Microsoft Hopes for Matchmaking in all 360 Games
1up reports on comments from Phil Spencer, the Head of Game Development for Microsoft Game Studios. Speaking with the news organization at DICE Spencer clarified that, ideally, all 360 games should have matchmaking services ala Halo 2. Why didn't Epic's Gears of War ship with the feature? "The Epic scenario and why we don't have that code in Gears of War is really more of a scheduling issue than a 'We weren't going to share the code with them, or help them add that feature to the game' because it's clearly a great feature in online shooting play. For us, it was just 'could we get this done on time in order to get the game to come out when it needed to come out.'" Spencer does say that they have no problems sharing Halo 2's matchmaking code, and that future first-party titles should definitely offer it. Gears may even offer it one day, via a patch to the game.
Is it me or maybe I just don't play online console games enough, but why do most of the console companies have aversion to lobby game rooms or allowing dedicated servers on 3rd party hardware?
For example, all DS games have no lobby and if you want to meet someone in specific you have to use the friend codes. Otherwise... You use the match making program and find some random person who you can't communicate with.
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People generally make their own matches in GoW, and it works just fine. Every once in a while you'll run across some people whose skills don't quite match up, but once you've played the game for an appreciable amount of time, you can get a very nice game going with 8 highly skilled players in very short order.
Besides, there's no amount of automated matchmaking that will help you automatically filter out insufferable asses or hyperactive children. You're better off just playing enough until you know enough good players.
Seriously, their user base has been saying this for 2 and a half years now. Why are they just now coming to this realization? Microsoft keeps such tight control over XBL and has standards in place for just about every aspect of it. How is it then, that they certify so many games with flat out abysmal matchmaking systems? For a product that touts its online functionality as the primary feature over its competitors, Microsoft is essentially ignoring a huge portion of that experience.
I'm interested in matchmaking ... but not for games :-/
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For us, it was just 'could we get this done on time in order to get the game to come out when it needed to come out.'
Ah, so it wasn't about releasing the game with the features they thought it should have. It was about getting it out for sale by the date the marketing people had set.
This guy's the limit!
Am I the only one who sees this as an inappropriate attempt by Microsoft to extend their OS monopoly into the gaming market? Microsoft is already flexing this muscle by requiring that all games published under the "Games for Windows" brand are compatible with the X-Box 360 Controller. This seems to me like an attempt to force all PC Game publishers to make their games not only for Windows, but for the X-Box too. If you don't make your game X-Box compatible, well, you lose out on all that free "Games for Windows" marketing that Microsoft is paying for. I seem to remember Microsoft doing something similar with Internet Explorer a few years back that got them into a tad of legal trouble. Now, not only does Microsoft want all games to be X-Box compatible, but now they want all games to use their matchmaking service. It won't be long before Microsoft will be pushing for all PC Games to be compatible with X-Box live. I'm sure you X-Box fans would like this, but personally, I don't want Microsoft to be sticking their thumb into every single PC game that I play. It's bad enough that I have to play almost everything on Windows to begin with. If I were an anti-trust lawyer, I would have already sent Microsoft several warnings about where they're going with this. I think they're violating the spirit of their anti-trust settlement.
Really? I'm sorry, I don't even know where to start. Xbox Live is not without its share of problems, but Sony is a very, very long ways from "teaching Microsoft how to do online right".
What good is matchmaking if the guys outnumber the girls 100 to 1? (or even 20-1)
Reality has a liberal bias
Just in time for Valentine's Day, too. How thoughtful, Microsoft!
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Every review I've read of Sony's online experience carried some variation of "tacked-on and unpolished".
Have the suddenly patched it into glorious perfection?
It's only dumb if it's unsuccessful.
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[blockquote]Assuming MS's aim is to make money (which it is, obviously), and assuming that they successfully "hide the high cost of [their] console" and manage to get more money out of consumers this way, there's nothing "dumb" about it.[/blockquote]
Yes that's right. It's only the fanboys that say that Microsoft's console is significantly cheaper than the PS3 that are dumb. They've fallen for marketing tactics and haven't taken into account the total cost of a system.
Nah. Its cheaper for MS to pay for really good reviews than to actually compete (see Vista vs. OSX
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Nope. MS, and Sony simply went seperate routes. The 360 is Modular, where the PS3 is all inclusive.
Do you want HD-DVD? That's optional. Do you want online multiplayer? That's optional. Do you want a Harddrive? That's optional. Believe it or not there are people out there who do't want or need any of those...
Just like how the PS2 didn't have a HDD, a network adapter, multitap, etc... included. If you wanted it you paid extra. If you don't, you don't.
The PS3 simply went the other way and said 'You will have a Hard drive', 'you will have Blu-ray', etc... whether you want it or not and included it into the price.
Videogame player gets laid... BAM! Burn Karma burn...
With good reason, cus you're lying.
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Which is an advantage of the PS3. A hard drive and Blu-ray is good for gamers. It means games can take advantage of both knowing they will both be there.
Knowing that every gamer will have online for free is also a plus.
Unfortunately Microsoft fanboys don't seem to include XBox Live as part of the cost.
Not nessesarily. The use of Blu-Ray nessessitates a Hard drive due to it's low read speeds. If they could improve the throughput the added capacity will be a benefit, but as it stands now we have console games requiring multi-gig installs. That should not happen.
Unfortunately Microsoft fanboys don't seem to include XBox Live as part of the cost.
Going back to modularity. Live (Gold) isn't part of the cost if you don't want it. Many people seem content with Silver (which is free), or none at all.
Online gaming is important to some people, but not to others. After all, not Every PS2 owner bought the Network adapter...