How D&D Shaped the Modern Videogame
PC Gamer UK, via the CVG site, has a feature up on the influence Dungeons and Dragons had on the development of videogaming. The role D&D has had in inspiring gamers is fairly well known; Masters of Doom chronicles the inspiration the Johns' campaign had on the creation of Doom and Quake. The article discusses more recent confluences of the tabletop game and videogame development, such as Obsidian's use of pen-and-paper to develop the early areas of Neverwinter Nights 2. Ideas for the late, lamented, Fallout 3 were sparked by a number of tabletop roleplaying moments from developer campaigns.
Two words: Hit Points. Every game has them and as kids we learned the concept from D&D.
Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
A Game built around Math, paper, and your imagination inspired the development of other games.
I've been a long time player of D&D type games, and I personally think they should be done in school. They helped me in school early on learning Math, giving me a solid foundation to build on. Story writing being the DM of such a game gets developed quite well if you're sucessfull anyway.
But the most important part is it spurs your imagination into high gear. Something that alot of people, old and young, are lacking more and more. Its nerdy as hell, but its fun to pretend to be that strong warrior loping the head of an orc off.
CAST MAGIC MISSLE!!!
What D&D still rules at is emergent gameplay- IE, setting the gigantic boss villain on fire by collapsing the house on her, etc. Rather than focusing on simple "dice mechanics," game devs should be putting their money towards physics engines and other things that will let players PLAY with the world.
What's funny is a lot of devs get it backwards trying to emulate the simplicity of D&D: D&D uses simple mechanics because players have to do all the work themselves. Computers are happy to calculate THAC0 a hundred times a minute if it makes for better gameplay.
In fact, from just the club I co-founded at SFU, The GoT, I think half of us went on to become game designers.
Many of us were computer scientists, so making the jump into video games was pretty easy back then.
-- Tigger warning: This post may contain tiggers! --
Bystander: Huh? "AC -10" means you're playing GoldenEye 007 for Nintendo 64 and camping the body armor.
How D&D Shaped the Modern Videogame
How D&D shaped the modern videogamer: like a pear.
"Obsidian's use of pen-and-paper to develop the early areas of Neverwinter Nights 2." Wouldn't that be considered an amazingly obvious first step, seeing how the game is based in D&D?
"16MB (fuck off, MiB fascists)" - The Mighty Buzzard
If by "75" you mean "between one and three", sure. The Player's Handbook is the only "required" book. The DM's Guide and Monster Manual make things easier but are not strictly necessary - you can run a perfectly good game without them. Everything else is purely optional. This, by the way, is exactly how it was in the older editions, so nothing has changed in that respect.
Also, the rules in 3rd Edition are actually a lot simpler, saner, and more streamlined than in 1st or 2nd.
called how the modern video game raped D&D and abused its children. Early D&D games were great. lately they've been rotten.
All you need to know about this: There is a class at Full Sail, the world's top video game design school, called Rules of the Game. It talks about how all games - from card games to D&D to video games, are all based on the same principles. Best game design class I've ever had.
The instructor? Dave Arneson, co-creator, Dungeons and Dragons.
The fact that I played pen-and-paper D&D (and Ultima for PC) as a kid explains why I can't get anywhere near a game of World of Warcraft. I actually had a 19-year-old try to explain to me that in WOW, mage armor is weak and thiefs are stealthy. I was like...this is new to you?
Not only is WOW a carbon copy of the "generic D&D-based RPG", but it owes its success, apparently, to the fact that most of its users are unfamiliar with the source material. What WOW adds to D&D, is the group dynamics of a 30-member campaign party, and if you want to see how that works, the South Park WOW episode is pretty accurate. (In short, the illusion of teamwork gradually gives way to a system that is pretty mechanical.)
Like others in this thread I wish video games would forget about D&D for a while. Just a little bit. Not permanently, just enough to let other ideas have their time in the light.
There's a reason why I'm hesitant to buy any medieval-looking RPG nowadays. It's because I know, absolutely know that when I start up the game the first thing I'm going to have to do is choose to play a fighter guy, a magic guy, a stealth guy and or a ranged attack guy. Why in God's name, during the age of computers, do we still have to pick classes?. There is no need for this abstraction. Anything you can do with classes you can do with simple attributes or skills. Furthermore, many things that are done with classes make no sense ("I'm sorry, you can't wear that shirt, you're a mage, mages only wear the purest right-spun Italian cotton"). Role playing games work well with out them. Fallout1/2 and Deus Ex. Both great RPGs. A huge variety in play, enabled by simple attributes and skills. No fucking classes. Game designers: Please stop using classes, at least for a bit.
Also, why do most games have ludicrously low numbers of hit points? Most games out there (including Fallout and Deus Ex, I might add) I only allow the player one, maybe two hundred hit points. There is an almost infinite difference between a bullet to the brain and pricking your finger. Again, with computers a character could have 100,000 hit points instead of 100 and it wouldn't cause any disruption in game play. All it would do is allow the game to represent a greater variety in levels of damage. The same attack by an enemy could do a wide variety of damage depending on where it hit. Eg. arrow to the cranium vs. arrow stopped by chain mail (yes, that would hurt). Low hit points work well when they need to be tracked by hand and the calculations that go into them are fairly simple, but when a computer can do them automatically faster than you can blink, low hit points do not make sense.
D&D is fun. That's why it's popular, it's just also possible for things other than D&D to be fun too, and I'd like to see more of that.
I've been playing (A)D&D for 20 years or so, and we only use 3 books, PHB, DMG, MM. I use the MM more than anyone other than the GM because I play a druid. The DMG is used to calculate the value of wonderous items when dividing up the loot. Everything else comes from the PHB and our imagination.
Sara
Designer, Gamer, Macgrrl in an XP World