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What Writing For Games Is Really Like

Gamasutra is running a transcript of a recent podcast, in which host Tom Kim interviewed the well-respected games scriptwriter Susan O'Connor. She talks about what it was like to write for games as diverse as Star Wars Galaxies, Gears of War, and Bioshock. She and Kim go into what the process of writing for games entails, the increasingly interesting Writer's Game Conference at the Austin Games Conference, the interplay between designer and writer, and what it is like to write for and as a woman in a male-dominated industry. O'Connor comments: "You can look at someone like Ang Lee, who makes these incredibly powerful movies in English set definitely in America, and yet he's not from here and English is not his first language. So I think there's something to be said as a female writer writing male characters. It does take a little bit more work to get inside of their heads, but you do have that luxury of being and outsider and being able to see it with fresh eyes."

12 of 73 comments (clear)

  1. What it writing for games is really like? by Loadmaster · · Score: 4, Funny

    Kind of like editing for Slashdot, except sometimes you have to make sense. Unless you're writing for an FPS.

    Swi

  2. OOG LIKE ARTICLE by User+956 · · Score: 4, Funny

    What It Writing for Games is Really Like

    OOF LIKE ARTICLE! It good accurate. Oog graduate summa cum laude from cave in hills. Oog make Oog parents very proud! Oog father disappointed at first, because he want Oog be rock repairman too. But Oog have special calling. Oog study mainly rocks and mixing thing together at cave, with minor in English lit. Oog get job as game developing with Grond and Thunk Incorporated!

    --
    The theory of relativity doesn't work right in Arkansas.
  3. From reading these comments by suso · · Score: 3, Insightful

    I think I know what it is like writing games. If you get one thing wrong on the box, people ignore you completely.

  4. How about tips on by Travoltus · · Score: 4, Insightful

    getting into the industry of writing for games?

    Writers are looked at as the non skilled segment (they're not coders, ergo they aren't important), but all the best games have kick butt writers.

    We need more of the better writers, and when we get them, Gears of War, Oblivion, etc. will be the stone age of gaming, instead of contenders for examples of the golden age.

    --
    --- Grow a pair, liberals... stop letting the Republicans bully you!
    1. Re:How about tips on by icegreentea · · Score: 3, Insightful

      good writing is important, for sure, but on the other hand, games like gears of war... you really aren't playing for the sake of awesome writing or story. the entire aim of gow was to have a lot of senseless killing. and chainsaws. being held up in future generations as an example of the golden age all depends on kind of example they're going to be talking about. gow was never going to be held up as an example of exemplary writing. it would be held up as having exactly the kind of writing that a game like gow needs.

    2. Re:How about tips on by Sj0 · · Score: 4, Funny

      If we could get the gameplay of Oblivion with the storytelling and acting of the Legacy of Kain series, we'll have a game experience so powerful, nobody would be able to play a video game ever again.

      Do you REALLY want that?

      --
      It's been a long time.
  5. Podcast by pete-classic · · Score: 4, Informative

    Seems like it would have been worthwhile to link the actual poscast in the summary.

    -Peter

  6. Game Writing Is Easy by mollymoo · · Score: 5, Funny

    1. Turn on main screen.
    2. Decide who all base are belong to.
    3. ????
    4. Profit!

    --
    Chernobyl 'not a wildlife haven' - BBC News
  7. Justification by MrWa · · Score: 5, Funny

    So I think there's something to be said as a female writer writing male characters ... you do have that luxury of being and outsider and being able to see it with fresh eyes.

    As a guy, that is my justification for playing female characters and dressing them up all nice and pretty, or running around in nothing but underwear...

    Posted anonymously for obvious reasons...

  8. Choose your own adventure by SirSlud · · Score: 3, Interesting

    Writing and gaming are in a sense opposites of one another.

    I am an avid reader, and a game coder, but I just don't see how it is possible to achieve great writing in a medium where the chief goal is leading towards allowing the player as much freedom as possible to create his own narrative.
    How do you get recognized as a brilliant writer when the gamer is free to abuse, play around, suck, rule, kick ass, get his/her ass kicked, and provide the fixed text that an NPC ultimately says to you for 'getting to that point'. Its an impossible task.

    There are games where I felt the writing was very good, like Fire Emblem, or God of War, or to reach back abit, the original Myst, but the writing has to serve to the game, which is to say it has to be there and not make you notice it rather than stand out for being awesome.

    Half of me wishes the gaming industry was capable of attracting better writing talent, but the key is to attract writers who are aware of the purpose of writing for a game. It should not be an attempt to *justify* your in-game experience (think of all the over the top cheesy narratives written over games that lacked the gameplay mechanics and immersiveness to do it justice,) its merely to enhance the suspension of disbelief and level and match the level of requested immersion from the player.

    Note how it is generally accepted that being an amazing and accomplished writer does not mean you can write a good screen play, or how playwrights arn't neccessarily slam-dunk book authors. I just can't shake the feeling that games will always share, albeit to a lesser degree, a commonality with porn - the narrative of the game simply isn't that central to a good gaming experience (I'm not refuting that some games have good writing, or have even been saved by the writing) just like the writing in porn isn't that central to good porn. I feel that its pretty much a permenant condition ... writing in games just needs to be good enough, not cream of the crop excellent. Its the game itself that really has to hold up, and the writing just needs to make sure it doesn't make an ass of itself.

    --
    "Old man yells at systemd"
    1. Re:Choose your own adventure by Mongoose+Disciple · · Score: 3, Interesting

      Let me start by saying that I agree wholeheartedly with 90% of what you're written here.

      However!

      but I just don't see how it is possible to achieve great writing in a medium where the chief goal is leading towards allowing the player as much freedom as possible to create his own narrative.

      I'm not convinced this is necesarily the case. I grant you, there are some great sandboxy games out there that allow the player a ton of freedom... but looking back at some of the games that I really enjoyed playing or thought had great stories, a lot of them were pretty linear. I don't think we'll stop seeing game creators explore either end of that spectrum anytime soon.

    2. Re:Choose your own adventure by Grym · · Score: 3, Funny

      There are games where I felt the writing was very good, like Fire Emblem, or God of War, or to reach back abit, the original Myst, but the writing has to serve to the game, which is to say it has to be there and not make you notice it rather than stand out for being awesome.

      True story: My computer didn't have quicktime installed (or had some problem with QT) when I played the first Myst game. So, all the puzzles worked, but none of the story full-motion videos did. I was, of course, none-the-wiser to this and played through the entire game without ever knowing what the heck was going on--I thought that was part of the "mystique." Every time I would encounter one of those books with the movies in it, I just saw a black square, which at the time I had assumed was some kind of puzzle I just hadn't figured out yet. You can only imagine how confused I was when I got the the end of the game and there's a bunch of text regarding all these characters and their conflict which I had apparently been participating in all along.

      For what it's worth, though, I still liked the game. What others are saying here is probably true. A good storyline always takes backseat to good gameplay.

      -Grym