NASA World Wind 1.4 Released With Trailer
Bull_UK writes "As many of you probably already know NASA had to shift it's priorities to the upcoming Java version of World Wind, leaving 1.4 effectively orphaned, but the Open Source community came together and with a lot of hard work we were able to finish what Chris Maxwell started. Some of the new things which differentiate the new World Wind from the competition are the amazing new visual effects, including HDR, check out the video for some examples. Remember this virtual globe has never had the same goals as Google Earth, if you just want to see your house stick with GE, although many areas have high resolution as good and sometimes better than GE. World Wind is aimed at education and science, all the default imagery is copyright free, you don't need to purchase a license to redistribute the imagery and there are no pro or expert versions to buy, you can happily use World Wind at work or school without fear of any lawyers confiscating your research."
The data I had for hostip.info was 1-pixel-per-kilometre. This new data is twice that resolution, and if I combine this new data with the soon-to-be-open-source 3d engine in Flash, I think it'd be really cool. Geolocate yourself or anyone else by their IP, then zoom around that location in 3d
Sounds like a fun thing to put together - maybe this weekend for the 2D stuff, and as soon as the 3D engine is open-source, I'll include that
As always with this sort of thing, it's getting hold of the data that's the hard part - kudos to those giving it away free to research, education, and me
Simon
Physicists get Hadrons!
How long before we get a real time world generated for a game like GTA, that uses maps like this to allow you to literaly travel all around the world?
:P
This sort of stuff is so amazing to me, never before has mankind had the ability to get maps of areas with this much detail in such vast areas. I really wonder what past generations would think.
But, I still want to play GTA and rampage my own neiborhood.
It's a serious bummer when the download page only has a windows executable.
Is there a Mac of Linux version available or are we left out in the cold?
- Zav - Imagine a Beowulf cluster of insensitive clods...
I noticed that the kinds of infographic abilities shown here: http://www.dynagis.net/gallery_screenshots/ are now free, as the plugin that provides them is now CC licensed. (more info here: http://www.worldwindcentral.com/wiki/Add-on:DYNAGI S_Golden_Pearl)
THAT is pretty cool, actually. As someone often called on to do design tasks that straddle the line between infographic and visualization, I think I need to give WW another look. I never really considered it once Google Earth came out, because Google Earth was easier for whatever globehopping question I had. But being able to quickly do this kind of visualization ("uh, hey -- we need a picture of the population density of South Dakota, matching our company's color scheme, by tomorrow") should make my life a little easier.
It competes with World of Warcraft, except you have space shuttles, global warming and jealous astronauts.
The windows version (.net 2.0) is primarily being supported by the open source community since the funding and direction for the NASA World Wind team is towards the Java version.
the community does welcome anyone that wants to come in and help at working the code, DX developers would help a lot to get some of the features hammered out more smoothly.
That's obvious - because GE's goals include things like stability and performance - two things WorldWind noticeably lacks. (Not to mention the horror that is WorldWind's UI.)
I just tried V1.4 - and it has the same braindead UI problems that previous versions have suffered. When you grab a point on the globe - you start the globe spinning, rather than as in GE grabbing a 'handle' to position the map. (And as the rotation speed speed of the globe varies with lag - it's frustrating to position precisely.) When you zoom in - WW loads each and every layer of zoom between the one you start with and where you end up. (This slows rendering (which is glacial to start with) and makes it difficult to reach a precise zoom point and take a goodly amount of time if you change zoom by any significant amount.) Etc... Etc...
This isn't something for the F/OSS community to be proud of. It was a piece of crap when they took it over - and it's still a piece of crap.
I don't know about cool new features, but it opens up the field of developers quite a bit. Switching to .NET 2.0 means it compiles in the free Visual Studio Express now, and between VSexpress and C#, development (on the WW core, or just on plugins) is idiotproof that someone with little or no coding experience (me) could poke around and figure out enough about how stuff worked to be able to contribute.
I'm a NWW enthusiast, even if I never really used it on a regular basis... (I'm waiting for the Java version... I hope I won't be deceived).
NASA World Wind sadly never had the media coverage GE had. This is kind of sad. People seems to forget, or ignore, that you can't use Google Earth in a work environment. Well, more precisely, you can't legally install the free version Google Earth in any work environment, not even the Plus version (20$US), you need the Pro (400$US) or the Enterprise version. Why am I underlining this? Because I believe this should have helped NASA World Wind to capture mind share. Should, because not a lot of people care about that fact and Google will not enforce this, since they benefit from the number of people using it, a little like Microsoft did not care about Windows being copied some centuries ago. Oh, this change in the license came with version 4 of the GE beta, launched last summer.
Here's the interesting Google Earth vs NASA World Wind comparison, on the WW Central website.
Animoog.org
Can't see high resolution imagery in NASA World Wind? Well, you can with this great plugin. It allows you to use Microsoft Virtual Earth high rez imagery directly in NASA World Wind. If you wonder, yes, Microsoft agreed to this.
Animoog.org
It has WMS and some simple WFS support. There have been a few plugins made using proj.4, and the imagery you see in WW was reporjected and processed into tile using FWTools. We welcome contributions from those willing to work on expanding such things. :)
It seems that you aren't familiar with the Dave Barry school of grammar, in which the purpose of an apostrophe is to alert the reader that an "s" is coming.
At the time (with what would be very low-end hardware now) it actually performed pretty well and could serve up 100 fps or so from a Nvidia Geforce II card. Aolserver is multithreaded and the tricky part was getting the hardware rendering queueing code stable.
I did a simple html interface for navigation and the response time from the server at 10ms to generate the image was enough that it felt like a static image off a filesystem. This worked really well when there were large amounts of source data in the image and returning the output images was a lot quicker than returning all the source data and rendering on the client.
I would think that with today's video hardware it would be possible to have a client that lets the user trace a path across the earth, have the server render all of the sequencial images and create a mpeg-4 video and return it to the client real time.
I have all of the C/OpenGL/TCL source from what I did before in a dusty box of CD's marked "Things I got bored with once I got them to work" if anyone is interested in it.
It's using Java+JOGL, so the answer to your question would be JOGL. And no, it's not translated to DX9 on windows, but the .NET version is a better bet in the immediate future on Windows.
You all have Oo.o and Firefox, so get World Wind.