From Football to Fantasy - Bethesda's Long Journey
This week's Escapist (which is themed around luck and odds) talks about the unlikely path Bethesda Softworks took from GridIron to Oblivion . The article discusses the company's lengthy and mostly successful past, and touches on the future of the company - the next chapter in the epic and much missed Fallout series of games. The unique tone of the Elder Scrolls games has well prepared them for taking on this 'biblical' development quest. Executive producer Todd Howard comments: "I think the first Fallout's tone is brilliant, but then they start to drift in the sequel and subsequent games. When it comes to humor, I'm very anti 'jokes' in games. Most designers try too hard to tell a joke, and it just doesn't work. I think good humor for Fallout is dry, almost satirical. Like getting your leg blown off, blood starts spraying all over the place and you get the little [PIPBoy] interface image giving you the thumbs up - I find that funny. Horrible situations juxtaposed against cartoon mascots. But that's just me."
I actually live maybe 20 minutes from their central offices. It's awesome being that close. Yes this is offtopic. Bite me.
To me, the pinnacle of Bethesda's works were in the early 90's, with the "Wayne Gretzky Hockey" franchise. This was the first hockey simulator that had decent intelligence and actually played like hockey rather than a videogame. My college friends and myself marveled at the quality of this game, and lost some much-needed study time with it.
As a side note, the third version of WGH was so bug-ridden that for many years I refused to buy another Bethesda product. Of course, now I realize that shipping a buggy release is less than uncommon.
>> "What would the robut do? Frame someone!"
If I'm correct, did Bethesda do Terminator: Future Shock? It was a very fun game, and the first I ever played with free-look.
I'm so relieved to hear that Howard appreciates the original Fallout-style dark humor. The big thing I was worried about when Fallout went to Bethesda, was losing Interplay's unique view on the Fallout universe. All hail PipBoy!
Blerg.
The article that's linked to shows up very strnagely in my browser. The print view has article text all one page:
* http://www.escapistmagazine.com/print/83/12
Star Trek Legacy. If they make the third (don't bother me with Tactics) Fallout game as mediocre as Legacy then I WILL buy a plane ticket to cross the pond and I WILL give them all Chelsea grins. That's some dark humour for you right there Mr Bethesda man.
...how screwed Fallout 3 is.
I played both of the games as soon as I could lay my hands on them after release. I still play them today. And when I look at that interview, I shudder. Even Fallout 1 was filled with those kinds of jokes that he refers to! Those are a large part of what make the game good. Oh, wait...they had a good set of designers and writers. Betheseda doesn't, that's for sure (and for the record, Morrowind and Oblivion both suck when compared to Daggerfall).
I knew it was doomed the second I heard it was going to be in 3D, but really--do you have to be obvious about screwing it into the ground? Why not just make it a goddamned MMO while you're at it?
"You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
3D, real time, and it will have the "bloody mess" perk. If that's Fallout enough for you, then full steam ahead.
Everyone else, expect an average FPS with good design.
If a train station is a place where a train stops, what's a workstation?
A title that I thought didn't get nearly as much attention as it deserved was Magic and Mayhem, I loved that game. Great re-playability, and the music...just awsome. To me, that game is far superior to Oblivion.
Conveniently stops just short of discussing the release of the utter crap that was Star Trek Legacy.
Is it just me or did this never ever happen in either of the Fallouts?