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Why Computer RPGs Waste Your Time

spidweb writes "RPGVault has an editorial about two particularly noxious qualities of computer role-playing games. Spiderweb Software's Jeff Vogel goes off on a tear, discussing how you work forever to earn the right to do anything exciting, and must 'prove yourself' by expending tons of your time. From the article: 'So now, thinking about playing an RPG just makes me tired. I'm tired of starting a new game and being a loser. I'm tired of running the same errands to prove myself. The next time I enter my fantasy world, I want it to not assume that I'm a jackass.'" I think Oblivion handled this well, scaling the world as you went and giving you really interesting things to do from the get-go. What other games dodge this bullet? Do you see this timesink as an inevitable part of the RPG genre?

5 of 476 comments (clear)

  1. Re:Baldur's Gate and NWN by Talchas · · Score: 3, Funny

    While I wouldn't put it quite that way, I will say that I do tend to push the "no ai" and the "pause every round" buttons and play it like pen-and-paper. Much more fun that way.

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  2. Re:Baldur's Gate and NWN by MS-06FZ · · Score: 5, Funny

    > it seems like so many quests in games, especially MMORPGs, are just "go here, kill this, pick up item, return".

    Beowulf: Kill the end-boss.

    The Iliad: Fetch Helen. Kill lots of Trojans first. Lots of long speech cutscenes.

    The Labors of Hercules: Lots and lots of fetch quests.

    The Ring Cycle: Fedex quest, total Lotr ripoff. The Hobbit: Go there and back again.

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  3. Re:Baldur's Gate and NWN by patiodragon · · Score: 5, Funny

    "I personally hate how many RPG games have morphed into an action game to keep the kiddies happy."

    I'm no gamer, but what on earth would you expect from a Rocket Propelled Grenade game, anyways?

  4. Re:How many DnD campaigns started at level 1? by feepness · · Score: 5, Funny

    Besides, whoever was being Dungeon Master knew they couldn't get away with killing off a bunch of player characters quickly, no matter what the dice said, or they would quickly find themselves very much alone.

    One of my favorite campaigns I ever made up had me killing all the players one by one so they could be recruited by a demon in hell -- and of course "earn" their lives back with an appropriate task. I didn't even have anything written out for it. I just nailed them all for no good reason within the first fifteen minutes. ;)

    God that was fun.

  5. Re:How many DnD campaigns started at level 1? by Machtyn · · Score: 3, Funny
    I quote I see on occasion in some poster's sig line (on another board):

    Congratulations, young mage. You have been killed by a rat wielding a stick of butter.