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Ogg Vorbis Gaining Industry Support

An anonymous reader writes "While Ogg Vorbis format has not gained much adoption in music sales and portable players, it is not an unsupported format in the industry. Toy manufacturers (e.g. speaking dolls), voice warning systems, and reactive audio devices exploit Ogg Vorbis for its good quality at small bit-rates. As a sign of this, VLSI Solution Oy has just announced VS1000, the first 16 bits DSP device for playing Ogg Vorbis on low-power and high-volume products. Earlier Ogg Vorbis chips use 32 bits for decoding, which consumes more energy than a 16-bit device does. See the Xiph wiki page for a list of Ogg Vorbis chips."

235 comments

  1. Informal poll by 2.7182 · · Score: 4, Funny

    Ogg Vorbis is:

    o An invading species
    o The best audio format
    o Can be bought at Ikea

    1. Re:Informal poll by cepler · · Score: 5, Funny

      An invading species of audio format sold by Ikea!

      No wonder it's not used in many audio players!

      Run away! Run away!!!! :-P

    2. Re:Informal poll by Anonymous Coward · · Score: 0

      You missed one:

      - Cowboy Neal's pet octopus.

    3. Re:Informal poll by straponego · · Score: 3, Funny

      They're characters in Pratchett books. Okay, they claim that Ogg was from Netrek.

    4. Re:Informal poll by gbobeck · · Score: 0, Redundant

      I used to think Ogg Vorbis was a character from the popular Mortal Kombat series of video games.

      --
      Navicula hydraulica plena anguilarum est. Omnes castelli tuus nostri sunt. Ed elli avea del cul fatto trombetta.
    5. Re:Informal poll by delire · · Score: 3, Insightful

      While the name is memorable, it does pose problems where 'branding' is concerned. I've heard people refer to it as "Ogg", "Egg", "Vorbis" and "Egg Vorbis".

      IMHO they should drop the 'Vorbis' (clearly the despotic leader of the gentle Ogg race) and just go for 'Ogg'. This would also tie it neatly into the .ogg extension, which is of course the primary contact people have with the format itself.

      The maddening problem of Ogg Theora having a .ogg extension also is, of course, another conversation altogether..

    6. Re:Informal poll by alphamugwump · · Score: 1

      Can't you give it any extension you damn well please?

    7. Re:Informal poll by Anonymous Coward · · Score: 0

      A Vogon Poet.

    8. Re:Informal poll by Hiween · · Score: 1

      OGG is the container, Vorbis is the compression codec. It's like AVI, AVI is just a container, it can have a video compressed with Xvid or DivX.

    9. Re:Informal poll by hotdiggitydawg · · Score: 1

      The maddening problem of Ogg Theora having a .ogg extension also is, of course, another conversation altogether.. OK, I'll bite... Vorbis is the name of the actual codec, Ogg is the name of the file container. Microsoft do the same thing with ASF, and Apple with Quicktime files. AVI and MP4 are some more examples of codec-independent container files too.
    10. Re:Informal poll by dgatwood · · Score: 1

      And most people call them AVI files, not Xvid. Hence, we should call them "ogg" files.

      quod ego dico.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    11. Re:Informal poll by mrchaotica · · Score: 4, Informative

      Hence, we should call them "ogg" files.

      ...when we're talking about the file format, that is. In this case, however, we're talking about chips designed specifically to decode the Vorbis audio stream, so "Vorbis" (without Ogg, unless the chip is capable of understanding the container format too) is the appropriate name to use in this thread.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    12. Re:Informal poll by Creepy+Crawler · · Score: 3, Interesting

      Actually, that was "Noob Saibot".

      Backwards, it spelled the name of two developers: Boon and Tobias.

      As a note, he make his first appearance as a super-hard hidden fight. You had to fight 50 times in 2-player on Mortal Kombat 2, and then you fought the Noob.

      The noob looked like Scorpion with the ninja garb, but completely black. He was just a "shadow". he also could kick your ass super-quick.

      --
    13. Re:Informal poll by gbobeck · · Score: 5, Funny

      The noob looked like Scorpion with the ninja garb, but completely black.
      Actually, he looked more like Sub-Zero with the completely black ninja garb.
      --
      Navicula hydraulica plena anguilarum est. Omnes castelli tuus nostri sunt. Ed elli avea del cul fatto trombetta.
    14. Re:Informal poll by cibyr · · Score: 1

      Problem is, avi files are always video (or more specifically, audio and video (interleaved together... wait, audio video interleave? AVI! Amazing how some file extensions mean something, while others eg ogg are just words.)) See r00t's post above.

      --
      It's not exactly rocket surgery.
    15. Re:Informal poll by HeroreV · · Score: 1

      It really annoys me to see "Ogg Vorbis" or "Ogg Theora". I've even seen "Ogg FLAC" several times even though FLAC streams are often included in a .flac container and not an .ogg container.

      It's seems strange that it happens so often since I've never seen stuff like "Avi MPEG-2 Part 2", "Mpg H.264", "Mov MPEG-1 Part 2", "Mov AAC", "Avi MPEG-1 Part 3", etc.

    16. Re:Informal poll by imroy · · Score: 1

      ...unless the chip is capable of understanding the container format too

      The specs say it "implements USB Mass Storage Device" and has a "default player application in firmware", so I'm guessing it not only understand the Ogg container format but probably also the FAT filesystem for storage. It even supports Replay Gain to normalise the volume level! This sounds like a pretty complete solution. Just add some flash memory and audio hardware, and you have a portable Ogg Vorbis player.

    17. Re:Informal poll by jgrahn · · Score: 1

      IMHO they should drop the 'Vorbis' (clearly the despotic leader of the gentle Ogg race) and just go for 'Ogg'.

      I don't know ... 'Ogg' just reminds me of the neanderthals in a Far Side cartoon. But they're low bitrate; that's good, I suppose ...

  2. MP3 License by Agent_Eight · · Score: 5, Interesting

    If you look at the price list for this chip it states that "Prices include MP3 license of Thomson Multimedia."

    Wasn't the point of Ogg Vorbis to have a codec free of licensing?

    1. Re:MP3 License by mrchaotica · · Score: 2, Insightful

      Perhaps the chip can decode both Vorbis and MP3.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    2. Re:MP3 License by Omega+Hacker · · Score: 1

      If you look at the price list, you'll see that this chip is simply not listed at all (yet, I assume). Therefore the notice that the MP3 license is included in the price does not apply to this chip.

      --
      GStreamer - The only way to stream!
    3. Re:MP3 License by MBCook · · Score: 5, Insightful

      I think this is the whole reason. If someone is looking for a chip that does Ogg, they can choose this one. If they are looking for a chip that does MP3, they can choose this one.

      Business wise, which is better? Selling an MP3 decoder chip for $0.10 each (just a guess), or selling an MP3/Ogg decoder chip for $0.10 each? Since there are no patents, adding Ogg support is free, but adds value. Lots of people may want chips that can play MP3s (GPS, Cell Phones, MP3 players, calculators, EVERYTHING plays MP3s), but how many would buy a chip that only did Ogg? I doubt that market is nearly as large. Added value.

      That's my guess. Your product (possibly with a little bit of extra programming) could even use both. MP3 for things you want at a higher quality, Ogg for things less important. Maybe you are upgrading your old product. You can keep all the old samples MP3 and just add the new samples as Ogg. Who knows.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    4. Re:MP3 License by mrchaotica · · Score: 4, Informative

      MP3 for things you want at a higher quality, Ogg for things less important.

      You've got that backwards. Vorbis is a better codec (in terms of sound quality at a given level of compression) than MP3.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    5. Re:MP3 License by MBCook · · Score: 1

      I was wondering about that. I've never used it.

      Perhaps Ogg for all internal sounds to a device, and the MP3 capability for sounds the user wants to add so they don't have to use a "weird custom proprietary" format (despite the the fact it's not).

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    6. Re:MP3 License by Vulva+R.+Thompson,+P · · Score: 1

      Datasheets aren't perfect but for an item as big as this, you'd expect some mention. Only Ogg is mentioned in section 7.5 of the datasheet (see the VLSI site). Perhaps there's a firmware upgrade in the future that marketing didn't catch in the revision.

      Nevertheless, it's sampled around 48KHz so the device is certainly applicable to both high and low end audio applications. Lower end applications are definitely in the target market:

      "Sample rates above 46875 Hz are played back at 46875 Hz. There are no sample rate restrictions for lower sample
      rates: non-standard sample rates can be played back without a performance penalty."

    7. Re:MP3 License by mrchaotica · · Score: 4, Interesting

      I was wondering about that. I've never used it.

      Unless I'm mistaken, just about everything (e.g. Windows Media Audio, AAC, Vorbis) is better than MP3. What's debatable is how the former three compare to each other.

      Perhaps Ogg for all internal sounds to a device, and the MP3 capability for sounds the user wants to add so they don't have to use a "weird custom proprietary" format (despite the the fact it's not).

      That makes sense, since even if the user has heard of Vorbis he doesn't necessarily want to re-encode (and certainly doesn't want to transcode, as the resulting file would sound worse because the previous encoding to MP3 would have thrown away information that Vorbis would need).

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    8. Re:MP3 License by dgatwood · · Score: 1

      I sure hope that it does downsampling. Can you imagine 96kHz audio played back at 46.875. :-)

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    9. Re:MP3 License by Myopic · · Score: 2, Informative

      That price list is for lots and lots of different chips and packages. Presumably, some of them (maybe many or most, I don't know the company, I just looked at the price list because of your comment) have MP3 capability. Also presumably, from what I know of Ogg Vorbis, the license cost would not apply to the Ogg-only chip(s).

    10. Re:MP3 License by Rufus211 · · Score: 2, Informative

      If you look at the price list for this chip it states that "Prices include MP3 license of Thomson Multimedia."
      If you actually read the price list, you'll see that the VS1000 isn't included on there. All the other chips they produce are MP3 playback, so have to pay the MP3 license. Presumably when they update the price list to include the VS1000, they'll modify the wording.
    11. Re:MP3 License by lithis · · Score: 1

      it says in section 7.4.2 of the datasheet (page 17) "The default player application only decodes Ogg Vorbis files".

      note that the price list does not list the vs1000.

    12. Re:MP3 License by Anonymous Coward · · Score: 0

      """You've got that backwards. Vorbis is a better codec (in terms of sound quality at a given level of compression) than MP3."""

      Which is precisely why one might choose to use .OGG for lower bitrate applications. Same audio quality as .MP3 (which is the standard--no real market push to surpass it in terms of audio quality) but lower bitrates.

      Same levels of audio quality, coupled with lower bitreates (which equates to lower battery usage) + lesser memory/storage requirements = a possible niche for your new .OGG playing product.

    13. Re:MP3 License by maeka · · Score: 2, Informative

      Repeated double-blind listening tests performed at/by HydrogenAudio show that Vorbis and MP3 achieve [i]transparency[/i] at about the same bitrate.
      Vorbis and AAC are both superior formats when compared to MP3 on their technical merits. LAME, however, is the leveler.

      Never underestimate the impact of a mature encoder when it comes to lossy codecs.

    14. Re:MP3 License by Trogre · · Score: 1

      I thought it was perhaps a VS1000 series, encompassing model numbers from VS1001 to VS1999 would. Note that all those chips are VS10xx. That's pretty common in manufacturing AFAIK.

      *shrugs* just a thought.

      It would be nice though to see a full feature set for what's on that price list to see which ones (if not all) do have the dreaded Thompson Tax.

      Does anyone know if these guys do samples?

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    15. Re:MP3 License by TheMeuge · · Score: 0

      Not even close. I've done blind testing using my own (very) high-end audio setup, and Vorbis was clearly superior to MP3 at EVERY bit rate. Furthermore, only at 320kbit Ogg Vorbis, did several musicians I know finally stop being able to tell the difference between the compressed music and its WAV.

    16. Re:MP3 License by k8to · · Score: 4, Interesting

      It all depends upon the bitrates and the application. Also mp3 is not as static a target as you might think, with the advancements in lame over time.

      If you believe the folks on hydrogen audio, when strong music fidelity is a concern, WMA has unpleasant artifacts at most bitrates, save the very high where even still mp3 is probably your best bet for transparent lossy compression. Well, maybe wavepack if you're really hardcore, but mp3 seems "good enough" for most ears, while wma does not.

      At lower bitrates (128kbs down to 40kbps or so) mp3 isn't as competitive, and the winners at different bitrates seem to be AAC and Vorbis AoTuV. This is really impressive for Vorbis because it is a _much_ simpler format, without various special tweaks and features to help out at certain format ranges. The specialized features of AAC help it hit certain windows, but also cost overall in format complexity, which has a minor effect on size overall, and a major effect on implementability. Vorbis by contrast is much simpler and therefore re-implementable, although market forces have not pushed as hard for tuned implementations.

      Once you start heading south of 40kbps, you probably aren't really so interested in music anymore, and other more focused audio codecs, probably for speech, are what you'll want to look at.

      But the point is mp3 still has some application domains (~200-300kbps, full spectrum music) where it is probably the best format in terms of fidelity and certainly implementatability, primarily because of the maturity of the encoder sourcebase. Surprising, but true.

      Personally, for portable music replay, I use Vorbis AoTuV at around 160kbps, because while in testing on my portable player I could often tell the difference, the differences were never offensive. It's possible that some form of aac encoder could achieve this as well for me, but FAAC could not, and I am not willing to pirate and run windows or mac binaries just to encode music in formats that aren't broadly supported anyway on current devices (especially mine). WMA had an unpalatable flat quality at all rates I tested. Maybe it's improved but I was really testing for novelty. That format is even worse than AAC, which at least has an open specification.

      --
      -josh
    17. Re:MP3 License by Anonymous Coward · · Score: 0

      The price list does not yet show VS1000, only MP3-capable chips.
      So the remark of MP3 license doesn't concern this chip.

    18. Re:MP3 License by maeka · · Score: 1

      No offense, but your anecdotal results are meaningless when taken by themselves. I'm talking about large numbers of people, controlled situations, and equipment running from $50 to $50,000.
      It is also odd you mention 320Kbps. For well over 99% of the (trained listeners even) population, regardless of equipment, transparency is achieved at much lower bitrates.
      Now, Vorbis and MP3 both have their set of "problem samples" - but that is a separate issue.

    19. Re:MP3 License by smoker2 · · Score: 1

      ... he doesn't necessarily want to re-encode (and certainly doesn't want to transcode, as the resulting file would sound worse because the previous encoding to MP3 would have thrown away information that Vorbis would need).
      Unless he's using iTunes and believes he can be DRM free by burning a cd then re-ripping it. Yes, you can be free of iTunes DRM, but it comes at the price of quality.
    20. Re:MP3 License by Anonymous Coward · · Score: 0

      This is really impressive for Vorbis because it is a _much_ simpler format, without various special tweaks and features to help out at certain format ranges.

      What do you thing auTuV is? The official Xiph distribution doesn't compare nearly as well to AAC.

    21. Re:MP3 License by dodongo · · Score: 1

      It is empirically true that OGG creates a better reproduction of a waveform than MP3 at a given bitrate. You don't even have to know what a spectrogram means to see it. MP3 has a substantially lower lowpass filter frequency and tends to destroy the upper end of the spectrum even still.

      I would be willing to yield, however, that LAME has successfully tweaked some psychoacoustic goodness so that in practice the deficiencies of the format are less-salient than the empirical tests would lead you to believe. It's just a matter of which you think / feel / hear / believe to be the priority. Vorbis still wins the file size (and waveform reproduction) at point of "transparency" showdown, but its lack of support overcomes even that difference.

    22. Re:MP3 License by maeka · · Score: 1

      Waveform appearance does not equal audio perception.
      The eye is a horrible judge of what the ear can distinguish.
      Considering the very large amount of audio data in the average song which is not discernable by even the most trained human ear - we're talking biological and physical limitations - waveform reproduction is meaningless.
      Not only is looking at the waveform no indication of audio perception - a codec which seeks to recreate a waveform blindly, without modeling human perception, is simply wasting bits.
      As for lowpass filter frequency - again we are talking about wasted bits. I don't know what you think LAME -V2's lowpass is, but if you think ~19,000 KHz is too low - you are either a ten year old female, or deluded about what you can hear.

      If you want to argue tests show OGG achieving transparency on average around 160, while LAME takes plus or minus 170 to match - I'll grant you that. To argue visual waveform reproduction has anything to do with it is wrong.

    23. Re:MP3 License by dodongo · · Score: 1

      Waveform appearance does not equal audio perception.
      Right, which is why I gave a nod to the psychoacoustic work LAME in particular has done with MP3.

      Considering the very large amount of audio data in the average song which is not discernable by even the most trained human ear - we're talking biological and physical limitations - waveform reproduction is meaningless.
      Don't tell that to people who swear by vinyl. And furthermore, if your claim is the whole and accurate story, the 22.05 kHz Nyquist limit of a 44.1 kHz is beyond perceptible by almost everyone, even infants. So why, if it's "meaningless" are there systems that record at sample rates of, e.g., 96 kHz? Clearly the reproduction and interpolation of the waveform is meaningful, at least to some.

      As for lowpass filter frequency - again we are talking about wasted bits. I don't know what you think LAME -V2's lowpass is, but if you think ~19,000 KHz is too low - you are either a ten year old female, or deluded about what you can hear.
      Good for LAME, again -- that's why I gave them props in grandparent. However, 19kHz is ostensibly not the filter frequency in many MP3 files. In fact, V2 isn't even the default for LAME, V4 is. At that setting, the lowpass filter falls somewhere around 16kHz.

      To argue visual waveform reproduction has anything to do with it is wrong.
      If 'it' == psychoacoustically-attuned codec methodologies, then of course the faithfulness of reproduction doesn't matter. However, it's important to understand what's going on with these algorithms for a variety of reasons, and to argue that spectrographic representations of waveforms don't tell you anything about what the codec is doing -- and thus how to continue to improve them -- is just ignorance.

    24. Re:MP3 License by maeka · · Score: 1

      Don't tell that to people who swear by vinyl. And furthermore, if your claim is the whole and accurate story, the 22.05 kHz Nyquist limit of a 44.1 kHz is beyond perceptible by almost everyone, even infants. So why, if it's "meaningless" are there systems that record at sample rates of, e.g., 96 kHz? Clearly the reproduction and interpolation of the waveform is meaningful, at least to some.
      People try to sell all sorts of snake oil - just because a technology has marketing behind it doesn't mean it is useful - much less discernible.

      Good for LAME, again -- that's why I gave them props in grandparent. However, 19kHz is ostensibly not the filter frequency in many MP3 files. In fact, V2 isn't even the default for LAME, V4 is. At that setting, the lowpass filter falls somewhere around 16kHz
      When did the discussion turn towards defaults? I was comparing the HA recommended settings for both codecs - not their defaults (whatever those are). Let's not get into the game
      of shifting targets. If the topic of discussion is audio codec performance - generally accepted "best practices" are the only reasonable basis for comparison.

      If

      If 'it' == psychoacoustically-attuned codec methodologies, then of course the faithfulness of reproduction doesn't matter.
      is true.
      (Mind you Vorbis too uses a psychoacoustic model)
      How is

      ...to argue that spectrographic representations of waveforms don't tell you anything about what the codec is doing -- and thus how to continue to improve them -- is just ignorance.
      valid?

      It may be a hard concept to grasp - but spectrograms tell you very little about how well a lossy codec is performing. Pretty pictures allow you to sit back in a chair and say "damn that 96kHz sampled waveform is prettier than the 44.1kHz sampled one" - but they don't show you what is perceived by the human ear.
      Only listening tests can determine that. No collection of sexy waveforms is half as valuable as a well organized group ABX test.

    25. Re:MP3 License by Anonymous Coward · · Score: 0

      They don't seem to send free samples to just people, but I got some samples sent to my university...
      They do sell the chips in small quantities, but it's expensive. There are a couple of webshops that
      sell some of their chips at a little bit better price, though.

      About the license fee: the Vorbis chip (VS1000) is not yet listed on the price list, I guess it's so new.
      But all those chips that are listed have the MP3 capability so it makes sense that for THOSE chips
      the MP3 license is payed. In the VS1000 product page it says it's license-free and in the datasheet it says:

      "The default player application only decodes Ogg Vorbis files, but it can be extended to allow some simple
      codecs, like a WAV decoder."

      > It would be nice though to see a full feature set for what's on that price list to see which ones
      > (if not all) do have the dreaded Thompson Tax.

      That's not hard to find from their website, it's at http://www.vlsi.fi/products/icprod.shtml
      and all others than the VS1000 support MP3.

      This chip seems different than their previous chips, I've controlled VS1011 with a microcontroller, but
      this VS1000 seems to be more like a stand-alone chip, so I guess you need to either use the "default
      player application" or learn to code for their DSP. They do have a C compiler for their DSP at their
      web site (www.vlsi.fi) but I wonder if they will release a more detailed spec for application development.
      The compiler seems to be from 2003 so there aren't any infos about the new chips in the package...

    26. Re:MP3 License by 666999 · · Score: 1

      All my CDs are ripped to 320kbps AAC, ends up being just over 200 GB.

      Haven't had a problem yet with using them on any of my devices and machines (and friend's devices and machines), but more articles like this, with the number of strong points brought up could potentially convince me to re-rip everything to Vorbis.

    27. Re:MP3 License by Trogre · · Score: 1

      Their price list has been updated now to include the VS1000, and says at the bottom, "VS1000A is license free".

      Interestingly enough the unit price is still the same as the ones with Thomson/MS licences ($20 for one), so their costs to produce must be a bit higher.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  3. Interesting reversal of technology by Timesprout · · Score: 1

    Toys are a bit of a climb down from the vastly profitable market they were looking at. Still a few quid there though.

    --
    Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
    What truth?
    There is no dupe
  4. OGG is the Game Industry's Favorite Format by StaticEngine · · Score: 5, Interesting

    OGG Vorbis is used all over the place in the Video Game Industry, since it's free, well documented, sounds great, and has source code available. I think MP3 is only in the forefront of people's minds because the news media coopted the name of that format to encompass all lossy compressed audio schemes, the way "Kleenex" is used by some people to refer to generic facial tissues.

    That said, I've used Vorbis playback in an audio library I wrote, and thought it was probably the easiest part of the whole project.

    1. Re:OGG is the Game Industry's Favorite Format by acidrain · · Score: 4, Interesting

      I mentioned ogg to the lead sound programmer at the last games company I worked at and they started using it at their generic format. It still had to be converted to a console specific format for the runtime, because the hardware was designed to handle certain types of streams, and audio isn't cheap to transform cpu-wise. Of course that was ps2/xbox/gc and I'm under the impression that they were able to do a lot more runtime processing of the audio on the "next gen" consoles, but I don't know what role ogg played. Certainly the memory bandwidth savings off ogg in the runtime may outweigh the cpu costs, but again, that's probably something most companies are still working out and I don't know from experience.

      --
      -- http://thegirlorthecar.com funny dating game for guys
    2. Re:OGG is the Game Industry's Favorite Format by Anonymous Coward · · Score: 5, Informative

      Another advantage with ogg over mp3 is that it supports more than 2 channels. The video game industry, especially those doing dev on next-gen consoles, are quite aware of this.

    3. Re:OGG is the Game Industry's Favorite Format by ewhac · · Score: 4, Interesting
      Also, Ogg Vorbis is much more predictable.

      Apparently, you can't take apart an MP3 in a deterministic way. That is, if you hand a compressed block to the MP3 decoder, you could get back an uncompressed block of any size, and it's not possible to determine this size ahead of time. You can partially decode blocks ("Decompress in to this buffer up to a maximum of N bytes,"), but then you can't restart the decoder from exactly where you left off. This means you have to either re-decode the entire block and throw away what you've already used, or blindly move on to the next block and hope no one notices the pop. This sort of sloppiness is generally frowned upon in game programming circles.

      Vorbis apparently doesn't suffer from these shortcomings. And it sounds better.

      This imparted to me by an experienced console game programmer, as relayed through my highly imperfect memory.

      Schwab

    4. Re:OGG is the Game Industry's Favorite Format by Dutch+Gun · · Score: 5, Informative

      Consoles have hardware-accelerated ADPCM compression for normal sfx, but audio streams can certainly be compressed with Vorbis. All the commercial audio libraries support it at this point, or else it's easy enough to add the support yourself. The next-gen engines have plenty of horsepower to spare for vorbis decoders - it's really not that expensive as long as you don't go too crazy with simultaneous decodes.

      Our company is switching from mp3 to vorbis for our upcoming projects - it's definitely a better format for a closed system such as games. As is oft-mentioned here, it's a better-sounding codec at lower bitrates, which is important for MMOs, since occasional updates are expected - and saving bandwidth wherever possible certainly matters. And, it has a few technical benefits such as sample-accurate decoding (MP3 decodes in blocks, so you have to write additional kludges to get around this), which is helpful for loops.

      It's nice to hear the format is picking up a bit of steam. I've had my eye on it for a long time, and have been impressed with the steady progress that has been made.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    5. Re:OGG is the Game Industry's Favorite Format by CryoPenguin · · Score: 5, Informative

      There's no problem with decoding MP3 in a fixed buffer size. Each frame contains exactly 1152 audio samples.

      The MP3 problem you might be thinking of is the bit reservoir: Constant bitrate MP3 only pretends to be constant bitrate. If you look at the spacing between MP3 frame headers it looks like each frame is exactly the same size. But they're really not: frames can borrow bits from nearby frames, so the compressed data at one place in the stream doesn't necessarily decode to the decompressed samples that nominally correspond with that frame. Thus it's tricky to determine where you have to start decoding if you want to seek to a given sample number, and the naive seeking method could be off by about +/- 0.25 seconds.

      That problem is specific to MP3; I don't know of any other audio format that suffers from it. All Vorbis had to do to fix it was be logical and put each bit in the frame it's supposed to be in, not in some random other frame.

    6. Re:OGG is the Game Industry's Favorite Format by pbaer · · Score: 1

      As is oft-mentioned here, it's a better-sounding codec at lower bitrates, which is important for MMOs, since occasional updates are expected - and saving bandwidth wherever possible certainly matters.

      If you were making an MMO wouldn't it make more sense to store the sound files on the client's computer, as you would only need to transfer a command telling it to "play the sound file for being hit" instead of transferring the actual file for being hit?

      --
      There are 11 types of people, those who know unary and those who don't.
    7. Re:OGG is the Game Industry's Favorite Format by Breakfast+Pants · · Score: 1

      "That is, if you hand a compressed block to the MP3 decoder, you could get back an uncompressed block of any size, "

      What he said was correct. You just went on to babble about how what he said was correct. I guess it could depend on what he meant by 'block', did he mean frame, or did he mean chunk of x bytes? I think you know and I know that he meant chunk of x bytes.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    8. Re:OGG is the Game Industry's Favorite Format by belg4mit · · Score: 1

      Umm reread what the GP said. Sounds to me like that's what they're doing, but...
      When they tweak the world users have to download any corresponding sounds,
      maps, artwork, etc.

      --
      Were that I say, pancakes?
    9. Re:OGG is the Game Industry's Favorite Format by Anonymous Coward · · Score: 0

      I think you know and I know that he meant chunk of x bytes.
      If that is what he meant his post is even less deserving of the "Insightful" moderation.
      You don't feed a MPEG decoder chunks of bytes - you feed it frames, and the problems created by the bit reservoir are no more complicated than the usage of B frames in MPEG video.
    10. Re:OGG is the Game Industry's Favorite Format by dave420 · · Score: 1

      Naah, it's not a media conspiracy. MP3 software was everywhere when OGG started up. Many people didn't want to convert from one lossy format to another, or have a media library of mixed formats, or both. Those "many people" turned out to be "most people", and so MP3 stayed, and OGG slipped off into the realm of those distributing playing software with the OGGs, such as the game developers you speak of. Everyone has an mp3 player. Everyone has had one on their computer since the late 90s. I still don't have an OGG player.

    11. Re:OGG is the Game Industry's Favorite Format by evilviper · · Score: 3, Insightful

      Another advantage with ogg over mp3 is that it supports more than 2 channels.
      Vorbis can encode to as many channels as you want, but nobody has ever worked on the multi-channel joint encoding, so the bitrate is rather poor on more than 2 channels, and codecs like decades-old AC3 are superior.
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    12. Re:OGG is the Game Industry's Favorite Format by Carewolf · · Score: 1

      No Ogg Vorbis is completly sucky when it comes to more than 2 channels. There is no speaker mapping information, and there is no cross-channel compression.

    13. Re:OGG is the Game Industry's Favorite Format by petermgreen · · Score: 1

      I mentioned ogg to the lead sound programmer at the last games company I worked at and they started using it at their generic format. It still had to be converted to a console specific format for the runtime, because the hardware was designed to handle certain types of streams, and audio isn't cheap to transform cpu-wise.
      i'd have thought for your master format you'd wan't to be using something lossless like flac? throwing away quality before there is a good reason too seems like a bad idea to me.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    14. Re:OGG is the Game Industry's Favorite Format by Anonymous Coward · · Score: 0

      I think you underestimate the warez-scene here. MP3 will be the most used format as long as those release groups will continue using it. Same with XVID, actually. DVD-player manufacturers implemented XVID playback, when groups started to release in that format.

  5. Storage vs processing vs quality by EmbeddedJanitor · · Score: 4, Informative
    There will always be some sort of trade off between cost effectiveness of storage vs processing and cost effectiveness. There are no obvious winners, and the best solution will change as the memory vs micro prices change.

    Many voice mail systems only use 32kbps sampling and achieve fine results for that purpose, and the algorithms are easy enough to render on a 8-bit micro costing 50c.

    When it comes to medium quality sound then there are basically two routes you can take: 8 bit micro (or even some dumb logic)running less fancy algorithms and a bit more flash/rom to store more verbose sound data; or more compressed sound and a flashier micro to run a heavier algorithm. You can now get 32-bit ARM micros for less than $1 making the second option reasonably feasible at low cost.

    However flash is very cheap. NAND flash only costs approx 2c per MB (for multi-MB chips, so small chips are going to cost more per MB). You can fit a lot of "mama" phrases in a couple of MB. As a result you don't want to spend too much money on micros to save on flash.

    --
    Engineering is the art of compromise.
    1. Re:Storage vs processing vs quality by mrchaotica · · Score: 2, Interesting

      Many voice mail systems only use 32kbps sampling and achieve fine results for that purpose, and the algorithms are easy enough to render on a 8-bit micro costing 50c.

      I'm not sure exactly how lightweight the algorithm is, but Speex would be more appropriate for that than a general-purpose audio codec, and has the same "no license fees" advantage as Vorbis. I wonder how Speex is doing in "the industry?"

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    2. Re:Storage vs processing vs quality by evilviper · · Score: 1

      but Speex [speex.org] would be more appropriate for that than a general-purpose audio codec,
      Speex is only slightly better at encoding voice than general-purpose codecs like MP3 and Vorbis.

      With a hardware implementation, it's quite likely the larger volume possible with a more general codec would outweigh the small bitrate advantages.
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
  6. money talks by joe_bruin · · Score: 4, Insightful

    Ogg Vorbis is gaining popularity mostly because of the price per unit. When you make millions of dolls a year and you have to pay a $0.10 licensing fee per unit if it plays voice prompts in MP3 format, that starts to get pretty expensive. If WMA, AAC, MP3, or any other codec was cheaper and did not require significanly more flash memory to store, they'd be using that instead.

    1. Re:money talks by Technician · · Score: 5, Insightful

      It is no longer a dime anymore. The IC prices are not listed online, but the per device prices are for hardware items.

      http://www.mp3licensing.com/royalty/hardware.html

      At the bottom of the page is tha item that unless you buy chips with the license, the minimum for doing it yourself is $15,000 USD. If you are making a limited quanity of an item, the minimum can be a showstopper unless you buy chips from someone else, which may also be a little expensive. Dropping MP3 can save a chunk of change since a free alternative exists.

      It's the PNG/GIF thing all over again.

      --
      The truth shall set you free!
    2. Re:money talks by imsabbel · · Score: 1

      Read closer.
      There is also a minimum number of devices. If you stay below that (its like 50k), royalities are free.

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    3. Re:money talks by mungewell · · Score: 1

      So following this link, if you design your own implementation of MP3 (chip or code) to run on your talking toy, they want:
            1) $0.75 per unit for decoder (whether you use reference code or not)
            2) plus $1.25 per unit for encoder (should you want/need this.... ie. toy knows kid's name)
      with a minimum of * $15,000.00 *

      and in addition
            3) plus 2.0% of associated revenue (minimum of * $2000.00 *) year for commercial distribution of mp3 samples - one can guess that this includes 'shall we play a game' samples

      So they're 'royally' screwing hardware delevopers.
      Simon.

  7. Only on Slashdot by winkydink · · Score: 0, Troll

    would you find a talking doll listed as the first application.

    "And her name is
    P-I-N-K-Y
    P-I-N, no lie
    K-Y, me-oh-my
    She's $69.95
    Give her a try"

    --

    "I'd rather be a lightning rod than a seismometer." -Ken Kesey

  8. Worthless for hobbyists by Anonymous Coward · · Score: 1

    No DIP/PDIP version of the chip. So great if you're a consumer electronics giant who wants to maximize profits, not so hot if you want to build yourself a totally free player (as in, one can post the schematics in sf.net and anyone who can use an iron can build one). This is a triumph for big business, not open source.

    Yes, I know about hacking reflow using a toaster oven, a meat thermostat and a stopwatch. It's not my idea of fun.

    1. Re:Worthless for hobbyists by MightyYar · · Score: 2, Interesting

      There's an LQFP version pictured. You don't have to use the BGA.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    2. Re:Worthless for hobbyists by Overzeetop · · Score: 2, Funny

      a toaster oven, a meat thermostat and a stopwatch.

      Interesting...and I think I can picture it...but is it really any better than a midget, a trapeze and a running start?

      --
      Is it just my observation, or are there way too many stupid people in the world?
    3. Re:Worthless for hobbyists by Anonymous Coward · · Score: 0

      You could, of course, just learn to use a regular soldering iron like everyone else. I solder fine pitch stuff all the time with an iron. You use flux and solder wick. Does a perfect job. And board layouts for parts that aren't through hole are a hell of a lot easier than dip.

    4. Re:Worthless for hobbyists by Air-conditioned+cowh · · Score: 1

      You can usually buy jigs from distributers such as Farnell or Digikey etc to expand these devices to something more manageble. When designing MP3 players, the developers are faced with exactly the same problem trying to build a prototype around these chips.

      Personally, I find the pin adapters too expensive so I splay out the pins (since the chip is available as a SM pinned version) odd numbers one way, even numbers the other, then solder very fine wires to each pin and tack it down to copper-clad board with square pads cut out with a Stanley knife.

    5. Re:Worthless for hobbyists by scharkalvin · · Score: 1

      While BGA chips are a PITA for a hobbyist to use, leaded SMT chips are not that bad.
      If you can get pc boards made for your project even hand soldering is possible.
      You place the part, solder one pin in a corner, recheck the placement and then
      solder another corner, then continue soldering the other leads. You first put
      down some flux paste on the board and part leads to insure good solder flow. Don't
      worry about solder bridges, you can remove them very easily after the fact with
      solder wick (braid).

      There are proto boards available in all smt configurations that allow you to solder
      your part onto the proto board, and then mount the proto board onto standard .100"
      vector type board. The proto boards made by schmaartboards http://www.schmartboard.com/
      are VERY easy to solder to. They now even make a way to use BGA parts!!

    6. Re:Worthless for hobbyists by Breetai · · Score: 1

      DIP????? that's quite old and maybe suitable for quick bread board if you don't have any spare time. Also the high speed opreation of the device will require shorter leads to achieve a good Signal Integrity.

      Soldering SO or TSSOP package isn't that difficult. Even smaller should also be doable.
      THe BGA's are a PITA.

    7. Re:Worthless for hobbyists by Anonymous Coward · · Score: 0

      Agreed,

      As a contractor I had to build up some prototype SMD boards with SQFP devices with 0.5mm lead pitch, had to unsolder and resolder some high pincount gate packages due to a software change required, lots of flux, curved fine tip and a stereo microscope, all doable at home.

  9. and of actual usefulness... by Tumbleweed · · Score: 1

    See the Xiph wiki page for a list of Ogg Vorbis chips."

    Also see the page for a list of consumer products supporting the Ogg format. :)

  10. Openness == Interoperability by headkase · · Score: 3, Insightful

    This highlights the reasoning that large corporations such as IBM, Novell, and Sun have adopted open source methods: it lowers their bottom line. They pay programmers to work on open-source projects and they more than recoup the costs through savings in other areas such as interoperability. Open-source breeds open-standards and when basic infrastructure such as audio support is basically "free" then costs are lowered more by using common-infrastructure between manufacturers vs. constantly reinventing-the-wheel or developing your own library of common code/components. Reiterating simply, it's cheaper to pay programmers to develop free infrastructure code and give it away to reap higher profits from reduced costs in other areas such as interoperability.

    --
    Shh.
  11. Read the specs, it is more than for toys by markdavis · · Score: 2, Informative

    The "article" (actually the spec page) shows the device is much more that just a chip for toys. Otherwise, they would not have tone controls, stereo output, customizable firmware, "spacial processing", and most especially a FULL SPEED USB interface!

    The unit looks like something that is much more useful as something like an iPod shuffle (since there is no display controller). And in reasonable quantity- the sucker only costs $4! Add a several more dollars of flash, battery, case, connectors, and buttons, and "ta da", you have a reasonable, cheap, portable audio stereo device.

  12. "Prices include MP3 license...." by mungewell · · Score: 1

    It's rather ammusing (as we're emphasizing the 'zero license fee' for Ogg Vorbis) that when you go to the price list it actually states "Prices include MP3 license of Thomson Multimedia".

    Wonder if you can actually by them without an MP3 license?
    Simon.

    1. Re:"Prices include MP3 license...." by tepples · · Score: 1

      Perhaps the license fee has something to do with insurance from Thomson against Thomson's claims that parts of the psychoacoustic modeling and representation used in Vorbis violate the patents that it controls.

  13. Reasons for adoption by kronix2 · · Score: 1

    "[They] exploit Ogg Vorbis for its good quality at small bit-rates." That and there aren't any licensing fees to pay.

    1. Re:Reasons for adoption by Onymous+Coward · · Score: 1

      Yeah. They kind of missed that critical component.

  14. And I was recently just dissing the nephew's Elmo by Anonymous Coward · · Score: 0

    ...with a dismissive "But does it play ogg?" Little tike was crushed.

    Better check that list. Might owe the little fucker an apology.

  15. The cost of licenses can't be ignored by Anonymous Coward · · Score: 0

    The only reason I would make an embedded product using mp3 is if I had to be able to play random mp3s supplied by someone else. If I had control of the source audio, I would never use it. For a lot of applications Ogg even seems like overkill.

    If I wanted to go really cheap (making a product that only has a couple of sounds for instance) I might well select pulse width modulation. It needs no codec and you could even use a pic to play it back. As the parent points out all you need is a bit of cheap memory. The other advantage is that you don't need a linear amplifier; you can use class 'D'. That's a real advantage if you're using battery power.

    http://en.wikipedia.org/wiki/Pulse-width_modulatio n

  16. Branding: "Ogg" vs. "Vorbis" by mrchaotica · · Score: 5, Informative

    Well, the problem is that you don't understand what "Ogg" and "Vorbis" (and "Theora") actually are. There's actually two different things here: codecs and container formats. "Ogg" refers to the container format; it's comparable to Quicktime, AVI, or Matroska. "Vorbis" and "Theora" refer to codecs (audio and video respectively); Vorbis is comparable to MPEG 1 layer 3 (aka MP3) or Advanced Audio Codec (AAC) and Theora is comparable to MPEG 2, DivX or H.264.

    So, when people say "Ogg Vorbis" what they're actually referring to is a Vorbis audio stream inside an Ogg container. Presumably, it's possible to have a file with a raw Vorbis bitstream (without the Ogg container), and it's certainly possible to have an Ogg container without a Vorbis bitstream. This is also why Ogg Theora files have an .ogg extension; they're actually files with a Theora video stream and (probably) Vorbis audio stream, inside an Ogg container.

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    1. Re:Branding: "Ogg" vs. "Vorbis" by karnal · · Score: 2, Insightful

      And this explanation above is exactly why the common consumer could give a shit about .ogg

      When someone talks about YouTube at work, I know they don't care about the codec or container. That's why ogg needs to be simpler name-wise.

      Seriously though, I understand that it has it's uses, but for the "present time", mp3 is where it's at. Hopefully this chip makes a dent, but I'd bet money that mp3 will remain the name of the game for music for the masses for years to come.

      --
      Karnal
    2. Re:Branding: "Ogg" vs. "Vorbis" by iabervon · · Score: 4, Insightful

      The real issue is that people use extensions based on the container format, which is totally irrelevant to anything. Why would you ever care that your file uses the Ogg container, but not care what codec it uses or even what sort of media is encoded in it? I give all of my Ogg Vorbis files the extension ".audio", same as my mp3 files. Any software that's likely to be able to play them is going to be able to tell from the file contents what container format it uses. But it's useful to me to know whether I should be playing a file with a music player or a video player.

      Of course, I think most people would be more comfortable giving their Ogg Vorbis files the extension ".mp3", since that's commonly and unambiguously used for files containing only audio.

    3. Re:Branding: "Ogg" vs. "Vorbis" by Anonymous Coward · · Score: 0

      wow, clear as mud.

    4. Re:Branding: "Ogg" vs. "Vorbis" by arodland · · Score: 1

      Seriously though, I understand that it has it's uses, but for the "present time", mp3 is where it's at.
      If by "the present time" you mean 1995, then maybe. :)
    5. Re:Branding: "Ogg" vs. "Vorbis" by toleraen · · Score: 3, Insightful

      Can you name a portable music player (generally referred to as an "mp3 player") that doesn't play mp3s? Even if it isn't superior in every way, it is where it's at. And that's the problem.

    6. Re:Branding: "Ogg" vs. "Vorbis" by maeglin · · Score: 3, Funny

      > generally referred to as an "mp3 player"

      MP3 player? What's that? Is that like an iPod or something?

    7. Re:Branding: "Ogg" vs. "Vorbis" by Anonymous Coward · · Score: 0

      And this explanation above is exactly why the common consumer could give a shit about .ogg

      You mean couldn't give a shit, don't you? And a simple name already exists: Vorbis. It's annoying lazy people who want one syllable instead of two that insist on calling Vorbis files "Ogg" and confusing the matter. Yes, there's more details behind it, but the same is true of MP3. As long as you have an unambiguous name, it doesn't matter. Ogg is ambiguous. Vorbis is not. Call it Vorbis.

      PS: Who are these people who supposedly understand "Ogg" as "Egg"? Or, to put it more directly: which of these is more probable?

      • there are people in the world too stupid to understand the syllable that you get when you open your mouth and grunt, or
      • the original poster "stretched the truth" (i.e. lied) to make his point.
    8. Re:Branding: "Ogg" vs. "Vorbis" by SeaFox · · Score: 1

      So, when people say "Ogg Vorbis" what they're actually referring to is a Vorbis audio stream inside an Ogg container. Presumably, it's possible to have a file with a raw Vorbis bitstream (without the Ogg container), and it's certainly possible to have an Ogg container without a Vorbis bitstream. This is also why Ogg Theora files have an .ogg extension; they're actually files with a Theora video stream and (probably) Vorbis audio stream, inside an Ogg container.
      So is the only difference between an Ogg Theora and a .OGM file that .OGM doesn't use Theora for its video streams? Why is the extension different when they're both Ogg containers?
    9. Re:Branding: "Ogg" vs. "Vorbis" by zsau · · Score: 2, Interesting

      Why bother with extensions at all? On my Linux computer, I have all my Ogg Vorbis music with filenames like "Nochnye Snajpery/2004 - SMS/16. 1/2 chasa na vojnu", and my filemanager and music player work out from the contents that it's an Ogg Vorbis player. Same deal occurs with my movies, so I have a video clip named "Nochnye Snajpery/2002 - Ty darila mne rozy". I don't know and don't care what format it's in, ROX-Filer works out it's a movie, and mplayer works out the format...

      For my part, I only choose to use extensions when I'm going to have lots of files in one directory with the same name, like "essay.tex", "essay.toc", "essay.aux", "essay.pdf" etc. And I *never* launch a program, then open a file; the filemanager always does it.

      (For some reason, neither ROX-Filer nor the "file" command line utility can't work MP3's out without the .mp3 extension. But music players can. If anyone knows what magic I could tell my computer to work them out, I'd be happy)

      --
      Look out!
    10. Re:Branding: "Ogg" vs. "Vorbis" by mrchaotica · · Score: 1

      So is the only difference between an Ogg Theora and a .OGM file that .OGM doesn't use Theora for its video streams? Why is the extension different when they're both Ogg containers?

      Oddly enough, I actually know the answer to that question! (Note that I'm not an expert on media formats, nor am I affiliated with Xiph.org.) I just happened to read about that on Wikipedia the other day.

      Basically, the difference is that .OGM isn't actually an Ogg file. That extension indicates an "Ogg Media" file, which is a container format based on Ogg but hacked to support non-Xiph stream types. See the Wikipedia article:

      Fundamentally, the format is a hack of the Ogg container format, which has only been designed to support encoders endorsed by Xiph.org (website), the creators of Ogg. It is most likely going to be viewed as a temporary solution, to be phased out when other media container formats (for example, Matroska) mature and come to support the same services.
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    11. Re:Branding: "Ogg" vs. "Vorbis" by zsau · · Score: 1

      "Nochnye Snajpery/2004 - SMS/16. 1/2 chasa na vojnu"

      Evidently that "1/2" was meant to be the half symbol. It doesn't represent a folder boundary like the rest.

      --
      Look out!
    12. Re:Branding: "Ogg" vs. "Vorbis" by Short+Circuit · · Score: 1

      Just because everything supports it doesn't make it "where it's at." Unless by "Where it's at" you mean "lowest common denominator".

      I'm not even certain that iPods play MP3s. When I set up iTunes on my roommate's computer, it converted her music collection to an internal format. (AAC, I believe.)

      As for other portable music players that don't support MP3s, how about the Walkman or Discman? Or my PDA, for that matter; 3rd-party software (Real) is required for me to listen to my music on my Palm.

    13. Re:Branding: "Ogg" vs. "Vorbis" by Anonymous Coward · · Score: 0

      A subset of Sony digital audio players only play ATRAC. You have to convert any MP3 to ATRAC using software if you want to play it.

    14. Re:Branding: "Ogg" vs. "Vorbis" by Anonymous Coward · · Score: 0

      I've never understood why some people even want or care about ogg vorbis. mp3 sounds good enough at moderate bitrates, and plays on virtually everything. In theory ogg sounds better (not that I can hear the difference at normal bitrates), but it wouldn't play on any of the dozen or so mp3 players we've had over the last 6 years or so and a bunch more electronics (dvd player, car mp3 player, etc), and often requires plugins for software players (another annoyance).

      If mp3 quality is really insufficient, ogg vorbis is unlikely to sound good enough either. Might as well go lossless instead - playback support isn't much worse either. mp3 sounds good enough, and plays on anything.

      Overall, it just seems like a real PITA to me - no real advantages.

      Perhaps someone can try to explain why I should care, or an actual good reason to use ogg...

    15. Re:Branding: "Ogg" vs. "Vorbis" by Anonymous Coward · · Score: 0

      > Of course, I think most people would be more comfortable giving their Ogg Vorbis files
      > the extension ".mp3"

      I kinda' like some_audio.ogg.vorbis and some_video.ogg.theora.

    16. Re:Branding: "Ogg" vs. "Vorbis" by slack_prad · · Score: 1

      A .ogg could be either audio or video unlike .mp3 which is only audio

      --
      Sent from my desktop computer
    17. Re:Branding: "Ogg" vs. "Vorbis" by evilviper · · Score: 1

      "Ogg" refers to the container format; it's comparable to Quicktime, AVI, or Matroska.
      No, it isn't comparable, because you'll probably NEVER see a MOV, AVI, or MKV file that is audio-only. This makes Ogg a pain to deal with in most file managers. I just rename any oggs with video to ogm. It's absolutely idiotic not to have separate extensions, ala wma/wmv. How would you feel if people starting renaming AVIs to .mp3, or putting video in a WAV container?

      Ogg is also deeply tied into any codecs which it supports, so you really can't just throw any codec you want into an Ogg.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    18. Re:Branding: "Ogg" vs. "Vorbis" by zullnero · · Score: 1

      No, they won't give a crap. They just care if it plays well. If their mp3s suddenly stop playing due to DRM restrictions, and there's a version that works, they'll figure out that they need a player that plays the version that works. They'll go download the ones with the funny "ogg" extension, just like they did years ago when suddenly, Lycos, Yahoo, and all those other funny web browsers got so cluttered and unusable that they had to use this funny sounding web browser called Google. Besides, most music players have had ogg support for years. I play them on my old Tapwave Zodiac running PalmOS 5.4, and they're on the same SD card I used with my "ancient" Tungsten T to do the same.

    19. Re:Branding: "Ogg" vs. "Vorbis" by evilviper · · Score: 1

      Why bother with extensions at all?
      Because the vast majority of file managers need one. HTTP servers need one. Browser plug-ins need one. Programs like ffmpeg need one. etc.

      File managers that operate based on file contents are significantly slower, use more memory, and are inaccurate quite often.

      The difference between an MP3 and a MPEG video is extremely small, and it generally takes several MBs to be sure.

      ROX-Filer works out it's a movie, and mplayer works out the format...
      Actually, if MPlayer can quickly determine the format, either because it's damaged, or because the mp demuxers don't support the format, it will try to use ffmpeg's demuxer, which is 100% based on filename extension. Don't use extensions, and you'll have a lot more files that won't be playable with MPlayer, for no good reason.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    20. Re:Branding: "Ogg" vs. "Vorbis" by delire · · Score: 1

      I do understand the difference between a container and a codec. I've been working with Ogg Vorbis in my own interactive projects since it first appeared, distributing my own audio as Ogg Vorbis and more recently streaming video in Ogg Theora.

      My point was purely on the basis of mistaking the coupling of these in the name. People don't say "AVI DIVX" they say "DIVX" or "an AVI of DIVX Video". In "Ogg Vorbis" neither the container or the codec are clearly being represented, that's all. Better to just call it 'Vorbis' (though I like 'Ogg' purely as a word).

    21. Re:Branding: "Ogg" vs. "Vorbis" by donaldm · · Score: 2, Informative

      > Because the vast majority of file managers need one. HTTP servers need one. Browser plug-ins need one. Programs like ffmpeg need one. etc.

      That is only true in MS Windows OS's and some other non *nix OS's. All Linux/Unix OS's have a file called /etc/magic that allows any *nix application to determine what the file type is. While it is possible to setup *nix file managers to look at extensions it is rather pointless if the "magic" file is properly configured although the user can do what they feel comfortable with. Back in the late 1970's I actually used the ".doc" and ".text" extensions for textual documents. Where extensions are used extensively in *nix is in programming (LaTeX/TeX also do this and there are others) because this is an acceptable convention and enables the programmer or user to distinguish between different files without the need for a file manager.

      In reality MS OS's have too much dependence on extensions that are a carry over from the DOS days. Unfortunately this dependency makes programs that are written for MS Windows require an extension and this usually carries over to *nix systems when porting is required.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    22. Re:Branding: "Ogg" vs. "Vorbis" by xtracto · · Score: 2, Interesting

      Perhaps someone can try to explain why I should care, or an actual good reason to use ogg...

      One of the advantages OGG has advantages over MP3 is that it sounds *better* at less bitrate. This is great for me, as I can put more music on my Samsung YP-Z5 (which of course plays OGG) in less space.

      You can try it, from a CD create an mp3 at 128kbps and a OGG q3 (112kbps) or even q2(96kbps) and the sound will be equivalent. Of course the size of the file will be smaller in the OGG.

      (not that I can hear the difference at normal bitrates), b
      You have an inherently advantage there, as you can not hear small differences, you will benefit the most with OGG lesser bitrates (but similar quality as mp3 higher bitrates).

      The only problem I had was finding an OGG player, but the one I mentioned is *really* good (and for the "cool" guys, it was designed by the same guy who designed the iPod, go figure).

      Another rant I listen often is that people argue there is no point in having acceptable bitrates for portable music, as you are going to listen in the bus, metro or any other high ambient noise place. In that case, I would suggest you one of the in-ear earbuds that are now quite popular (you can buy expensive ones like the Shure brands, some Sony or better yet, the not-so-expensive Phillips).

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    23. Re:Branding: "Ogg" vs. "Vorbis" by TheRaven64 · · Score: 1
      These days, Vorbis isn't competing with MP3, it's competing with AAC and whatever the latest version of WMA is. It doesn't have the quality:size edge over AAC (they both introduce different artefacts, but the overall quality is about the same). It doesn't have anything like the installed base of AAC (all iPods, pretty much all computer-based music players, many DVD players), and it isn't an 'official' standard (AAC is part of the MPEG-2 and MPEG-4 standards).

      The only thing Vorbis has over AAC is that it's not patent encumbered, and if you live in a jurisdiction where algorithmic patents are not valid (such as the EU, for now at least) then it doesn't even have this advantage.

      --
      I am TheRaven on Soylent News
    24. Re:Branding: "Ogg" vs. "Vorbis" by Delkster · · Score: 2, Interesting

      The only thing Vorbis has over AAC is that it's not patent encumbered, and if you live in a jurisdiction where algorithmic patents are not valid (such as the EU, for now at least) then it doesn't even have this advantage.

      This isn't even entirely true. So far the EU has not ruled over the patentability of algoritms, so currently the matter is in the hands of the member countries, at least as far as patentability through local patent offices and enforceability go.

      IANAL and IANG (I am not German) but if my memory serves software patents have been granted for example in Germany. I don't know if that pertains to algorithms per se. Here in Finland it seems that software patents are at least somewhat valid (AFAIK some have been granted by the patent office but I don't suppose their validity has been tested in court), even though the legislation would seem to either deny patentability of algorithms or not say anything about it.

      Not to mention that even if the patents aren't valid in the EU, they still hinder competition in the global market, and I believe competition in the market would benefit us all in the long run.

      Again, IANAL so there may be mistakes and misunderstandings in my knowledge of software patentability in the EU. I also even see your point, but while interesting, it may not be correct in all parts.

    25. Re:Branding: "Ogg" vs. "Vorbis" by hankwang · · Score: 1

      I kinda' like some_audio.ogg.vorbis and some_video.ogg.theora.

      Blahblah.vorbis.ogg would be more logical, since the music "Blahblah" is contained in Vorbis encoding, which is contained in an Ogg file format. Like you name a tar archive foobar.tar.gz rather than foobar.gz.tar.

    26. Re:Branding: "Ogg" vs. "Vorbis" by SeanMon · · Score: 1

      I'm not even certain that iPods play MP3s.

      From Wikipedia: "The iPod can play MP3, AAC/M4A, Protected AAC, AIFF, WAV, Audible audiobook, and Apple Lossless audio file formats."

      Where did you ever get the idea that the iPod, the first well-known MP3 player, didn't play MP3s?

      Also, where did you import "your friend's" music from? If you copied from another computer, iTunes leaves it in the format it was originally. If you ripped it from a CD, yes, it defaults to AAC, but you can change it to any format iTunes supports. (BTW, AAC has better sound quality than MP3 at the same bitrate. If you are an audiophile, rip your songs in Apple Lossless, or leave them as WAV files.)

      --
      "Scud Storm!" -- Jeremy of PurePwnage.com
    27. Re:Branding: "Ogg" vs. "Vorbis" by Anonymous Coward · · Score: 0

      "I'm not even certain that iPods play MP3s"

      If you aren't even sure whether the most popular music play supports the most popular music format, then I have to ask: Why exactly do you know, and how are you qualified to add anything to this discussion when you aren't even informed on the least common denominator?

    28. Re:Branding: "Ogg" vs. "Vorbis" by Short+Circuit · · Score: 1
      I checked the Wikipedia article. However, given that the only proper interface for the iPod is iTunes, and the behavior i observed in iTunes, I wasn't sure I trusted the content of the article.

      Also, where did you import "your friend's" music from? If you copied from another computer, iTunes leaves it in the format it was originally. If you ripped it from a CD, yes, it defaults to AAC, but you can change it to any format iTunes supports. (BTW, AAC has better sound quality than MP3 at the same bitrate. If you are an audiophile, rip your songs in Apple Lossless, or leave them as WAV files.) Her My Music folder; That's where she keeps her music.
    29. Re:Branding: "Ogg" vs. "Vorbis" by zsau · · Score: 2

      Because the vast majority of file managers need one. HTTP servers need one. Browser plug-ins need one. Programs like ffmpeg need one. etc.

      None of them need them; it's just that the majority have been written to use them. They can use some other mechanism such as autodetermining the format or, when that fails, a command-line argument. TeX needs extensions and so I use them with it.

      But as for cases like HTTP servers where efficiency is a significant concern ... , I wasn't arguing that we should abolish extensions entirely. Just that there's times when it's neater & easier to avoid them: If the PP was using undifferentiated .audio, there's probably no reason to use an extension in the first place. (With so many filemanagers nowadays opening most files to make a preview of them, I think it's pretty obvious most people find convenience more important than efficiency there.)

      (For my part, I haven't found any file where my filemanager inaccurately guesses the type; only when it doesn't try (mp3s) or it insufficiently distinguishes (Office documents). In fact, if I have "movie.ogg" and "audio.ogg", then it doesn't attempt to distinguish them, but if I have "movie" and "audio", it does somehow manage to work out that one's Ogg Theora and the others Ogg Vorbis, so it works a bit both ways. And I have no files MPlayer's refused to play without extensions that it does play with them---lucky me I guess.)

      --
      Look out!
    30. Re:Branding: "Ogg" vs. "Vorbis" by ATMD · · Score: 1

      iPods support mp3. I sync mine via Amarok, and most of my collection is mp3 - it plays them fine.

      If you look at the "Legal" screen under Settings you'll see that familiar "licenced from Fraunhofer IIS and THOMPSON multimedia" message.

      --
      Nobody else has this sig.
    31. Re:Branding: "Ogg" vs. "Vorbis" by Moochman · · Score: 1

      It's exactly as the poster above said. There really is nothing to doubt about this. If her files were in MP3 format, they should stay that way. If however they were in WMA format (Windows Media), then it's a whole different story. Then, yes, iTunes would force you to convert the files to AAC (with an m4a extension). Unfortunately, it looks like no one involved in this story had any desire to look into changing the defaults on any of their software. Your friend apparently let Windows Media Player rip all of her music into WMA (instead of changing it to MP3) and with iTunes the same thing happened--the default format is AAC, but can be changed by going into the preferences. It's sad that people need to be so vigilant about changing the settings on all of their apps to MP3 BEFORE they rip/import anything, but that's what you've got to do if you want to sidestep the format wars going on between Microsoft, Apple, and the various other device makers out there.

    32. Re:Branding: "Ogg" vs. "Vorbis" by JebusIsLord · · Score: 1

      But MP4 is a common container for AAC audio, and AVI files contain lots of different stuff. Both are quite popular, and reasonably technical people understand that AVI files can contain different types of data.

      --
      Jeremy
    33. Re:Branding: "Ogg" vs. "Vorbis" by JebusIsLord · · Score: 1

      While MP3 is an archaic format, the LAME encoder is had so much fine tuning to it recently, while Vorbis has more or less stagnated (with the exception of some 3rd party branches like AoTuV that perform well.

      At bitrates around 128, i'd say yes; Vorbis sounds better. But at transparent bitrates (around 190 kbit/s) the codecs are more or less tied (with LAME possibly having the upper hand). Check out the most recent listening tests at www.hydrogenaudio.org.

      I wish the Xiph team would restart development, and at least integrate the fantastic AoTuV tuning, and Blacksword's speed optimizations (multi-threading and assembly-level tuning) into the standard codebase.

      --
      Jeremy
    34. Re:Branding: "Ogg" vs. "Vorbis" by Anonymous Coward · · Score: 0

      so what you're saying is that I could end up with an egg container without any eggs? screw this - I'm sticking with mp3.

    35. Re:Branding: "Ogg" vs. "Vorbis" by atamido · · Score: 1

      So, when people say "Ogg Vorbis" what they're actually referring to is a Vorbis audio stream inside an Ogg container. Presumably, it's possible to have a file with a raw Vorbis bitstream (without the Ogg container)

      It is also possible to have Vorbis in Matroska, though I've never heard it referred to as Matroska Vorbis. This is truly confusing for the average consumer, and probably a big obstacle to adoption.

    36. Re:Branding: "Ogg" vs. "Vorbis" by alissy · · Score: 1

      Problem: OSX can't figure out what's inside a file without looking at its extension, so it can't tell the difference between Vorbis and Theora. Quicktime will read both Vorbis and Theora, but only with the proper plugins installed. Elsewise, support for these codecs is still pretty slim in the Mac world.

    37. Re:Branding: "Ogg" vs. "Vorbis" by hublan · · Score: 1
      --
      My spoon is too big.
    38. Re:Branding: "Ogg" vs. "Vorbis" by evilviper · · Score: 1

      All Linux/Unix OS's have a file called /etc/magic that allows any *nix application to determine what the file type is. While it is possible to setup *nix file managers to look at extensions it is rather pointless if the "magic" file is properly configured
      Complete nonsense. Sure, the magic file is there, but the vast majority of X11 file managers still aren't capable of making use of it. Gnome and KDE's default f.m.s are, but they are in the minority.

      And as I said, file managers are only one place. There are many, many other situations where you need a file extension, and magic won't do.
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    39. Re:Branding: "Ogg" vs. "Vorbis" by Anonymous Coward · · Score: 0

      Can you name a portable music player (generally referred to as an "mp3 player") that doesn't play mp3s?

      Easy. Any of the older Sony ones. Only recently have the sony players been able to play mp3 files. Previously, when you used the Sony software to copy an mp3 to your player, it would actually convert the mp3 to atrac.

  17. "Full Speed" means slow, but not slowest. by ClayJar · · Score: 1

    To quote Vizzini, "You fell victim to one of the classic blunders..."

    When speaking of USB (2.0), "Full-Speed" means 12 Mbit/s, while "Hi-Speed" means 480 Mbit/s.

    1. Re:"Full Speed" means slow, but not slowest. by markdavis · · Score: 1

      UG! Don't you *HATE* marketing crappola???

      Guess that does put a dent in it being a really useful portable media device and relegates it to kind of a toy player :(

      One has to wonder why for all the other features, then.

    2. Re:"Full Speed" means slow, but not slowest. by imsabbel · · Score: 1

      A well, it kinda made sense with usb 1.1, where they had "low speed" and "full speed", irc 1.5 or so and 12 mbit/s.
      Well, witht he introduction of usb2.0, "full" wasnt available anymore, so they decieded on "hi" as the name.

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    3. Re:"Full Speed" means slow, but not slowest. by Jesus_666 · · Score: 1

      That depends on how expensive a Hi-Speed USB chip is and how easy it is to add it do the board.

      Unfortunately I have absolutely no experience in building my own stuff; this chip makes me want to try building my own MP3/Ogg Vorbis player.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  18. "MPEG chip" that understands the container by tepples · · Score: 1

    so "Vorbis" (without Ogg, unless the chip is capable of understanding the container format too) is the appropriate name to use in this thread.

    A lot of dedicated "MPEG chips" used in portable audio and video players are capable of understanding both the MPEG container and the MP3 codec.

  19. Speex works excellently. by jbn-o · · Score: 2, Interesting

    Quite well as far as I'm concerned; Speex is useful with Asterisk (a popular and extensible open source telephone system), I use it to make high-quality low-bandwidth encodings of talk shows I work with, and a lot of players play it (including VideoLAN Client which works on many operating systems). I never have to worry about patent hassles, proprietary software hassles, or losing control of my audio to digital restrictions management.

    1. Re:Speex works excellently. by mrchaotica · · Score: 1

      Oh, I'm sure Speex is technologically great; I was just wondering how successful it's been in terms of hardware support (by dedicated encoder/decoder chips, not general-purpose FPGAs or CPUs).

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    2. Re:Speex works excellently. by jZnat · · Score: 3, Informative

      I've heard that Microsoft uses (used?) it for Xbox Live headset communication, and it works very well in that regard. I doubt they're using a chip, so it's all software-transcoded.

      --
      'Yes, firefox is indeed greater than women. Can women block pops up for you? No. Can Firefox show you naked women? Yes.'
  20. max sample rate. by lithis · · Score: 1

    in section 3.2, footnote 3 (page 4), it mentions that the sample rate can be higher than 46.875 KHz. if you don't use usb (see footnote 2), it can decode up to 50.78125 KHz.

  21. WTF by Anonymous Coward · · Score: 3, Informative

    What moron modded that insightful?

    Windows Media Player is a media player, ogg vorbis is an audio codec. You can play ogg files with WMP11 if you install the codec.

    1. Re:WTF by ThePengwin · · Score: 1

      However, foobar2000 supports it naturally :D

  22. Change the name by fred+fleenblat · · Score: 1, Insightful

    Not to be trite, but the very name of the format is a hindrance to adoption. The pronunciation is not immediately obvious, it's hard to spell correctly unless you stare at it for a while, and it doesn't seem to be related to audio, music, compression, or any other earthly topic.

    Okay, sure they probably gave it a weird name on purpose, but maybe it's just time to not be weird any more.

    1. Re:Change the name by Mr.+Altaco · · Score: 1

      Yes, "Ogg Vorbis" is a bit wordy. and it's a little too sci-fi. I think they should just go with ogg.

    2. Re:Change the name by lachlan76 · · Score: 1

      The pronunciation is not immediately obvious, it's hard to spell correctly unless you stare at it for a while
      Not immediately obvious? How much more unambiguous can you get?
    3. Re:Change the name by lachlan76 · · Score: 1

      As was said before, Ogg is the name of the container format. Ogg Vorbis is simply a Vorbis stream inside an Ogg container. Calling it Ogg would make it nonsensical.

    4. Re:Change the name by halovaa · · Score: 1

      Well said, Mr. Fleenblat

    5. Re:Change the name by xilmaril · · Score: 1

      ogg vorbis is unpronouncable? It seems obvious to me. Whereas mpeg, wmv, avi all have varied pronounciations. how many ways can you say "ogg"?

    6. Re:Change the name by Nazlfrag · · Score: 1

      Yet Motion Pictures Expert Group 1 Layer 3 just rolls off the tongue.

    7. Re:Change the name by Experiment+626 · · Score: 1

      ...the very name of the format is a hindrance to adoption. ... it doesn't seem to be related to audio, music, compression, or any other earthly topic.

      The key to having a name that sounds like an audio/video format is to call it by a seemingly random string of acronyms and numbers. "AC3", "MPEG-1 Layer III", "G.729a", and "AVI H.264"... those are easy to spell, pronounce, and remember, because they sound related to "audio, music, compression, and other earthly topics". Perhaps if "Ogg Vorbis" was "0GG V0RB15" it would have caught on better by now.

  23. True, but chip is useless for portable players by Anonymous Coward · · Score: 0

    I saw the chip, and contemplated using it in a project once. The problem with the VLSI Solution Oy chips is that they can only really be used in very well controlled embedded sound applications (doll saying "Hi"). They can't be used in a portable music player. Whereas most chips will continue to work after seeing bad data, the VLSI Solution Oy chips will crash hard. Toggling the reset pin won't even help, in some cases. You need to cut power, wait, and bring power back. I'm not kidding; this is a universal problem with their chips: http://www.vlsi.fi/vs1001/faq/faq.shtml#item9

    I have no idea why they don't fix this bug -- it seems completely incompetent.

  24. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  25. Ogg Vorbis by Nonillion · · Score: 1, Interesting

    I have been encoding my music CD collection in (DRM free)Ogg Vorbis for years. The audio quality is noticeably better than mp3 encoded at the same bitrate. When I give a demonstration to my friends they even say it (Ogg Vorbis) is better sounding than mp3 (most notably, the absence of compression artifacts, you know, that fluttery metallic sound in the high frequency content). It's nice to see a superior and free audio format actually making inroads to AAC, WMA and mp3.

    --
    "I bow to no man" - Riddick
    1. Re:Ogg Vorbis by dave420 · · Score: 2, Insightful

      I haven't heard those artifacts with MP3s since Xing fell into the dust and people started using the LAME encoder. I don't care about formats too much, so I keep my music in MP3. I like to choose my player for my media, not have my media choose my player. iTunes is pretty good.

  26. What's with the 3 letter extension? by charlieman · · Score: 1

    I think it would be better if they where .music, .video extensions, straight to the point. End users just need to know that.

    1. Re:What's with the 3 letter extension? by mrchaotica · · Score: 1

      In a perfect world, that would be true. However, the world is not perfect and has not yet settled on standardized media formats (a situation Xiph.org, the makers of Ogg, Vorbis, Theora, FLAC, etc. are trying to fix). Therefore, end users need to know what format their media is in so they know which program to use to play it, whether their portable media player or set-top box supports it, etc.

      Besides, .audio and .video either wouldn't be fully descriptive enough, or would be too descriptive. What if the file has other types of streams, such as a subtitles track or a MIDI (which is really more like musical notation, not sound) track or an animated vector graphics track or a virtual reality track? It seems to me that we'd need .subtitles, .notes (or .midi), .animation, .vr, etc. Either that, or just stick everything into a .media file and let the software parse the container format to figure out what kind of media it is, anyway.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    2. Re:What's with the 3 letter extension? by JensenDied · · Score: 1

      its from the old dos so called 8.3 naming conventions
      all file names were required to be 8 all caps characters with 3 more for the type
      PROGRA~1/FILENA~1.EXE and the like

      --

      09:F9:11:02 - 9D:74:E3:5B - D8:41:56:C5 - 63:56:88:C0

  27. iPod by spacemky · · Score: 1, Insightful

    This is stupid, but until the iPod can play Ogg Vorbis, it'll never be truly mainstream. It'll stay a geek format forever.

    --
    640YB ought to be enough for anybody.
    1. Re:iPod by spacemky · · Score: 1

      wow, moderated into troll oblivion. I must have hit an ogg fanboy's nerve. ok ok ok ok, now that was blatent trolling and should be punished.

      --
      640YB ought to be enough for anybody.
  28. No, Worse because M$ Squished it. by twitter · · Score: 4, Interesting

    It's the PNG/GIF thing all over again.

    Except in this case M$ gave music player makers a choice: our way or the highway. The Janus DRM license actually forbade the use of ogg. Though this was shot down by the EU, you might imagine the pressure is still there. Well, it was until M$ hosed every one of them over by dumping the former "Plays for Sure" for whatever their new "service" is. You would think they would revolt given they can't win in the M$ world.

    --

    Friends don't help friends install M$ junk.

    1. Re:No, Worse because M$ Squished it. by Technician · · Score: 1

      Clarification is in order.

      The Janus DRM license actually forbade the use of ogg.

      MS did not single out ogg.

      wrote an offensive license forbidding non-MS media formats on portable devices

      MS had to back peddle on that one.

      This is a clear violation of the wrist-slapping that Judge CKK had administered at the conclusion of the company's anti-trust lawsuit, which she oversaw.

      MS explination of the reason for that in the license

      Microsoft legal beagle Rick Rule explained that a "lower-level business person," ignorant of the anti-trust settlement's provisions, had blundered.

      This is why most Plays for Sure players also will play MP3's such as the RCA Lyra and Creative Zen.

      Thanks for the nice link. It covers it nicely.
      http://www.theregister.co.uk/2005/10/27/accidental _music_monopoly_bid/

      Tin foil hats will still suspect this was not an accident. They just got caught.

      --
      The truth shall set you free!
    2. Re:No, Worse because M$ Squished it. by Anonymous Coward · · Score: 0
      M$... M$... M$... M$... M$... M$... M$... Windoze M$... M$... M$... M$... M$... M$... M$... M$... M$... M$... M$... M$... M$... M$... M$... M$... M$... M$... WIndoze M$... M$... M$... M$... M$... Windoze M$... M$... M$... M$... M$... Winblows M$... M$... M$... M$... M$... M$...

      Another quality post from twitter!

  29. call it og3 by chrwei · · Score: 2, Insightful

    .avi and .mpg have the same problem. avi and mpeg are also the containers that can contain many different codecs; like XViD, DivX, raw DV, MPEG version 1, 2, and 4, motion JPEG and many others; some are somewhat compatible like XViD, DivX, and Mpeg4, some not. the containers have their own ways of allowing a player to know what codec is in the file so that it can be played.

    Hell, .mp3 is an mpeg as well, they(0) just gave it a different extension so as to not confuse people. Why not do the same thing with ogg vorbis? Call it .og3, the masses might even think it's a new version of mp3 and take to it very quickly.

    (0) - you know, they, those people that do things.

    --
    - Disclaimer: Information in this post deemed reliable but not guaranteed.
  30. Might be everyone's favorite if it were not for M$ by twitter · · Score: 1

    The Janus, "Plays for Sure" DRM license forbade OGG and that is a big reason there are not more players on the market. As newer players on the market show, the technical arguments given were pure bullshit and PR on M$'s part. They are fighting free software every dirty way they can.

    --

    Friends don't help friends install M$ junk.

  31. flash support by bcrowell · · Score: 2, Interesting

    It would be really nice if Adobe would support ogg in the next version of flash player. Currently the only audio codec supported is mp3, which helps to make flash a more closed platform.

  32. Legal Reversal. by twitter · · Score: 1

    Toys are a bit of a climb down from the vastly profitable market they were looking at.

    Thanks to a small legal reversal Ogg may get in more than toys. We shall see if the total M$ industry screw the recent change in DRM scheme will bring OGG to the prominence it deserves.

    --

    Friends don't help friends install M$ junk.

  33. that breaks file extension association by r00t · · Score: 1

    Not all audio players can handle video. Not all video players are any good for audio.

    If the user clicks on something.ogg, should they get an audio player or a video player?

    What kind of icon should the file get? Does it get an audio icon, or a video icon?

    If the user does "file - open" in an audio app, should they see the *.ogg files? Some may be video, which makes them unsuitable choices.

    Ogg Theora is stillborn of course, so this question is moot. The *.ogg files are audio.

    1. Re:that breaks file extension association by mrchaotica · · Score: 1

      Well, if the application can handle Ogg files at all, then it can figure out what kinds of streams exist in the file and open the ones it understands while ignoring the rest.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    2. Re:that breaks file extension association by cduffy · · Score: 3, Insightful

      What kind of idiot OS uses file extensions for application association? That means you can't convert a file to a different format without renaming it (and breaking all external links/shortcuts/references) -- stupid! And why should the filename (which is fully user-modifiable even for my grandma^WCEO) be lumped in with the type metadata (which should be user-modifiable only by people who know what they're doing)?

      Linux has magic (and xattr support, perfect for storing MIME types); MacOS has had filesystem-level metadata for ages, long before it got the X on the end of its name. I'd hope Microsoft would support something else by now -- after all, don't they typically get things moderately right by 3.0? Let the stupid convention die; the folks who care about finding an elegant solution are doing something else already. [Obviously, on Linux this only refers to a subset of file managers and desktop libraries].

      (Just to be clear, I'm only half serious. But then, I *am* half serious).

    3. Re:that breaks file extension association by babbling · · Score: 1

      So get a player that does both. Pretty much anything that plays Theora will play a Vorbis sound file. VLC, for example. Windows Media Player does both once the codecs are installed.

      Either that or just ask the user. You'd hope that even the idiot users would know whether they want just audio or video as well as audio.

  34. AVI does the same thing. by cduffy · · Score: 4, Insightful

    AVI is a container format; you can have any number of codecs stored within an AVI file. Same thing for WAV.

    Why is this a problem for Ogg but not AVI?

    1. Re:AVI does the same thing. by jZnat · · Score: 2, Insightful

      It's the same problem for Ogg (commonly associated with Vorbis), AVI (ass. with DivX and Xvid), WMV (different versions of WMV, WMA, MS-MPEG4, etc.), QuickTime (ass. with Sorenson and now H.264/AAC), and pretty much any other container that holds more than one type of audio and video codec. The non audio/video geeks rarely if ever understand the difference, and the only time it hits them is when they get example files and can't play some of them due to a lack of codecs or software.

      --
      'Yes, firefox is indeed greater than women. Can women block pops up for you? No. Can Firefox show you naked women? Yes.'
    2. Re:AVI does the same thing. by k8to · · Score: 4, Insightful

      And you blame this on the existence of container formats?

      Blame the user interfaces of the toosl and shells for being so unhelpful that users are forced to rely on extensions to guess what files contain.

      Oh my god, zip files can contain *anything*!

      --
      -josh
    3. Re:AVI does the same thing. by evilviper · · Score: 1

      Why is this a problem for Ogg but not AVI?
      Because nobody ever puts just audio into an AVI. It always has a video stream.
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    4. Re:AVI does the same thing. by AmberBlackCat · · Score: 1

      My guess is because on a Windows computer, there are at least some AVI files that will play just because you clicked on them, while the ogg files won't. Also, I've never heard anybody complain about AVI being spoken of as a codec rather than a container. The only time I ever see people gripe about that is when "Ogg Vorbis" comes up. If it's that big of a deal then I think the Vorbis guys could improve their situation a lot by making their own container and calling it Vorbis too. Then it would just be a Vorbis file and nobody would have to go through the long explanation.

    5. Re:AVI does the same thing. by Carewolf · · Score: 1

      It is a problem for AVI!

      Most Avi-files you "find" are called Xvids or Divx, not avi.

    6. Re:AVI does the same thing. by Khyber · · Score: 1

      What's really funny is the fact that the two naysayers above don't realize something. YOU NEED TO EDUCATE PEOPLE. No education = no knowledge of the abilities/advantages/pros/cons of one format/container over another. GET OUT AND EDUCATE. I can do it everyday at a laptop repair depot, with people that can't program a damned clock on a VCR, from ages 18-65. You can't do the same explaining a simple FILE CONTAINER? What sort of geek/nerd are you, again?

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    7. Re:AVI does the same thing. by Jesus_666 · · Score: 1

      Actually, zip files are an example of a format where people eventually started to use a more user-friendly designation. .jar, .xpi, .smzip, .cbz... those are all zipfiles, but the extensions mark them as zipfiles containing certain contents. The same could be done for Ogg (and indeed has been done by the nonstandard Ogg Media format): Use .ogv for Ogg Vorbis, .ogt for Ogg Theora... Or, more generic, .ogm for music and .ogv for video, even though the .ogm extension conflicts with Ogg Media.

      Even though the file format is the same, having different extensions by convention can avoid confusion.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    8. Re:AVI does the same thing. by zootm · · Score: 1

      It is a problem for AVI. Explaining why someone's file won't work because the codec isn't there ("but I just played another video file yesterday, it must have the video thing!") to people without much computing knowledge is a complete pain.

      The fact that Xiph traditionally contract the two together to "Ogg Vorbis" doesn't help either. People assume that "Ogg" is short for "Ogg Vorbis" (and, in context, it often is, regardless of whether that's "correct"). If there was a single other commonly-used format in the Ogg container there's a chance that this would help disambiguate, but as it is it just lends to confusion.

    9. Re:AVI does the same thing. by TheRaven64 · · Score: 2, Interesting
      There's nothing to stop you using .vorbis.ogg or .theora.ogg as extensions. Then, if Tarkin is ever finished, you can just start labelling video .tarkin.ogg. I've seen a few AVIs recently that have this naming convention (.h264.avi, or .XviD.avi for example), so it wouldn't be too difficult.

      The only exception is MP3, which didn't have a container format, it was just a raw byte-stream.

      --
      I am TheRaven on Soylent News
    10. Re:AVI does the same thing. by Jesus_666 · · Score: 1

      Actually, that's a much better idea than cramming everything into one extension. However, I don't expect this practice to really take up, sadly.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    11. Re:AVI does the same thing. by tomatensaft · · Score: 1

      That's because there is no perfect solution for the problem of codec choice. There is no perfect codec for all people's needs. Some need it lossless, some care about the size (bandwidth, whatever...). File extention is irrelevant here: multimedia files shouldn't really be judged by their extention (especially, when this extention is only 3 alpha-numeric characters). Meta-data is the way to go...

    12. Re:AVI does the same thing. by Jesus_666 · · Score: 1

      But metadata is hard to convey over the internet. HTTP doesn't have a standard mechanism for telling me what's really in the file and webservers usually determine the MIME type by looking at the extension. Of course the latter could be rectified by scanning the file, but that would take up much more resources than just looking at the file name.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    13. Re:AVI does the same thing. by kotj.mf · · Score: 1

      > Oh my god, zip files can contain *anything*! I'm so l33t, I converted all of my oggs to cpio.

      --
      hang brain.
    14. Re:AVI does the same thing. by Anonymous Coward · · Score: 0

      > But metadata is hard to convey over the internet.
      > HTTP doesn't have a standard mechanism for telling me what's really in the file

      Of course it does.
      http://www.w3.org/Protocols/rfc2616/rfc2616-sec14. html
      > 14.1. ACCEPT
      > The Accept request-header field can be used to specify certain media types which are acceptable for the response.

      >14.17 Content-Type
      >The Content-Type entity-header field indicates the media type of the entity-body sent to the recipient or, in the case of the HEAD method, the media type that would have been sent had the request been a GET.

      So it has both a method for the client to specify what he wants and a method for the server to specify what the client will/would get.

      MIME Types are derivable, so you can just derive custom mime types. I.e. "application/x-xpi" subclass of "application/zip".

      Use "video/x-theora" or specify attributes ON the mime type, e.g.
      "application/ogg; video=theora"

      (Interesting how the filename ending stuff is prevalent and drains out any of the more advanced typing mechanisms - guess that's the advantage of being in-the-way, in-your-face: you don't ever forget it)

      > and webservers usually determine the MIME type by looking at the extension.

      Some do, some don't. Irrelevant anyway. They can determine media type by throwing rocks over the water and see which goes furthest for all that matters.

      > Of course the latter could be rectified by scanning the file, but that would take up much more resources than just looking at the file name.

      {sarcasm}Especially since CPU resources are so rare nowadays.{/sarcasm}

      Or you could use any modern operating system that can store metadata (whether they call it "Extended Attributes", "Pseudo Files", "Streams", use a relational database like WinFS or whatever).

      One day the endless dumbing-down-for-a-1Mhz-computer-who-cares-if-it-l ooks-like-horse-shit-to-the-user should stop on desktop machines.

    15. Re:AVI does the same thing. by the_greywolf · · Score: 1

      I find it interesting how easily someone could be confused by the fact that FLAC and Speex just as easily can get confused with Vorbis - they fit in Ogg containers, they are audio codecs, and generaly, any sufficiently powerful player that supports the Ogg container also supports FLAC and Speex.

      I also find it interesting that most people leave FLACs in raw bitstreams - you rarely, if ever, see Ogg FLACs in practice.

      I shal begin this practice henceforth.

      --
      grey wolf
      LET FORTRAN DIE!
    16. Re:AVI does the same thing. by zootm · · Score: 1

      I heard that there were, at least a while ago, bunch of stability problems with Ogg-enclosed FLAC files. It could just be that people were put off by the earlier teething problems, regardless of whether they're still relevant now.

    17. Re:AVI does the same thing. by TrickiDicki · · Score: 1

      Have you ever tried explaining to your mum why she can't watch that Divx-encoded AVI on her computer? What's that wierd error message that pops up when she tries? I tell you, PCs will never catch on...

  35. Sirius Stiletto has ogg support, I believe by pyite69 · · Score: 2, Informative

    I was researching mp3 players, and I was pleasantly surprised to see Ogg listed as a format that the Stiletto can use.

  36. Ah yes, Vorbis by Trogre · · Score: 2, Interesting

    Ogg Vorbis is a wonderful format with lots of nifty features. My little Samsung YP-U1 plays my oggs perfectly well, but my Pioneer car stereo won't.

    Does anyone here remember back in 2001 when Ogg Vorbis proponents were touting Bitrate Peeling as a big must-have feature? Well it's 2007 and I'm still waiting to see a single workable implementation of it.

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  37. Other MP3 Players by Anonymous Coward · · Score: 0

    {Rant}
    My company uses iPods for music on Hold for the phone systems we install. We used the iPod Shuffle until they changed the form factor to disallow their use for that purpose. (We have to have the power supply supplying power at the SAME TIME that the music is playing.)

    We tried an MP3 player from Creative (the Sound Blaster people) and found it to be dismal and unworkable. It loaded Terabytes of ad-ware onto the PC and even changed the home page for the web browser. And even though the USB (power input) is separate from the audio out, they do not both work at the same time. So it's back to the iPod, seeking out old-style Shuffles until they run out, when we may have to switch to the Nano (more $$$).

    What we would like is a memory stick-like device which just plays what we've loaded into it. No subscription; no sign-up; no software to load; no mucking (that an M) around with my settings or Registry. Maybe a text file config.ini which has things like Order=Random and Repeat=Yes. Is that too much to ask? Apparently, YES.
    {/Rant}
    parl

    1. Re:Other MP3 Players by the_womble · · Score: 1

      Buy cheap unbranded MP3 players, they generally act as simple USB mass storage devices, and play whatever you put on them.

      Incidentally, why do you iPods? Why not play the music off a PC? If you do not want to have a PC on all the time, surely there is some other device in a phone system that could be reprogramed to play an MP3 or ogg? If not, there has to be some device you could use instead (a PDA perhaps?).

    2. Re:Other MP3 Players by DrSkwid · · Score: 1

      get some people with a clue to work for you, there are literally hundres of devices that will fulfill your meagre requirements.

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    3. Re:Other MP3 Players by Anonymous Coward · · Score: 0

      I don't know about iPods(heard their audio quality sucks), but "good" DAPs(some Creatives, the Rio Karma, iAudio M3/5 or A2) have audio quality superior to what a typical sound card puts out.

  38. Nope, ogg is an audio format. by r00t · · Score: 1

    We're lucky that Ogg Theora was stillborn, because normal operating systems use file extensions to determine icons and players. If ".ogg" gets an audio icon (it does) and starts an audio player (it does), then it can not also get a video icon and start a video player.

    If you really must have the low-quality Theora experience, you can use the ".avi" extension.

    BTW, "Vorbis" does not exist. It got renamed. Languages evolve. In the English language, the codec found in *.ogg files is now called "ogg". Deal, OK?

    1. Re:Nope, ogg is an audio format. by edschurr · · Score: 1

      Technical language doesn't evolve too much. And, imo, people should be encouraged to use the terms precisely. Besides, the codec is renamed? People don't even know what a codec is.

  39. workaround by r00t · · Score: 1

    Scan the files as you load them onto the device. Do something appropriate, such as:

    a. When the user plays a bad file, substitute a file containing an error message.
    b. Automatically delete the bad file.
    c. Prevent selection of the bad file.

  40. Re:Worthless for hobbyists - NOT! by JambisJubilee · · Score: 1

    You apparently haven't actually tried "hacking reflow using a toaster oven". Solder paste is so incredibly easy (and time saving) that once you've tried it, you'll never go back. I use SMDs for all my homebrew projects for exactly this reason.

  41. Stallman as well by mdsolar · · Score: 1

    RMS also distributes in Ogg Vorbis http://www.gnu.org/philosophy/audio/audio.html
    --
    Please mod this off topic too. We don't want people to know.

  42. yeah, okay. by Ayanami+Rei · · Score: 1

    Ogg needs to be simpler name-wise. Right. And MP3 inspired the idea of "Compressed Music on My Computer" the first time you heard about it on IRC.

    Give me a fucking break.

    Advocacy and industry exposure is the only way to turn Vorbis from "zuh" into the next "google".

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:yeah, okay. by Anonymous Coward · · Score: 0

      Damn, this is kind of like when you Linux geeks barely break into the mainstream and then some douche insists that every time someone refers to Linux they should say GNU/Linux. I know you all aren't marketers or anything, but shit, get a clue.

  43. Depends. by Ayanami+Rei · · Score: 1

    First off, AAC2 is not what you need. That's got goodies for channel seperatation that makes more sense for home theatre-type apps IIRC.

    The benefit to Vorbis is that you've got the perceptual noise shaping thing going on (the other one that does that is Musepack), which AAC+ isn't using. Which means it has a shitty sounding failure mode when you shave those bps too closely. And the high-frequency re-synthesis, while a nice feature for bandlimited scenarios and things like ring-tones, isn't exactly a way to get a high-fidelity representation.

    Your listening environment is going to have a lot to do with it. If the environment is already noisy, then AAC+ is going to be a good choice since it degrades high frequencies in a non-obvious way.

    Otherwise, suck up a little extra space on the card and go with vorbis.

    Also, between Vorbis and AAC+, Vorbis is more likely to have a playback app for your phone (AAC+ is a bit new for that yet)

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  44. Why no one uses it: by Ayanami+Rei · · Score: 1

    It makes the original stream much larger, and peeled copies don't sound as good as the "real thing" encoded directly at the bitrate.

    It's only useful if for some reason you have a broadcast system where you have a live source and need to trunk into multiple bitrate at some processing stage.

    The situation is unlikely... most people would rather just run seperate streams since computing power is plentiful now.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  45. Re:Ogg crs. AAC? by aguenter · · Score: 1

    vor-bis, not verbose. and, i always reencode to higher titrates. :P

  46. Any quality improvements in the last 7 years? by heroine · · Score: 0

    Ogg/Vorbis always sounded compressed and tinny, like FM radio. It's hard to believe there have been no quality improvements in the last 7 years. AAC has always provided the fullest, spacious sound.

    1. Re:Any quality improvements in the last 7 years? by Slashcrap · · Score: 1

      Ogg/Vorbis always sounded compressed and tinny, like FM radio. It's hard to believe there have been no quality improvements in the last 7 years. AAC has always provided the fullest, spacious sound.

      And AAC sounds even better when encrypted with Apple's DRM technology!

      Seriously, about the Vorbis comment. Are you deliberately trolling or have just sucked so much Apple-cock that your eardrums popped?

      I do realise that AAC is not an Apple invention. I just don't see what else could have caused you to post such an obviously wrong comment, other than a love for Apple and the accompanying compulsory hatred for all open formats.

    2. Re:Any quality improvements in the last 7 years? by Anonymous Coward · · Score: 0
  47. oh, that's just lovely by r00t · · Score: 1

    "open the ones it understands while ignoring the rest"

    I browse to the file in any of GNOME, Windows XP, Vista, KDE, or MacOS X. I click or double-click on the icon for that file, as is appropriate for my OS. The OS runs the app associated with ogg files. The app does not understand the file.

    So you think the app should then IGNORE the file? Woah. I click and nothing happens. Sweet. That's a user experience all right!

    The use of ogg for audio helps to make Ogg Theora unviable, because clicking on an ogg file will start an audio player.

    1. Re:oh, that's just lovely by mrchaotica · · Score: 1

      I browse to the file in any of GNOME, Windows XP, Vista, KDE, or MacOS X. I click or double-click on the icon for that file, as is appropriate for my OS. The OS runs the app associated with ogg files. The app does not understand the file.

      Ah, but how does that app become associated with ogg files in the first place? The answer is, it registers the file association with the OS during the app's installation. This process is controlled by the developer of the app (specifically, the person who wrote the installer). The only good reason to register a file association is to open the file, so if any given app is registered for ogg it's a reasonable assumption that it understands the format!

      So you think the app should then IGNORE the file? Woah. I click and nothing happens. Sweet. That's a user experience all right!

      I didn't say it should ignore the file, I said it should ignore the stream. As in, the program shouldn't start trying to decode a stream type it doesn't know how to handle (which would just produce unpleasant audio or visual gibberish). That does not preclude it from displaying an error message, however.

      The use of ogg for audio helps to make Ogg Theora unviable, because clicking on an ogg file will start an audio player.

      Only if you have an audio player registered for ogg files. Personally, on my machines ogg files tend to be set to open with VLC, so there's no problem.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    2. Re:oh, that's just lovely by Anonymous Coward · · Score: 0

      WTF is this discussion?! Ogg has always been used for audio files, ogm for video files

  48. even MacOS is using file extensions now by r00t · · Score: 2, Informative

    The old way is still supported on Apple-specific filesystems, but Apple has learned to deal with the non-Apple world. Apple even ships MacOS X with many files being single-fork (data only) with file extensions, where formerly this was not done. An example is fonts, many of which now bear .otf extensions.

    Windows shares, FAT-formatted media, and Joliet (Windows CD-ROM format) media are all common.

    As for Linux, both magic and xattr are lame. They both cause extra disk seeks. At 5 ms per seek, a directory with 200 files will take an extra second to examine. With 2000 files, that's an extra 10 seconds. File magic is inaccurate and, worse yet, fundamentally unfixable by the user. The xattr feature is usually disabled, doesn't work on all filesystems (hello FAT), isn't even remotely portable, and suffers from xattr marks getting lost by unaware tools.

  49. What is MP3's counterpart to a closed GOP? by tepples · · Score: 1

    the problems created by the bit reservoir are no more complicated than the usage of B frames in MPEG video.

    If you want to loop video, you put a closed GOP at the loop start point. So what do you do when you want to loop MPEG audio?

  50. Why not the "X" notation of CD-ROM? by tepples · · Score: 1

    When speaking of USB (2.0), "Full-Speed" means 12 Mbit/s, while "Hi-Speed" means 480 Mbit/s.

    Then why didn't USB Implementers Forum standardize on something similar to the "X" notation popularized by CD-ROM, -R, and -RW? Here, "1X" is 1.5 Mbit/s, enough to transmit 150 KiB per second of mode 1 CD-ROM along with protocol overhead. This would make a "full speed" device up to 8X, while a "hi-speed" device goes up to 320X.

    1. Re:Why not the "X" notation of CD-ROM? by imroy · · Score: 1

      Duh, it's deception, pure and simple. When USB 2.0 came out all the vendors were afraid of being left with shitloads of old USB 1.1 gear that people didn't want. This way they could label them "full speed", consumers would *think* they were getting something that they weren't, and the vendors got rid of old stock while they slowly got around to making USB 2.0 versions of their hardware. If they used something like you're suggesting, consumers would steer clear of "slow" stuff, even if it was for something that didn't need it, like keyboards and most mice.

  51. Branding vs. use by KlaymenDK · · Score: 1

    I fully understand both your posts -- they container/content difference, as well as the fact most consumers would --or should-- not care about those finer points (they just want their content).

    But the GP has a point, and it's this: In a popular operating system, file types are identified solely on extension. So it's not even possible to tell a Vorbis file from a Theora file in the file manager, because they both show up as "Ogg media file".
    In that light, it is perfectly understandable that people refer to "ogg-anything" as simply "Ogg". The problem is not, therefore, with the user, but with the software.

    There are three ways around this:
    -- in the short term, drop the files in VLC and see what happens (more accurately, "see vs. hear" what happens).
    -- in the mid term, perhaps extensions should be renamed "ogv", "ogt", and "ogs" for Vorbis, Theora, and Speex respectively. But what then of Ogg files that contain FLAC, or MPEG, or whatever codec you can think of?
    -- in the long term, the file manager needs a deeper understanding of file contents to determine file types, but this can in turn lead to vulnerabilities.

    1. Re:Branding vs. use by mrchaotica · · Score: 1

      -- in the mid term, perhaps extensions should be renamed "ogv", "ogt", and "ogs" for Vorbis, Theora, and Speex respectively. But what then of Ogg files that contain FLAC, or MPEG, or whatever codec you can think of?

      I don't think it's necessary to distinguish between Vorbis and Speex (and FLAC) as they're all audio -- perhaps they could all use the extension "oga." Also, Ogg files can't contain MPEG codecs.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  52. china ftw! by doti · · Score: 1

    A friend of mine bought a cheap portable AAA player from China. The brand was "X-Sound", IIRC. The manual said it plays only MP3 and WMA, but he tried to put an OGG there anyway and, surprise!, it worked! I searched the Xiph's hardware list, but it was not there.

    --
    factor 966971: 966971
    1. Re:china ftw! by baka_vic · · Score: 1

      Yup, it seems like most of these Chinese players can play ogg vorbis ok (not perfect, the volume is lower than MP3s played back on the same player, and it sometimes chokes on some files and crash). You can find out more about these players from S1MP3.org.

  53. VS10XX chips not useless for portable players by Anonymous Coward · · Score: 0

    You are commenting on VS1001, a chip that had its latest firmware upgrade in 2001, that is 6 years ago. Has it ever occurred to you that there could have been some development in the last half a decade and that JUST MAYBE the newer chips don't crash so easily on bad data? I find it disturbing that you wonder "why they don't fix this bug" and refer to a FAQ page of a chip that is at the end of its life cycle.

  54. Do you realize... by DrYak · · Score: 1

    ...that, now, because of your comment, some open-source geek (aoTuV ?) is bound to write a patch, just to proove the contrary ?

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:Do you realize... by 49152 · · Score: 1

      Well, that would have been excellent :-)

    2. Re:Do you realize... by Carewolf · · Score: 1

      I certainly hope so, but it's not that easy. You need both to be both an audio expert and an open-source geek.

  55. I wish my MP3 player supported this... by Terminus32 · · Score: 0

    ...because then i'd convert *ALL* my music to Ogg format!

    --
    http://nathanlindsell.blogspot.com/
    1. Re:I wish my MP3 player supported this... by the_greywolf · · Score: 1

      Don't unless you have source audio. A decoded MP3 has such horrible quality that when transcoded to Vorbis, the quality suffers immensely.

      --
      grey wolf
      LET FORTRAN DIE!
  56. Industry support? Ha! by Frank+Grimes · · Score: 1
    Industry support? Who's the biggest player in the industry? Steve Jobs:

    "...all iPods play music that is free of any DRM and encoded in "open" licensable formats such as MP3 and AAC."
    Jobs doesn't believe that his Ipods, which are designed to play openly licensable audio formats, need to be able to play Ogg Vorbis or Flac formats (the most open possible formats). Why? Because those formats don't have any support.
    --
    CfkRAp1041vYQVbFY1aIwA== RV/hBCLKKcSTP5UFK3kqsg==
  57. Ogg Vorbis? by Impy+the+Impiuos+Imp · · Score: 1

    > Ogg Vorbis

    I can never remember, is this the species of aliens that destroyed the Earth in Hitchhiker's Guide to the Galaxy, or is it one of the Warriors Three in the Thor comic (RIP)?

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  58. try this by DrSkwid · · Score: 1

    Image you have a box that says on it "West Side Story", that's your file.

    Open the box and inside might be a DVD of the film, CD of the soundtrack, tickets to the theatre or a book of the script.

    If you don't have the CD Player "Codec", you can't play the CD.

    yeah, real hard.

    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    1. Re:try this by zootm · · Score: 1

      Doesn't this seem a little complex to explain?

  59. iAudio G3 supports mp3, ogg, and wma by Anonymous Coward · · Score: 0

    My iAudio G3 flash based music player supports MP3, OGG, and (if I'm not mistaken) WMA. It works well with Linux, masquerading as a SCSI hard drive when I plug in its USB cable. I only use OGG and am quite pleased with it.

  60. The purpose of Ogg Vorbis by babbling · · Score: 1

    Ogg is free of needing to license patents. Unfortunately it won't prevent companies from being stupid enough to license patents that they don't need, though. It's also possible the chip does MP3 in addition to Ogg, in which case the licensing of the MP3 patent has nothing to do with Ogg being playable using the chip.

    So, yes, usually when you buy Ogg hardware you are also usually paying for an MP3 license since most hardware Ogg players will also play MP3. The important part about Ogg is that we can distribute Free/OpenSource Software without being tied down by patents. Even if they want to, Free Software distributors can't pay for patent licenses since they have little idea about how many copies of the software have been made.

  61. Please don't call it og3 by babbling · · Score: 1

    The worst thing for Ogg Vorbis right now would be a bunch of different file extensions it comes under. We've already picked ogg. Imagine if some people kept calling it ogg, some called it og3, and others picked a completely different extension. It would just confuse people. The extension doesn't matter too much as long as it is consistent.

    1. Re:Please don't call it og3 by chrwei · · Score: 1

      So, to you it's confusing if the extension doesn't denote that the ogg contains audio only or a/v? To the rest of the world it's confusing if the extension does denote when the ogg container has audio only or a/v. The precedent is set, audio only files have one extension and audio/video files another, even if the container is the same. MP3 is still an MPEG container after all. The is what people know, this is marketing. I'm not say let random people make shit up, I'm saying make ONE extension to denote audio only the official one so masses don't have to guess what's in the damned files.

      Either way, it doesn't matter to me. I won't be adopting OGG until portable players I own adopt it. And you and I both know that players won't adopt it if the consumers might be confused by it.

      --
      - Disclaimer: Information in this post deemed reliable but not guaranteed.
  62. I contest by matt+me · · Score: 1

    > has not gained much adoption in music sales and portable players

    The first may be true, but selling music in a matrix of codecs and bitrates is going to be messy. The ultimate solution is to provide lossless copies (in a suitable patent-free codec), which can then be encoded into whatever codec and bitrate that will suit the user and devices.

    Many portable players do play vorbis. Of course the highest profile ones don't, viz. the iPod because Apple want to push AAC, and the Zen because Creative wish to protect their alliance to Microsoft. Years ago, some smaller players lacked the necessary processing power and memory to handle vorbis in addition to mp3, but these players are long obsolete (dude, the ipod nano can run linux). My iRiver certainly plays vorbis, and wikipedia also lists Samsung, Rio, Neuros Technology and Cowon in addition.

    If the iPod supported vorbis wouldn't the situation look *very* different?: So where can we lobby Apple? It's a shame so many users chose their devices on looks without considering whether they're restricted to iTunes, both as a music store and an interface.

  63. Mod parent up by adisakp · · Score: 1

    This is stupid, but until the iPod can play Ogg Vorbis, it'll never be truly mainstream. It'll stay a geek format forever

    The parent is insightful, not trolling. When one digital music player has 70-80% of the market, your digital music format has no chance in the market unless it plays on that device (AAC and MP3). Even if everything other than iPod started playing Ogg Vorbis, it still would have trouble mattering since we already have MP3 for universal playback. Until there's iPod support or until there's a serious iPod challenger that plays Ogg Vorbis, it will never be more popular than WMA which has the same issues.

  64. yuck by r00t · · Score: 1

    I don't want to use a video player for audio files. The GUI is probably not optimal for audio.

    Ignoring streams is still no good.

  65. Re:Informal poll (fixed) by Anonymous Coward · · Score: 0

    Ogg Vorbis is:

    o An invading species
    o The best audio format
    o Can be bought at Ikea
    o CowboyNeal