, particularly for the store just outside the starting area. It's two small rooms! It doesn't need 30 second load times in each direction! Geez, did you let the development team for Spyro: Enter the Dragonfly do your loading code?
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
the original quake was supposed to be an rpg. i dont think theyll stray too far from the mold, but it would be cool to have a new fps with rpg elements, system shockish and such.
maybe a mmofps with a persistent world, and missions and shit. that would be money.
theres one mmorpg coming out called conan and its going to have a combat system more like diablo than eq and its ilk. id like to see the same thing in an fps, maybe a deus ex mmo, that would be sick, since it doesnt totally eliminate the players skill.
link to printable article (one page)
e nt_section=Features&fs_article_id=2092
http://www.firingsquad.com/print_article.asp?curr
damn multi-pages...
Also, they left out Fallout 3 (which IS in development, I mailed them). So looking forward to F3.
So... to sum up the article: "Some companies are working on games that have not been announced and they are mysterious and we don't actually know anything about them really."
Wow, how does one about getting a job in games journalism again? I want me a piece of that action.
I for one welcome our far-off on the horizon digital overlords whom we are all too willing to serve. Here's to a good turnout. I'm looking forward to Spore myself.
What if Jackass comes out with a Jackass the Movie 2 tie in game for the Wii where you beat eat other with the wiimote and get points for it. Extra points for nut shots! Now that's quirky and original to the max! I'd play it ;)
Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
How about finally releasing the English version of The Fall - Last Days of Gaia? http://www.the-fall.com/e/index.php
= file&file_id=861
I mean... there is a fan-made patch but still no English version. http://www.nma-fallout.com/forum/dload.php?action
Mit der Dummheit kämpfen Götter selbst vergebens
Psychonauts for the PS2 was ported by some third party developers. They were probably the cheapest quote, and it shows. While the game itself is playable for the most part, it has many bugs and issues. For example, while saving a game, the audio gets stuck in a loop. It's very annoying, especially with the long delay when saving. The game also froze up on me a few times, which was even more annoying, although much less frequent. Also, as you mention, the load times were pretty horrible. Quality assurance was sadly lacking in this port.
From all accounts, the PC and Xbox versions don't suffer these issues (plus the Xbox appears to be widescreen compatible, unlike the PS2). So basically avoid the PS2 version, unless you have no choice. If you have no choice, the game is still enjoyable to play, you just have to put up with the irritations in between the good bits.
As an aside, I enjoyed the difficulty of the Meat Circus level. While it didn't have the awesome originality of previous levels, it was a great challenge. I did retry it quite a few times, but I felt like I was progressing further almost every time.