Why Computer RPGs Waste Your Time
spidweb writes "RPGVault has an editorial about two particularly noxious qualities of computer role-playing games. Spiderweb Software's Jeff Vogel goes off on a tear, discussing how you work forever to earn the right to do anything exciting, and must 'prove yourself' by expending tons of your time. From the article: 'So now, thinking about playing an RPG just makes me tired. I'm tired of starting a new game and being a loser. I'm tired of running the same errands to prove myself. The next time I enter my fantasy world, I want it to not assume that I'm a jackass.'" I think Oblivion handled this well, scaling the world as you went and giving you really interesting things to do from the get-go. What other games dodge this bullet? Do you see this timesink as an inevitable part of the RPG genre?
While I wouldn't put it quite that way, I will say that I do tend to push the "no ai" and the "pause every round" buttons and play it like pen-and-paper. Much more fun that way.
As the Americans learned so painfully in Earth's final century,free flow of information is the only safeguard against...
Beowulf: Kill the end-boss.
The Iliad: Fetch Helen. Kill lots of Trojans first. Lots of long speech cutscenes.
The Labors of Hercules: Lots and lots of fetch quests.
The Ring Cycle: Fedex quest, total Lotr ripoff. The Hobbit: Go there and back again.
---GEC
I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
"I personally hate how many RPG games have morphed into an action game to keep the kiddies happy."
I'm no gamer, but what on earth would you expect from a Rocket Propelled Grenade game, anyways?
Besides, whoever was being Dungeon Master knew they couldn't get away with killing off a bunch of player characters quickly, no matter what the dice said, or they would quickly find themselves very much alone.
;)
One of my favorite campaigns I ever made up had me killing all the players one by one so they could be recruited by a demon in hell -- and of course "earn" their lives back with an appropriate task. I didn't even have anything written out for it. I just nailed them all for no good reason within the first fifteen minutes.
God that was fun.