Next-Gen N-Gage Getting Ready to Go
We've previously discussed the lackluster performance of Nokia's N-Gage handheld system. Just the same, despite a market seemingly sewn up by the DS and PSP the company is getting ready for another go. Pocketgamer reports that Nokia had a group of game development houses down to Santa Monica, to check things out and decide for themselves whether they wanted to make a game for the new platform. Another two-day event is slated for Madrid next week, and you'd expect there to be some discussion of the platform during GDC in March as well. No word on a release date from the article, but these certainly point to signs of Nokia's product having at least some chance coming out of the gate.
On a significantly powerful phone.t ml) but put buttons instead of a qwerty keyboard.
Hell, do a flip up design like this (http://www.nokiausa.com/phones/9300/0,7747,,00.h
Slap an ARM in there and your done.
My twitter
Not to sound too negative, but why? There are already handhelds on the market (one from Sony and two from Nintendo, even the GBA still sells) that are more than capable of fending off an uninspired phone/console combo. People who play games probably want to do so on a dedicated gaming device, to avoid killing their phone's battery life. A built-in game or two couldn't hurt, and there are already a number of games you can download based on Java. It almost seems like they want to lose money with these devices.
I guess on the plus side it couldn't suck as badly as the original N-Gage, they must have learned something from the horrible control layout and weak graphics capability. Good luck to them, and let's hope for a solid implementation.
GPL: Free as in will
New comers often have a difficult time. Especially in the gaming world. One of the reasons that the N-Gage was a flop is that Nintendo has an iron grip on the hand-held gaming market.
As long as a "console" (and I use that term loosely) is tied to a mobile service, it will never take off.
If they uncoupled the device from a phone, it MIGHT stand a chance. Being coupled with a phone means that you have to play by service providers rules.
Nokia's thought was that they can't do any worse than Sony did with the PS3 ...
"Actually, the stuff in the iPhone was well-documented in radio waves, software, and sound encoding long before Apple. While credit should be delivered for implementing this scheme in a world of already-entrenched smartphones, it falls into the category of age-old telephony. This same scheme is used in the N-Gage -- a product at least 3 or 4 years old.
:-P
In a nutshell: cramming a bunch of functions onto one device."
Make sure to read the context of it.
Apology to Ubuntu forum.
But will it side talk?
I wonder which ethnicity's cuisine they'll tap for design inspiration this time?
Tags != Comments, and -1 (Troll) != -1 (I Would Respond Angrily To This Poster So They Must Be Trolling)
...and make it cheaper than the iPhone.
The reason cell phone games suck is that the platform these game run on are so inconsistent. Some phones don't even allow you to press more than one cell phone button at a time (ie. no running and jumping)! If the games can't be run on a large number of cell phones, no game developer will ever start giving these games the budgets they deserve.
I'd like to see a clamshell designed, dual touchscreen cell phone. The clamshell would prevent scratches and just look at what the DS has done with a touchscreen! Throw in plenty of flash memory, build a good game distribution system, and put in some nVidia or ATI accelerated 3D, and I think the phone would take off in sales.
With a phone that strong, good games will be built. Then other companies will follow suit and hopefully we'll finally have a standardized cell-phone based gaming platform that beats the pants off of J2ME.
Do a deal with Nintendo to include the GBA chips in your phone, and integrate with that. Why try and compete with Sony and Nintendo, you will always be an after-thought.
WHY is nokia trying for another one? did they not learn after last time?
It totally flopped the first time. Honestly, I think that the main reason that the DS is the top is because it is a system that PLAYS GAMES. That's it. You know, I barely EVER see people playing a game on PSP. It's not popular as a portable game system, but a portable computer. Trying to jam a phone, mp3 player, and game machine into one will fail miserably. Its the same reason I'd rather have a phone and an iPod versus a phone that plays music, I'd rather have one machine that does excellent at a single function.
We can't get a follow up to Advent Rising or another episode of SiN, but we can get an N-Gage 2?
That's pretty fucked up, right there.
Reality has a conservative bias: it conserves mass, energy, momentum...
Now, what should you do? The Internet Tablets. These things are hot. However, they need some major tweaks. Stop trying to use your current smartphone batteries for them, their restricting your battery life and your power budget WAY too much. You need something beefier, around a 2200-2500mAH battery. What to do with the extra power? More CPU for Crissakes. The 300MHz arm is not doing what you need. You need either a much faster chip, or one of the hot new dual core ARM SOC. Also a media accelerator. Let's see some 2D acceleration on that bad boy. THIS is your game machine. It'll do everything. Wi-fi internet, SKYPE, media playback. Its potentially an iPhone AND PSP killer. Put some money into bluetooth gamepads and its suddenly a far cooler game machine than the PSP and GP2X combined.
I've had an N-Gage QD for a bit over a year (got it on clearance).
Likes:
* Bluetooth very open (you can up/download a lot more than on most phones).
* J2ME implementation reasonably useful (I've popped a couple of my J2ME apps on there and they run well).
* MMC expandability (nice with the ogg player you can get for it).
* Works really well as a phone (better than my wife's Sidekick II and our roommate's cheapo Moto).
Dislikes:
* Control on games is so-so (right thumb gets tired after a while on, say, Rayman).
* Games themselves are rehashes mostly, were expensive when new.
I really like the idea of a phone with casual games (waste time when, say, waiting in line or similar). I really hate the idea of a phone with "serious" games. I don't have time for serious gaming on the go (indeed, I have a PSP, but don't carry it everywhere I go as I do my N-Gage). Short version for phone gaming:
* Popcap-ish games: good idea
* Mega-huge FPS or RPG: bad idea
If N-Gage II (or whatever they'll call it) is as open as this generation, and especially if they make it easier to write games for it, I'll probably buy one. Doubly so if it's easy to get small developers onboard. If not, I'll get something else as my next phone.
"Time flies like an arrow; fruit flies like a banana." --Groucho Marx
the best thing about the first N-Gage is that Nokia PR said something along the lines that you wouldn't want to be caught dead pulling out a GBA in public because it's so uncool.
I can't make that shit up.
"When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
Next-Gen N-Gage Getting Ready to Flop.
Hell is other people - Jean-Paul Sartre
just get a good, solid nokia phone and duct-tape it to a DS. Everyone wins.
there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
The "more to it" involves at least the following:
GPH just failed to market the GP2X in the United States. It was difficult to learn of their existence, and anyone who wanted one had to have it individually shipped from overseas.But here's the point that hasn't been mentioned yet: are they actually going to call this thing an N-Gage? Because seriously, I don't think that brand name is going to get anybody too excited. The people who know what an N-Gage is would quite likely know that nobody likes them/they r teh suk.
To the person who suggested the GBA tie-in...not a bad idea, but I wonder if this would be of benefit to Nintendo.
Not even a few liters of Jack Daniels could persuade me to buy one of these. And Jack is a very persuasive guy.
They should give it a big screen and movie player capabilities, partner with Microsoft, let people "squirt" demo versions of games to each other, and call it the N-Zune. I'm sure it'd destroy the iPhone.
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
Straight into the bargain bin!
...and I think the main (and possibly only relevant) reason for its failure is that it sucks really, really hard. It's overly complicated, the buttons feel like phone buttons instead of like gamepad triggers, the screen size is only suitable for a very specific subset of all game genres, and it's too slow for 3D graphics, yet most games are in 3D.
There are about five playable games for the N-Gage (High Seize, Pathway to Glory 1 and 2, and... uh... okay, there are three).
http://myngage.ytmnd.com/
What if I think the greatest game is a game made by an individual who lacks the clout to negotiate with Nintendo licensed publishers and Sony licensed publishers?