Truth in Ratings Act Reintroduced
dropgoal writes "Sen. Sam Brownback of Kansas (and GOP presidential candidate) has reintroduced the Truth in Ratings Act. Like the previous version that failed to pass last year, Sen. Brownback's bill would make the FTC responsible for overseeing the video game ratings system and possibly result in a unified ratings system for games, movies, and TV. The ESRB would also have to review all game footage before issuing a rating. Currently, the ESRB hands out ratings after viewing a reel with representative content prepared by the developers. Sen. Brownback thinks that's not enough. 'Video game reviewers should be required to review the entire content of a game to ensure the accuracy of the rating. The current video game ratings system is not as accurate as it could be because reviewers do not see the full content of games and do not even play the games they rate', he said."
What ever happened to the party of "less government interference?"
That's right, I remember now. It was the Unholy Alliance that did in the fiscally-conservative, small-government Republicans. Now the Republicans seem to be the party of fiscally-unrestrained big government. I find it rather humorous that during the Bush Years the FCC has steadfastly held to its notion that the free market will provide us all with speedy, cheap broadband and all kinds of broadcast diversity, yet one tit shows up on the Super Bowl and suddenly the FCC stirs into action. The FTC is an entity often decried for its meddlesome consumer protection activities, but throw up the hue and cry of "think of the children!" and suddenly the FTC is a useful government agency.
It seems the party now stands for individual freedom to make money, government money to spend money, and meddlesome interference into matters of so-called morality. Perhaps the theory is that if you can't make government work more efficiently, you may as well try to make it an extension of the church.
Read the EFF's Fair Use FAQ
To all posts that ask how this law is going to work, about generated content, etc, etc.
I have learned that nowadays, the main reason that law-makers introduces new laws is to boost their own popularity. It doesn't matter if the law cannot work, is impractical, will be struck down in courts, etc. It only matters that the (1) it grabs the headline thus putting his name on the news and (2) it showed people that he has "taken a stance" against something.
Just think about it, is it a surprise that people who are elected based on a popularity contest do things to boost their own popularity?
If you want to stop this law from passing, don't waste your time telling people it is not workable. Stuck at the heart of the matter and go tell games companies how much money it will wastes them, and tell people how many jobs such money could have created instead, or how much dividends would it costs the stock holders of those game companies.
Turn the law into an unpopular proposition and it will be dead.
Oliver.
I work at Three Rings Design, makers of Puzzle Pirates.
The game is free to download, but we had a publisher and put out a box version with some extra goodies. The game was sent off to be rated and they came back with an "E" rating, to which we replied "Really? Even though there's a drinking game in there?" It's not a central part of Puzzle Pirates, but is easily found and playable at any Inn: pass out and miss a turn.
They hadn't even noticed, but after our helpful idiocy they bumped us to "T".
don't panic-- clowns can smell fear.
An issue that the US needs to address is that it has created a huge rod for its own back by providing vast outpourings of violent content. "24" is a good example. It is quite amazingly good propaganda for Islamic fundamentalists, because it portrays extreme violence as being appropriate in dealing with any perceived threat. How can you tell fundamentalists that beheading hostages is wrong when it is clearly behaviour approved of so long as it is by Americans? How can you persuade Iraqis that the US army doesn't spend its time torturing them when they can pass around professionally made videos showing that this is exactly how Americans behave when they want something? I am quite sure that Al-Queda recruiting and training camps spend more time showing their gullible trainees mainstream American material than their own videos because they can use it to "prove" that the US will go to any lengths at all to get what it wants.
I think there is a case to be made that game producers should be required to document their content. It should not be necessary for reviewers to sit through games. Somewhere there are surely storyboards, scripts, and a system map. It should be possible to identify content against an agreed set of criteria and to identify risk areas ("Players can create anatomically detailed avatars."
Please note this is not censorship. It merely applies the same level of disclosure to a game as applies to a book. Hiding extremely violent content in difficult to access levels of a game is not an excuse for not documenting content, even if that documentation is necessarily restricted in circulation
The producers of a film and the publishers of a book make the entire content readily available for assessment. This has not prevented the circulation of either. I cannot see why the same standard of disclosure should not apply to games. I suspect that an issue in the response here is that some of the younger /. readers get kicks out of doing something which they think is a closed book to the adult world. I have news for them. Games are produced by corporations: you are not doing something counter-cultural, you are doing something that is ultimately for the benefit of midle aged suits. In the same way there is nothing rebellious about teenagers drinking whisky; you are just doing what the drink marketing people are trying to persuade you to do through carefully judged advertising.
Pining for the fjords
Here's the transcript in its entirety. Zappa's testimony is classic.