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Unreal 3 Engine to Skip the Wii

Mark Rein, speaking with Chris Kohler and Game|Life, has stated that Epic's next-gen Unreal engine will never make it to the Wii. Touting the virtues of high-definition gaming, the 360, and the PS3, Rein said that their engine is simply not designed for Nintendo's hardware. He also quickly mentioned the upcoming deal between Epic and Square Enix: "It's definitely a challenge to convince Japanese developers to work with a third-party technology like ours. But Square Enix, they're the granddaddy. I'm hoping that'll be pulling the stopper out of the drain, and we'll gradually crack that nut. We've been looking to hire somebody in Japan, to be our representative there. " Update: 02/06 04:19 GMT by Z : Accidentally misattributed the interview to CVG when it was a Game|Life piece. Fixed. Also, Chris made sure to point out that a partner of Epic's is trying to get UE3 onto the Wii, so ... maybe someday?

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  1. Re:So no uncanny valley for Wii? by Slashcrap · · Score: 0, Flamebait

    Ok so basically nobody is going to be able to make horrendously ugly "realistic" graphics that end up looking like a 12 year old made them in bryce and poser right?

    Nintendo really should release a version of the Wii with 160x120 monochrome graphics to cater to the "Gameplay, gameplay, gameplay!" fanboy contingent.

    With such shitty graphics, the gameplay would automatically be awesome wouldn't it? There must be a direct correlation.

    And the development costs would be so low that all the major software houses would flock to the Wii and pump out thousands of quality games. With almost no investment in art assets required they would have to put all the money into fun!

    It's just simple economics when you think about it.