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Google Acquires In-Game Advertising Company

Firmafest writes "According to Red Herring Google has purchased an in-game advertising company called Adscape for $23 million. Is this the next logical step to delivering ads where there's sufficient potential buyers? Or is it simply a response to Microsoft acquiring a similar company?"

15 of 44 comments (clear)

  1. In Game Advertsising Done Right? by Rycross · · Score: 3, Interesting

    In game advertising is one of those things that has to be done really subtly to avoid pissing off the player. If anyone can do it right its Google.

    Hopefully this means we won't have intrusive and loud ads added to our games.

    1. Re:In Game Advertsising Done Right? by Buddy_DoQ · · Score: 2, Informative

      Even the subtle ads in Crackdown weren't subtle enough for this gamer. No sale! >=(

      --
      -Buddy of DoQ
    2. Re:In Game Advertsising Done Right? by RichPowers · · Score: 2, Insightful

      Perhaps. I think that plastering billboards in your game is lazy and unimaginative. Rainbow Six: Vegas had an excellent in-game ad. If you shoot a can of Axe bodyspray, a blooper reel will start playing picture-in-picture. People read about this online and went back to find the Axe. I certainly like these Easter eggs more than posters decorating walls. At least I'm not forced to watch Axe-sponsored bloopers unless I want to.

      The most recent CSI game also had the player lift fingerprints from a Visa card found in some guy's wallet. Again, this blends in nicely with the game.

      But then you have the idiots at SOE who decide to stick Duece Biggalo movie ads in PlanetSide's main bases. Yeah, that makes total sense on an isolated planet several centuries in the future.

      And Google can only go so far in "doing ads right" - after all, the devs decide where the ads are placed.

    3. Re:In Game Advertsising Done Right? by Kimos · · Score: 3, Insightful

      I think we can agree that the only way to do it right is to not do it at all.

      I don't want video games to turn into the same system as TV. Where you pay the provider for the privilege of them showing you ads that they are getting paid to show you.

  2. Great... :( by mandelbr0t · · Score: 4, Insightful

    Now I have to watch ads every 15 minutes of raid time. What a PITA. Isn't my subscription fee enough revenue?

    --
    "Please describe the scientific nature of the 'whammy'" - Agent Scully
  3. Sweet. by EveryNickIsTaken · · Score: 5, Funny

    Awesome.. now I can see a "Google Sponsored Link" to buy a real AK-47 while playing Grand Theft Auto...

  4. The only type of in-game advertising I like. . . by Apple+Acolyte · · Score: 2, Insightful

    The only type of in-game advertising I like is advertising for products in reality simulators, such as car sims. If I'm racing around in a hot car, I expect to see billboards for products. I think such advertising enhances the immersion effect. As long as game developers do not go overboard with in-game advertising by only placing it in natural, reality-based settings where one would expect to see them, I don't have a problem.

    --
    Part of the hardcore faithful who believed in Apple long before it was cool again to do so
  5. Obligatory Penny Arcade link by SighKoPath · · Score: 5, Funny
  6. No way I'm playing Counter-Strike... by garyok · · Score: 5, Funny
    Can you imagine what the content's going to be if they make the ad content context-sensitive based on player chat between rounds?
    • "OMG ur ballsucking fag!" - gay porn
    • "UR Mom suxx0rs teh cocks" - milf porn
    • "you are so fucking lame" - cripple porn
    • "stop being such a fucking little kiddie" - ehhh...
    --
    One of the penalties for refusing to participate in politics is that you end up being governed by your inferiors - Plato
  7. If they follow what they did for web publishers... by WoTG · · Score: 4, Interesting

    Google could generate an explosion in small software shops writing cute little games to get "page" views. Google AdSense has probably done more to encourage the growth in small web sites than anything else the last few years.

    I'll call it Freeware 2.0.

  8. Re:The only type of in-game advertising I like. . by An+ominous+Cow+art · · Score: 5, Insightful

    The only type of in-game advertising I like is advertising for products in reality simulators, such as car sims. If I'm racing around in a hot car, I expect to see billboards for products. I think such advertising enhances the immersion effect. As long as game developers do not go overboard with in-game advertising by only placing it in natural, reality-based settings where one would expect to see them, I don't have a problem. In this case, it's 'reality' that's broken. You shouldn't be conditioned into expecting to see advertising while driving around a race track or regular streets.
  9. Re:The only type of in-game advertising I like. . by drinkypoo · · Score: 2, Insightful

    In this case, it's 'reality' that's broken. You shouldn't be conditioned into expecting to see advertising while driving around a race track or regular streets.

    Uh, show me a race track without ads. Even in rallies, which are done on the street, they roll out the advertising.

    And what do you know, just like any other sponsored event, it couldn't actually exist without the sponsors. Thus it's really quite reasonable to allow them to place their logo on the race track, which is pretty much everything they ever get (except sometimes the name of the race is always displayed with "sponsored by whoever" underneath it.) Whoopee.

    Finally, since all the tracks have sponsor logos all over them, it would be incongruous to not have them in the game.

    Now, if you're talking about billboard adverts downtown in a racing game, yes, I agree. It's horrible that we have these things all over the place cluttering up our world. But then, I find all untargeted advertising to be horribly offensive.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  10. Re:The only type of in-game advertising I like. . by BlackEmperor · · Score: 2, Insightful

    I agree with you, sad as it is some sports are grounded heavily in advertising, to the point where having *no ads* actually makes the game worse. I'm thinking Formula 1 here, but yeah most real life sports games.

    Not sure if that is the type of in-game advertising google are getting into though. It's probably something more generic.

    --
    "all broken things dream of repair" - chris letcher
  11. Aren't we already carpet-bombed with ads? by capebretonsux · · Score: 2, Funny

    I'm so sick of advertising. I'm coming close to wearing out my 'mute' button on my television remote from keeping myself from hearing a commercial for the 10th time in an hour-long program. I'm sick of silly little tunes and flashy pop-ups when visiting websites. I'm sick of seeing billboards with stupid themes designed to appeal to the lowest common denominator. To get back on topic, I was excited a few months ago for the release of Battlefield 2142, and had occasionally kept an eye on it through its development process. About a week before its release I read about the new in-game advertising that had to be running in order to play the game. (In my mind, this speaks to the knowledge that advertisers know how much their advertisements annoy people) I go to great lengths to keep popups off of my computer, and annoying scripts and flash-crap from running. Why would I go out and buy a game that does the same? Answer: I didn't, and I won't. I understand some people's viewpoint that it increases the 'immersive' quality of the game, but personally I don't think that the advertising has to be 'real-world' advertising to do that. If I saw an ad for Coca-Cola or Pepsi in a Final Fantasy game I'd be sorely disappointed. And I'm pretty damn sure that unless I win a 'millionaire for life' lottery I won't be cruising around in a Ferrari any time soon, so would the fact that I'm driving on 'Acme' tires rather than 'Goodyear' matter all that much, or is it the gameplay itself that draws one in? I guess the point I'm trying to make is that a game doesn't have to have real-life advertisements in order for it to be immersive. Done correctly I think that spoof ads are even more entertaining than the real ones. Who wouldn't want to see the Pillsbury doughboy skewered on a shish kabob stick just once? 'Hee-hee' indeed! To each their own, I suppose, but any videogame that forces more advertising on me is a game that I will refuse to buy and/or play. I'm voting with my wallet.

    1. Re:Aren't we already carpet-bombed with ads? by Floritard · · Score: 2, Interesting

      I agree with your sentiment. I do think there is a distinction between product placement and advertising. If the trash I plow through while barrelling down the streets in my shiny race car is filled with Pepsi cans -- the little logos just barely registering in my periphery -- then yes I think that adds to the real-world immersive element of play. But if the pedestrian I run over is screaming "The choice of a new generation!" then a line has been crossed and I've been rudely distracted from the game. If you want to increase your brand recognition then to so tactfully. But the moment you begin outright pitching your product to me I'm already tuning you out, and thinking about whether I ever again want to patronize the company which produced the game.