An Overview of Parallelism
Mortimer.CA writes with a recently released report from Berkeley entitled "The Landscape of Parallel Computing Research: A View from Berkeley: "Generally they conclude that the 'evolutionary approach to parallel hardware and software may work from 2- or 8-processor systems, but is likely to face diminishing returns as 16 and 32 processor systems are realized, just as returns fell with greater instruction-level parallelism.' This assumes things stay 'evolutionary' and that programming stays more or less how it has done in previous years (though languages like Erlang can probably help to change this)." Read on for Mortimer.CA's summary from the paper of some "conventional wisdoms" and their replacements.
Old and new conventional wisdoms:
Old and new conventional wisdoms:
- Old CW: Power is free, but transistors are expensive.
- New CW is the "Power wall": Power is expensive, but transistors are "free." That is, we can put more transistors on a chip than we have the power to turn on.
- Old CW: Monolithic uniprocessors in silicon are reliable internally, with errors occurring only at the pins.
- New CW: As chips drop below 65-nm feature sizes, they will have high soft and hard error rates.
- Old CW: Multiply is slow, but load and store is fast.
- New CW is the "Memory wall" [Wulf and McKee 1995]: Load and store is slow, but multiply is fast.
- Old CW: Don't bother parallelizing your application, as you can just wait a little while and run it on a much faster sequential computer.
- New CW: It will be a very long wait for a faster sequential computer (see above).
Mortimer.CA writes with a recently released report from Berkley entitled "The Landscape of Parallel Computing Research: A View from Berkeley
Would that be a Parallelograph?
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pretty much the same thing Dave Patterson's been saying for a while now...in fact, the CW sounded so familiar, I went back to double check his lecture slides from more than a year ago:
/ Cs252s06-lec01-intro.pdf
http://vlsi.cs.berkeley.edu/cs252-s06/images/1/1b
and it's pretty much identical (check out slide 3 on the first page of the pdf)
I'm wating for a language which would parallelize stuff for you. This is most likely to be a functinal language, or an extension to an existing functional language. Maybe even Erlang.
I think the main reason people say "don't use threads" is because while single threaded apps are easy to debug, multi-threaded ones will crash and burn at seemingly random places if the programmer didn't plan ahead and use proper locking. This is probably good advice to a noob programmer but I otherwise can't stand people who are of the "absolutely, never, ever, use threads" mindset.
Some applications have no need to be multithreaded, but when they do it is a lot easier than people make it out to be. Taking advantage of lock-free algorithms and NUMA for maximum scalability *can* be hard, but the people who need these will have the proper experience to tackle it.
Language extensions for threading would be great, and I'm sure somebody is working on it. But until that magical threading language (maybe c++1x) comes along the current ones work just fine.
"but is likely to face diminishing returns as 16 and 32 processor systems are realized"
Then we are doing something wrong. The human brain provides compelling evidence that massive parallelization works. So: what are we missing?
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Take a look at LabVIEW, a compiled graphical programming language from National Instruments. It natively supports SMP / multicore / multithreading. Essentially, dissociated pieces of code you write (computations, hardware I/O, etc.) are automatically scheduled in separate threads of execution in order to maximize efficiency. It's an interesting idea: here's a technical article from their website that does a better job of describing it (some marketing included as well): http://zone.ni.com/devzone/cda/tut/p/id/4233
In case any has missed it: http://video.google.com/videoplay?docid=-583031888 2717959520
I can't wait for the sequel!
In the immortal words of Socrates, "I drank what?"
I think parallelism can be achieved elegantly using languages that express what is to be done, rather than how it is to be done. Functional programming is a major step in the right direction. Not only do functional programs typically more clearly express what is to be done (as opposed to which steps are to be taken to get there), they also tend to cause fewer side effects (which restrict the correct evaluation orders). In particular, not using variables avoids many of the headaches traditionally involved in multithreading.
Please correct me if I got my facts wrong.
I just heard that talk; he gave it at EE380 at Stanford a few weeks ago.
First, this is a supercomputer guy talking. He's talking about number-crunching. His "13 dwarfs" are mostly number-crunching inner loops. Second, what he's really pushing is getting everybody in academia to do research his way - on FPGA-based rackmount emulators.
Basic truth about supercomputers - the commercial market is zilch. You have to go down to #60 on the list of the top 500 supercomputer before you find the first real commercial customer. It's BMW, and the system is a cluster of 1024 Intel x86 1U servers, running Red Hat Linux. Nothing exotic; just a big server farm set up for computation.
More CPUs will help in server farms, but there we're I/O bound to the outside world, not talking much to neighboring CPUs. If you have hundreds of CPUs on a chip, how do you get data in and out? But we know the answer to that - put 100Gb/s Ethernet controllers on the chip. No major software changes needed.
This brings up one of the other major architectural truths: shared memory multiprocessors are useful, and clusters are useful. Everything in between is a huge pain. Supercomputer guys fuss endlessly over elaborate interconnection schemes, but none of them are worth the trouble. The author of this paper thinks that all the programming headaches of supercomputers will have to be brought down to desktop level, but that's probably not going to happen. What problem would it solve?
What we do get from the latest rounds of shrinkage are better mobile devices. The big wins commercially are in phones, not desktops or laptops. Desktops have been mostly empty space inside for years now. In fact, that's true of most non-mobile consumer electronics. We're getting lower cost and smaller size, rather than more power.
Consider cars. For the first half of the 20th century, the big thing was making engines more powerful. By the 1960s, engine power was a solved problem, (the 1967 turbine-powered Indy car finally settled that issue) and cars really haven't become significantly more powerful since then. (Brakes and suspensions, though, are far better.)
It will be very interesting to see what happens with the Cell. That's the first non-shared memory multiprocessor to be produced in volume. If it turns out to be a dead end, like the Itanium, it may kill off interest in that sort of thing for years.
There are some interesting potential applications for massive parallelism for vision and robotics applications. I expect to see interesting work in that direction. The more successful vision algorithms do much computation, most of which is discarded. That's a proper application for many-CPU machines, though not the Cell, unless it gets more memory per CPU. Tomorrow's robots may have a thousand CPUs. Tomorrow's laptops, probably not.
Those of us that use HPC clusters (i.e. Beowulf) have been thinking about these issues as well. For those interested, I wrote a series of articles on how one might program 10,000 cores (based on my frustrations as programmer and user of parallel computers). Things will change, there is no doubt.
The first in the series is called Cluster Programming: You Can't Always Get What You Want The next two are Cluster Programming: The Ignorance is Bliss Approach, and Cluster Programming: Explicit Implications of Cluster Computing.
Comments welcome.
HPC for Primates. Read Cluster Monkey
AKA F--, The simplest explicit programming model on the planet. Brainchild of Bob Numrich, unsung hero of Cray Research in the early 90's ( & probably much before... but that was when I was lucky enough to work with him) F-- was Numrich's second great contribution to parallel programming models... the first being the shmem model for the Cray T3D, Four assembly routines which made the raw capabilities of the T3D available to massively parallel applications when every other programming model (e.g. MPI) had about 50x the communication overhead. This was a big factor in Cray's takeover of the short-lived MPP market in the mid 90's. On the topic of the thread.... Explicit programming models scale to thousands of processors, implicit ones peter out at 4-8. The reason is Data Locality. Explicit models ensure that the processor is operating on data which is local and unshared. Implicit models end up fighting for operands with competing processors. This requires either heroic hardware ( e.g. 70% of the Cray C-90s processor logic was concerned with memory contention resolution) or a dramatic performance dropoff.
Actually, I've been working on a programming language/model that makes programs inherently parallel. Of course, it is quite different from anything currently in existence. Basically, it uses a queue (hence the name "Que") to store data (like the stack in FORTH), but due to the nature of the queue, programs become inherently parallel. Large programs could have hundreds of processes running at the same time, if so inclined.
If you are interested, check out my project (there's not much there right now), and/or contact me at FMota91 at GMail dot com.
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C1 bottles of beer on the wall. Take one down, pass it round... Oh, umm...
For those that are interested, the Berkeley View project website is at http://view.eecs.berkeley.edu/, which includes some video interviews with the principal professors involved in the project. There is also a blog at http://view.eecs.berkeley.edu/blog/
Any reproducable bug in the parallel binary will be reproducable given the same set of inputs on the sequential binary, which you can then debug as you have the corresponding sequential source code.
So why isn't this done? Automagically parallelizing compilers (as opposed to compilers that merely parallelize what you tell them to parallelize) are extremely hard to write. Until the advent of Beowulf clusters, low-cost SMP and low-cost multi-core CPUs, there simply haven't been enough machines out there capable of sufficiently complex parallelism to make it worth the cost. Simply make a complex-enough inter-process communication system, with a million ways to signal and a billion types of events. Any programmer who complains they can't use that mess can then be burned at the stake for their obvious lack of appreciation for all these fine tools.
Have you ever run GCC with maximum profiling over a program, tested the program, then re-run GCC using the profiling output as input to the optimizer? It's painful. Now, to parallelize, the compiler must automatically not just do one trivial run but get as much coverage as possible, and then not just tweak some optimizer flags but run some fairly hefty herustics to guess what a parallel form might look like. And it will need to do this not just the once, but many times over to find a form that is faster than the sequential version and does not result in any timing bugs that can be picked up by automatic tools.
The idea of spending a small fortune on building a compiler that can actually do all that reliably, effectively, portably and quickly, when the total number of purchasers will be in the double or treble digits at most - say what you like about the blatant stupidity rife in commercial software, but they know a bad bet when they see one. You will never see something with that degree of intelligence come out of PCG or Green Hills - if they didn't go bankrupt making it, they'd go bankrupt from the unsold stock, and they know it.
What about a free/open source version? GCC already has some of the key ingredients needed, after all. Aside from the fact that the GCC developers are not known for their speed or responsiveness - particularly to arcane problems - it would take many days to compile even SuperTuxKart and probably months when it came to X11, glibc or even the Linux kernel. This is far longer than the lifetime of most of the source packages - they've usually been patched on that sort of timeframe at least once. The resulting binaries might even be truly perfectly parallel, but they'd still be obsolete. You'd have to do some very heavy research into compiler theory to get GCC fast enough and powerful enough to tackle such problems within the lifetime of the product being compiled. Hey, I'm not saying GCC is bad - as a sequential, single-pass compiler, it's pretty damn good. At the Supercomputer shows, GCC is used as the benchmark to beat, in terms of code produced. The people at such shows aren't easily impressed and would not take boasts of producing binaries a few percent faster than GCC unless that meant a hell of a lot. But I'm not convinced it'll be the launchpad for a new generation of automatic parallelizing compilers. I think that's going to require someone writing such a compiler from scratch.
Automatic parallelization is unlikely to happen in my lifetime, even though the early research was taking place at about the time I first started primary school. It's a hard problem that isn't being made easier by having been largely avoided.
It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
Implement the Observer (aka Listener) pattern (specifically the thing called "Subject" on the Wikipedia page). Your object should provide two methods, publish and subscribe. Clients can call subscribe to indicate their interest in being notified. When a client calls publish with a value, your object should pass on that value by calling the notify method on everyone who has previously subscribed for updates.
Sounds simple, right? But wait:
- What if one of your subscribers throws an exception? That should not prevent other subscribers from being notified.
- What if notifying a subscriber triggers another value to be published? All the subscribers must be kept up to date on the latest published value.
- What if notifying a subscriber triggers another subscription? Whether or not the newly added subscriber receives this in-progress notification is up to you, but it must be well defined and predictable.
- Oh, and by the way, don't deadlock.
Can you achieve all these things in a multithreaded programming model (e.g. Java)? Try it. Don't feel bad if you can't; it's fiendishly complicated to get right, and i doubt i could do it.Or, download this paper and start reading from section 3, "The Sequential StatusHolder."
Once you see how hard it is to do something this simple, now think about the complexity of what people regularly try to achieve in multithreaded systems, and that pretty much explains why computer programs freeze up so often.
Speaking of architecture changes, it sounds like Intel is going down the same road the Alpha team did — more cacheing. I remember reading an article about one system DEC made (ISTR this was about the time the 21264 came out) that had 1M of L1 cache, 2M of L2, and 8M of L3. I wonder how much cache they could squeeze onto a chip, given current power handling.
Just junk food for thought...
Part of the problem, as previous posts have observed, is that most people didn't have much incentive to change, since parallel systems were expensive, and bloated, ineffeicient code would inevitably get faster thanks to the rapid improvement in single-thread performance that we enjoyed until recently. So outside of HPC and cluster apps, most parallelism consisted of decoupling obviously aynchronous tasks.
I don't think there ever will be one language to rule them all.... The right programming model is too dependent on the application, and unless you are designing a domain-specific system, you will never get people to agree. Depending on your needs, you want different language features and you make different tradeoffs on performance vs. programmability. For some applications, functional programming languages will be perfect, for others Co-Array Fortran will be, for others an OO derivative like Mentat will be, etc. And as new applications come to the fore, new languages will continue to spawn.
I think the key is to:
If one programming model does triumph, I would predict that it will be APIs that can be used equally well from C, Fortran, Java, etc., thus allowing different application domains to use their preferred APIs. And even that model is probably not compelling enough to bring them all and in the dark bind them....
I used to work for SilverStorm (recently purchased by QLogic). They make InfiniBand switches and software for use in high performance computing and enterprise database clustering. The quality of the I/O subsystem of a cluster played a large part in determining the performance of a cluster. Latency (down the microsecond) and bandwidth (over 10 gigabits per second) both mattered.
Also, we found that sometimes, what made a deal go through was how well your proposed system could run some prexisting software. For example, vendors would publish how well they could run a standard crash test simulation.
Also, I would like to see more research put into making clustered operating systems like mosix good enough so that developers can stick to what they have learned on traditional SMP systems and have their code just work on large clusters. I don't think that multicore processors eliminate the need for better cluster software.
-- soldack
What happens when a 1024-core server is too slow to handle 700 concurrent connections, and the only upgrade option is a 2048-core server? Then it matters whether each of those 700 requests is a parallelizable problem. Imagine a server that solves difficult computations like routing delivery traffic, designing tailored clothes from customer snapshots, monitoring security camera feeds at a casino, or analyzing a twenty-second voice recording to decide where to route a call. ("To help us best serve you, briefly state why you are calling.") Saying that one core per client will always be sufficient, even when cores stop getting faster, is tantamount to saying that nobody will ever figure out how to use all that power -- historically, a poor prediction.
There is a way to automate shared state concurrency! every object should be its own thread. Computations that refer to the same object must be executed by the object's thread.
Here is how it works:
A computation does not return a result, but a tuple of {key, continuation}. The key is used to locate the thread to pass the continuation to. The computation is stored in the thread's queue and the thread is woken up.
The tuple {key, continuation} pair can be an 64-bit value (on 32-bit machines) that consists of a pointer to a memory location (the key) and a pointer to code (the continuation).
The insertion to the thread's queue can be done using lock-free data structures.
Threads can be user-level so there need not be a switch to kernel space.
This design can allow for linear scaling of performance: the more cores you put in, the more performance you get (for algorithms that are not linear, that is). Linear algorithms would execute a little slower than usual, but the trade off is acceptable: for many applications that allow for parallelization due to having lots of (relatively) independent objects, the performance boost be tremendous.
There are many domains of applications that would benefit from such an approach:
-web servers/application servers that must serve thousands of clients simultaneously.
-video games with thousands of objects.
-simulations that have many independent agents that can run in parallel.
-GUI apps that use the observer pattern and each observable has many observers than can be notified in parallel.
Note: The above ideas are taken from libasync-mp and lock-free data structure programming.
Just as a sidenote, the BlockingQueue you link to is a Java 5 feature, and indeed Java 5 has added a LOT of API classes that are a great help when dealing with threading. Not sure if you meant to refer to 1.5, since I'm sure 1.4 has also added some utility classes, but it's been touted as one of the major features of 5 aka 1.5.
Switch back to Slashdot's D1 system.
Databases already allow a kind of parellel processing. A.C.I.D.-based techniques allow multiple users (processors) to send results to the same database in order to communicate results between each user/client. Each "client" may be single threaded, but together a client/server system is essentially a multi-threaded application, all without odd code or odd programming languages.
Table-ized A.I.
Looks like if you don't have ACM digital library access and don't feel like trudging to a library you can find a copy here: http://cva.stanford.edu/classes/cs99s/papers/hilli s-steele-data-parallel-algorithms.pdf
For a group of characters (substring) in the middle of the file, you can locally build a table that maps whatever the incoming parser state is (at the beginning of the substring) to what the corresponding outgoing state would be at then end, and then that table lets you process the whole substring in unit time. I like to think of it as the parsing equivalent of a carry-lookahead adder. Probably best to read the article if you're curious.