Area 51 To Deal With Tense Political Issues
Since the days of the arcades, the Area 51 games have been brainless bughunts: find the aliens, shoot the aliens. When game designer Harvey Smith was hired a few years ago to work on the next iteration of the franchise, he began to despair at the lackluster story elements in the game. As he put it: "Area 51 just bored the sh-- out of me, and I was like, 'How can we make this interesting?'" As MTV News reports, frustrations with politics both in the United States and abroad led to a solution that required months of convincing executives to see implemented. Blacksite: Area 51 will feature a new and more poignant story, as the aliens become poor American citizens put in harm's way. "Wait, what if they are terrorists we helped create? What if the people supporting us in our fight against the terrorists aren't completely clean either? What if they're sending us after them now, but what if 10 years ago it was safe for them to create them?' ... So what we have in 'BlackSite' is a delta-force assassination squad hunting down and killing members of an Army training program. So on American soil, Americans are fighting Americans, basically." The game is intended to be enjoyed regardless of subject matter, but Smith hopes that gamers will accept a title that even touches on some of the issues that popular television shows deal with on a regular basis. What do you think about this? Is there room for politics in gaming, or do you just want to shoot stuff?
Hasn't Michael Moore been saying that all along? Honestly, this guys sounds like another leftist moonbat to me.
generally being a dick in MMORPGs. Do you know why? Of course you do: it's not real.
Umm, no. Those people you're being a dick to *are* real. You are aware that MMORPGs aren't entirely populated by AI characters, right? Maybe you lack the empathy to understand when you're causing grief to someone who you can't see, but that doesn't make you any less of a tool.
--Jeremy
Jesus was a liberal
Outside of a-51, some people make moral mistakes while doing complicating professional level stuff along the way and don't even notice them. Take for instance them building that 5 million $ seed shack up in svalbardslush: it's really complicating to make, but there are people dying right now from curable illnesses, and it won't even guarentee saving a single person in the future because there's never going to be doomsday on earth in the foreseeable future if world leaders don't goof off and nuke the entire world, there's never been a comet that has hit the earth to cause annihilation that I have witnessed and I don't understand that there ever will be.
From my reading of Ayn Rand's books (objectivist epistemology, anthem, the fountainhead) I know that she rights about moral problems, which address many issues that are missed by the people I mentioned in the first sentence of the second paragraph, and ideals. A lot of parts of Ayn Rand's books I burn and request editing from the editors, such as the garbage silly woman stuff, improper use of metaphors (badly, probably unintentionally, used some metaphors in past and present respect to write poetically rather than a future respect to describe something that there simply isn't a word on (i.e. If there is a primitive person who has never seen a plane before, the person would probably not call it a plane)), and some of it is morally wrong itself, but then there is the stuff on focus, the meaning of life, risk, and cynicism that gives a person knowledge.
From my perspective, hopefully parts of Anna Nicole Smith's movie "illegal aliens" are accurate representations of some life's technology in outer space and other planets somewhere because they would give those non-earthlings one reason to not offer to abduct some of us. That is if Area-51 invents volumetric display technology like in the
http://previews.teamxbox.com/xbox-360/1526/BlackS