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EVE Devs Admit To Misconduct

RidinThoraxes writes "The Escapist has published a complete investigation of what they're calling Jumpgate. The ongoing scandal of dev-backed cheating in the game world is fully explored, complete with a confession from the offending developer, emails from their community managers, and an interview with the enterprising player who uncovered it all."

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  1. If this was seen more in real life by billdar · · Score: 5, Insightful

    Understandably, a lot of players were still livid, and were expecting at least one head to roll, but their dissent has been heavily moderated.

    All I could think reading this article is I wish people devoted this kind of energy, passion, and dedication to their "Real Lives" (TM). The world would be a much better place...

    I mean, these guys quote nuances in the rules (law), expect the developers (gov.) to abide by the law, and strive to make people accountable for their actions. The guy who did it actually took responsibility for what he did!

    --
    I am billdar, and I approve this message.
  2. Broken Aspect in Eve by Cornflake917 · · Score: 5, Informative

    This whole fiasco would have never happened if their method of introducing "epic" level equipment wasn't so horribly broken.

    I'll give a basic summary:

    Most weapons/equipment/ships in Eve are known as Tech 1 equipment. Tech 1 equipment require the material and Blueprints (sort of like recipes) to make them. Pretty much anyone can get into manufacturing Tech 1 equipment really easily. NPC's sell the blueprints at various stations, for relatively cheap prices.

    The elite/uber items in the game are known as Tech 2 items. These ships/equipment are significantly more powerful than their Tech 1 counter parts. A cruiser with T1 equipment can't even be compared to a T2 cruiser with T2 equipment. Now since CCP wanted to keep the prices of these items really high, they decided to implement a lottery system. They made you go through some really complicated process of doing "research missions" (I still don't really know the specifics because people don't want to give away the secrets and lose chances of winning the lottery). Once you've done enough research missions you can put in your bid in for a very small chance of winning a T2 blueprint. Since very few people have these blueprints, you basically have a monopoly over the epic items if you win the blueprint, allowing you to charge friggin' rediculous prices when you sell the items on the market.

    Now, all in all this isn't a horrible situation except when you get a powerful Alliance like BoB who have tons of manufactuers/industrialists and the money to back them up. They got in to the T2 market early and was able to by other T2 blueprints from non BOB players because they could offer healthy sums of cash without blinking and eye. Now add the fact that THERE ARE DEVELOPERS playing for BoB who were giving them T2 blueprints for free, the market became fubar'd, and one alliance dominates every fucking aspect of the game. Not cool.

    CCP tried to fix things with invention, where you could upgrade T1 blueprints to T2. But it was an even more difficult process and the results was a temporary blue print that would go away after a few uses. It's nothing that could break up the monopoly.

    Blizzard really got it right when they introduced "bind on equip" and "bind on pick-up" equipment. It prevented the hardcore players of hording all the "good" items and then selling them for unfair prices. If CCP introduced something similar with blueprints, I think the T2 market wouldn't have been so broken.

  3. as a former AAA MMO programmer... by Anonymous Coward · · Score: 5, Insightful

    (Sorry for the AC comment but I don't want my opinion to reflect on my former employer)

    I have to say that I firmly believe that any dev caught tampering with their own game, no matter how small the indiscretion - as long as it is willful and intentional - should be immediately terminated. It's something every dev is tempted to do, but I think it's deeply wrong and hurts the credibility of the whole industry.

    With the increasing monetization of MMOs, as well as the real life impact they have for many people, I think the MMO industry should self-regulate with as firm a hand as the gambling industry is supposedly known for. A developer handing out money or favors to his own accounts or friends is not very different from a blackjack dealer helping friends cheat at his table.

    I'm sorry if I sound pitiless, but it really seems important to regard these things as important, if we want our customers to have any faith in the credibility of the game.

  4. Re:The Significance of Cheating in EVE by Plekto · · Score: 5, Informative

    http://www.eve-files.com/media/corp/CRII/Latest.jp g

    rsmith-mac is 100% correct. Our entire alliance was kicked out of Stain - the area down south that is grey(it's BoBs - make no mistake about it now). So we went from owners of a small but great region to a bunch of smaller groups all mostly up in the northern areas - as far from BoB as we could manage.

    Look at the map. The Blue and contested areas down south are BoB. The dark green Dusk and Dawn areas at the top are also BoB-or their alts and allies.

    BoB a YEAR ago was Fountain(contested), Delve, and Period Basis. Now, it's uncontested, and is several areas larger. Three areas to Seven and three more by proxy up north.

    The areas in the far east of the map - all *six* of them weren't there two months ago - so redraw the map withut those and it's an apalling amount of area. It's the area north of the big Red Alliance area with a few small colored blobs in it.

    BoB is funding mercenaries and groups to keep the groups near it from getting access to it. ths would be Pure, Roadkill, Ratel, Smash, Curse, and Red Alliance. It's not likely to work, because we are all banding together on this, but the problem is that they have an insane amount of power, players, and blueprints.

    Getting back to the debacle in Stain. Our alliance was at war with them and one of their allies in the area and doing pretty well. This was about the exact time these incidents happened, in fact.

    - Dreadnaughts just came out - the big ships. These are "Tech 1" - which means that the plans aren't rare, but the money to make them is astounding. And they can be insured for 99.9% repayment if they get blown up(Tech 2 ships cannot).

    We all started trying to get these ships, most of which required weeks to learn skills and get items built to make them. But BoB, surprize - they had the ships weeks before anyone else in the game. And proceeded to do huge damage to us. Eventually we just got ground under by their economic mmight - which it turns out was started and created three years ago by DevS cheating/aiding their friends.

    It's the snowball effect - they were always a few weeks or months ahead of everyone else and guess what - that translates into a huge advantage three years alter that threatens to ruin the whole game.

    P.S. 0.0 is effectively EvE because if you are in the center of the map, mining and gringing for a few pennies a day is all you can do. It's effectively the "newbie" area(s) on WoW and most MMORPG games.

  5. Weaksauce Confession by vain+gloria · · Score: 5, Insightful
    The confession of the dev responsible linked to by TFA is interesting.

    Sadly enough, the allegation regarding unlawfully obtained blueprints are, in my case, true.
    Note "unlawfully" there, is he just talking ingame? What he's admitted to is easily a sackable offence (a path which apparently hasn't been taken), but is it actionable in any practical sense? Probably by his employers if they had shown themselevs so inclined, but not by the community, I'm guessing. Any other NALs with a take on this?

    The blueprints in question will be returned to CCP and reintroduced through a new raffle in the future.
    Isn't he wearing two hats in this sentence, first the penitent's, then the dev's? Why is the guilty party telling us how the items will be redistributed? A simple "I have been told that..." might at least make it sound more palatable.

    As much as this is a confession it is also a request for your forgiveness for events of which I'm truly sorry.
    Nothing to be forgiven for dude! Events happen!
  6. More info on 0.0 Space by Plekto · · Score: 5, Insightful

    I forgot in my earlier comment/posting to explain why 6-12 months ago was a critical point in time.

    - BoB, as mentioned, was two and a half areas in 0.0 space down in the south-west(the top , Querious - see the eve political map) was somewhat contested.

    - The new big patch that was a year in the making came out. And it allowed two major changes.

    1: Big ships. Before this, the biggest ship you could have was a Battleship. Big, nasty, but not really effective by itself because so many people had them. PvP was pretty well balanced. But they introduced Dreadnaughts and Freighters. These cost 10-20 times the cost of a battleship but allowed you to move cargo around in massive amounts and lay siege to stations.

    2: They introduced player controlled and owned stations. Before this, there were often only 2-3 NPC stations in an entire area and that was it. Now, with player-owned stations, you effectively could claim an area for real - as if you really owned it. Of course, the dreadnaughts had the big weapons needed to take on these player built installations.

    The jump BoB recieved was huge - it put them always a step or two ahead of everyone else. I really wish I had a map of the game a year ago - there were 5-6 groups in the areas BoB is currently expanding into down south. They had been fighting over the areas for two years, more or less. BoB comes in and in 5-6 months flattens everything. This clearly wasn't possible without DeV help, and we all knew it, but there wasn't any proof at the time.

    - Then they released another patch this last fall - 5 months ago. This broke it entirely.

    1:They intoduced motherships and carriers. These ships have the ability to do way more damage than anything before them in the right hands AND they can jump from any system to another, bypassing enemy lines. Want to get from the east of the map to the south? Done. What was risky and took time - now you can jump in an entire fleet behind enemy lines with little risk.

    BoB, yet again, got a jump on the rest of us by a month or two and it went from 5-6 smaller groups fighting down south to... *BoB*. This combo of patches, knowing exactly what skills to train and have before the patch, plus early access to the ships - they steamrolled over a large section of EvE before we could really react.

    In short, being beat to the punch tme after time because a group of players are in bed with the developers takes all the fun out of it - especially when you are *paying* for the privelege of getting beat so badly.

    And CCP deletes posts like this routinely. They also delete in-game petitions routinely under the claim that they server got too full - so try submitting again(after the third time in a row - this gets very old)

    My take on CCPs response is that they are flat out lying and will run the game like they want - Developers cheating and all. There's nothing illegal about what they are doing, afterall.

  7. Re:Game group has policy of breaking the rules by Anonymous Coward · · Score: 5, Insightful

    The corruption runs deep. There are more people involved.

    The auditors are not as "independent" as you may think. It's the fox guarding the henhouse.

    The resulting punishment is just to quiet down the community. There is no intent to punish the developerS responsible. t20 just offered himself up as a scapegoat to get a tongue lashing by the community.

    The policy from upstairs is quelch the attention by continuing the deletion of posts and banning of accounts that bring the subject up.

    When it blows over they are just going to market the game to boost the subscription base back up.

    The problem is that nothing is going to happen internally to any of them so you can stop trying to whine about it. Friends stick together and they treat the community like a cash faucet not as people. They get something from the in game freebies they spawn. So you can continue playing in a game that is rigged with no real oversight or you can go and find someplace else to play and give your monthly checks to. But it really isn't going ot hurt their bottom line much if that is what you are expecting to do.

    The way I see it you need to get this thing blogging and in the media. Get someone who has a decent viewerrship (penny-arcade.com) to write this up. Hit a few million readers. Fan the flames until it gets some mainstream press. Pitch it as a chink in the armor of virtual economies so it comes off the recent Second-Life media campaign that just went on. If enough activist comes out about little to no regulation or oversight of these virtual economies they become miniature fiefdoms where the citizenry as little to no chance of fairness.

    Oh and I'm not not and insider or anything. I just stayed at a Holiday Inn once.