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Have You Hit a Gaming Wall?

Stephen Totilo, at MTV Games, has hit a gaming wall. At the newly un-flashed Multiplayer site he talks about the bane of gamers everywhere, what developer Jamie Fristrom calls a 'shelf-level event': a gaming wall that makes it hard if not impossible to complete a game. While a lot of gamers can overcome difficulties to reach the end credits, there are some frustrations that can suck all the fun out of play. He cites the bosses from Final Fantasy X and Super Paper Mario as dealbreakers. I personally am playing through God of War again, and the incredibly frustrating spear trap in the 'Paths of Madness' section of the game never fails to provoke hysterics. Have you run into any such obstacles lately? What game obstacles have caused you toss away a controller in frustration and swear off a game entirely?

1 of 484 comments (clear)

  1. Re:We need cheats, but we are weak. by FishWithAHammer · · Score: 0, Flamebait

    Personally, I think the end was worth any boss frustration, but that's just me.

    Yes, it is just you (and the other legions of people who'll play any bad Japanese RPG they can). The fact that you had to run circles around a save point to level up is a joke.

    I'll let you in on a secret: It's possible to beat a real RPG like Fallout at level 1.

    --
    "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."