From OddWorld to Hollywood
Game designer Lorne Lanning, creator of the well-known series of titles centered in Oddworld (Abe's Oddysee, Stranger's Wrath, etc.), has been "away" from gaming for quite a while now. After announcing the next title in the Oddworld Cycle, he surprised everyone by turning his company and his attention to the world of movies and television. Edge caught up with him for an interview on what it is like to work in the world of Hollywood, the reasons behind his decision to change the focus of his creative efforts, and the details of his new project Citizen Siege (a title both movie and game). Particularly interesting are his comments on games as a medium. He comments: "I have no doubt that games are the most powerful medium we've ever had, but we're still in the tinker-toy stage. We just have to blow out to the point where a game can change the face of political opinion, like a movie does. Lord David Puttnam was firmly convinced that the civil rights movement in America was enabled to happen because it was filmed for television, and offered insight and compassion to the audience. It made issues relevant, and enabled people to see from a different perspective. That's when a medium really has power - the idea of the artist, mythologically, is to show us the way, or the wrong way, even."
Which is all well and fine... as long as the games are still principally fun and he doesn't forget that the reason people load up Abe + co not to learn a lesson but for the same reason people head to the movie house - to have an escape and to get some enjoyment.
Better that than having games that get the same 'You must go see this film - the message is so powerful' swill (Siriana) that tries to guilt you into going to some film rather than to one you would enjoy (Borat).
the reasons behind his decision to change the focus of his creative efforts
Besides the better money, larger audience, better parties, more cultural relevance, and greater prestige?
I do believe that you are confuling Oddworld with La-La Land.
If we want games to be taken seriously, we should applaud folks like Lanning who see the medium as having potential beyond mindless entertainment.
All mediums have content. IMHO, the message of many games is "Entertaining yourself is the highest aim of life." That's all well and good, but the world is bigger than that.
Hopefully, games in the future will fill more of the space on both axes: entertainment (Britney Spears, Epic Movie) and "art" (Beethoven, The Pianist). Great stuff is often strong in both respects (e.g. Shakespeare).
Just one man's opinion. Feel free to disagree, and I'm certain you will! : ]
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Most of the games out there have some sort of political undertone, but how many kids pay attention to them? The kids out there today don't care what the game stands for, as long as they get to do what they want to do. If a game is sporting street racing, they want to be able to smash a car against the rails in hopes to crush some innocent bystandard. If a company sports a way to comb a barbies hair, they will play it to see what kind of funky styles they can do that no other barbie would wear. It fits for all genders across all genres. It even spans across age groups, as the 10 year olds are playing GTA: Vice City because they want to stab a hooker, rob a store, etc.
Keep making games, kids will keep playing them. Oddworld was definately one of the better side scrolling games to come out when it looked like it was going to be a dying breed of gamestyles. It kinda brought new life to the genre.
You might not like people trying to get across their own message and may even consider it propoganda, but to imply that it's selling out in the same way that advertising or marketing is, is nonsense.
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for a story that involves taking psychic control of one's own explosive farts?
Xenon, where's my money? -Borno
Anyhow, you missed the point I was making. Whether or not you view them both as equally reprehensible, there's a difference between using your art to push your own point-of-view and hiring it out to push someone else's for money.
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