Area 51 To Deal With Tense Political Issues
Since the days of the arcades, the Area 51 games have been brainless bughunts: find the aliens, shoot the aliens. When game designer Harvey Smith was hired a few years ago to work on the next iteration of the franchise, he began to despair at the lackluster story elements in the game. As he put it: "Area 51 just bored the sh-- out of me, and I was like, 'How can we make this interesting?'" As MTV News reports, frustrations with politics both in the United States and abroad led to a solution that required months of convincing executives to see implemented. Blacksite: Area 51 will feature a new and more poignant story, as the aliens become poor American citizens put in harm's way. "Wait, what if they are terrorists we helped create? What if the people supporting us in our fight against the terrorists aren't completely clean either? What if they're sending us after them now, but what if 10 years ago it was safe for them to create them?' ... So what we have in 'BlackSite' is a delta-force assassination squad hunting down and killing members of an Army training program. So on American soil, Americans are fighting Americans, basically." The game is intended to be enjoyed regardless of subject matter, but Smith hopes that gamers will accept a title that even touches on some of the issues that popular television shows deal with on a regular basis. What do you think about this? Is there room for politics in gaming, or do you just want to shoot stuff?
Just like there was in earlier wartime cartoons.
I think there's room for politics in the sense of relevant issues with today's politics, but I don't want polemics in my video games. I think a lot of people who want to inject "politics" really mean "polemics". They have an axe to grind. Even if it's someone who shares my general political outlook (which I highly doubt, coming from a video game designer) I would really hate to have basically propoganda in a game I'm playing.
I mean bad story and bad dialogue and bad characterization aren't horrible enough? Now we're going to get stupid 8th-grade reading level political treatises as well? When game designers figure out how to write a script that doesn't suck maybe I'll trust them to inject politics.
Until that day this can only end in tears. Frustrated tears of tortured gamers crying out for entertainment that doesn't suck.
-stormin
The Southern Baptist Convention has creationism. On Slashdot, we have porn.
Even if I just want to shoot stuff I can still acknowledge there is room for politics in gaming.
My own personal opinion is that games are too large of a time commitment to support politics. Sure, if the message is easily ignored and does not affect enjoyment of the game, no problem. But games are longer than movies by a factor of 15x or more, so... If the game is the equivalent of Fahrenheit 9/11, forget it. I'll sit for two hours watching a political movie in order to challenge or reaffirm my own views, but a 30+hour game? No thanks, even if it agrees with my politics.
So, basically, yes, there is room for politics in gaming. But, just like movies, the politics can have an affect on your demographic and sales. Unlike with movies, I don't fall into the 'political' demographic for games and I seriously doubt most other people do either.
If you want political treatment, write a sim where you're an arms contractor and you need to pay off your local congresspeople in a legal or at least hidden way. Or, write a sim where you get send to a base in Cuba with no hope for escape, rescue or legal representation. There's plenty of dirt to really dig into without making up crap about spec.ops. vs. spec.ops.
Nah, by writing the spec.ops. vs. spec.ops. the general public gets paranoid and thinks of that movie Enemy of the State. When they look for that, they don't find it. All the issues that you state, make a boring game so they won't play that or blow those issues off as they know that the government only engages in spec.ops. vs. spec.ops warfare with itself and that's obviously not going on so everything is perfectly normal except for those few crazies. Sort of makies you think of MegaTokyo and how Largo views all the scifi stuff going on in the background while to Piro and almost every other major character its just a normal day. We don't see the government acting badly out in public so those that scream at the top of their lungs that some thing is wrong that Miho is the zombie queen are looked at like absolutely crazy people and ignored.
I think what would make a great game would be to start off with something like SimCity or the Sims as a backdrop and everything is normal except for your team of either magic users, super heroes, scifi hightech good guys, or covert gov. looking out for the bad guys. You raid random Sim's home for evidence that they are an "evil" doer however you define "evil" be it drinking, drugs, alien contacts, terrorist contacts, unlicensed magical use, being a general villian, or just being someone our team doesn't like today. I guess some one could make Police Sate the game and see how people like playing as Nazis or KGB agents. Nah, that's predictable. Police State the game with legit terror, disease, alien, and anti-government targets to search out and destory. Don't ask why that guy was a terrorist or bad guy, you are just in the swat team and taking his whole family out and take it as a given that he was a bad guy.
Does that mean you're opposed to political content in videogames when it doesn't interfere with shooting stuff?
Yeah, werd to that. Like just about everyone else's my girlfriend hates GTA. Says she's worried about me.
But of course you realize that the GTA games are themselves political statements, right? And I'm not talking about the freedom of speech issue of getting the game out in the first place. I'm talking about the world you can see that (for example) Carl lives in in GTA:SA. Now THAT is a political statement...
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Execution and presentation are the keys to good storytelling. Originality is cheap.
I will now avoid the cliche of citing most of Shakespeare's work as a key example of this--Whoops, there I go.
That said, I doubt the story will be any good for an Area 51 game. Though I don't see anything about the basic storyline that would make it hard for someone with enough skill to weave a good story, one better than Deus Ex, even.
http://nerdcartoons.com/