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Web Retailer Bails on Games Industry, Hard

Online retailer DVD Empire has gotten out of the sale of videogames, and on their way out the door they made a point to call out the industry on a number of sore spots. As reported by Gamespot, the company felt that they actually lost money by offering games to customers. In their eyes big publishers only care about large chain stores, leaving small and medium-sized retailers to pick up enormous overhead costs on the titles they carried. They have an extensive list of frustrations on the former 'games' page, including: "When we sell a game we make on average 8.3% gross margin. That does not take into account any of the cost to store the video game or labor to receive/ship an item. The only way we can make a profit on an item is to sell it over the MSRP, but unfortunately we are not allowed to do this. Take a $400 console; we only make $5 on the sale--that is a .01% gross margin (note the decimal point). The game companies make their profit selling to us. We make no profit selling to you." Besides Gamestop there are two other videogame stores in my town ... but both of them are exclusively used game resellers. Are used games the only way to make videogame sales profitable?

116 comments

  1. 1% gross margin by montyzooooma · · Score: 3, Informative

    Surely. .01% would be 4cents.

    1. Re:1% gross margin by Anonymous Coward · · Score: 0

      Yeah.

      5/400 = .0125, or 1.3% .01 is accurate if you don't use the word "percent."

    2. Re:1% gross margin by UbuntuDupe · · Score: 4, Funny

      No, it's .01% -- he uses the Verizon Numerical Convention (VNC).

    3. Re:1% gross margin by eviloverlordx · · Score: 1

      Surely. .01% would be 4cents.

      It's no wonder they're having trouble staying in business then, if math is such a problem. Seriously, though, I can see his point. There are so few independent games stores around these days, I can imagine that competing against EBGames/GameStop or Walmart must be difficult, at best.

      --
      'Loose' is when your pants are three sizes too big. 'Lose' is when you misuse 'loose'.
    4. Re:1% gross margin by C_Kode · · Score: 2, Informative

      This isn't what it actually says on their website.

      Here is what I saw: Take a $400 console; we only make $5 on the salethat is a 1.25% gross margin. The game companies make their profit selling to us. We make no profit selling to you.

      I don't know why the GameSpot story says .01%

    5. Re:1% gross margin by twistedsymphony · · Score: 1

      maybe the fixed it after GS posted their story?

    6. Re:1% gross margin by C_Kode · · Score: 1

      Possibly, but that would mean both DVDEmpire and GameSpot both are mathematically inept. Of course DVDEmpire being mathematically inept could be the reason they are failing at game sales. Knowning how the game industry is though, I doubt it.

    7. Re:1% gross margin by spleck · · Score: 1

      This isn't what it actually says on their website. You're right. They edited it.
    8. Re:1% gross margin by Lazerf4rt · · Score: 1

      I can confirm that, too. I saw the .01% figure on their site before they corrected it. (I was quite interested in whether or not they actually wrote it.)

  2. Yes used games = $$$$ by master_kaos · · Score: 3, Insightful

    The only way EB Games, and Gamestop stays in business is from their used game sales. Depending on the game, they will buy it off of you for 10-20 bucks, and resell it for 90% of the normal retail price, making a huge margin. Now EB and GS probably make a bit extra than an independent store, but not much.

    1. Re:Yes used games = $$$$ by HappySqurriel · · Score: 3, Informative

      A friend of mine ended up working at futureshop after failing out of University. When he first got the job one of his 'perks' was that he got to buy anything from his department (videogames) at cost. Soon enough, he found out that with how small the mark-up on videogames was that the store made more money off of the chocolate bar rack at the front of the store than they did off of their videogame department.

      Now, the reason most stores (either electronics or big-box stores) keep sections of videogames is that they bring tons of foot trafic into your store. Imagine how many people walk into Futureshop/Walmart to see if they have a Wii/PS3 in stock and end up buying a DVD/CD or snacks (all of which the store's margins are way larger on). I imagine that EBgames continues to stock new games/systems so that people will pick up a copy of a used game when they buy a new game.

    2. Re:Yes used games = $$$$ by Thansal · · Score: 1

      they don't even have to pick it up when they buy the new game, if GS can get the idea of "We LOVE to take your used games" into customers they are more likely to come back with the game they bought from GS and turn it back for credit to a new game.

      Admitedly this type of customer would be better served by a company like Gamefly (either buyign used games for much less then GS sells them for, or just putting down the $20+ a month and having games when ever you want)

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    3. Re:Yes used games = $$$$ by CastrTroy · · Score: 1

      I don't know about the US, but in Canada, EB has pretty good prices on used games. I got Metroid Prime used for $12.99. Now the prices vary widely from game to game, but you can find lots of games for under $20, when most of the new stuff is still up around $60. Sometimes you'll see used games for $50, but I think most people ignore those. If there's that small of a difference, most people just buy the new games. I think most of the time when you see this, is when the game is new, but somehow they got a used copy.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    4. Re:Yes used games = $$$$ by Soygen · · Score: 1

      Metroid Prime is almost 5 years old though and EB would buy it from you for about 5 bucks, if that. Sure, you can find lots of games under 20 bucks. Old games and it's not really the price they sell the used games at that's messed up. It's the pathetic amount they buy them back for.

    5. Re:Yes used games = $$$$ by CastrTroy · · Score: 1

      What's pathetic is that people buy games that they later decide is worth only $5. If it's only worth $5, then is it even worth selling. Surely the gamer thinks that they will basically never want to play it again if it only costs them $5. I can't think of any games I own that I would give up for $5. At lot of people must be buying a lot of crappy games.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    6. Re:Yes used games = $$$$ by Anonymous Coward · · Score: 0

      This is a damned shame, I think. Used games don't show up the company's books (at least, not in dollars).

      I wonder how badly game sales are skewed because there's a $5.00 cheaper copy of the same title on the same shelf? How many sequels never happened because gamers are waiting for the used price to come down?

    7. Re:Yes used games = $$$$ by Drawkcab · · Score: 1

      I have to ask how long you've been buying games? How often do you really pop in that excite bike nintendo cartridge or put the 5.25" Impossible Mission floppy in your C64? The technology changes. At some point your games will be worth approximately $0 to you (not worth the shelf space). Somewhere on the road from $50 to $0, it will hit $5. Some games are excellent but have highly limited replay value. If you spend 30+ hours playing all the way through a game, and maybe do it again, how much more of your precious time do you really want to spend doing the exact same thing rather than buying another game? In terms of dollar per hour of entertainment you've already gotten more than your moneys worth at that point, so anything you can get selling it is just bonus.

  3. Referrer link? by Valdrax · · Score: 2, Insightful

    I notice that the link to the screed in their games section has a userid component. I also notice that the link to the 20% off all games link has the same userid in it.

    Does this site reward referrer links?

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    1. Re:Referrer link? by bladesjester · · Score: 0, Redundant

      Even if it does, I don't see the problem. Okay, so the person who posted may get a couple of bucks from the company in question, but it costs you jack. In the end, all three parties come out ahead.

      I fail to see what so many people here have against someone getting a small return on passing on some potentially interesting information to people as long as it doesn't cost the end users.

      Get over it.

      --
      Everything I need to know I learned by killing smart people and eating their brains.
    2. Re:Referrer link? by Valdrax · · Score: 4, Insightful

      I fail to see what so many people here have against someone getting a small return on passing on some potentially interesting information to people as long as it doesn't cost the end users.

      Because people hate being used as rubes for someone else's gain. Referrer links should either be publicly disclosed or stripped. To do otherwise is to try to make a buck on the sly.

      It also calls into question the integrity of Slashdot as this is very close to being an advertisement. Yeah, yeah, a game company posts a big publicity-gaining screed about how selling games sucks.... oh, and hey! 20% off! With nobody credited with the story, I have to wonder whose user id this might be. I'm just saying it creates a bad impression.

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    3. Re:Referrer link? by Anonymous Coward · · Score: 0

      As a former employee the userid merely tracks your user information whether you have an account or not, both to help verify you are the customer without sending your sensitive credentials and for their own statistics.

    4. Re:Referrer link? by Pope · · Score: 1

      It also calls into question the integrity of Slashdot...

      You new around here? ;)

      --
      It doesn't mean much now, it's built for the future.
    5. Re:Referrer link? by Anonymous Coward · · Score: 0

      That shouldn't be a problem since no one on /. reads the articles anyway...

  4. Verizon Math by spleck · · Score: 1

    It's Verizon Math!

    I guess it should be: 5/400 = 0.0125 = 1.25%

  5. consider the market by Anonymous Coward · · Score: 0

    Take a look at the market and you'll see it's generally not the best one to be a retailer in, unless you carry lots and lots of other items. Games drop in sale price from 50 bucks to 20 bucks in a matter of months. If you (the retailer) pay 35 or 40 bucks wholesale a copy at launch and don't manage to sell your stock before the price drops, then you're screwed. That means you either need to deal in huge volumes, or, as mentioned above, you need to carry many other types of items to draw customers. It's no surprise that it doesn't work out well for web retailers, since the nature of web shopping is to price hunt and buy only one item at the lowest price around.

  6. Burn baby burn by Anonymous Coward · · Score: 0

    So they want consignment for video games?

    Hmmm... 2007... it's been 24 years since the last video game crash. Crap that gets dumped into the shit bin now versus crap that gets shipped back, gets crushed, and finally buried under concrete in the middle of the desert.

    1. Re:Burn baby burn by mgabrys_sf · · Score: 0

      Actually there's been about 3 crashes each one bigger than the last. Atari got the most press, but Sega lost half a billion dollars in one year before dropping the dreamcast during the transition to the PS2/Xbox/GameCube era. Sega only stuck around after a billion dollars worth of loan forgiveness and stock tranfers. The money lost when Turbographix, Neo Geo and 3DO tanked was also very significant.

      Also don't forget the arcade crash of the mid to late 90s. After a last surge in the early 90s, Sega, Dreamworks, and Namco all lost their shirts and arcade games are all but dead now. Even the 80s crash couldn't accomplish this.

      This transition will also have some interesting numbers, but they haven't come in yet or been as severe. Most players have spread their incomes across portable game systems and the like so crashes in of themselves might be a thing of the past.

    2. Re:Burn baby burn by MeanderingMind · · Score: 1

      Arcades are actually alive and well in Japan, it's just the US that tanked. Sega has an arcade all to themselves in Sapporo, and probably in most other major cities. I can't say I did a thorough survey while I was there, but it was really easy to find them.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    3. Re:Burn baby burn by mgabrys_sf · · Score: 0

      Alive and well doesn't compare to what they once were. Japan closed hundreds of arcades and Namco took such a severe beating that Bandi aquired them after they failed to close as many centers as fast as Sega. My book on the hard numbers is at home, but I can throw you the numbers or give you the source - it was from "First Quarter" (aka:The ultimate history of video games) from Steve Kent.

      Granted they didn't pancake as bad as here - but there was a stunning rollback.

  7. Price fixing? by Fozzyuw · · Score: 3, Interesting

    "The only way we can make a profit on an item is to sell it over the MSRP, but unfortunately we are not allowed to do this."

    I've been wondering about this for some time. Video games, unlike many other items, are always sold at MSRP. If I got to large retailer 1, 2, 3 or small specialty store X, Y, Z the price is always the same. There is no competition going on. *Maybe* I'll see a special sale on a game, but it's rarely for newer releases. Last 'special' I ever got was when I picked up some DDR games and got a free dance pad and a "buy 2 get one free" deal at Toys'R Us looking for some Xmas gifts, which is a very rare promotion to find (outside of used games that is).

    It only makes me wonder, why do I never see one place have a sale (besides there 'bargain bins') on some games to compete with others. I guess the above answers my question. It appears game companies/publishers are forcing a fixed price to the point that there's very little profit to be had.

    Is this necessary to recoup the multi-million dollar investment to make a game these days? It is a weird industry.

    Cheers,
    Fozzy

    --
    "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    1. Re:Price fixing? by Itchyeyes · · Score: 1

      I've always thought that rather strange as well. I imagine that the producers force retailers to sign a contract that they will sell the game at a certain price. There are other things rather fishy with the state of game retail too. For instance, how come DVDs always arrive on store shelves on Tuesdays, yet with games they are only guaranteed to ship on Tues. and the game may arrive on shelves a day later, maybe 3 or 4 or 5 days later. Another thing is retailers' odd reliance on pre-orders (even though they can't guarantee to fulfill them), something else you don't see with DVDs.

    2. Re:Price fixing? by honkycat · · Score: 1

      Another thing is retailers' odd reliance on pre-orders (even though they can't guarantee to fulfill them), something else you don't see with DVDs.
      Just a thought, but maybe this is because DVDs are typically second releases of movies that many people already saw at the theater, so there's less buzz about the DVD release. The sort of game that people preorder has typically never been seen before.
    3. Re:Price fixing? by 0123456 · · Score: 1

      Sounds like America is very different to the UK. Even when I buy games when they're released rather than waiting for price drops, I can typically buy them for 60% of the recommended price by shopping around.

      If game retailers can do that here, I'm not sure why they can't do it elsewhere, unless they've got a really bad deal with the distributors in America.

    4. Re:Price fixing? by jkabbe · · Score: 1

      I imagine that the producers force retailers to sign a contract that they will sell the game at a certain price. Resale price maintenance is illegal under antitrust law. However, a manufacturer can legally decide to stop selling to a distributor/retailer that sells the products at too low of a price. In other words, you can achieve basically the same result but you can't SAY that you're doing it.

    5. Re:Price fixing? by Detritus · · Score: 1

      I've read that the manufacturers use subsidized advertising to fix prices. They wont subsidize the retailer's ads if their products are listed in the ad at a discounted price.

      --
      Mea navis aericumbens anguillis abundat
    6. Re:Price fixing? by Anonymous Coward · · Score: 0

      Which is why you see adds saying "Too low to Advertise", or "call for prices", or "Below MSRP". That way they can (if they choose) advertise the fact that they're selling cheaper than the manufacturer's desired price point, but they don't actually advertise the price. It's a loop-hole in those contracts that I'd imagine gets filled when those contracts are renegotiated if it becomes a "problem" for the manufacturer.

    7. Re:Price fixing? by HiVizDiver · · Score: 1

      I find this to be true of software in general. Unless you're eligible for academic pricing (which I am, thankfully - you can get some huge breaks there), you're pretty much going to pay a similar price for most large-brand software (your Microsofts, Adobes, etc.) wherever you go, if you're essentially buying "off the shelf" and wanting the latest version of said software. You might see a $10 discrepancy across the board for, say, a full version of Microsoft Windows XP Pro, but that's about it. Rarely, if ever (don't know if I've ever seen it) does someone have a "fire sale" on software. Probably because it's not until the software is so old and outdated that no one wants it anymore that it becomes less valuable. It isn't fruit or a dozen eggs.

      Note that I'm not talking about those wierd "discount" software sites that use sketchy practices which may or may not be legit but sure seem "backalley-esque.

    8. Re:Price fixing? by justchris · · Score: 1

      Ummm, the article pretty much answered your question. You don't see these kinds of deals on software because retailers can't afford to make those kinds of deals. Margins on software, any software , be it games or otherwise, are very small. A $10 drop in the game price, without a similar drop in the cost to the retailer to purchase the game from the publisher, pretty much eats any profit you might get from that game.

      On the other hand, let's say one store decided to increase the price of all their games by $5. They would very quickly get a reputation for being more expensive than every other game retailer, and no one would shop there. So they'd not only lose money on their games, but they'd lose other business as well. So unless other stores begin raising their prices, they have no choice but to stick to MSRP if they want to make any sales at all.

      It's not price fixing, it's simple market forces. (YMMV with the word 'simple'.)

      --
      just some guy
    9. Re:Price fixing? by realityfighter · · Score: 1

      I would check out Fry's then. They actually have a habit of knocking a few bucks off the price of games the week they come out. (Don't ask me why, I just know it happens.)

      --
      A strain of paranoid prevention can be worse than the disease, whate'er the intention.
  8. No loss to me. by kabocox · · Score: 1

    I buy most of my video games at Wal-mart. We have a Gamespot and GameXchange though I've only used the GameXchange once. Why buy from Gamespot when the same exact game can be had cheaper and with a better return policy at Walmart? Gamespot will check if you've opened video game and won't take it back. Walmart will as long as its a video game and not a computer game. I support the business with cheaper products and a better return policy.

    1. Re:No loss to me. by WinterSolstice · · Score: 3, Insightful

      I buy mine used at GameStop for two reasons
      1) 90% or so of the retail cost, with an additional 10% discount (for a mag subscription that I enjoy)
      2) If the game reeks I can take it back within 10 days and return it, exhange it, etc. 90 days if it just doesn't work

      Walmart and Target don't give me that.

      -WS

      --
      An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
    2. Re:No loss to me. by Quiet_Desperation · · Score: 1

      [CANNED ANSWER]Because WalMart am eeeeee333333vil![/CANNED ANSWER]

      I go to the GameStop near my house because:

      1. It's *really* near my house. I mean, I can walk to it in 2 minutes.
      2. I like to support a local store.
      3. There's cute girls who actually know about gaming working there.
      4. Nice selection of used games.

    3. Re:No loss to me. by Anonymous Coward · · Score: 1

      I prefer most of my clothing to be made in China.

      Fuck the independent retailers, who needs 'em anyway.

      Right?

    4. Re:No loss to me. by Anonymous Coward · · Score: 0

      2) If the game reeks I can take it back within 10 days and return it, exhange it, etc. 90 days if it just doesn't work
      Actually, I have seen a few Wal-Marts that will not only take back an open game, they will do it without a receipt. Of course, it is for store credit, but you do not always need to exchange for the exact same thing. My brother once exchanged a PC version of a game for an X-Box version. Honestly, they really do not care.

    5. Re:No loss to me. by kabocox · · Score: 1

      [CANNED ANSWER]Because WalMart am eeeeee333333vil![/CANNED ANSWER]

      I go to the GameStop near my house because:

      1. It's *really* near my house. I mean, I can walk to it in 2 minutes.
      2. I like to support a local store.
      3. There's cute girls who actually know about gaming working there.
      4. Nice selection of used games.


      I bust out laughing at this. I live in Texarkana, AR. Walmart has been in Texarkan for over twenty years. It is the local business. We've gotten two GameSpots within maybe the last 5-6 years. One is in the mall, the other is across the street from Wal-mart. There is also a clothing store that opened up there as well. I wish that I could walk to walmart within 2 minutes, but it is an hour walk there and well gamespot is across the street, but it takes 1-2 minutes to drive there. I'm sorry, but the last time I checked my GameSpot there were just male cashiers. Walmart on the otherhand usually has 4-6 cashiers, several CSMs, stockers, buggy pushers, door greeters, and alot more customers one of them is bound to be a female that you could flirt with. In used merchanised, Game Spot beats Walmart.

      Walmart sells damn never everything else though, and they've got an great no recipt needed exchange/gift card policy. A $20 Walmart gift card is almost as usable as cash. A $20 Gamespot Store credit will only get you video games. Let's face it sometimes you just have to exchange those video games for some groceies. You just can't do that at Gamespot or GameXchange. ;)

    6. Re:No loss to me. by Impy+the+Impiuos+Imp · · Score: 1

      Wal-mart might very well tell them "you will refund us for every piece of crap we take back and can't re-sell, regardless of reason, or we won't sell your stuff. Licensing agreements? I'm sorry, there's the door."

      It's good to be the king.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  9. Large retailers make money on the extras by ConfusedSelfHating · · Score: 0, Offtopic

    From what I understand, large retailers make a lot of money on things like cables. Look at the price of cables online and look at what Best Buy charges for Monster cables. Certain retailers make more money on the USB cable sold with an inexpensive printer than on the printer itself.

  10. 80% crap by Lazerf4rt · · Score: 1

    Wow, not so good with percentages. I wonder if they made the same kind of error with this other figure they cited?

    We all know how fast games devalue in prices; this is due to the fact that 80% of the games created are crap.
    1. Re:80% crap by gEvil+(beta) · · Score: 1

      I'd say that number is a bit on the low side...

      --
      This guy's the limit!
  11. Not allowed over MSRP? by sqlrob · · Score: 3, Interesting

    There's games (not used) over MSRP at Gamestop. Some of the $29.99 DS games are there at $34.95

    1. Re:Not allowed over MSRP? by hansamurai · · Score: 1

      A lot of DS games have a MSRP of $35, do you know for sure that Gamestop is not just setting the price at the MSRP and most other retailers are discounting it to $30?

    2. Re:Not allowed over MSRP? by twistedsymphony · · Score: 1

      I was at Gamestop last night picking up a new 360 title and noticed "Big Bumpin" (a $4 Burger King game) for $7.99 USED.

      I find that most of the time I can get a game NEW at Best Buy for less then what EB/GS charge for a recently released Used title.

      FWIW I get most of my games at Walmart, and that's only because they're the only store that sells new games within a 20 mile radius of my house. And the only used retailers are pawn shops that like to charge $10 for a scratched to crap with no case PS1 game.

    3. Re:Not allowed over MSRP? by the+dark+hero · · Score: 1

      They usually only do this with the handheld games(atleast the nintendo handhelds from what i've noticed). I have been able to go to Fry's Electronics and buy GBA or DS Games for a few bucks under MSRP within the first week of its release.

      --
      You constantly struggle for self improvement - and it shows.

      Hooray for bad Engrish on fortune cookies

    4. Re:Not allowed over MSRP? by sqlrob · · Score: 1

      The crossed out price on Amazon is the $30. If they could claim a higher percentage discount from 35, they would.

      Tetris at Amazon
      Tetris at Gamestop

    5. Re:Not allowed over MSRP? by British · · Score: 1

      I think it was Circuit City you could by Need for Speed: Most Wanted for $40, or the "greatest hits" Need For Speed: Most Wanted for $19. Even big-box retailers have inconsistent pricing.

  12. Instead of video games... by Anonymous Coward · · Score: 0

    ... now we will be offering you complimentary sour grapes! Free of charge! Tasty with any cheese.

  13. If I recall correctly... by vrmlguy · · Score: 1

    Tycho and Gabe already covered this. http://www.penny-arcade.com/comic/2006/12/18

    --
    Nothing for 6-digit uids?
  14. Loss Leader by Detritus · · Score: 1

    The retail stores may be looking at it as a loss leader. Get the customer in the store and sell him accessories and other stuff that has a better profit margin. I knew that margins on consoles were very small, but I thought that they were better on the games.

    --
    Mea navis aericumbens anguillis abundat
  15. Walmart's other effects by Anonymous Coward · · Score: 1

    I agree with you generally but Walmart is a special case. Their refusal to stock adult-only rated games is often cited as a major problem in game development, and leads to the rather ridiculous situation that game developers wanting to make a game the addresses adult themes (or is just about violently blowing shit up) have to target 17 year old "children" rather than real adults if they want to get stocked in Walmart, where a large number of sales happen. It's mostly a problem with the broken USA ratings system (17 versus 18 is a huge legal difference but makes no odds as far as maturity is concerned), but Walmart makes it worse with their refusal to accept that adults can enjoy video games designed for them.

    1. Re:Walmart's other effects by hal2814 · · Score: 1

      One thing I've learned by really being an adult is that real adults often don't care too much one way or another about T&A or violence in the games they play. Those "adults only" games are more often than not just attempts to make a game more popular to minors by making it forbidden fruit but that's really beside the point.

      If Wal-Mart doesn't stock a game people want, they'll get it elsewhere. The music industry still sells quite a bit of material that Wal-Mart refuses to carry and there's a whole industry devoted to movies Wal-Mart refuses to carry. Somehow they get by.

    2. Re:Walmart's other effects by KDR_11k · · Score: 1

      "Adult only" is a fancy way of saying porn. A game designed to be AO (very rare in the US) usually is meant to be played one handed. Nothing about forbidden fruits, everything about Americans being so uptight they need to hide the porn away. Look at the uproar over the hot coffee mod for GTASA, I don't think any other country gave a damn (because GTASA does contain lots of stuff that's worse than that joke of a porn minigame by all sane standards and hot coffee really shouldn't have increased the rating).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Walmart's other effects by Impy+the+Impiuos+Imp · · Score: 1

      For games, that's not necessarily the case. Indeed, it's rarely the case. There are a number of popular video games the past 10 years that were 17+ only, like Kingpin or that other mafia game ("Mafia"?) In them, the cut scenes (and live action!) have people swearing with full blown 4-letter words, then blowing people away in very gorey action.

      The only two "sexy" modern games (not counting the hackable GTA scene) are the beach volleyball and creating a maximally assy with small waist girl in City of Heroes. :)

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    4. Re:Walmart's other effects by KDR_11k · · Score: 1

      The list does look like most of thse were meant to be porn. 17+ is not Adults Only, 17+ is Mature and Wal-Mart carries those. For what it's worth, the ones of these I've seen on store shelves here were rated 16.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:Walmart's other effects by tomservo84 · · Score: 1

      Check that link for AO rated games on wikipedia quickly...as it is currently on its way to being deleted. (Which I have to admit makes no sense to me...it seems to me a perfect place for it to be.)

      --
      Agile Spaceport - You will never find a more wretched hive of scrum and villainy. We must be cautious.
  16. Used games are what keeps stores open by Sciros · · Score: 1

    Basically the folks that work at Gamestop and EB are told that the store makes most of its money off used game sales, and that's how it stays open. This is why you see the store employees telling visitors the most blatant BS on the planet in order to make a sale on a used game. It also explains why online retailers of predominately new games can't make a profit -- they have no used games and even if they did they'd be hard-pressed to BS potential customers into purchasing any.

    I don't mean to bash EB and Gamestop, because it's not like they are committing a crime by selling an overpriced, used piece of garbage to an ignorant parent (any customer should be responsible enough to either know exactly what he/she is buying, or to not care). But they do have an advantage over online retailers in that they can outright lie about a game to an uninformed person in order to sell something they want to sell (used as opposed to new) -- and they do, frequently. I've had friends work at these stores so I know more-or-less how things go there.

    So, is that the game industry's fault? Kinda... they charge the stores so much per new unit that there's no room for the store to profit while selling at MSRP. The industry often makes dang-good profit, too, so it would be nice if some sure-fire hits were sold at a reduced price to retailers in order to help out their business. Would that in turn keep more retailers open for business and generate enough additional sales to only drive business further? Hard to say, and probably not, but it would keep stores from having to follow the EB/Gamestop model. As things are, that's basically how a store has to operate.

    --
    I like basketball!!1!
    1. Re:Used games are what keeps stores open by Quiet_Desperation · · Score: 1

      Not sure why you consider them garbage. Half the games I buy are used. Never had a problem. You can look at the disc for major scratches or blemishes before purchase. If you check regularly, you can get used games used that have only been out a few weeks. The young kids who gotta have the new stuff *NOW* beat them quickly and trade in for newer games.

      Wait until games are sold on tough little Flash RAM cards. Used gaming will be even better.

    2. Re:Used games are what keeps stores open by honkycat · · Score: 2, Funny

      Wait until games are sold on tough little Flash RAM cards. Used gaming will be even better.
      I'm waiting until they're sold on ROM chips encased in a custom plastic cartridge that plugs into a flimsy plastic socket on the console. That's the true future of gaming technology!

      Oh, wait...
    3. Re:Used games are what keeps stores open by hal2814 · · Score: 1

      Um, used games typically are not garbage (at least not anymore garbage than new games). I've bought many used and have only had to return one due to defect. The EB (or was it Gamestop?) exchanged no problem (with receipt). They're not as good a deal as they used to be. I still remember getting Ghost Recon for the PC 1 week after it came out for $25 and I got Red Alert II for $20 used while the new copy was still going for $40. Those types of deals are long gone, but you can pick up good used games at reasonable prices. Seeing as you're getting the exact same game, I'll take the used copy as long as the price is even a dollar or so lower than the new copy.

    4. Re:Used games are what keeps stores open by Sciros · · Score: 1

      Oh, not so much that used games are garbage, but that an employee of EB/Gamestop will tell you that a used game they have on the shelf is at least as good as whatever new game you're looking for, even if it totally isn't.

      I've bought used games before, and haven't really had any problems with the disc-based ones (cartridges? terrible experiences with used ones, heh). My point though was that game quality is hardly a concern for the game store employee when suggesting something to buy, if the choice is new vs. used. Used is great, period. :-)

      --
      I like basketball!!1!
    5. Re:Used games are what keeps stores open by Shiptar · · Score: 1

      Uh, and who exactly is game quality a priority for?

      Certainly not the millions who buy Madden. Certainly not the publishers selling the drivel. Nor would a game store care, as it's in their best interest (and mine) to sell used games. Only an idiot buys new. If you can't wait a couple months for a games price to go down, you really should find something else to do.

      It's the only way to economically protest the shitware that gets sold as new games.

    6. Re:Used games are what keeps stores open by SydShamino · · Score: 1

      I don't mean to bash EB and Gamestop, because it's not like they are committing a crime by selling an overpriced, used piece of garbage to an ignorant parent (any customer should be responsible enough to either know exactly what he/she is buying, or to not care).

      I don't see that as a problem. They aren't overpriced and the buyers aren't ignorant. If I go into a store to buy a game, and can get 20% off by buying it used, I'm saving money. The fact I could have bought it on eBay for 60% off is irrelevant, because I didn't want to deal with that hassle. Likewise, the people selling used games back to GameStop could have gotten a little more selling it online/in the paper, but then there would be the hassle of finding a buyer, securing payment, mailing it, etc.

      Used products stores fill a perfectly acceptable niche in the commercial market. They give people a low-hassle way to dispose of unwanted materials while getting back some of their value in cash. Then, they act as central, convenient locations for those who want to buy used products at a discount over new. They make their profit on the buy-sell gradient.

      That's like saying CarMax is a bad deal because they offer you less than you could get selling your car in the newpaper, and sell for more than you would pay buying a car in the newspaper. Both are true, but neither make it a bad deal if the lack of hassle is worth more to you than the potential money you lost.

      (I'm assuming the used dealer is honest about material quality and can refund or replace defective merchandise. GameStop does this, and, after some lawsuits IIRC, CarMax is okay about this now, too.)

      --
      It doesn't hurt to be nice.
    7. Re:Used games are what keeps stores open by KDR_11k · · Score: 1

      I bought only one used game from GS so far, it was Castlevania: Circle of the Moon for the GBA (tough little cart, yes) and it lost the savegames every day or so. It didn't reset the game completion flags, though. No idea what happened there but I had to return it because that's not a game you can finish without saves.

      Used games don't get better when they're sold as durable plastic carts.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:Used games are what keeps stores open by joystickgenie · · Score: 1

      If no one buys new then there will be no used games on the market as well.

      There is a reason why it is so hard to find copies of sleeper hits. It's because customers didn't know about them when they were new and by the time customers heard the word of mouth it is too late all the new copies have been removed from the shelf and only a small finite number of used copies are in circulation.

      I really have no problem with selling used games; I have a problem with the way used games are being sold at the detriment of new games.

      Eventually in a games life there is no reason for retailers to buy new copies because they won't sell anymore. However right now you have a market where the only way you can get a new game is by getting a preorder because that is the only new stock that they will carry. Once all the preorders are filled retailers rely on the used game to be returned to sell the game. You're not waiting a couple months for a games price to go down, you're waiting a couple months for someone to return the one they preordered.

      This kind of practice and the idea of only buying used games are seriously just destroying sleeper hits, independent, low budget, and scarcely marketed games (basically everything that doesn't get preorders).

  17. Misnomer by Tancred · · Score: 1

    If they're not allowed to sell above MSRP, then it's more than a suggestion, it's an upper limit.

    I wonder if the guy that has problems with percentages had anything to do with their failed game business.

  18. If only by el_womble · · Score: 1

    there was a way to transmit digital data between places that didn't cost any real money.

    It could be a connection of all the big networks, an Internet if you will.

    Over this internet we could send our electronic wares like music, video, photos and games for for a reasonable amount of money. Of course, to make this possible home networks would need to be connected this internet too, and at speeds of 1-2 Mbps at least!

    Oh shit, its 2007 and this has actually happend. The games industry is lazy and greedy, just like the RIAA, and the MPAA. There is nothing sopping all game distributers doing the same as Valve and selling their wares online. With any luck, the additional competition will mean that the Valves draconian DRM will be relaxed along with other electronic retailers.

    Companies (sorry I'm british) like Game, HMV, Virgin should consider themselve lucky that that the BPA et al are as slow as they are, other wise they would have been in trouble 3 years ago when broadband really took off.

    It makes no sense to buy digital media in shops on physical drives when there is a reliable internet. Manufacturing, distribution, handling, sudden drops in recommended retail price and bad / poorly marketed games are going to drive up the cost to consumer, and reduce the margins for the retailers and producers.

    Its not even as if games can't be a closed system. Wii Virtual Console, Valve Steam and Live Arcade both demonstrate that a download model can work - how long until premium titles are distributed this way?

    --
    Scared of flying, pointy things snce 1979!
    1. Re:If only by cdrguru · · Score: 1

      Yeah, if only.

      The problem is most people would like to get something for nothing, and with the Internet it happens every day. So, you buy the game, download it and I ask you to "borrow it". You let me and I "share" it with a few more friends. Great PR for the company that made the game.

      Since one of the friends is into "sharing" big time, this now gets distributed all over the planet through P2P networks. Popular game, but so far they have sold only one copy. That is all they will ever sell, because everyone is getting it for free.

      Can't beat the low price of that game, can you?

      This is exactly what happened in the 1980's to virtually kill off the serious game market for Apple and Atari computers. It was pretty much known you would see two copies, one on the East Coast and one on the West Coast and the BBS network would then take over distribution.

      Now, if people believed that this was stealing there might be a future to electronic distribution without lots of DRM. We are working up to an entire generation that believes it is just "sharing" and there is nothing wrong with sharing - after all, they were taught to share in kindergarden, right?

      You somehow believe that the physical distribution is increasing costs significantly. It isn't true. A mass-produced game that is sold in a store has maybe $2.50 in manufacturing cost including the box, the disc and all other materials in the box. Shipping is negligible at maybe $2 a box, if that much. This means that on a $50 game only 9% of the cost is attributed to physical media.

      Unless a game publisher prices their product for direct sale only, the price is going to be high enough for a merchant (and maybe distributor) to get their piece of the action. The publisher isn't going to undercut other merchants, so you aren't going to get a break dealing direct. And very few publishers want the hassle of direct sales to consumers so they are going to price things for distribution.

    2. Re:If only by cliffski · · Score: 1

      Too many of the 'business guys' at big retail developers and publishers are too old, too ill-informed and too darned crap at their jobs to make the change. I worked for a nameless big retail dev for 3 years. We had a business Q& A once, and 3 years ago I asked the biz dev guy what our companies plans were for digital distribution, like steam. His answer (to a packed room) was

      "I don't really see us moving in that direction, theres so real future in [stuff like steam]".

      I think he left in the end, but I know people still working there, they still have zero online distribution or even any plans for it. I was selling my indie games online 5 years before I even got a job there, and still am now. It's not rocket science.
      I wouldn't work for, or invest-in *any* game developer or publisher whose primary focus was making plastic boxes with DVDs in. Companies that are younger, and never made any investment in all that nonsense are in the best position to really benefit from it.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    3. Re:If only by p0tat03 · · Score: 1

      As an indie developer I have to say this:

      First you whine and moan about not having online distribution. Now we do, and we cover our asses by enforcing anti-piracy measures like Steam. Yes, it's not perfect, but it is all we've got for now.

      Then you whine about how said online distribution is draconian, unfair, and turn us all into faceless corporate drones bent on making your life hell.

      Then, inevitably, somebody will bring up Galactic Civilization II and how the disc has zero copy-protection but the game still sold well, without realizing for one second that uber-hardcore gamers (GalCiv2 is directly targeted at that demographic) are less inclined to pirate than Joe Average who doesn't blink when burning something for a friend. While I congratulate Stardock for making it work for them, realize that high-profile mainstream games like HL2 cannot survive without copy protection. Look at Doom 3, whose release-day sales were gutted due to the rampant piracy of the leaked copy.

      I call it the piracy curve. At the lowest end you've got the users who are too tech-illiterate to effectively pirate much of anything. Then you see increasing piracy as tech-literacy increases, until it plateaus and starts dropping off at the extreme-hardcore-gamer range, where well, maybe a conscience or two will kick in. The biggest pirates I know do not consider piracy a serious moral issue. Many would never shoplift, but yet somehow pirating a game is acceptable.

  19. Little Sympathy by Swanktastic · · Score: 1, Insightful

    These guys waited till point 6 out of 10 to explain the REAL problem:

    6. Games Are Better Suited for Brick and Mortar Retailers:
    There is not a huge selection of games; it is a new release industry (majority of sales are in the first two weeks of release). Large retailers make money on other products after they get you in the door. We do not; most people come to a website to purchase a video game, not a video game and a bunch of movies. There is also no game catalog market, if you wanted to buy an old copy you would buy it used. So retailers are able to stock all new games, and they can return the ones that don't sell. Games bring in great foot traffic for physical retailers and they make money elsewhere. EB Games/Gamestop relies heavily on their used business. It is very difficult for online retailers to have an advantage, except for convenience.


    If this is the case, then why did they bother to get into the game business? Why not stick with something they do well at- selling DVD's online? It sounds like they're bitter at making a terrible decision and pointing the finger at everyone but themselves.

    This is just another boutique retailer who got burned by the big guys who manage to get games into gamers hands cheaply. Heck, one Walmart store probably sells more games than these guys. It shouldn't be a huge surpise that they can't do well when they buy through a distributor. It doesn't mean there's some huge structural problem in the industry.

    Oh, and by the way, 8.5% retail margins are not horrible. These guys should talk to independent grocers if they think they've got it bad.

    1. Re:Little Sympathy by Detritus · · Score: 1
      Oh, and by the way, 8.5% retail margins are not horrible. These guys should talk to independent grocers if they think they've got it bad.

      Maybe not for a grocery store that does huge volume. I don't think many retail stores would survive on such low margins.

      --
      Mea navis aericumbens anguillis abundat
  20. Adult themed games? Aw, get real will ya... by Shivetya · · Score: 1

    first off, define what that means? Does it require a force feed back controller?

    Sorry, but the gaming industry blaming wal-mart for their inability to offer "adult themed" games is like a crazy uncle claiming that he suffered a heart attack because you stubbed your toe"

    Adult themed means : We don't really have a game but lots of titties and ass shots will make up for it, if that don't top it off we will even offer simulated sex.

    Sorry, Wal-Mart is only 12-15% of the retail industry at most, the games are being made because no one is going to risk the money. Does gamestop offer them? Perhaps a behind the counter section?

    I can just imagine some basement living geek going to wal-mart to buy Blackmale Little Lisa Linux, they don't have the guts to seek out real girls, how could they handle a crowded store and buy something like that?

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  21. Game Store Provides No Value To Me by patio11 · · Score: 2, Interesting

    For PS2/Wii games, I go to my local game shop because that is the only way to get them. For PC games, I get it from whatever online retailer has the lowest price/shipping combo or Direct2Drive if its an option. My heart bleeds for you, video game stores, but the high schooler behind the counter trying to upsell me into a strategy guide provides no value to me, and since I only go to the store when I have a specific game in mind I don't need his advice (and if I did need advice, I could get better informed advice online -- sorry, kid).

    The money from a video game sale has to get split three ways: developer, publisher, point-of-sale. Everybody thinks the other two get too much money. Publishers need developers, they can't make games without them. Developers sometimes need publishers, because AAA games cost $$$ to make and you don't want to have to self-insure against not getting a hit. Who needs retailers? Um, nobody, if there is an alternative distribution model which can move the same number of units. For products targetting the core demographic (which is perfectly capable of downloading games already... TOO capable, to hear many tell the tale), distribution via download works now and will only get better as bandwidth increases. In the next couple of years, we'll hear of a name game being distributed as an Internet exclusive. After one publisher proves that they can make mad, mad bank doing that (not on the scale of GalCiv2, on the scale of WoW), and keep it all, you'll see a stampede of PC games out of the current retail channel.

  22. other DVD Empire items by Anonymous Coward · · Score: 0

    Makes me wonder what kind of sweet deals and profit margins they're getting on regular old movies?

  23. Prices by KingEomer · · Score: 1

    Has anyone noticed that game prices haven't really risen much latelty? At least, they are definitely BELOW inflation. In fact, here in Canada, I'm pretty sure many computer games, backin 1997, used to go for $70-$80 (I'm remembering Daggerfall in this case). Now, the prices are down to about $60, 10 years later!

    I can understand prices going down if the cost of game development has gone down as well, but I really don't think this is the case.

    Could it be that game publishes are still trying to expand the market? They could be worried that if they increase the price of games to a reasonable level, relative to the 1997 cost/inflation, the game industry would greatly shrink. BUT, they still want to make their profits. Consequently, they bully the stores into making up the difference.

    1. Re:Prices by bVork · · Score: 1

      Anyone complaining about "next-gen" prices needs to recall the incredible amounts that games such as Strider, Final Fantasy III, and Phantasy Star IV sold for.

      I don't recall any computer games being slapped with a more expensive MSRP, but I do remember that our dollar was absolute shit back in the mid-90s and prices on just about everything went up. And as our dollar has gotten better, prices have come down a bit (but not enough for me to stop importing stuff from the US - retailers seem awfully delayed when it comes to lowering prices to what they should be)

    2. Re:Prices by KingEomer · · Score: 1

      The prices went down before the CAD went up. They were at 50ish when the CAD was at something like 67 cents US. I remember thinking about how lucky we were up in Canada because of that. :P

    3. Re:Prices by linxdev · · Score: 1

      I paid $60 for South Park for the N64. Please don't make fun of me...

    4. Re:Prices by mjwx · · Score: 0

      In Australia it works the other way. Back in 1997 Games were AU$90 for a new release and AU$50 for an expansion pack or old game. It was AU$90 anywhere that sold games weather it was a dedicated games store or a general department store. In 2007 its between AU$99 and AU$110 for game, three things, the Australian economy is far stronger now than it was 10 years ago, Games were unaffected by inflation or by the introduction of the GST (Goods and Services Tax) which replaced sales tax which changed the tax on games from 22% to 10%. Half Life Episode 1 cost AU$40 assuming that 3 episodes make a complete game that now makes a complete game AU$120 per game.

      I don't think game prices are driven by economies, more they are fixed at the highest possible price before sales drop off, much like music or movies.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  24. Who? by Jaysyn · · Score: 1

    I've never even heard of DVD Empire. GoGamer.com takes care of most of my gaming needs....

    --
    There is a war going on for your mind.
  25. Using Razor Blades by RyoShin · · Score: 1

    Are used games the only way to make videogame sales profitable?
    No, but unfortunately the console developers have decided to stick to the "razors and razor blade" way of business. So companies like Microsoft and Sony sell their product at a loss, and Nintendo makes only a small profit on each console. All three rely on the sales of the games to offset their costs. It makes sense that they'd want to prices to be "reasonable" (which varies between companies) at outlets.

    However, if DVD Empire was disallowed from having a higher price, I would be rather surprised. After all, the R in MSRP stands for recommended. I know that GameStop/EBGames routinely have prices a few dollars over the MSRP. Part of DVD Empire's problem, though, was that if they did go over MSRP people would turn to brick-and-mortar stores, since you can get it there, not pay shipping, and have a place to return the product easily should something go wrong.

    Used sales aren't the only way for outlet stores to turn a profit; however, a lot of places rely on those sales to keep up profit margins. There's something wrong with this, and companies need to re-think how they go about such a thing. (The only other option I can think of is for outlets to rent out games- the selection at movie rental places is usually slim. Rent out the used games for X amount of times, and then set them for sale used- make more profit off of one copy. Laws dealing with rentals might block this, though.)
    1. Re:Using Razor Blades by Anonymous Coward · · Score: 0

      the r stands for retail actually. MSRP = Manufacturers Suggested Retail Price. So it is the s that makes sense in your argument.

    2. Re:Using Razor Blades by DeepCerulean · · Score: 1

      >After all, the R in MSRP stands for recommended. I know that GameStop/EBGames routinely have prices a few dollars over the MSRP.

      Actually, the 'R' in MSRP stands for "Retail". The 'S' does stand for "Suggested" though...

    3. Re:Using Razor Blades by RyoShin · · Score: 1

      Er, thank you for that. I was trying to figure out what the other letters stood for as I typed, but got too lazy to look it up.

      Oh well, this is Slashdot- as long as I'm close to the truth, that's good enough, right?

    4. Re:Using Razor Blades by JordanL · · Score: 1

      After all, the R in MSRP stands for recommended.

      Man, the video game industry is REALLY using marketing speech if MSRP stands for Manufacterer Suggested Recomended Price. ;)

  26. Re:Adult themed games? Aw, get real will ya... by WreathOfBarbs · · Score: 2, Informative

    I think you underestimate the sheer volume of sales that go through Wal-Mart by a huge margin. There is a reason that they are able to force manufacturers to alter thier business practices to suit Wal-Mart's vision of how business should be done. Wal-Mart has bankrupted several large companies simply by taking thier product off the shelf (Rubber-maid) or in the case of Clausen pickles by offering thier product at a ridiculously low price as a loss leader for Wal-Mart. I see no reason to believe they have any less influence on the gaming industry than they do in any other industry they retail for.

  27. Yep by UserChrisCanter4 · · Score: 4, Informative

    I was the assistant manager of a mom and pop shop about 7 years ago. They eventually went out of business because this is exactly the way the industry works.

    Used games and accessories are the way to keep a store profitable, period. Now, my experience was from the PS1 up through DC and PS2 era, but it's basically still the same.

    Consoles are worth zero profit. Our store manager actually bought them from Target on an "air miles" card because it made more sense than ordering a $199.99 console for $197 plus shipping (sales tax can be refunded if forms are filed correctly). The games themselves weren't all that great, either. $50 games were sold to us for $41 to $43. I later verified these numbers when I got to look at employee discounts in big box stores - we were paying a bit more than the Best Buys of the world, but not much.

    Best Buy uses the games to draw people in for the more profitable items, and we did the same. Used games usually had a 100% markup. New games that sold for $50 were purchased from gamers for $15 cash or $20 in credit toward another used game, and sold for $30 or $35 retail depending on the popularity. Just as in every other retail store, the key is attachment. Go walk into EB/GameStop, and look at all of the strategy guides, toys, trading cards, and accessories. We made more on a $20 memory card than on a $50 game; we pushed hard to sell the strategy guides because they tripled our profit on the transaction. One month, we made almost 1/3 of our profit on pokemon cards during the height of that trend. It was still a losing battle, though. New game systems became harder to get during the launch cycles, the emergence of three viable consoles instead of two made our inventory balancing much more difficult, and the store ultimately folded about a year after I left for good. I've since seen several other mom and pop game shops come and go in the various cities I've lived in, and I've arrived at the same conclusion as TFA - big boxes are the only ones who can afford to sell games.

    The videogame industry just isn't the music industry; the culture that allows the small record stores to still exist in the trendy urban areas doesn't translate to videogames. The "indie" games are all available for sale online, and there's no concept of "local scenes." It's cool; I'm okay with that. I just hope people realize this before they throw their savings at the dream of combining their hobby and business.

    1. Re:Yep by Trojan35 · · Score: 2, Funny

      Actually, "local scenes" do exist for videogames. It's just that they're something you never, ever want to be a part of.

  28. OK, so games make little money, consoles almost 0 by phorm · · Score: 1

    How about game accessories?
    You know, the hi-def cables, the controllers, the special cases, game guides, figurines, etc etc?

    I don't know about online, but there's definately a decent markup on some of these at the local retailers. Mind you, in physical stores it's often about location and salesmen... you put the console behind all the other stuff the store wants to sell, and beside all the hi-def cables, then have the salesman sell them a PS3 for $2.00 profit, and the cables, carrying case, extra warranty, etc for an extra $20-40 bucks profit on top of that.

    Online I suppose you could add a little reminder ad when somebody buys the console like:

    - The Xbox360 you are purchasing comes standard with 1 controller and standard video cables. Would you like the hi-def cable kit and extra controller bundle for $xx. Also, click [here] to see our other XBox360 accessories.

  29. Re:Adult themed games? Aw, get real will ya... by Anonymous Coward · · Score: 0

    Sorry, Wal-Mart is only 12-15% of the retail industry at most

    Actually, they are about twice that. A little googling shows that about 23% - 28% of new games are purchased at Wal-Mart. If Wal-Mart won't stock your game, it is going to seriously affect sales.

  30. Re:Adult themed games? Aw, get real will ya... by damiangerous · · Score: 1
    Sorry, Wal-Mart is only 12-15% of the retail industry at most,

    Back in 2001 they accounted for 25% of video game sales.
    http://www.wired.com/news/games/0,2101,55955,00.ht ml

    I've also found several dead links referencing them as the number 1 games retailer with between 23-28% depending on the article date.

  31. European MSRPs are higher by tepples · · Score: 1

    If game retailers can [discount new releases by 40% in the United Kingdom], I'm not sure why they can't do it elsewhere, unless they've got a really bad deal with the distributors in America. The MSRP for games in Europe is also higher. A game sold for 50 USD in the United States ($53 including a typical 6% state VAT) might sell for 50 euros ($64.85) in Ireland and continental Europe or 35 GBP ($68.57) in the UK.
    1. Re:European MSRPs are higher by 0123456 · · Score: 1

      That does make a certain amount of sense, but Vanguard, for example, is $49.99 on Amazon.com and the equivalent of about $35 on play.com.

    2. Re:European MSRPs are higher by Col.+Bloodnok · · Score: 1

      Play.com are not paying UK taxes as they ship from a channel island tax haven.

  32. ACWW by tepples · · Score: 1

    The young kids who gotta have the new stuff *NOW* beat them quickly and trade in for newer games.

    But can Animal Crossing be "beaten"?

    Wait until games are sold on tough little Flash RAM cards.

    Nintendo DS anyone?

  33. Steam DS? by tepples · · Score: 1

    Over this internet we could send our electronic wares like music, video, photos and games for for a reasonable amount of money. Of course, to make this possible home networks would need to be connected this internet too, and at speeds of 1-2 Mbps at least!

    Would something like Steam be practical for a handheld video game system such as the Nintendo DS?

    1. Re:Steam DS? by el_womble · · Score: 1

      Why not? It's internet enabled, the device is uniquely identified by both its MAC and its processor ID and with flash memory at £12 for 2GB even at consumer prices it seems that its probably more viable for a DS-like device than a console where the games are gigabytes not megabytes. Of course it might be the end of game sharing, but hopefully the games will drop from £30 to £20 (yeah right).

      --
      Scared of flying, pointy things snce 1979!
  34. My bad, then. by Valdrax · · Score: 1

    I just always get suspicious of such things.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  35. What bothers me most by Alzheimers · · Score: 1

    What bothers me most are retailers (Gamestop/EB, I'm looking at you) that only sell new releases to preorders. You mean I have to pay before I even get the game to get a copy? Do I get interest on this loan I'm giving you? And then you can't even guarantee you'll have enough in stock to give me my copy from the first shipment! If I'm in your store willingly, chances are I'll buy something else I want on a whim. If I'm preordering, I already know what I want and I'm not going to browse.

    Requiring preorders to *maybe* get what you want on the first day is just wrong. Luckily there are enough retailers around me that don't require (or accept) preorders that I can get my game from elsewhere. But I can't wait for digital distribution to put these scam artists out of business.

  36. It's the Supply Chain! by Anonymous Coward · · Score: 0

    I sell "name brand" products in another industry via the internet, and have been offered the opportunity to sell games & movies.

    The problem (in both industries) is that if I really start to move any volume at prices below what our distributer or the manufacturer deems acceptable, then all of a sudden my wholesale supply will dry up. Manufacturers will either pressure the wholesaler to cut me off or will cut off that wholesale distributor.

    I can't tell you the number of off the record "you can discount our product, but don't sell it for less than ZXY co." conversations I've had. If someone does undercut "XYZ co." the wholesale distributor stands a good chance of having hundreds of thousands of dollars worth of merchandise handed back to them and a contract canceled. Consequently even though I could make an acceptable profit on some items while selling below retail pricing, the reality is that it's not a sustainable income stream.

    What that means to my business is that I now usually target items that the big stores & online retailers aren't interested in. In the smaller niches (for now) real competition is still allowed to flourish.

  37. Indie games? by Futaba-chan · · Score: 1
    Medium-sized retailers complain that large game publishers ignore their concerns in favour of huge big box chains. Game studios complain that large game publishers squeeze out quality offerings in favour of crappy sequels and licensed games aimed at sales at big box stores. Gamers complain that all they can buy at the local big box store are crappy sequels and licensed properties, and that there's very little exciting to play.


    Is it just me, or is the obvious solution to all of this for the medium-sized retailers and the high-quality developers to get in cahoots, and offer games that are actually good on a business model that works for the developers, the small-to-mid-range retailers, and the customer?

  38. Yup... by Chmcginn · · Score: 1

    I worked sales during college at a jewelry store, and the nicer watch companies (Movado, Tag Huer, Rolex) do the same thing. The funny thing is all the paperwork you get with each order... "While each retailer has the right to sell stock at a price of their choosing, (company name here) reserves the right to demand copies of sales records before shipping additional stock, and to refuse sales for any, or no, reason."

    --
    Have you been touched by his noodly appendage?
  39. BestBuy & Wal-Mart don't sell video games by corysama · · Score: 1

    They sell shelf space that publishers use to sell video games. Particularly end-caps.

    Even for the big guys, the mark-up on games is insignificant. But the video game market is so crowded that being one of the tiny fraction of games that are actually on the shelf at Wally World is incredibly valuable -and therefore incredibly expensive.

  40. You need to look closer by DeadScreenSky · · Score: 1

    I don't find this to be true at all. Sales for videogames seem to be very common, including for new releases. I routinely buy new releases of videogames at Fry's for $5-10 off the MSRP, and I know Best Buy at least generally has sales the week after release. Hell, if videogame sales were really that rare then sites like CheapAssGamer wouldn't be so amazingly popular and successful. But sign up for the forums there and you'll see info on videogame sales nearly every day of the week. I'll agree that sales for videogames may not be as common as we would like (and there definitely seems to be a seasonal factor - sales are a little sparse right now), but they do happen with some frequency.

    Just an example to prove my point, right now at Best Buy you can get these 360 games:
    Gears Of War >>>> $49.99
    FEAR >>>> $49.99
    Saints Row >>>> $49.99
    NBA 2K7 >>>> $39.99
    Fight Night: Round 3 >>>> $29.99
    Major League Baseball 2K6 >>>> $19.99

    All of those are on sale (actually it's possible Fight Night saw a price drop), and at least Gears (retail price: $60) is still doing great business - these aren't solely due to a game bombing. This past week I managed to get the fairly new 360 game Blitz for $20 at Fry's, an advertised sale. It was released a couple months ago for $50 and it looks like Circuit City also has it on sale for $22. CC also has a fairly significant sale on most versions of Madden 07 right now. The sales are out there if you look for them.

    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  41. Target by steveo777 · · Score: 1

    Often times Target will sell Game Boy and DS carts for 5-10 bucks off in the US. Haven't seen that kind of discount for any disk-based media though. About the best I've seen for disk based is extra trade-in value for a particular game at EB/Gamestop.

    --
    This sig isn't original enough, it's time to come up with something witty...
  42. Mod Abuse for parent by ShadowsHawk · · Score: 1

    The post is not off topic. It clearly discusses margins in the summary and this post is relevant.

  43. I don't know if the Babbages monopoly is chain by C0R1D4N · · Score: 1

    Interestingly enough we have three stores, all owned by Babbage's in the Freehold Raceway Mall. (Funcoland, GameStop and PlanetX) less than ten miles away from them we have two stores in two adjacent shopping centers (Gamestop and EBGames) less than ten miles away from them is another PlanetX, and less than ten miles from that PlanetX is the Ocean County Mall with an EBGames AND a Babbage's. They all seem to be managing just fine, which is odd because you can go into Blockbuster and get any game you want for about $30 with their Rent it/Keep it system.