Psychoanalyzing Resident Evil and Silent Hill
The Game Career Guide site has up a piece doing a psychological examination of horror games. The uber-successful series Resident Evil and Silent Hill go under the microscope, giving readers a look at the psychological archetypes the games elicit, while also discussing the titles from a gameplay standpoint. It is the author's contention that the RE series is the 'standard' for the genre, while Silent Hill games shake up the gamer's viewpoint with 'avant-garde' elements. An interesting, and thoroughly academic look, at the modern face of gaming horror.
Silent Hill is about subtle horror and intelligent, deep plot development. Silent Hill doesn't have monsters, the monsters in Silent Hill are the characters.
- OF-THAT-WINDOW shock effects designed for 15 year olds.
Resident Evil is a stupid action game with cheap OH-I-NEVER-EXPECTED-DOGS-WOULD-SUDDENLY-BURST-OUT
I'm not going to read this article because even somebody that actually likes RE will agree that RE and SH are completely different games.