Psychoanalyzing Resident Evil and Silent Hill
The Game Career Guide site has up a piece doing a psychological examination of horror games. The uber-successful series Resident Evil and Silent Hill go under the microscope, giving readers a look at the psychological archetypes the games elicit, while also discussing the titles from a gameplay standpoint. It is the author's contention that the RE series is the 'standard' for the genre, while Silent Hill games shake up the gamer's viewpoint with 'avant-garde' elements. An interesting, and thoroughly academic look, at the modern face of gaming horror.
In psychology, everything is either about sex, or your mother, but usually both at the same time...
XML is like violence. If it doesn't solve the problem, use more.
I got about two paragraphs into the article, then decided it was computer-generated essay designed to see how many people would actually think it meant something.
Now I will get chills every time I have received a Word document as an email attachment or any time a potential employer requests my resume in Word format. Wow, this Lacan guy is spot-on.
Why bother.
I mean how difficult is it to get that Resident evil 4 has ZERO Zombies?
Thanks for the spoiler, jerkoff.
Apology to Ubuntu forum.